If you cant get Utility from your Class Skills, then get them from your sets. Ebon is just one example as it buffs health for all group members.
I have to wonder about you wanting to do more DPS. Tanks increase the DPS of the group through buffs and debuffs on the bosses and by gathering adds so they can be AoE burned. A tank is not supposed to do DPS. My tanks can barely hit 4K alone, but my groups are pulling signicantly more DPS as a group.
If you cant get Utility from your Class Skills, then get them from your sets. Ebon is just one example as it buffs health for all group members.
I have to wonder about you wanting to do more DPS. Tanks increase the DPS of the group through buffs and debuffs on the bosses and by gathering adds so they can be AoE burned. A tank is not supposed to do DPS. My tanks can barely hit 4K alone, but my groups are pulling signicantly more DPS as a group.
BejaProphet wrote: »Also keep in mind our biggest boost to team DPS is from debuffing resistances and for that the biggest part is from pierce armor plus infused crusher. Alkosh as well if you have/use it. Follow that up with war horn, Ebon for health buff and you are only missing a tiny few things. Does a DK have an edge? Yes. But you can get so close only a minmaxer would care.
If you really like to be a tank , especially in the hardest content , I would recommend you better roll other 2 class , DK or Warden .
That's what you see in the youtube or forum .
ZOS already stated that DK is the best tank in this game , so they have the best tanking tools , sustain , CC in the game and you will see some skills which will have 2 useful effects that you cannot find in other tanks , skill slot is another big problem for a tank .
Say for example
DK
Choking Talons
This skill provide instant area CC and minor maim
What about NB ?
They have to use Time Freeze , 4 seconds before finally stunning the area enemies
and
Dark Shades or Heroic Slash , minor maim
I don't wanna state all of them , you could do some homework , I just want to let you know the difference against DK/ Warden tank is pretty far , untouchable.
NB still can be end game tank I believe , but the skill level and partner requirement are higher a lot
@RavenSworn …care to share your build/setup as there are so few out there to use as a reference? Also would you consider it your "main"...as in do you use it alot for most content?
Thanks for the feedback!
RavenSworn wrote: »@RavenSworn …care to share your build/setup as there are so few out there to use as a reference? Also would you consider it your "main"...as in do you use it alot for most content?
Thanks for the feedback!
Just a heads up, I don't have a meta setup because truthfully
SakuraRush wrote: »What stops a NB from being a trials tank, nothing. Assuming you have a group that understands how the NB tank performs differently from a DK tank.
It can be very difficult to pug harder content on a NB tank. In part because pugs have very little idea how tanks of any nature control fights. DPS are often too impatient and pull thus fudging the entire landscape. That's when the lack of chains and talons shows. If we are allowed to initiate fights as the tank it's much smoother.
I've tried using Swarm Mother's as an adhoc chains but it's for naught if a DPS pulls to begin with.
Playing a NB tank also means those behind you need to be able to handle adds. Rather than running like a headless chicken the moment something gets by.
For utility I would occasionally run a healing monster set, or a group defense monster set. I didn't often run Ebon as the group health buff didn't seem like much when so many people run absolute minimum life anyway.
I almost always ran Bahraha's so there was that minor slow in place.
But really the biggest difference for a NB tank is the group behind you. And that group will almost always do better with a DK or Warden tank in front of them. Sadly.
RavenSworn wrote: »@RavenSworn …care to share your build/setup as there are so few out there to use as a reference? Also would you consider it your "main"...as in do you use it alot for most content?
Thanks for the feedback!
Just a heads up, I don't have a meta setup because truthfully
I don't believe in all that meta crap so that's fine...and THANKS for the info!!!
Also, quick ask...what do use for any cc or do you just not bother? I know some of the dungeons have adds like the plague and its handy to be able to round them up if possible. I started testing with Trapping Webs but not sure. And what stops a NB from being a "trials" tank? Seems to me that if you can hold the bad guy, not die and offer some buffs you're as good as any other? Anyways, thanks again!!
If you cant get Utility from your Class Skills, then get them from your sets. Ebon is just one example as it buffs health for all group members.
I have to wonder about you wanting to do more DPS. Tanks increase the DPS of the group through buffs and debuffs on the bosses and by gathering adds so they can be AoE burned. A tank is not supposed to do DPS. My tanks can barely hit 4K alone, but my groups are pulling signicantly more DPS as a group.