Absolutely. ESO currently has probably the best writing team, voice acting cast, and worldbuilders the franchise has ever seen.
Key word: Currently.
The team that worked in vanilla ESO, released in 2014, was unprepared, uninspired, rushed and not that smart with many decissions. The writing, music, world design, universe, lore and acting are all better in the DLC areas, by a large margin.
Hell, compare the argonian voices in Murkmire to the ones in the vanilla game. Many of the actors are the same, but the acting is far superior thanks to the voice directors and writers.
Lawrence Schick and Zeb Cook are nearly legendary for their work in TSR during the early days of Dungeons & Dragons, and the new talent like Leamon Tuttle are really shaking a lot of preconceived notions about the lore (He was the man responsible for Sotha Sil and the Clockwork City)
I suspect that Bethesda will have to hire, or at least consult many of the ZOS developers to get their ideas into TES VI. Which wouldn't be that difficult, considering Todd Howard and his team are literally a 30 minute car drive away from ZOS.
spartaxoxo wrote: »If you expect a single player game to have as much gear diversity as an MMO that has been around for years, you're kidding yourself.
That is one of the strengths of an mmo vs single player game. MMOs and Single player games are entirely different beasts.
You will get more gear diversity, non-linear enemy interactions (since some of your enemies are genuinley other human beings), and harder bosses in a multiplayer game. The last one is true because they do not have to make the boss defeatable by a single player.
In a single player game you will get better aesthetics, better story telling, more consequences for the story choices you make, a superior focus on making builds fun rather than balanced, more customization, and less consideration of the cash shop impacting gameplay.
They are apples and oranges, they shouldn't even be compared. And it is certainly silly to worry eso will overshadow the main game, as the main game will attract a lot of players who would never play an MMO.
Greg11jkalfa wrote: »
I'm speaking on behalf of the core game. Obviously mods give the other games an advantage. But that's not a fair comparison since ESO, as you said, can't provide them.
Greg11jkalfa wrote: »spartaxoxo wrote: »Greg11jkalfa wrote: »spartaxoxo wrote: »Greg11jkalfa wrote: »myskyrim26 wrote: »@Greg11jkalfa
You see, we have an option to change Oblivion and Skyrim as hard as we want to. For Skyrim, I once collected mods that made my exploration as hard as possible. Everything is possible with mods. Two rings? As you wish, just install a mod. Ten rings? Why not? Lilmothiit race? Ok! Dwemer? Shure! An Orc who is a master of shadow and stealing? Again, yes!
Can ESO provide this? No. I even can't play a stam DD. Nobody wants me in a serious content.
I'm speaking on behalf of the core game. Obviously mods give the other games an advantage. But that's not a fair comparison since ESO, as you said, can't provide them.
It is a fair advantage because it is a strength of single player vs multiplayer. There are things that each game has that the other cannot provide.
Better mods is a single player advantage, PvP is a multiplayer advantage.
And what if mods never came to console? Fair enough to say single player games get that advantage. But it wasn't like that a few years ago.
And that's a limitation of console. It has less customization than PC, but it is generally speaking easier for people to have those experiences and you can play from your couch very easily. You just plug and play. I stopped being a PC player a bit after I finished Skyrim when it first came out, and I know full well that the lower customization of console is a trade off for my comfort and ease of use.
Two sides to every coin I suppose. I fully understand where you're coming from. But it leaves a bad taste in my mount when a game needs to rely on mods to make it better. And as I said, Skyrim did have it's bonuses. But they need to only take steps forward from here, and stop taking them back.
MLGProPlayer wrote: »spartaxoxo wrote: »MLGProPlayer wrote: »Witcher 3 put all TES titles to shame (it put all open world RPGs to shame). I hope that is the reason for the long development cycle: they want to release something that can compete with that masterpiece.
I really hope we get a game of that scale and scope with TES VI and not just Morrowind with upgraded graphics (which is what Oblivion and Skyrim were). The technology to create a much bigger, more immersive world is available today. There is no excuse for another cramped map with 30 NPCs.
I hated, hated, hated "The Witcher III" and couldn't get past the first couple of hours of gameplay, despite it being a day one buy. I have never felt like an RPG was more overhyped in my life.
Some people are put off by the lack of playing your own character, but that isn't a requirement for me in an RPG. It was still the most immersive role playing game I ever played, even if I was playing in the shoes of a premade character.
The world actually felt alive, which is something sorely missing from TES games. When I play an RPG, I very rarely feel like my actions matter because the world feels lifeless. TES games are scaled down too much to be able to create that atmosphere. TW3 was the first game where you didn't need to use your imagination to make the world feel alive.
Greg11jkalfa wrote: »Skyrim released over 5 and a half years after oblivion, and while it made huge improvements to things like stealth, enchanting, and added crafting, it also failed in a lot of ways, i.e., you could only equip one ring, leg armor was instead attached to the chest piece, there were less armor, weapon, and clothing options, and the list goes on. I just don't want to be disappointed.
Greg11jkalfa wrote: »
I'm speaking on behalf of the core game. Obviously mods give the other games an advantage. But that's not a fair comparison since ESO, as you said, can't provide them.
If you want to compare "base games" then:
Base Skyrim would have been the buggy unmodded unpatched piece of junk it was and the base game of ESO would have been the original buggy unpatched piece of crap it was.
Those are the base games.
If you want to compare "modded versions" then:
The modded versions for Skyrim would include all of its possible mods and the modded version of ESO would include all of the developer modifications (i.e. patches) that have happened since the base game.
Honestly, those are the only fair ways I can see comparing them but...
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother