They are completely and utterly incapable of making a balanced game. Every single patch we hope for better, but nope. Ever since morrowind there has been no patch I think "yeah, this is overall good for the game."
They repetitively have shown lack of thought when it comes to adding/nerfing things without considering the ramifications. Take sloads, other procs, cast time shields, the enchant meta, rune cage, that one time they made a heal based on missing magicka. I seriously wonder how they get out of bed in the morning?
And when told that there is an issue, they don't listen to it at all, or leave it for far too long. No sane dev in any other game would let something like this happen. Having balance patches every 3 months should mean they are immaculate, not stuck with issues from years gone by and with new ones called out from the PTS. Its something i'd expect from an indie studio. Hell, there are indie studios that do this infinitely better, take rust. Weekly balance and bug fix patches, a fair methodology, and good community outreach.
The ESO devs are physically unable to consider both sides of an issue, the number one premise behind balance. They instead constantly only take one side and mess with it, always making it worse (not in strength, in general) Want to buff something? Its brutally OP. Want to nerf something, its useless now. And then that creates issues where its counterpart is too weak/strong, and then they mess with that, further messing it up, ad infinitum.
This can be seen with the mess of speed-stand your ground. They nerfed stand your ground in to the ground, because some people with skill could high dmg. (There was pros and cons to this) Then speed became necessary, the meta shifted and some people could outrun nearly everything with high speed and dmg. (Again, had pros and cons) What did they do, blanket slap speed way too hard, without looking at snares/tankiness at all. To no surprise people are complaining about them again. The cycle will continue.
If they did targeted balancing for both sides, this wouldn't have been a recurring issue. But nope, lets dumb down the game to the point its only worth playing in a zerg since your own skill doesn't matter.
Funnily enough, that is the only thing that isn't changed. Potato friendly mechanics. Because for some reason all the one button wonders need to be as effective as good players. Not like this is an RPG right? Snipe, cloak, time stop, heal spam etc. All things bad players would be crushed with solo, but because they are hidden all comfy in their small group of 48 its fine. I mean, why bother trying to use your skills, timing and tactics which get devalued each and every patch when you can slot 3 skills and roll the map with safety and ease.
Seems that ZOS wants this, and its hilarious.
Edited by ak_pvp on October 28, 2018 4:58AM MagDK main. PC/EU
@AK-ESO
Best houseknight EU.