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What is the meaning of "generation"?

myskyrim26
myskyrim26
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Here's a text from loading screen: Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh.
The only meaning I know is a group of people who live in the same time. But here, it means time.
So, what is a generation? English is not my native, so I checked some dictionaries. Here's what I found:
- 10 years according to https://www.urbandictionary.com/define.php?term=generation
- 25-30 years according to https://dictionary.cambridge.org/dictionary/english/generation
Please, help me to clear this out!

Edit: some hint is in a dialogue: When we conquered the islands hundreds of years ago...
Edited by myskyrim26 on October 26, 2018 7:14PM
  • Ilsabet
    Ilsabet
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    It has to do with people having kids, and those kids having kids. So think of everyone around the same age as you (say within 10 years either way) as one generation. Your parents were the previous generation. Your grandparents were the generation before that. For humans, a generation can be considered around a 20-30 year span because that's the age when most people have kids.

    So the loading screen means that the island was conquered when the current inhabitants' great-great-great-great-great-great-great-grandparents were around.
    Ilsabet Menard - DC Breton Nightblade archer
    Linnea Heavy-Pockets - EP Nord Templar brawler
    Lollygags-Where-She-Likes - EP Argonian Templar healer
    Gurtha gra-Margaz - DC Orc Sorcerer stormflailer
    My characters and their overly elaborate backstories
    Ilsabet's Headcanon
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  • Danikat
    Danikat
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    Ilsabet is correct. Generations are people of the same age, and can only really be used precisely to talk about families, but it can also be used as an approximate measure of time if someone doesn't know or has no other way of measuring when something happened. For example I could say World War II was 3 generations ago - on the basis that I wasn't alive and my parents weren't alive but my grandparents were.

    In fantasy it's potentially even more vague because it depends on the species you're talking about. An altmer generation would be much longer than a human generation.
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  • DeadlyRecluse
    DeadlyRecluse
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    25-30 is a lot closer to what's meant than 10 years, imo...

    Of course, there are a lot of different races in Tamriel--do they all have the same lifecycle? Is this Altmer generations, or Nord generations?
    Thrice Empress, Forever Scrub
  • ArchMikem
    ArchMikem
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    Every person in a family line is a generation. If its nine generations from now, then its talking about something that happened to our great great great great great great grandparents.
    CP1,000+ Master Explorer - AvA Brigadier - Console Peasant
  • Froil
    Froil
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    I was just there and thinking about every 25-30 years if they had kids, so about 200+ years since the Orcs took control of Betnikh.
    "Best" healer PC/NA
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    Khajiits
    Ta'asi -- Stamplar
    Ta'joeri -- Tankden
    Ta'varri -- Stamblade
    Ta'rahbi -- Stamsorc
    Ta'ezri -- StamDK

    Bretons
    Ysrett -- Healplar
    Cheyren -- Healden
    Alleyo -- Healblade
    Myreszs -- Healsorc
    Jyvekk -- HealDK
  • Kalik_Gold
    Kalik_Gold
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    1 family lineage.

    Parent to child = Generation. Can range from 13 years to 45 years depends on the family (some parents have kids young).

    In the game Elves can go over 100 years without children.


    Example - Grandfather > Father > Son - 3 generations
    Ras Kalik | Redguard - Templar *the Vestige a Paladin
    Cacique Yokuda | Redguard - Warden *Shaman Healer
    Juks | Redguard - Nightblade *Treasure Hunter and Thief
    Goliath of Hammerfell | Redguard - Dragonknight *Warrior Tank
    Kaotik Von Dae'mon | Redguard - Sorcerer *Arena Veteran and Conjuror
    ______________________________
    Tyrus Septim | Imperial - Sorcerer *lvl 30 Battlemage
    Herzog Zwei the Genesis | Breton - Templar *lvl 21 Cleric Healer
    Cinan Tharn | Imperial - Dragonknight *lvl 21
    ______________________________
    50 / 770+ CP | PS4/NA

    Ras Kalik the Vestige, a renown Redguard Paladin and wielder of Chrysamere; he has been blessed to save Nirn from Molag Bal’s destructive Planemeld while reuniting the Five Companions. Further accomplishments, he has also stopped the destruction of Morrowind, Clockwork City and returned order to the isle of Summerset. These events have made him a legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including Queen Aryenn. (not only Sai Sahan has a secret snowflake!)

    During his adventurous travels, he typically is a loner but has made an allegiance with a small group of the Ash'abah tribe. These Ash'abah currently reside in the Alik'r desert and include: Cacique Yokuda a Shaman who has become attuned spiritually with Tu'whacca. Cacique leads the group in a daily prayer whenever he is out on his hunts. Kalik can mystically hear the prayers Cacique whispers in the desert to keep his friend safe before battles. In Sentinel, one of King Fahara’jad’s personal bodyguards the Goliath of Hammerfell asked to join them after witnessing the defeat of the Withered Hand. Kalik promised Goliath he would task him with clearing delves and dungeons when necessary. Juks a master thief that frequents the Sisters of the Sands inn knows how to infiltrate any bank vault or lowly bandit hideout without detection, but Kalik can vividly recall the night he met the thief. Juks found himself rummaging thru a slightly inebriated Kalik’s pocket for too long on a full-mooned night and because of his greed, lost two fingertips as a lesson! Last but not least the conjurer of magical pets, Kaotik Von’Daemon. Kaotik an outcast pariah due to his conjuration of magical pets, met Kalik while traveling from Alik'r to an arena in Wrothgar by caravan. During this trip, the caravan was ambushed in Bangkorai by a large group of bandits (former Imperial soldiers) fleeing the destroyed Imperial City in Cyrodiil. Kalik by happenstance was traveling thru this area on his Auridon warhorse (which previously belonged to Darien Gautier) and he was able to save the fellow Ash'abah tribesman while also dispatching most of the bandits to an early grave. These core Ash'abah tribesmen may never be seen together in travel but always know what each other is doing as they frequent a hideout in Sentinel's inn. Their hideout is a kept by Nuzhimeh and as she passes messages written between them, they also enjoy her company and her bed.

    After the caravan battle, Kalik spared four other men besides his tribesman Kaotik from the bandits. Three of the four men also being held captive, were only alive because of their relation to Abnur Tharn the Imperial Battlemage of the Elder Council (also one of Ras Kalik's mentors in the Five Companions). These three men are Tyrus Septim a scholar and advisor to the Tharn family, Cinan Tharn a pompous treasure hunting grand-nephew of Abnur Tharn and Herzog Zwei the Genesis, a Breton Cleric who was only seeking to purchase artifacts from Cinan Tharn, including a long lost Ayelid sword named Sinweaver, and possibly a suit of armor that the King of Worms, Manimarco once wore. After their rescue and the exchange of gold for these rare items, the Redguards, Imperials and Breton men parted ways. The remaining Dunmer captive looked familiar...

    The Dunmer and fourth man spared was Tythis Andromo a House Telvanni slave-owner and banker from Morrowind. During a rough interrogation, Ras Kalik learnt why the bandits accosted him. Tythis was providing his slaves as soldiers for the Three Banner War. The Imperial bandits were negotiating Andromo with House Telvanni for a lucrative ransom. Kalik could never free Tythis due to his slavery and war crimes, but he chose not to execute him either. The worse punishment for this former rich and opulent slave owner, is to now be a manservant for Ras Kalik and the tribe.
  • myskyrim26
    myskyrim26
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    Thank you all!
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