ouchy, no I really do bring these things up for others. >.< I put a bit to much time is all since this is my only hobby.... although dotà2 recently....>.>
But yeah seriously, I wouldn't continue do so if my efforts were wasted. The others actually do too just I am the only letting you know so you know you are being heard.
Devs:I don't like the new meta.. DW with torugs and infused weapons.. getting hit for 2k oblivion dmg every 1.5 seconds plus a bleed from rending is INSANE....
In the BGs this is RUINING the game...
Do the math.. Lets say your bleed from rending tool tips at 10k.. an average number. your oblivion enchant is hitting for 2k. 6 procs over the duration of the 9 sec bleed.. Thats 22k unresistable damage.... from 1 ability in 9 seconds......
How can this be allowed in the game when they just FINALLY nerfed sloads!? THIS IS SLOADS ON ROIDS!
ouchy, no I really do bring these things up for others. >.< I put a bit to much time is all since this is my only hobby.... although dotà2 recently....>.>
But yeah seriously, I wouldn't continue do so if my efforts were wasted. The others actually do too just I am the only letting you know so you know you are being heard.
Emma_Overload wrote: »Just make enchants proc of the main hand weapon only. Problem solved.
Bleeds are a separate issue, but they probably need a nerf or at least a better counter.
Don't worry, I'm sure ZOS will listen to the community feedback and quickly make sensible and appropriate changes that everyone will be happy with.
AAaaaaannnnyy minute now...
....yeeahh...
Emma_Overload wrote: »Just make enchants proc of the main hand weapon only. Problem solved.
Bleeds are a separate issue, but they probably need a nerf or at least a better counter.
And in doing so ruin a unique aspect of dual wield. No thanks.
Dual enchants was never a problem before this change, because the only way to proc the off hand enchant was light/heavy attacks and Twin Slashes. Think for a bit. What changed this patch, that people are specifically complaining about? Enchants being able to proc from dual wield dots.
Adjust that, don't nerf dual wield in completely the wrong place.
ouchy, no I really do bring these things up for others. >.< I put a bit to much time is all since this is my only hobby.... although dotà2 recently....>.>
But yeah seriously, I wouldn't continue do so if my efforts were wasted. The others actually do too just I am the only letting you know so you know you are being heard.
Emma_Overload wrote: »Emma_Overload wrote: »Just make enchants proc of the main hand weapon only. Problem solved.
Bleeds are a separate issue, but they probably need a nerf or at least a better counter.
And in doing so ruin a unique aspect of dual wield. No thanks.
Dual enchants was never a problem before this change, because the only way to proc the off hand enchant was light/heavy attacks and Twin Slashes. Think for a bit. What changed this patch, that people are specifically complaining about? Enchants being able to proc from dual wield dots.
Adjust that, don't nerf dual wield in completely the wrong place.
LOL, what you call a "unique aspect" means that DW builds can dish out TWICE as much enchant proc damage over time compared to all other builds. Please don't pretend that these scary death recap screenshots people are posting are coming from destro/resto builds. These cancer builds are all Dual Wield, and you know it.... and that's where the nerf needs to fall!
Emma_Overload wrote: »Emma_Overload wrote: »Just make enchants proc of the main hand weapon only. Problem solved.
Bleeds are a separate issue, but they probably need a nerf or at least a better counter.
And in doing so ruin a unique aspect of dual wield. No thanks.
Dual enchants was never a problem before this change, because the only way to proc the off hand enchant was light/heavy attacks and Twin Slashes. Think for a bit. What changed this patch, that people are specifically complaining about? Enchants being able to proc from dual wield dots.
Adjust that, don't nerf dual wield in completely the wrong place.
LOL, what you call a "unique aspect" means that DW builds can dish out TWICE as much enchant proc damage over time compared to all other builds. Please don't pretend that these scary death recap screenshots people are posting are coming from destro/resto builds. These cancer builds are all Dual Wield, and you know it.... and that's where the nerf needs to fall!
While 2H gets the benefit of extra weapon damage, and staves and bow get the benefit of being able to play from range. Dual wield is fine. You're on a crusade to nerf it into oblivion.
What we're seeing now is a result of the Murkmire changes. Not dual wield. This sort of nonsense, where enchants ripped through players, did not happen before Murkmire. Show me a single recap before Murkmire where all the damage was due to enchants.
We know the problem originated within Murkmire. It is simple logical deduction.
Did people complain about dual wield enchants before Murkmire? No.
Did they complain after Murkmire? Yes.
Therefore, this cropped up within Murkmire. What changed within Murkmire? The off hand enchant reliably proccing from all weapon skills, and both enchants proccing from dots.
We know what is causing enchants to overperform, and we have a good idea why. Nerf what is actually causing it. Don't nerf the thing itself.
What you're doing now is just as moronic as Zenimax adding the 50% shield cap to prevent shield stacking. You literally have the source of the problem looking at you right in the face, yet you continue to blindly throw darts at the board.
Lord_Dexter wrote: »