So, you want 'smart targeting' added to melee weapon damage skills, or rather to 1 weapon skill only. If you are going to dummy down 1 melee weapon skill, why not dummy them all down (melee weapon skills)? And, while you're at it, why not include melee damage abilities as well? Fair is fair, you know.
Donny_Vito wrote: »Wouldn't these changes make this skill OP compared to others?
paulsimonps wrote: »I do like the idea, sadly with the current way things seem to be it would make it a AoE ability, which requires slightly more calculations for the server. In short, more lag, which is already something we have a lot off. But then again maybe it won't be too bad since it's just for those abilities, would make it a bit more action combat oriented.
So, you want 'smart targeting' added to melee weapon damage skills, or rather to 1 weapon skill only. If you are going to dummy down 1 melee weapon skill, why not dummy them all down (melee weapon skills)? And, while you're at it, why not include melee damage abilities as well? Fair is fair, you know.
So, you want 'smart targeting' added to melee weapon damage skills, or rather to 1 weapon skill only. If you are going to dummy down 1 melee weapon skill, why not dummy them all down (melee weapon skills)? And, while you're at it, why not include melee damage abilities as well? Fair is fair, you know.
This really is insightful. Any issue with a skill targeting should be fixed properly rather than dumbing down combat, even if it is only dumbing it down for that one skill.
It opens up a can of worms that will either lead to dumbing down the entire game or 2H becoming the go to weapon for less skilled players. Either way it is a lose/lose situation.
Fix it right.
So, you want 'smart targeting' added to melee weapon damage skills, or rather to 1 weapon skill only. If you are going to dummy down 1 melee weapon skill, why not dummy them all down (melee weapon skills)? And, while you're at it, why not include melee damage abilities as well? Fair is fair, you know.
This really is insightful. Any issue with a skill targeting should be fixed properly rather than dumbing down combat, even if it is only dumbing it down for that one skill.
It opens up a can of worms that will either lead to dumbing down the entire game or 2H becoming the go to weapon for less skilled players. Either way it is a lose/lose situation.
Fix it right.
Ragnarock41 wrote: »So, you want 'smart targeting' added to melee weapon damage skills, or rather to 1 weapon skill only. If you are going to dummy down 1 melee weapon skill, why not dummy them all down (melee weapon skills)? And, while you're at it, why not include melee damage abilities as well? Fair is fair, you know.
This really is insightful. Any issue with a skill targeting should be fixed properly rather than dumbing down combat, even if it is only dumbing it down for that one skill.
It opens up a can of worms that will either lead to dumbing down the entire game or 2H becoming the go to weapon for less skilled players. Either way it is a lose/lose situation.
Fix it right.
(noxious breath/brawler/dbos are already examples of cone melee abilities that work very well, so lets stop acting like this is some gamebreaking concept. Its not. Only difference here is that we ask for a single target ability to aim like a cone.
Non cast timed abilities are already super easy to use(even though some magDks are braindead enough to complain that burning embers is hard to use, kek) so what would be the point of changing those?
Ragnarock41 wrote: »So, you want 'smart targeting' added to melee weapon damage skills, or rather to 1 weapon skill only. If you are going to dummy down 1 melee weapon skill, why not dummy them all down (melee weapon skills)? And, while you're at it, why not include melee damage abilities as well? Fair is fair, you know.
This really is insightful. Any issue with a skill targeting should be fixed properly rather than dumbing down combat, even if it is only dumbing it down for that one skill.
It opens up a can of worms that will either lead to dumbing down the entire game or 2H becoming the go to weapon for less skilled players. Either way it is a lose/lose situation.
Fix it right.
(noxious breath/brawler/dbos are already examples of cone melee abilities that work very well, so lets stop acting like this is some gamebreaking concept. Its not. Only difference here is that we ask for a single target ability to aim like a cone.
Non cast timed abilities are already super easy to use(even though some magDks are braindead enough to complain that burning embers is hard to use, kek) so what would be the point of changing those?
Riiiight, it's not game breaking! I personally can't wait till the new no-skill combo will be shalks-uppercut; if they're not dead I guess you can throw in some spins to finish.
Ragnarock41 wrote: »Ragnarock41 wrote: »So, you want 'smart targeting' added to melee weapon damage skills, or rather to 1 weapon skill only. If you are going to dummy down 1 melee weapon skill, why not dummy them all down (melee weapon skills)? And, while you're at it, why not include melee damage abilities as well? Fair is fair, you know.
This really is insightful. Any issue with a skill targeting should be fixed properly rather than dumbing down combat, even if it is only dumbing it down for that one skill.
It opens up a can of worms that will either lead to dumbing down the entire game or 2H becoming the go to weapon for less skilled players. Either way it is a lose/lose situation.
Fix it right.
(noxious breath/brawler/dbos are already examples of cone melee abilities that work very well, so lets stop acting like this is some gamebreaking concept. Its not. Only difference here is that we ask for a single target ability to aim like a cone.
Non cast timed abilities are already super easy to use(even though some magDks are braindead enough to complain that burning embers is hard to use, kek) so what would be the point of changing those?
Riiiight, it's not game breaking! I personally can't wait till the new no-skill combo will be shalks-uppercut; if they're not dead I guess you can throw in some spins to finish.
Oh yeah, because obviously uppercut has the range of shalks, hits everyone in 20 meter range of you and has major fracture attached to it, right?
Can you even read? Do you even play this game? Do you even know what a cone means?
''hurr durr shalks'' oh my god this forum.....
Donny_Vito wrote: »Wouldn't these changes make this skill OP compared to others?
Ragnarock41 wrote: »Ragnarock41 wrote: »So, you want 'smart targeting' added to melee weapon damage skills, or rather to 1 weapon skill only. If you are going to dummy down 1 melee weapon skill, why not dummy them all down (melee weapon skills)? And, while you're at it, why not include melee damage abilities as well? Fair is fair, you know.
This really is insightful. Any issue with a skill targeting should be fixed properly rather than dumbing down combat, even if it is only dumbing it down for that one skill.
It opens up a can of worms that will either lead to dumbing down the entire game or 2H becoming the go to weapon for less skilled players. Either way it is a lose/lose situation.
Fix it right.
(noxious breath/brawler/dbos are already examples of cone melee abilities that work very well, so lets stop acting like this is some gamebreaking concept. Its not. Only difference here is that we ask for a single target ability to aim like a cone.
Non cast timed abilities are already super easy to use(even though some magDks are braindead enough to complain that burning embers is hard to use, kek) so what would be the point of changing those?
Riiiight, it's not game breaking! I personally can't wait till the new no-skill combo will be shalks-uppercut; if they're not dead I guess you can throw in some spins to finish.
Oh yeah, because obviously uppercut has the range of shalks, hits everyone in 20 meter range of you and has major fracture attached to it, right?
Can you even read? Do you even play this game? Do you even know what a cone means?
''hurr durr shalks'' oh my god this forum.....
Wow you're stupid, so I guess I need to explain it for you:
1. Hit shalks.
2. Hit uppercut (bonus points for blackrose weapon)
3. Approach Target and he dies as both go off at same time
4. If not dead after 3, then spin a few times
Bonus: no ulti needed!
Fing moron.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »So, you want 'smart targeting' added to melee weapon damage skills, or rather to 1 weapon skill only. If you are going to dummy down 1 melee weapon skill, why not dummy them all down (melee weapon skills)? And, while you're at it, why not include melee damage abilities as well? Fair is fair, you know.
This really is insightful. Any issue with a skill targeting should be fixed properly rather than dumbing down combat, even if it is only dumbing it down for that one skill.
It opens up a can of worms that will either lead to dumbing down the entire game or 2H becoming the go to weapon for less skilled players. Either way it is a lose/lose situation.
Fix it right.
(noxious breath/brawler/dbos are already examples of cone melee abilities that work very well, so lets stop acting like this is some gamebreaking concept. Its not. Only difference here is that we ask for a single target ability to aim like a cone.
Non cast timed abilities are already super easy to use(even though some magDks are braindead enough to complain that burning embers is hard to use, kek) so what would be the point of changing those?
Riiiight, it's not game breaking! I personally can't wait till the new no-skill combo will be shalks-uppercut; if they're not dead I guess you can throw in some spins to finish.
Oh yeah, because obviously uppercut has the range of shalks, hits everyone in 20 meter range of you and has major fracture attached to it, right?
Can you even read? Do you even play this game? Do you even know what a cone means?
''hurr durr shalks'' oh my god this forum.....
Wow you're stupid, so I guess I need to explain it for you:
1. Hit shalks.
2. Hit uppercut (bonus points for blackrose weapon)
3. Approach Target and he dies as both go off at same time
4. If not dead after 3, then spin a few times
Bonus: no ulti needed!
Fing moron.
Okay, I'll try to break it down to you like this is elementary school or something. Don't you worry, I'm an expert gorilla trainer, and I'll make you into a PvP expert in no time.
todays lesson, why uppercut isn't shalks:
1. shalks is undodgeable, unblockable, requires no target to cast and has a reach of 20 meters, while the cone is much larger than any other. Can be combined and timed with other abilities. IS AN AOE.
2. uppercut is blockable,dodgeable, actually has a cast time which means you can't combine it with other skills. IS A SINGLE TARGET ABILITY.
3. There are already instant aoe cones in the game that aren't broken because their range is similar to that of uppercut and they have forms of counterplay. . You will never see people complain about brawler or the other morph of steel tornado, or inhale. because those abilities have smaller reach and have different ways of counterplay. Shalks does not have any counterplay. If you're in range, you get hit. Range determines how effective an aoe is going to be if counterplay is thrown out of window.. AND UPPERCUT ISNT AN AOE yet still obeys counterplay..
4. Shalks has nothing to do with uppercut. Shalks being broken is not the fault of uppercut. Uppercut has perfect counterplay in the form of both blocking, dodging, and also line of sight.
5. Look, I don't know how can I make this any easier for you, if you want a banana or something just say ''UHO'' okay?
So, you want 'smart targeting' added to melee weapon damage skills, or rather to 1 weapon skill only. If you are going to dummy down 1 melee weapon skill, why not dummy them all down (melee weapon skills)? And, while you're at it, why not include melee damage abilities as well? Fair is fair, you know.
This really is insightful. Any issue with a skill targeting should be fixed properly rather than dumbing down combat, even if it is only dumbing it down for that one skill.
It opens up a can of worms that will either lead to dumbing down the entire game or 2H becoming the go to weapon for less skilled players. Either way it is a lose/lose situation.
Fix it right.
HOW IS HAVING TO AIM USING A AOE INDICATOR WHICH MEANS YOU CAN WIFF THE COST DUMBING DOWN COMPARED TO "cant cast unless target locked"? A single target skill wouldnt magically be aoe just because it has a hit zone and can be fully wiffed/you miss hitting with it.
So turn the single target skill into an AoE. Yea, makes sense. We can reduce the damage to go along with that.
Seriously though, OP suggests making it easier to target with a 2H sword than any weapon in the game and you ask how I can suggest that is not dumbing down the game. Okay.