The funniest things I see in this case is:
1. When mag PVP chars abused backbar enchant procking from wall of elements in bg for a long, long time (3 patches or more) - nobody was complaining. Now, when stam people can use enchant from backbar poison injection - here we go, shout outs.
2. A lot of popular streamers, f.e. Alcast, made PTS videos BEFORE the patch arrived - that torugs dual wielded looks incredibely OP. Why wasn't it taken into considetation by ZOS - we can only take guesses)
3. Nerf sorcs!))))
The funniest things I see in this case is:
1. When mag PVP chars abused backbar enchant procking from wall of elements in bg for a long, long time (3 patches or more) - nobody was complaining. Now, when stam people can use enchant from backbar poison injection - here we go, shout outs.
2. A lot of popular streamers, f.e. Alcast, made PTS videos BEFORE the patch arrived - that torugs dual wielded looks incredibely OP. Why wasn't it taken into considetation by ZOS - we can only take guesses)
3. Nerf sorcs!))))
The difference is that WoE has a small radius and you can avoid it. Now? There is no counterplay against this other than having a purge bot or not getting hit at all.
I think you will find they are on target apparently healers had it too easy (hence the ward nerf) many felt redundant and the fear was when they all lost their jobs they would end up on the streets chasing the skooma dragon.
Now every player in Cyrodiil needs a pocket healer to survive (sorcs need two as they have no heals) = job creation.
I think you will find Devs are saving healers lives
You know there was nothing to stop you from doing the same thing with Endless Hail, right? If someone is dumb enough to stand in WoE then they are probably also dumb enough to take full dmg from Hail.The funniest things I see in this case is:
1. When mag PVP chars abused backbar enchant procking from wall of elements in bg for a long, long time (3 patches or more) - nobody was complaining. Now, when stam people can use enchant from backbar poison injection - here we go, shout outs.
Emma_Overload wrote: »Torugs is not the problem. Infused enchants are not the problem.
DUAL WIELD is the problem.
Emma_Overload wrote: »Just double the cooldown for each dual wield enchant, or cut the enchant strength in half. That would be fair.
Emma_Overload wrote: »Torugs is not the problem. Infused enchants are not the problem.
DUAL WIELD is the problem.
Here´s the problem
•When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
•All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
Agree that Torug´s Pact isn´t the issue, and to certain degree, the infused trait isn´t the one to blame either (even though I feel that it´s a bit too good in certain circumstances). But I strongly disagree that dual-wield is the issue.Emma_Overload wrote: »Just double the cooldown for each dual wield enchant, or cut the enchant strength in half. That would be fair.
ZOS could simple revert the changes, or some of the changes. I would personally just see ground targeted AoE´s to be able to proc enchant from off-bar (as it was pre-Murkmire). Do that and all is Gucci.
Emma_Overload wrote: »Just double the cooldown for each dual wield enchant, or cut the enchant strength in half. That would be fair.
It is always the same people who ask for broken things to remain unchanged. Is it really that hard to see how this is completely ruining pvp?Emma_Overload wrote: »Emma_Overload wrote: »Torugs is not the problem. Infused enchants are not the problem.
DUAL WIELD is the problem.
Here´s the problem
•When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
•All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
Agree that Torug´s Pact isn´t the issue, and to certain degree, the infused trait isn´t the one to blame either (even though I feel that it´s a bit too good in certain circumstances). But I strongly disagree that dual-wield is the issue.Emma_Overload wrote: »Just double the cooldown for each dual wield enchant, or cut the enchant strength in half. That would be fair.
ZOS could simple revert the changes, or some of the changes. I would personally just see ground targeted AoE´s to be able to proc enchant from off-bar (as it was pre-Murkmire). Do that and all is Gucci.
The problem with that is that ground effect AOE are only useful in PvP for zergs, I never have anything like that slotted when I'm running solo. It's really nice being able to hit someone with Reach on my back bar to keep an enchant up. It would be SO disappointing if that got nerfed.
Emma_Overload wrote: »Emma_Overload wrote: »Torugs is not the problem. Infused enchants are not the problem.
DUAL WIELD is the problem.
Here´s the problem
•When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
•All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
Agree that Torug´s Pact isn´t the issue, and to certain degree, the infused trait isn´t the one to blame either (even though I feel that it´s a bit too good in certain circumstances). But I strongly disagree that dual-wield is the issue.Emma_Overload wrote: »Just double the cooldown for each dual wield enchant, or cut the enchant strength in half. That would be fair.
ZOS could simple revert the changes, or some of the changes. I would personally just see ground targeted AoE´s to be able to proc enchant from off-bar (as it was pre-Murkmire). Do that and all is Gucci.
The problem with that is that ground effect AOE are only useful in PvP for zergs, I never have anything like that slotted when I'm running solo. It's really nice being able to hit someone with Reach on my back bar to keep an enchant up. It would be SO disappointing if that got nerfed.
I have decided to share what just broke pvp in order to make everyone run it until ZOS fixes it.
Been running Trougs pact medium and heavy in pvp the last few days, you can mix it with viper and skoria for max cheese glass build, or with fury or seventh legion and blood spawn or troll kings for good sustain.
I use a infused vma axe on the back bar, as the stampede rush leaves a slow and a dot on the target that proc my enchant.
Front bar I have an infused axe and a infused dagger and use rending slashes, that will proc my enchants to.
Okey watch this.
My backbar has a 5350 damage shock enchant as it proc the extra damage off balance and so on .... every 1 sec
On my front bar I slot a disease enchant for ca 4500 and major defile and a ca 2500 oblivion damage enchant as it go through all shields.... every 1 sec.
So fare I have only run in to 1 class that can handle that kind of dots and that is a Templar as they can purge it.
Every other person I have fought in pvp died to enchants and bleeds only, I didn’t even need to use other skills, just stamped in that leaves a dot, then rending slashes and step back and watch people melt no matter how many heals or shields they throw out..
This needs a major chance and fast as pvp will die in days if this goes on... so I herby call for everyone to abuse it so hard that it breaks the game to a point where ZOS will have to change it if they want their game to be playable.
Kind regards Malleus.
Hit me up In game if you have questions.
EPelite
It is always the same people who ask for broken things to remain unchanged. Is it really that hard to see how this is completely ruining pvp?Emma_Overload wrote: »Emma_Overload wrote: »Torugs is not the problem. Infused enchants are not the problem.
DUAL WIELD is the problem.
Here´s the problem
•When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
•All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
Agree that Torug´s Pact isn´t the issue, and to certain degree, the infused trait isn´t the one to blame either (even though I feel that it´s a bit too good in certain circumstances). But I strongly disagree that dual-wield is the issue.Emma_Overload wrote: »Just double the cooldown for each dual wield enchant, or cut the enchant strength in half. That would be fair.
ZOS could simple revert the changes, or some of the changes. I would personally just see ground targeted AoE´s to be able to proc enchant from off-bar (as it was pre-Murkmire). Do that and all is Gucci.
The problem with that is that ground effect AOE are only useful in PvP for zergs, I never have anything like that slotted when I'm running solo. It's really nice being able to hit someone with Reach on my back bar to keep an enchant up. It would be SO disappointing if that got nerfed.
Carbonised wrote: »Emma_Overload wrote: »Just double the cooldown for each dual wield enchant, or cut the enchant strength in half. That would be fair.
Dual wield enchants should have double cooldown time. Why is dual wield the only weapon line that is allowed to double dip in enchants for full strength?
Also, enchants procing from skills is just daft, especially procing from skills cast on your backbar while on your front bar. Who asked for this power creep? Make all enchants proc only from weapon attacks - heavy and light.
Carbonised wrote: »Emma_Overload wrote: »Just double the cooldown for each dual wield enchant, or cut the enchant strength in half. That would be fair.
Dual wield enchants should have double cooldown time. Why is dual wield the only weapon line that is allowed to double dip in enchants for full strength?
Also, enchants procing from skills is just daft, especially procing from skills cast on your backbar while on your front bar. Who asked for this power creep? Make all enchants proc only from weapon attacks - heavy and light.
While I get where you're coming from, my first thought is "what about Crusher/Weakening uptimes for tanks?"
If we went your way, and only had them proc from light & heavy attacks (which I'm not hugely opposed to, fwiw), would you think it a problem to double (or so) the duration of Crusher & Weakening enchantments? Because otherwise your proposal would be a significant blow to tanks, in this area.
Some of you are really selfish. Just trash Torugs for the thankless support roles in pve so you can waggle your “spears” a bit longer in pvp? Really? Revert this last change to enchants, no need to fix what ain’t broke.
Yea I do. Although I would say DW is just that much more broken tho and is the main culprit. I will agree with you guys on that. But in its entirety I don't agree with these changes.It is always the same people who ask for broken things to remain unchanged. Is it really that hard to see how this is completely ruining pvp?Emma_Overload wrote: »Emma_Overload wrote: »Torugs is not the problem. Infused enchants are not the problem.
DUAL WIELD is the problem.
Here´s the problem
•When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
•All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
Agree that Torug´s Pact isn´t the issue, and to certain degree, the infused trait isn´t the one to blame either (even though I feel that it´s a bit too good in certain circumstances). But I strongly disagree that dual-wield is the issue.Emma_Overload wrote: »Just double the cooldown for each dual wield enchant, or cut the enchant strength in half. That would be fair.
ZOS could simple revert the changes, or some of the changes. I would personally just see ground targeted AoE´s to be able to proc enchant from off-bar (as it was pre-Murkmire). Do that and all is Gucci.
The problem with that is that ground effect AOE are only useful in PvP for zergs, I never have anything like that slotted when I'm running solo. It's really nice being able to hit someone with Reach on my back bar to keep an enchant up. It would be SO disappointing if that got nerfed.
Just so we all understand each other @Koensol; are you saying that you feel a single enchant procing off of a single-target DoT skill on a weapon like a destruction staff is "broken" (as in over-performing) and "completely ruining pvp"?
Because a) the discussion you quoted is about the currently overpowered state we're in with Dual Wielding (and other factors), and b) @Emma_Overload was actually calling for a (sensible) nerf, if you read it like I did. She just doesn't want them to needlessly nerf single-target skills of other weapon lines that are not experiencing the same imbalance DW is right now, which seems reasonable to me... I just want to make sure I'm on the same page, because I'm interested in this thread and where it's going.
So do you feel that all weapons are now over the top, performance wise? Do I understand correctly?