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Do you think ESO has set the bar too high for TES 6?

  • BigBadVolk
    BigBadVolk
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    Yes
    Marto wrote: »
    Absolutely. ESO currently has probably the best writing team, voice acting cast, and worldbuilders the franchise has ever seen.

    Key word: Currently.

    The team that worked in vanilla ESO, released in 2014, was unprepared, uninspired, rushed and not that smart with many decissions. The writing, music, world design, universe, lore and acting are all better in the DLC areas, by a large margin.

    Hell, compare the argonian voices in Murkmire to the ones in the vanilla game. Many of the actors are the same, but the acting is far superior thanks to the voice directors and writers.
    Lawrence Schick and Zeb Cook are nearly legendary for their work in TSR during the early days of Dungeons & Dragons, and the new talent like Leamon Tuttle are really shaking a lot of preconceived notions about the lore (He was the man responsible for Sotha Sil and the Clockwork City)

    I suspect that Bethesda will have to hire, or at least consult many of the ZOS developers to get their ideas into TES VI. Which wouldn't be that difficult, considering Todd Howard and his team are literally a 30 minute car drive away from ZOS.

    This, I'd say if they would bring the crafting and such to ES 6 plus the worldbuilding and writing levels of the DLC zones, ES 6 would be the best Single ES titles
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  • Mojmir
    Mojmir
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    In tes 6 i dont have to worry about wrobelization.
  • DanteYoda
    DanteYoda
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    No
    Haha seriously, omg you're serious..
    spartaxoxo wrote: »
    If you expect a single player game to have as much gear diversity as an MMO that has been around for years, you're kidding yourself.

    That is one of the strengths of an mmo vs single player game. MMOs and Single player games are entirely different beasts.

    You will get more gear diversity, non-linear enemy interactions (since some of your enemies are genuinley other human beings), and harder bosses in a multiplayer game. The last one is true because they do not have to make the boss defeatable by a single player.

    In a single player game you will get better aesthetics, better story telling, more consequences for the story choices you make, a superior focus on making builds fun rather than balanced, more customization, and less consideration of the cash shop impacting gameplay.

    They are apples and oranges, they shouldn't even be compared. And it is certainly silly to worry eso will overshadow the main game, as the main game will attract a lot of players who would never play an MMO.

    With mods it will have endless gear diversity..
    Edited by DanteYoda on October 28, 2018 12:49AM
  • idk
    idk
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    No
    The team that designed ESO has lowered the bar, if anything. The story is fine for an MMORPG of a TES game and combat is good. But everything else is a total mess with nothing pointing to the devs starting to get their act together.

    We can take solace in that they are not working on the 6.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    No
    If anything the more I play ESO the more I'm impatiently waiting for ES6.

    Mods and such have added plenty of customization to previous titles, so no real worries there. But the single player games don't have the problem of people in zone chat spoiling the plot, or not being able to complete content because eleven other people can't be convinced to go with you, or missing dialog/fights/etc. because your groupmate skipped ahead at Mach 5.
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  • Aesthier
    Aesthier
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    No

    I'm speaking on behalf of the core game. Obviously mods give the other games an advantage. But that's not a fair comparison since ESO, as you said, can't provide them.

    If you want to compare "base games" then:

    Base Skyrim would have been the buggy unmodded unpatched piece of junk it was and the base game of ESO would have been the original buggy unpatched piece of crap it was.

    Those are the base games.




    If you want to compare "modded versions" then:

    The modded versions for Skyrim would include all of its possible mods and the modded version of ESO would include all of the developer modifications (i.e. patches) that have happened since the base game.


    Honestly, those are the only fair ways I can see comparing them but...

    As others have stated comparing Single player games to Multiplayer games is erroneous because the reasons for playing each is vastly different.

    And to answer your question about ESO putting future games to shame I cannot agree with that as I do not see how it has put current games to shame. Sure there are some things I like about it more than other games but there are also things I enjoy more about other games than ESO. To put something to shame it needs to perform better in "ALL" areas in my mind which it obviously does not.
    Edited by Aesthier on October 28, 2018 1:03AM
  • Bhaal5
    Bhaal5
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    No
    Its like comparing a "triple A title" to a "screensaver"
  • daedemrwb17_ESO
    No
    No. Skyrim set the bar too low.
  • firedrgn
    firedrgn
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    No
    And it will be years before we find out if im wrong.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    No
    I don't look at ESO and think how awesome TES6 could be, I look at things like newly released Red Dead Redemption 2 and think how awesome TES6 could be. And the thought has intensified through a long list of other games that have been released (although Fallout 4 felt like it had been locked in a vault for a few years prior to release, it was still a great game).
  • OrdoHermetica
    OrdoHermetica
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    No
    I'm a little puzzled by the premise of this question. Yeah, ESO is better than Skyrim in many ways (although it certainly wasn't at launch)... but it also came out three years after Skyrim, and had plenty of time to learn from Skyrim's mistakes and incorporate the best elements of that game into its formula. I don't see why TESVI wouldn't likewise build off some of the things ESO has done well and avoid some of the pitfalls this game has made.

    It's an iterative process. Games in the same franchise typically build upon one another. That's how it goes.

    So, in short: no, I'm not even remotely worried that a game released in 2014 will undermine a game currently under production that likely won't be out until 2020 at the earliest.
    Edited by OrdoHermetica on October 28, 2018 8:03AM
  • spartaxoxo
    spartaxoxo
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    No
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    myskyrim26 wrote: »
    @Greg11jkalfa
    You see, we have an option to change Oblivion and Skyrim as hard as we want to. For Skyrim, I once collected mods that made my exploration as hard as possible. Everything is possible with mods. Two rings? As you wish, just install a mod. Ten rings? Why not? Lilmothiit race? Ok! Dwemer? Shure! An Orc who is a master of shadow and stealing? Again, yes!
    Can ESO provide this? No. I even can't play a stam DD. Nobody wants me in a serious content.

    I'm speaking on behalf of the core game. Obviously mods give the other games an advantage. But that's not a fair comparison since ESO, as you said, can't provide them.

    It is a fair advantage because it is a strength of single player vs multiplayer. There are things that each game has that the other cannot provide.

    Better mods is a single player advantage, PvP is a multiplayer advantage.

    And what if mods never came to console? Fair enough to say single player games get that advantage. But it wasn't like that a few years ago.

    And that's a limitation of console. It has less customization than PC, but it is generally speaking easier for people to have those experiences and you can play from your couch very easily. You just plug and play. I stopped being a PC player a bit after I finished Skyrim when it first came out, and I know full well that the lower customization of console is a trade off for my comfort and ease of use.

    Two sides to every coin I suppose. I fully understand where you're coming from. But it leaves a bad taste in my mount when a game needs to rely on mods to make it better. And as I said, Skyrim did have it's bonuses. But they need to only take steps forward from here, and stop taking them back.

    I consider modding a bonus, not something it needs to rely on. But I beat it on xbox (no mods), played it on pc and modded the hell out of it, beat it again, and bought it for my ps4 and plan to beat it again at some point.

    So I am probably not the most objective person about Skyrim's quality. I started at Oblivion which is another one I spent a lot of time on.
  • spartaxoxo
    spartaxoxo
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    No
    spartaxoxo wrote: »
    Witcher 3 put all TES titles to shame (it put all open world RPGs to shame). I hope that is the reason for the long development cycle: they want to release something that can compete with that masterpiece.

    I really hope we get a game of that scale and scope with TES VI and not just Morrowind with upgraded graphics (which is what Oblivion and Skyrim were). The technology to create a much bigger, more immersive world is available today. There is no excuse for another cramped map with 30 NPCs.

    I hated, hated, hated "The Witcher III" and couldn't get past the first couple of hours of gameplay, despite it being a day one buy. I have never felt like an RPG was more overhyped in my life.

    Some people are put off by the lack of playing your own character, but that isn't a requirement for me in an RPG. It was still the most immersive role playing game I ever played, even if I was playing in the shoes of a premade character.

    The world actually felt alive, which is something sorely missing from TES games. When I play an RPG, I very rarely feel like my actions matter because the world feels lifeless. TES games are scaled down too much to be able to create that atmosphere. TW3 was the first game where you didn't need to use your imagination to make the world feel alive.

    I don't need to make my own character to enjoy an RPG. I do need to enjoy the world I'm playing in and the mechanics. I didn't enjoy either in The Witcher III. I am told it gets better after the first few hours, but I'll never know because I hated it so very, very much.

    I found the first Dragon Age series to be the first rpg I played where the world felt more alive. TES also feels alive to me, starting with Oblivion.

    Different strokes for different folks I guess.

    I understand why others might like it. They aren't me. But I don't think I have ever had such a viscerally negative reaction to an RPG's first few hours ever before. It wasn't just unfun to me, it made me angry. I have never liked a game less.

    But I recognize I'm probably the only one.
    Edited by spartaxoxo on October 28, 2018 8:11AM
  • lagrue
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    Skyrim released over 5 and a half years after oblivion, and while it made huge improvements to things like stealth, enchanting, and added crafting, it also failed in a lot of ways, i.e., you could only equip one ring, leg armor was instead attached to the chest piece, there were less armor, weapon, and clothing options, and the list goes on. I just don't want to be disappointed.

    Main series TES games are also fully modable, and probably will remain as such - that alone means there's no point in expectations because one way or another people are going to get everything they want and more. All the problems you mentioned are fixable on the player's end - the same couldn't be said for ESO.

    Skyrim stays relevant to this day not on its own merits - but largely because of the modding community. We cannot discount mods.

    It doesn't matter what bar we set on Bethesda - because the game and fanbase will both exceed whatever Bethesda does no matter what. It's not quite the same with ZOS and ESO, they're pretty clearly defined and have very little maneuverability for player manipulation, therefore their bar is "fixed" outside of add-ons that use the API - a problem mainline TES games don't suffer from.
    Edited by lagrue on October 28, 2018 8:24AM
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  • mocap
    mocap
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    No
    ESO stuck in past of story content forever and can't continue story of Elder Scrolls universe. Only can tell us what happend in the past. TES 6 is the future.
  • iiYuki
    iiYuki
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    No
    I dont think you could set the bar any lower. Though considering TES6 will be singleplayer mostlikely ita not a real comparison to eso.
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  • Greg11jkalfa
    Greg11jkalfa
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    Yes
    I suppose I should just give up on debating it here on the forums. The general replies are 'ESO isn't at all comparable to core TES games', even though it very much is, and 'Core TES games allow mods, therefore they will always be better than ESO'. I try my best to be level headed about it, and give everyone a chance to explain. But it's utterly frustrating when people not only say the same thing over and over, but don't seem to be open to having their view changed. I have no hard feelings towards anyone who made those arguments, nor do I towards anyone who simply said no on the poll. I truly hope that TES 6 blows ESO out of the water. But as I have said, I'm being cautious do to how much better ESO is than Skyrim as a vanilla game. Especially after it seemed to take two steps back, for every step it took forward. Once again, I have no hard feelings towards anyone who made counterarguments backing why they said no. I hope this finally clears up where I stand on the matter, and what I meant.
    Edited by Greg11jkalfa on October 28, 2018 8:59AM
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  • MLGProPlayer
    MLGProPlayer
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    No
    Aesthier wrote: »

    I'm speaking on behalf of the core game. Obviously mods give the other games an advantage. But that's not a fair comparison since ESO, as you said, can't provide them.

    If you want to compare "base games" then:

    Base Skyrim would have been the buggy unmodded unpatched piece of junk it was and the base game of ESO would have been the original buggy unpatched piece of crap it was.

    Those are the base games.




    If you want to compare "modded versions" then:

    The modded versions for Skyrim would include all of its possible mods and the modded version of ESO would include all of the developer modifications (i.e. patches) that have happened since the base game.


    Honestly, those are the only fair ways I can see comparing them but...

    Mods aren't the work of the developer. They're fan projects. You can't use them to describe a game as being good or bad without being disingenuous.
    Edited by MLGProPlayer on October 28, 2018 9:32AM
  • ImmortalCX
    ImmortalCX
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    Yes
    TES6 will not be able to compete with ESO in terms of itemization or end game play.

    Skyrim was balanced until about level25 when the character became so OP that the game was meaningless.

    I think people view the single player franchise with rose colored glasses.
  • shadowwraith666
    shadowwraith666
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    No
    lol TES VI won't be out for at least 3-4 years yet, not until starfield is released and that may not be until the next-gen consoles are released.
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  • JD2013
    JD2013
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    No
    No, because ESO is very different compared to the single player ES franchise. It is still very much an Elder Scrolls title, but scaled down in terms of world.

    However, mechanically ES VI team could take a look at their combat and maybe take a few notes from ZOS on mechanics, not balance but how you actually fight. Combat in a normal ES game is never really good. It's floaty and weird and a lot of the time (minus bows) it feels like you are striking at thin air. That could do with some revising.

    Bethesda's ES VI team could also do with maybe looking at the quest writing in ESO compared with how it is in the main series. I have been replaying Skyrim of late, and notice how utterly bland and humourless and generic a lot of the dialogue, characters and quests are compared with ESO. Say what you will about ZOS, the quest writing gets better and better with every DLC we get. NPC's actually have something to say a lot of the time, and lore is presented well, in an immersive fashion.

    Edited by JD2013 on October 28, 2018 11:44AM
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  • ATomiX96
    ATomiX96
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    No
    set the bar too high? :joy:
  • Integral1900
    Integral1900
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    If you don’t think elder scrolls six, at whatever point the future in appears wont be online or have that as a capacity your in for a shock... it ain’t gonna be a solo job, you can bet the bank on that B)

    Either way it’s gonna be a minimum of five years, it’s a design on a board, nothing more
    Edited by Integral1900 on October 28, 2018 11:57AM
  • Kadoin
    Kadoin
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    No
    Set the bar high in what? Bugs?
  • Minyassa
    Minyassa
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    Yes
    I can't imagine they will give us the amount of cosmetic customization that they have put in an MMO where other people see our toons regularly, or in housing where other people can come visit. And that's what I play games for. I was excited to hear Skyrim has housing, but after my friend showed it to me I was sort of "meh". I just don't think they'll put the effort into cosmetics that they put into MMOs and that's the bar that matters to me personally.
  • meatboll
    meatboll
    No
    the elder scrolls is the princess of the company, do i really have to say more?
  • Abysswarrior45
    Abysswarrior45
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    No
    Its set the bar quite low for a lot of games imo.
  • deLioncourt
    deLioncourt
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    No
    Tholian1 wrote: »
    ESO will need a major overhaul after TES 6 is released.

    ESO won't live that long. We're still 2-3 years away from TES6.
  • TheCyberDruid
    TheCyberDruid
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    No
    I like ESO, but it does not check all the boxes that an ES game should. It does a great job at being an ES flavoured MMO though. After Fallout 4 I'm pretty convinced that we'll get an even more 'streamlined' ES6 than Skyrim was. Still the world will be a whole lot more immersive than ESO and that is what I'm looking forward to.
  • preevious
    preevious
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    No
    I know that you have been expecting those answers ..

    But I don"t look after the same thrill when I play a MMO and when I play a solo game.
    I'm pretty sure TES VI is going to be a masterpiece.
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