ESO is an MMO that uses the same intellectual property as single player elder scrolls games. It’s apples and oranges. There is no valid comparison of Skyrim to ESO, to use a popular example. Other than lore. Which is nothing regarding what a video gsme is. A shoe is a shoe. Some shoes are a walking shoe. Some are basketball shoes. Doesn’t mean you can compare a *** branded walking shoe to a *** branded basketball shoe. Same here. I don’t know what ESO6 is, but I assume it will remain and apples and oranges comparison.
Greg11jkalfa wrote: »
MLGProPlayer wrote: »Witcher 3 put all TES titles to shame (it put all open world RPGs to shame). I hope that is the reason for the long development cycle: they want to release something that can compete with that masterpiece.
I really hope we get a game of that scale and scope with TES VI and not just Morrowind with upgraded graphics (which is what Oblivion and Skyrim were).
myskyrim26 wrote: »@Greg11jkalfa
You see, we have an option to change Oblivion and Skyrim as hard as we want to. For Skyrim, I once collected mods that made my exploration as hard as possible. Everything is possible with mods. Two rings? As you wish, just install a mod. Ten rings? Why not? Lilmothiit race? Ok! Dwemer? Shure! An Orc who is a master of shadow and stealing? Again, yes!
Can ESO provide this? No. I even can't play a stam DD. Nobody wants me in a serious content.
TheDarkoil wrote: »elder Scrolls fan who started with Daggerfall. I love Oblivion and Skyrim but they are a such a step down from what Morrowind was it leaves me little hope for tes6. The RPG aspect doesn't even exist in their games any more, fallout 4 was absolute garbage.
MLGProPlayer wrote: »Witcher 3 put all TES titles to shame (it put all open world RPGs to shame). I hope that is the reason for the long development cycle: they want to release something that can compete with that masterpiece.
I really hope we get a game of that scale and scope with TES VI and not just Morrowind with upgraded graphics (which is what Oblivion and Skyrim were). The technology to create a much bigger, more immersive world is available today. There is no excuse for another cramped map with 30 NPCs.
Greg11jkalfa wrote: »myskyrim26 wrote: »@Greg11jkalfa
You see, we have an option to change Oblivion and Skyrim as hard as we want to. For Skyrim, I once collected mods that made my exploration as hard as possible. Everything is possible with mods. Two rings? As you wish, just install a mod. Ten rings? Why not? Lilmothiit race? Ok! Dwemer? Shure! An Orc who is a master of shadow and stealing? Again, yes!
Can ESO provide this? No. I even can't play a stam DD. Nobody wants me in a serious content.
I'm speaking on behalf of the core game. Obviously mods give the other games an advantage. But that's not a fair comparison since ESO, as you said, can't provide them.
MLGProPlayer wrote: »Witcher 3 put all TES titles to shame (it put all open world RPGs to shame). I hope that is the reason for the long development cycle: they want to release something that can compete with that masterpiece.
I really hope we get a game of that scale and scope with TES VI and not just Morrowind with upgraded graphics (which is what Oblivion and Skyrim were). The technology to create a much bigger, more immersive world is available today. There is no excuse for another cramped map with 30 NPCs.
spartaxoxo wrote: »Greg11jkalfa wrote: »myskyrim26 wrote: »@Greg11jkalfa
You see, we have an option to change Oblivion and Skyrim as hard as we want to. For Skyrim, I once collected mods that made my exploration as hard as possible. Everything is possible with mods. Two rings? As you wish, just install a mod. Ten rings? Why not? Lilmothiit race? Ok! Dwemer? Shure! An Orc who is a master of shadow and stealing? Again, yes!
Can ESO provide this? No. I even can't play a stam DD. Nobody wants me in a serious content.
I'm speaking on behalf of the core game. Obviously mods give the other games an advantage. But that's not a fair comparison since ESO, as you said, can't provide them.
It is a fair advantage because it is a strength of single player vs multiplayer. There are things that each game has that the other cannot provide.
Better mods is a single player advantage, PvP is a multiplayer advantage.
Greg11jkalfa wrote: »spartaxoxo wrote: »Greg11jkalfa wrote: »myskyrim26 wrote: »@Greg11jkalfa
You see, we have an option to change Oblivion and Skyrim as hard as we want to. For Skyrim, I once collected mods that made my exploration as hard as possible. Everything is possible with mods. Two rings? As you wish, just install a mod. Ten rings? Why not? Lilmothiit race? Ok! Dwemer? Shure! An Orc who is a master of shadow and stealing? Again, yes!
Can ESO provide this? No. I even can't play a stam DD. Nobody wants me in a serious content.
I'm speaking on behalf of the core game. Obviously mods give the other games an advantage. But that's not a fair comparison since ESO, as you said, can't provide them.
It is a fair advantage because it is a strength of single player vs multiplayer. There are things that each game has that the other cannot provide.
Better mods is a single player advantage, PvP is a multiplayer advantage.
And what if mods never came to console? Fair enough to say single player games get that advantage. But it wasn't like that a few years ago.
spartaxoxo wrote: »Greg11jkalfa wrote: »spartaxoxo wrote: »Greg11jkalfa wrote: »myskyrim26 wrote: »@Greg11jkalfa
You see, we have an option to change Oblivion and Skyrim as hard as we want to. For Skyrim, I once collected mods that made my exploration as hard as possible. Everything is possible with mods. Two rings? As you wish, just install a mod. Ten rings? Why not? Lilmothiit race? Ok! Dwemer? Shure! An Orc who is a master of shadow and stealing? Again, yes!
Can ESO provide this? No. I even can't play a stam DD. Nobody wants me in a serious content.
I'm speaking on behalf of the core game. Obviously mods give the other games an advantage. But that's not a fair comparison since ESO, as you said, can't provide them.
It is a fair advantage because it is a strength of single player vs multiplayer. There are things that each game has that the other cannot provide.
Better mods is a single player advantage, PvP is a multiplayer advantage.
And what if mods never came to console? Fair enough to say single player games get that advantage. But it wasn't like that a few years ago.
And that's a limitation of console. It has less customization than PC, but it is generally speaking easier for people to have those experiences and you can play from your couch very easily. You just plug and play. I stopped being a PC player a bit after I finished Skyrim when it first came out, and I know full well that the lower customization of console is a trade off for my comfort and ease of use.
spartaxoxo wrote: »MLGProPlayer wrote: »Witcher 3 put all TES titles to shame (it put all open world RPGs to shame). I hope that is the reason for the long development cycle: they want to release something that can compete with that masterpiece.
I really hope we get a game of that scale and scope with TES VI and not just Morrowind with upgraded graphics (which is what Oblivion and Skyrim were). The technology to create a much bigger, more immersive world is available today. There is no excuse for another cramped map with 30 NPCs.
I hated, hated, hated "The Witcher III" and couldn't get past the first couple of hours of gameplay, despite it being a day one buy. I have never felt like an RPG was more overhyped in my life.
Combat-wise absolutely. The TES series is legendary for completely imbalanced mind-numbing combat, and ESO is not only the first game to even try to do things better, it succeeded massively. Now don't get me wrong, I don't like how we're locked into skills based on class, I miss the old Morrowind spellcrafting system, underwater fighting, etc. But if they can at least take the basic format of ESO combat and use that for future TES single-player games, then they will do an incredible service to the franchise.
In particular, I want the enemies to be properly balanced to be challenging like they are here, I want them to properly test their systems so you can't have runaway stat combos and one-hit every world-destroying enemy, I want them to have block, dodge, interrupt mechanics that are meaningful and rewarding, and I want them to keep the light/heavy attack + skill style of system.
Greg11jkalfa wrote: »
Greg11jkalfa wrote: »
Bethesda has years of tech advancements to make use of, including the several coming years. The things you mentioned about Skyrim having a lack of unique armor styles and what not will be a non issue this time around. With such a huge time gap between games you cant really use skyrim as a template to make assumptions of a new game that is still so far off.
With ESO being an MMO, the game has to be horridly scaled down both in landscape and graphic fidelity in order to maintain performance. With a single player experience combined with where PC specs are going, i expect TES6 is going to be phenomenal.