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Torugs-Infused-Oblivion-Disease = OP new meta... No fun..

Duukar
Duukar
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I don't like the new meta.. DW with torugs and infused weapons.. getting hit for 2k oblivion dmg every 1.5 seconds plus a bleed from rending is INSANE....

In the BGs this is RUINING the game...

Do the math.. Lets say your bleed from rending tool tips at 10k.. an average number. your oblivion enchant is hitting for 2k. 6 procs over the duration of the 9 sec bleed.. Thats 22k unresistable damage.... from 1 ability in 9 seconds......

How can this be allowed in the game when they just FINALLY nerfed sloads!? THIS IS SLOADS ON ROIDS!
  • GreenHere
    GreenHere
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    Don't worry, I'm sure ZOS will listen to the community feedback and quickly make sensible and appropriate changes that everyone will be happy with.









    AAaaaaannnnyy minute now...


    ....yeeahh...
  • susmitds
    susmitds
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    Next patch - We couldn't find an way how to solve enchant proc meta so enchant values decreased by 80%, no longer cause status effects and need 5 light attacks to proc. Oh, they don't crit as well.
  • Banana
    Banana
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    Your doing it wrong. Have to wear sloads to.
  • Tasear
    Tasear
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    Concern passed along
  • GreenHere
    GreenHere
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    Tasear wrote: »
    Concern passed along

    I'm starting to think maybe you post this phrase as a way to troll people, @Tasear. :D


    (No disrespect intended; I just can't help but internally read this in my "sarcastic internet person" voice now, hahaha)
  • Emma_Overload
    Emma_Overload
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    Just make enchants proc of the main hand weapon only. Problem solved.

    Bleeds are a separate issue, but they probably need a nerf or at least a better counter.
    #CAREBEARMASTERRACE
  • Tasear
    Tasear
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    :'(:'(
    GreenHere wrote: »
    Tasear wrote: »
    Concern passed along

    I'm starting to think maybe you post this phrase as a way to troll people, @Tasear. :D


    (No disrespect intended; I just can't help but internally read this in my "sarcastic internet person" voice now, hahaha)
    :'( ouchy, no I really do bring these things up for others. >.< I put a bit to much time is all since this is my only hobby.... although dotà2 recently....>.>

    But yeah seriously, I wouldn't continue do so if my efforts were wasted. The others actually do too just I am the only letting you know so you know you are being heard.
    Edited by Tasear on October 27, 2018 6:21AM
  • Duukar
    Duukar
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    Enchants were perfectly balanced before... You had to choose poison or an enchant.. Now poison is useless and enchants are WAY OP

    Remove torugs.. or return enchants back to the way they used to be!
  • GreenHere
    GreenHere
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    Tasear wrote: »
    :'(:'(
    GreenHere wrote: »
    Tasear wrote: »
    Concern passed along

    I'm starting to think maybe you post this phrase as a way to troll people, @Tasear. :D


    (No disrespect intended; I just can't help but internally read this in my "sarcastic internet person" voice now, hahaha)
    :'( ouchy, no I really do bring these things up for others. >.< I put a bit to much time is all since this is my only hobby.... although dotà2 recently....>.>

    But yeah seriously, I wouldn't continue do so if my efforts were wasted. The others actually do too just I am the only letting you know so you know you are being heard.

    @Tasear
    I, for one, see and appreciate your involvement and efforts to interface with the community and bring our concerns to the table with ZOS. And I fully believe you do good work on our collective behalf. You taking the time to acknowledge us and drop a note that you're passing it along really is appreciated. Truly. Thank you. :)

    Any kind of negativity projected onto your phrase above is just my own internet-skepticism kicking in, haha. Sorry about that.


    Your list must be suuuuper long, though. We have a lot of complaints here on the forum! :P

    Edited by GreenHere on October 27, 2018 7:20AM
  • Ashtaris
    Ashtaris
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    Tasear wrote: »
    Concern passed along

    Tasear, you are starting to sound like Rich Lambert when he used to post those “Lurking” messages, but I haven’t seen one of those in months. But we do appreciate you passing along our concerns :)
  • Alaztor91
    Alaztor91
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    Knowing ZOS they will probably gut enchants across the board, and in the process make sure that no one considers using the infused trait or torugs pact set ever again. However you have to wait between 3 to 6 months at least you know, since this whole fiasco isn't even considered a bug, it was an intended change product of the changes they made to how enchants proc.

  • ccfeeling
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    At least 3 months to fix, just like console ;)
  • MirkoZ
    MirkoZ
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    Duukar wrote: »
    I don't like the new meta.. DW with torugs and infused weapons.. getting hit for 2k oblivion dmg every 1.5 seconds plus a bleed from rending is INSANE....

    In the BGs this is RUINING the game...

    Do the math.. Lets say your bleed from rending tool tips at 10k.. an average number. your oblivion enchant is hitting for 2k. 6 procs over the duration of the 9 sec bleed.. Thats 22k unresistable damage.... from 1 ability in 9 seconds......

    How can this be allowed in the game when they just FINALLY nerfed sloads!? THIS IS SLOADS ON ROIDS!
    Devs:
    Oh *** ! It's clearly that the problem is the magsorc, let's nerf it !
  • Beardimus
    Beardimus
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    Tasear wrote: »
    :'(:'(
    GreenHere wrote: »
    Tasear wrote: »
    Concern passed along

    I'm starting to think maybe you post this phrase as a way to troll people, @Tasear. :D


    (No disrespect intended; I just can't help but internally read this in my "sarcastic internet person" voice now, hahaha)
    :'( ouchy, no I really do bring these things up for others. >.< I put a bit to much time is all since this is my only hobby.... although dotà2 recently....>.>

    But yeah seriously, I wouldn't continue do so if my efforts were wasted. The others actually do too just I am the only letting you know so you know you are being heard.

    @Tasear your efforts ARE really appreciated and its cool you update threads like this. Thank you
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Cinbri
    Cinbri
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    Bg became nothing but dawnbreaker-desease proc-oblivion proc-poison proc-spin2win to finish people. Every recap is same procs.
    If I would be a new player and decided to try bg to see how pvp looks like - after 5bgs i would just leave game.
  • jcm2606
    jcm2606
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    Just make enchants proc of the main hand weapon only. Problem solved.

    Bleeds are a separate issue, but they probably need a nerf or at least a better counter.

    And in doing so ruin a unique aspect of dual wield. No thanks.

    Dual enchants was never a problem before this change, because the only way to proc the off hand enchant was light/heavy attacks and Twin Slashes. Think for a bit. What changed this patch, that people are specifically complaining about? Enchants being able to proc from dual wield dots.

    Adjust that, don't nerf dual wield in completely the wrong place.
  • Kadoin
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    I've never loved ice staff more than this patch. Icy rage in BGs is my favorite ult, now its 1000x my favorite since it stops them from ever getting close to me :D
  • Wing
    Wing
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    possible idea is to remove the back bar procs from single target dots. . .
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • jcm2606
    jcm2606
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    Wing wrote: »
    possible idea is to remove the back bar procs from single target dots. . .

    Can we please stop blaming things that aren't the problem???

    Enchants were bloody fine before this patch. There was nothing wrong with them.
  • TheYKcid
    TheYKcid
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    GreenHere wrote: »
    Don't worry, I'm sure ZOS will listen to the community feedback and quickly make sensible and appropriate changes that everyone will be happy with.

    AAaaaaannnnyy minute now...

    ....yeeahh...

    89FPHlL.jpg
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Lord_Eomer
    Lord_Eomer
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    Duukar wrote: »
    Enchants were perfectly balanced before... You had to choose poison or an enchant.. Now poison is useless and enchants are WAY OP

    Remove torugs.. or return enchants back to the way they used to be!

    Changing Torugs should be way to go rather than nerf to enchantments
  • DCanadianBacon
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    Yes, this change is completely degenerate for PvP. Here's some FTC reports from a BG's I was in. All the blue and green highlighted lines are from the same player (names blotted out because of forum rules), with blue being Oblivion Damage and green being Disease (at least the ones that didn't hit my shield). https://ibb.co/jpfkJA
    https://ibb.co/hjR35q

    The 2 screen shots cover a little over 10 seconds of time, and as you can see, he hit me for 12,846 Oblivion Damage over 10 seconds. It procced 6 TIMES off of 1 Rending Slashes hit, basically every 2 seconds. That's not even taking into account the Disease Enchant Proccing at the same rate, and all the bleeds, Steel Tornados, and other players hitting me at the same time.

    And before anyone says "just purge it", I did with my teammate's Extended Ritual, about 3 seconds before this, and I couldn't purge it again because the synergy was on cooldown. I would have died even sooner if I hadn't. So no, that's NOT a viable counter. This change is completely unbalanced; it should never have gone live in PvP.

    ZoS, please reconsider this change, at least for PvP. Keep this in PvE if you want, but for the love of Stendarr, don't let this stay in PvP: just revert back to the Pre-Patch mechanics when you're in Cyrodiil, Duels, and BG's. This can't continue on like this.

    Edited by DCanadianBacon on October 27, 2018 12:54PM
  • Emma_Overload
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    jcm2606 wrote: »
    Just make enchants proc of the main hand weapon only. Problem solved.

    Bleeds are a separate issue, but they probably need a nerf or at least a better counter.

    And in doing so ruin a unique aspect of dual wield. No thanks.

    Dual enchants was never a problem before this change, because the only way to proc the off hand enchant was light/heavy attacks and Twin Slashes. Think for a bit. What changed this patch, that people are specifically complaining about? Enchants being able to proc from dual wield dots.

    Adjust that, don't nerf dual wield in completely the wrong place.

    LOL, what you call a "unique aspect" means that DW builds can dish out TWICE as much enchant proc damage over time compared to all other builds. Please don't pretend that these scary death recap screenshots people are posting are coming from destro/resto builds. Restoration doesn't even have a DOT, and the only useful Destruction DOT is Reach. These cancer builds are all Dual Wield, and you know it.... and that's where the nerf needs to fall!

    Edited by Emma_Overload on October 27, 2018 12:42PM
    #CAREBEARMASTERRACE
  • Numerikuu
    Numerikuu
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    Tasear wrote: »
    :'(:'(
    GreenHere wrote: »
    Tasear wrote: »
    Concern passed along

    I'm starting to think maybe you post this phrase as a way to troll people, @Tasear. :D


    (No disrespect intended; I just can't help but internally read this in my "sarcastic internet person" voice now, hahaha)
    :'( ouchy, no I really do bring these things up for others. >.< I put a bit to much time is all since this is my only hobby.... although dotà2 recently....>.>

    But yeah seriously, I wouldn't continue do so if my efforts were wasted. The others actually do too just I am the only letting you know so you know you are being heard.

    With the amount of effort you guys put in I hope you're all being compensated one way or another. Also, don't forget your role is class rep, not community manager~

    I guess what I'm trying to say is...don't be used by Zenimax for free. Especially if they plan to ignore all your hard work 90% of the time... I'd have told them where to stick it after this patch honestly, lol.
  • jcm2606
    jcm2606
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    jcm2606 wrote: »
    Just make enchants proc of the main hand weapon only. Problem solved.

    Bleeds are a separate issue, but they probably need a nerf or at least a better counter.

    And in doing so ruin a unique aspect of dual wield. No thanks.

    Dual enchants was never a problem before this change, because the only way to proc the off hand enchant was light/heavy attacks and Twin Slashes. Think for a bit. What changed this patch, that people are specifically complaining about? Enchants being able to proc from dual wield dots.

    Adjust that, don't nerf dual wield in completely the wrong place.

    LOL, what you call a "unique aspect" means that DW builds can dish out TWICE as much enchant proc damage over time compared to all other builds. Please don't pretend that these scary death recap screenshots people are posting are coming from destro/resto builds. These cancer builds are all Dual Wield, and you know it.... and that's where the nerf needs to fall!

    While 2H gets the benefit of extra weapon damage, and staves and bow get the benefit of being able to play from range. Dual wield is fine. You're on a crusade to nerf it into oblivion.

    What we're seeing now is a result of the Murkmire changes. Not dual wield. This sort of nonsense, where enchants ripped through players, did not happen before Murkmire. Show me a single recap before Murkmire where all the damage was due to enchants.

    We know the problem originated within Murkmire. It is simple logical deduction.

    Did people complain about dual wield enchants before Murkmire? No.

    Did they complain after Murkmire? Yes.

    Therefore, this cropped up within Murkmire. What changed within Murkmire? The off hand enchant reliably proccing from all weapon skills, and both enchants proccing from dots.

    We know what is causing enchants to overperform, and we have a good idea why. Nerf what is actually causing it. Don't nerf the thing itself.

    What you're doing now is just as moronic as Zenimax adding the 50% shield cap to prevent shield stacking. You literally have the source of the problem looking at you right in the face, yet you continue to blindly throw darts at the board.
  • ScardyFox
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    At this point they have proven over and over again they can't fix anything - from their game to the mechanics. Easiest solution is just to scrape it since it was working fine before (enchants).
  • Emma_Overload
    Emma_Overload
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    jcm2606 wrote: »
    jcm2606 wrote: »
    Just make enchants proc of the main hand weapon only. Problem solved.

    Bleeds are a separate issue, but they probably need a nerf or at least a better counter.

    And in doing so ruin a unique aspect of dual wield. No thanks.

    Dual enchants was never a problem before this change, because the only way to proc the off hand enchant was light/heavy attacks and Twin Slashes. Think for a bit. What changed this patch, that people are specifically complaining about? Enchants being able to proc from dual wield dots.

    Adjust that, don't nerf dual wield in completely the wrong place.

    LOL, what you call a "unique aspect" means that DW builds can dish out TWICE as much enchant proc damage over time compared to all other builds. Please don't pretend that these scary death recap screenshots people are posting are coming from destro/resto builds. These cancer builds are all Dual Wield, and you know it.... and that's where the nerf needs to fall!

    While 2H gets the benefit of extra weapon damage, and staves and bow get the benefit of being able to play from range. Dual wield is fine. You're on a crusade to nerf it into oblivion.

    What we're seeing now is a result of the Murkmire changes. Not dual wield. This sort of nonsense, where enchants ripped through players, did not happen before Murkmire. Show me a single recap before Murkmire where all the damage was due to enchants.

    We know the problem originated within Murkmire. It is simple logical deduction.

    Did people complain about dual wield enchants before Murkmire? No.

    Did they complain after Murkmire? Yes.

    Therefore, this cropped up within Murkmire. What changed within Murkmire? The off hand enchant reliably proccing from all weapon skills, and both enchants proccing from dots.

    We know what is causing enchants to overperform, and we have a good idea why. Nerf what is actually causing it. Don't nerf the thing itself.

    What you're doing now is just as moronic as Zenimax adding the 50% shield cap to prevent shield stacking. You literally have the source of the problem looking at you right in the face, yet you continue to blindly throw darts at the board.

    Enchants SHOULD proc reliably, and they SHOULD proc from DOTS. That's a fix that benefits everyone. Unfortunately, the fix for DOTs exposed something that has ALWAYS been true: Dual Wield is overpowered because it can proc twice as many enchants, and that needs to be adjusted somehow. Many reasonable suggestions have been made:

    1) Cut enchant strength in HALF on dual wield weapons.

    Or...

    2) Double the length of cooldowns on DW weapons.

    Or...

    3) Only proc enchants from the main hand weapon.

    Of course, Dual Wielders don't like any of these suggestions for the same reason they whined and griped when 2-handed weapons were (rightfully) given two set bonuses after being gimped since launch: Dual Wielders LIKE being overpowered, and they don't care how unfair or unbalanced it is.
    #CAREBEARMASTERRACE
  • NBrookus
    NBrookus
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    Duukar wrote: »
    Enchants were perfectly balanced before... You had to choose poison or an enchant.. Now poison is useless and enchants are WAY OP

    Remove torugs.. or return enchants back to the way they used to be!

    Changing Torugs should be way to go rather than nerf to enchantments

    There was nothing wrong with Torugs until this patch. It doesn't need to be nerfed.

    And to whomever said 2H gets more damage, the 2H Heavy Weapons passive gives the same buffs as the DW Twin Blade and Blunt passive.
  • TheYKcid
    TheYKcid
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    Just because a feature is accessible to everyone doesn't mean it's balanced. Everyone slotted Sload's in Summerset and we all know how that went down.

    There is no objective reason why glyphs SHOULD proc from dots. There is only relative damage levels in contrast to relative survivability levels—and the former has been gradually outstripping the latter for a long time now. TTK is getting ridiculously low and we don't need more mechanics that exacerbate the issue.

    Enchants were fine last patch, and that's the best point of reference we have right now. Revert to that before introducing any new funky variables into this chaotic mix of an update. Any further nerfs to DW can be discussed once the meta has stabilised.

    Personally—if you exclude the enchants issue which will hopefully be addressed soon—I'd say DW is balanced in the scope of the wider changes made during Murkmire. Having to use Quick Cloak with heavy armor leaves you very immobile when fighting outnumbered, and I've found a surprising degree of success after going back to medium armor with 2H/bow. So there's definitely a significant tradeoff involved, although further adjustment should always be on the table as necessary.
    Edited by TheYKcid on October 27, 2018 1:52PM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • JumpmanLane
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    I don’t BG much but in Cyro on my MagDk not really noticing much except stam types running up on me way more. They generally die dorking around in melee.

    While wondering how the new patch would ruin things, I got a great bit of advice from a pal of mine (well known 1vXer): ramp up the damage, don’t worry about dying and wreck people. You can figure the patch out later.

    So many people are worried about their death recaps. I’m more concerned with the kill count. Lol.
    Edited by JumpmanLane on October 27, 2018 9:45PM
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