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torug's pact set in pvp... did we just kill pvp?

  • bpmachete
    bpmachete
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    Biro123 wrote: »
    bpmachete wrote: »
    Svenja wrote: »
    1b3b631e6bfc9fde1146b9d46681f26c.png

    I'll just leave this here for reference.
    Not even a nice hint in the recap to help me. :D:'(

    How did he get 4 weapon enchants?

    4 weapons.

    Wow, double dual wield? So what the bleed's stack somehow? Or is it that he did the rending and switch to heavy and light attacks maybe or the quick cloak procs it... so messed up.
  • kojou
    kojou
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    They should just "hot fix" a patch to suppress enchants in all pvp scenarios until they can come up with a plan...

    Good grief...
    Playing since beta...
  • BrokenGameMechanics
    BrokenGameMechanics
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    People should slow down here for a bit. Consider the following points:
    1. Players generally believe there is only ONE TRUE META and then build for that META and then for defending that META.
    2. So for the standard current believed and beloved METAs everyone is used to them and getting upset with ANY call to nerf them.
    3. Anytime someone does show that "look here are diverse multiple game styles and approaches that are NOT the current META, but are EFFECTIVE". People go into hysterical mode with something new and UNEXPECTED that they are currently NOT prepared for. There are now 2 options.
      • Run around like chickens sprouting a bunch unsubstantiated nonsense without numbers and theory crafting and demand IMMEDIATE reactive NERFS that will probably end up doing far more damage then good with all the lurching back and forth.
      • Sit back and look at what is happening and ADJUST to a new and relatively novel play style.
    4. IF and ONLY IF, after everyone adjusts buiids, CP allocations adjusted, learned and then learned to play what reasonable skill counters are out there WHEN the new META playstyle continues to OP ZOS always (or at least attempts) to address the problem.
    5. We really, really need to stop these major lurching adjustments with there constant overwhelming uniintended consequences and let ZOS dial things in over time.

    I mean IF the current META was everyone running around layering tons of DOTS and ENCHANT ticing and everyone was both doing it and defending against it with all nich Sets and builds and suddenly someone posted. OMG, look , look a bunch of folks are NOW doing the BURST damage combos like with Shards and Wrath etc. We need to IMMEDIATELY get an EMERGENCY patch to NERF BURST damage skills NOW." Everything knows all of us are SUPPOSED be be doing nothing but layers of DOTS and Enchantment TICS in PVP this BURST approach is soooo OP. Emergency patch to disable demanded ... sigh.

    Also, please take a deep breath, breath, now do another and consider. I and some others have at irregular intervals pointed out and complained the DW LINE is currently in a shambles with regards to Enchants and Procing etc. It was/is widely inconsistent in the behavior and counter-intuitive. e.g. The skill Flurry, where you attack the target with multiple hits over a small channel time from BOTH the LH and RH weapons NEVER proc'd the LF enchant. Never. Makes no sense. I could go ou and on but from Flurry to Daggers, to Rending to Cload, Enchant and Armor Procing is a complete MESS with both skill DESIGN issues (how the skill is supposed to proc enchants) and then with BUGS, what the skills are supposed to PROC and are currently is NOT.

    What I'm assuming here is that ZOS MAY be cleaning up the current PROC DW BUGs. Good for them if that is the case. NOW players are seeing "oh look ZOS fixed the bugs in the DW line" and using DW skills for a change. Maybe, who knows, they're cleaning up some of the design issues with DW as well. IF fixing the current BUGS does reveal that the are clear, after adjustment, OP issues these things are addressed by ZOS.

    Also, since players are building for and playing to defend against the current PVP is all about XYZ damage so put your CP points heavy into ABC tree etc. I'm going to assume, everyone is currently NOT focusing on DOT damage in general in PVP. They are NOT focusing on DISEASE, POISON, ... OR FROST, FLAME, ... Who is really loading CP points to defend against this stuff - DOTS and Enchants. Yea nobody. Why ... you don't see it in BG or PVP. Well now you are.

    And finally... I'm NOT saying that there is NOT some overly OP issue here with Turogs+Infused+double DW+enchanting. However, since basically it is a NEW META approach that no one has seen before OF COURSE the majority of builds out there are HIGHLY SUSCEPTIBLE (otherwise it wouldn't be new meta) precisely because they have NOT seen it before and for example have NADA in the necessary CP trees ect.

    So how about we let the player base adjust first and THEN let ZOS fine tune adjustments. Knee jerk reactive stuff like "ZOS needs to do an emergency patch tonight that disable ALL ENCHANTS in BG and PVP NOW, right NOW" is just continuing the lurching back and forth.



    Edited by BrokenGameMechanics on October 24, 2018 4:06PM
  • Gargath
    Gargath
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    Thanks for bringing this to forum :).

    Finally I can be competitive in pvp, just need to quickly make this build...
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • ScardyFox
    ScardyFox
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    -snip-

    I think you're trying to be overly cerebral about this. Sometimes a cluster (beep) is just that and it needs to be addressed expeditiously.
  • Knootewoot
    Knootewoot
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    Finally, there is hope for my DW melee magblade. Away with that horrible staff. Hoozaah.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • HalloweenWeed
    HalloweenWeed
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    Biro123 wrote: »
    It was already highlighted by players in the PTS testing - seems Zos either decided to do nothing, or couldn't change it in time.

    So I guess we're stuck with it for some time...
    No change in ZOS business-as-usual, I have been with ESO since Beta and they didn't listen to us then either. We would put out bug reports but the bugs would not be fixed for MANY months to come. We would complain about mechanics and it was never addressed for MANY months. Same ol' same ol'. They never listen. This I know for certain:

    1. The bosses who decide what gets worked on DON'T play the game.
    2. The same bosses ignore this community, and all player feedback (except maybe 'professional' surveys/studies).

    We do appreciate the feedback we do get from ZOS on this community, but too bad our feedback never makes it to the bosses that make the decisions.
  • Skoomah
    Skoomah
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    ZOS... Please address these changes noted in the patch notes and don’t break other things.

    1. All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.

    2. When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
    Edited by Skoomah on October 24, 2018 4:34PM
  • ScardyFox
    ScardyFox
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    Biro123 wrote: »
    It was already highlighted by players in the PTS testing - seems Zos either decided to do nothing, or couldn't change it in time.

    So I guess we're stuck with it for some time...
    No change in ZOS business-as-usual, I have been with ESO since Beta and they didn't listen to us then either. We would put out bug reports but the bugs would not be fixed for MANY months to come. We would complain about mechanics and it was never addressed for MANY months. Same ol' same ol'. They never listen.

    Yes, I remember those days too - its been that way since the very start.
  • EPelite
    EPelite
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    Knootewoot wrote: »
    Finally, there is hope for my DW melee magblade. Away with that horrible staff. Hoozaah.

    Just did it on a magblads with tp skoria and culorions useing rending slashes it works
  • Lynxyn
    Lynxyn
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    Was going to farm bone pirate for my stamden guess I'll go craft some torugs instead sustain won't be an issue if I'm basically just afking letting enchants eviscerate people
  • Sevn
    Sevn
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    Thanks for this, looking forward to trying this setup myself in BG's later on today!
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Kanar
    Kanar
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    Haashhtaag wrote: »
    Checkmath wrote: »
    Royaji wrote: »
    Svenja wrote: »
    1b3b631e6bfc9fde1146b9d46681f26c.png

    I'll just leave this here for reference.
    Not even a nice hint in the recap to help me. :D:'(

    That's 4 different glyphs from one guy there... you want to tell me people are running dw/dw now? That's some serious ingenuity.

    Yes people do: Use rending slash on the backbar and go on the dual wield frontbar, where you weave the other two enchants in.

    You don’t even have to. Rending slashes front bar deadly cloak back bar

    Blade cloak has a single direct damage hit every 3s, pretty terrible for proccing infused torug's enchants.

    Better is twin slashes + blade cloak on backbar with daggers/swords + spin2win on front bar with axes for the bleed. Maximum uptime on your enchants that way.
  • idk
    idk
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    Svenja wrote: »
    1b3b631e6bfc9fde1146b9d46681f26c.png

    I'll just leave this here for reference.
    Not even a nice hint in the recap to help me. :D:'(

    OMG, lol
  • idk
    idk
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    People should slow down here for a bit. Consider the following points:
    1. Players generally believe there is only ONE TRUE META and then build for that META and then for defending that META.
    2. So for the standard current believed and beloved METAs everyone is used to them and getting upset with ANY call to nerf them.
    3. Anytime someone does show that "look here are diverse multiple game styles and approaches that are NOT the current META, but are EFFECTIVE". People go into hysterical mode with something new and UNEXPECTED that they are currently NOT prepared for. There are now 2 options.
      • Run around like chickens sprouting a bunch unsubstantiated nonsense without numbers and theory crafting and demand IMMEDIATE reactive NERFS that will probably end up doing far more damage then good with all the lurching back and forth.
      • Sit back and look at what is happening and ADJUST to a new and relatively novel play style.
    4. IF and ONLY IF, after everyone adjusts buiids, CP allocations adjusted, learned and then learned to play what reasonable skill counters are out there WHEN the new META playstyle continues to OP ZOS always (or at least attempts) to address the problem.
    5. We really, really need to stop these major lurching adjustments with there constant overwhelming uniintended consequences and let ZOS dial things in over time.

    This appears more trying to justify things without even trying to speak to what is presented here. Heck, I am usually arguing against calls to nerf but any sane person can see something is amiss here.

    When a death recap only shows 14 ticks of 4 different enchant from a single person something is up and should be looked into. It seems really absurd to suggest otherwise.
    Edited by idk on October 24, 2018 6:01PM
  • gootdude
    gootdude
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    ZOS will ignore this post until next PTS since they can't fix it until then. Just abuse it for now.
    Edited by gootdude on October 24, 2018 6:16PM
  • SirAndy
    SirAndy
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    Aliyavana wrote: »
    We have found weapon enchants to be overperforming and as a result, sorcs have been nerfed to compensate. Hehe

    It's only funny because it is true ...
    rolleyes.gif
  • Ufretin
    Ufretin
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    Have you noticed the 27k threads by casuals getting all excited about fluffy mount giveaways, event tickets and free houses? As long as those "I want fluffy stuff" customers are happy, there is no reason whatsoever for ZOS to care about combat balance for the small minority of serious PvPers...
  • BrianLovesLisa
    BrianLovesLisa
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    Just adapt to it like every other person does with changes :)
  • Kanar
    Kanar
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    Ufretin wrote: »
    Have you noticed the 27k threads by casuals getting all excited about fluffy mount giveaways, event tickets and free houses? As long as those "I want fluffy stuff" customers are happy, there is no reason whatsoever for ZOS to care about combat balance for the small minority of serious PvPers...

    IMO they already care too much about PvP combat balance. Majority of "serious PvPers" can't even complete a simple dungeon like vet Bloodroot Forge or vet Scalecaller, or need to be carried if they go into those dungeons; in fact they often don't even own the dlc or ESO+ (they wait for the helm to be on the golden). Yet these same players regularly call for nerfs based on their PvP experiences without regard or consideration for PvE.

    The self-aggrandizing title of "Serious PvPer" means to me someone who for the most part only PvPs and thinks themselves above others who play PvE. It's fine and good to think highly of yourself but if your experience in the game is so lopsided then you really have no grounds to think yourself superior. In addition, if you don't spend money on the game then why should your voice be heard? "Money talks"
  • Emmagoldman
    Emmagoldman
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    nerf sorcs, nerf sorcs!
  • Creationofgod
    Creationofgod
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    Kanar wrote: »
    Ufretin wrote: »
    Have you noticed the 27k threads by casuals getting all excited about fluffy mount giveaways, event tickets and free houses? As long as those "I want fluffy stuff" customers are happy, there is no reason whatsoever for ZOS to care about combat balance for the small minority of serious PvPers...

    IMO they already care too much about PvP combat balance. Majority of "serious PvPers" can't even complete a simple dungeon like vet Bloodroot Forge or vet Scalecaller, or need to be carried if they go into those dungeons; in fact they often don't even own the dlc or ESO+ (they wait for the helm to be on the golden). Yet these same players regularly call for nerfs based on their PvP experiences without regard or consideration for PvE.

    The self-aggrandizing title of "Serious PvPer" means to me someone who for the most part only PvPs and thinks themselves above others who play PvE. It's fine and good to think highly of yourself but if your experience in the game is so lopsided then you really have no grounds to think yourself superior. In addition, if you don't spend money on the game then why should your voice be heard? "Money talks"

    First of all your whole post is based on assumption's !
    second : its not like anyone got the game for free, we all payed money for it ! so we are all paying costumers

    And you will still be able to play pve as you did before the murkmire patch., do the same damage as you did!

    but this is a game breaking feature.
    but the enchants also wil now also proc with weapon skill dots, thats not normal

    even thought i play mostly pve, i still enjoy an occasional BG game for the daily's and if i want some action.
    and this will just ruin the fun imo. everyone and there mother will run this build to play pvp and i think it will ruin the game for most occasional players who are not gonna change there char to do some pvp
    PC eu. Main : Magplar cp 320
  • max_only
    max_only
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    If you fetchers ruin Torug Pact for us Tanks I swear to Arkay
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • xeNNNNN
    xeNNNNN
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    Vahrokh wrote: »
    I smell an incoming nerf to sorcs.

    It's the new, universal "42" answer.

    wait... u wot?

    "How many paths must a man walk down?"

    "4-"

    I mean "NERF SORCS" xD
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Cronopoly
    Cronopoly
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    Almost convinced myself to give Light Armor play one more shot in PVP....almost. Screw that. :|
  • xeNNNNN
    xeNNNNN
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    max_only wrote: »
    If you fetchers ruin Torug Pact for us Tanks I swear to Arkay

    Yeah....well...

    I mean are tanks really tanks anymore? Lightning staff on the back bar? *facedesk*

    But yeah I completely agree xD
    Edited by xeNNNNN on October 24, 2018 7:32PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Jaraal
    Jaraal
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    ccfeeling wrote: »
    I feel new nerf is coming, omg, this is my solid tank set...

    Agreed. Torug's + double barred infused dual axes with Hardening glyphs. They thought the unkillable tank was bad before.... think of the trolling possibilities!

    **sprints off to Fisherman's Isle, cackling with glee**
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Best Part is that I already have some infused torugs axes for my tank that I dont play all that much. I think my stamblade might have to borrow some of his gear in the meantime, especially since my sorc seems to be a lost cause at this point.

    Don't hate the player...
  • Jaraal
    Jaraal
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    Valykc wrote: »
    In before Torug’s gets nerfed for “balance” 😒

    Sadly, this will probably be the first "fix". Let's break something that has been working as intended for years, to fix some other thing we broke, despite all the warnings from players on test that this was happening.
  • Hurtfan
    Hurtfan
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    Kanar wrote: »
    Ufretin wrote: »
    Have you noticed the 27k threads by casuals getting all excited about fluffy mount giveaways, event tickets and free houses? As long as those "I want fluffy stuff" customers are happy, there is no reason whatsoever for ZOS to care about combat balance for the small minority of serious PvPers...

    IMO they already care too much about PvP combat balance. Majority of "serious PvPers" can't even complete a simple dungeon like vet Bloodroot Forge or vet Scalecaller, or need to be carried if they go into those dungeons; in fact they often don't even own the dlc or ESO+ (they wait for the helm to be on the golden). Yet these same players regularly call for nerfs based on their PvP experiences without regard or consideration for PvE.

    The self-aggrandizing title of "Serious PvPer" means to me someone who for the most part only PvPs and thinks themselves above others who play PvE. It's fine and good to think highly of yourself but if your experience in the game is so lopsided then you really have no grounds to think yourself superior. In addition, if you don't spend money on the game then why should your voice be heard? "Money talks"

    So many things wrong with this post, hope you're trolling.

    PvPers have to PvE for plenty of reasons. In addition, the shield nerf is PvE related, as was posted by Gina I believe, and PvEers are still in denial.

    And PvE is just memorization, PvP, you play a different game every day. Not to mention I see plenty of PvPers with Flawless Conqueror and other PvE titles.

    Have a good day :)
    For the Pact!
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