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The player base voice is NOT being heard (class reps) and some WON'T "adapt"

mb10
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Class reps? Most people in game have no idea they even exist let alone who on Earth they are and how to get in contact with them. Not to say they arent doing their job but this "programme" is so utterly stupid and ridiculous. Forget this elitist class rep nonsense and go into YOUR game and ask the players you see, ON EVERY PLATFORM not just freaking PC NA. Give them a message and ask how they feel about particular parts of the game you are considering to change before you do it and say "here you go, this is the combat for the next 3-4 months". Speak to people, create polls, ask opinions, create discussions not just tell a few class reps to go off and do it for you.

When was the last update that provided an overall POSITIVE improvement from the previous patch in regards to combat, and in particular regards to PVP?
Seriously, when was the last update you read the patch notes and said, wow thats a great set of combat balance for the game?

As far as I can remember, its been nothing but nerfs after nerfs for a long long time and the players spitting out "adapt" as if its only for the intelligent to be able to do so are feeding into ZOS's absolute woeful decision making combat wise. Do you know what? A lot of people simply wont waste their time and money "adapting" and will simply just slowly stop logging in until theyre done for good.
Adapting to new negative changes EVERY patch isnt difficult, its annoying and unnecessary. The end game player base is so evidently decreasing on console each patch espcially in PVP for all 3 alliances. People are sick to death and nothing we say ever seems to have an impact...

Community, your thoughts on our voices and what YOU would like to see change?




  • VaranisArano
    VaranisArano
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    First, a bit of research: https://forums.elderscrollsonline.com/en/discussion/416444/eso-class-representative-program-feedback-channels

    If this isnt correct, I'm sure one of the class reps can correct me.

    Second, you mistake the Devs hearing the player voice for the Devs doing what the players want. those are not the same. At all.
  • Darkenarlol
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    But hey you've been buffed for another 30 cp :-)

    As for nerf notes... Dk has some buffs last patches, heavy bleed stam cancer got another
    buff from enchants... So there is not only nerfs

    As for sorc i can't remember any buffs for last years except rune cage which was quickly nerfed to the state even worse than before they touched it at all
  • Crixus8000
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    I'm so dissapointed with murkmire, I knew it was going to be bad but it's so much worse than I thought.

    The combat has basically no skill anymore, the new meta is proccing enchants, I mean wtf ? Too much unblockable, undodgeable, unresistable crap in pvp. Too many proc sets that take 0 skill to use and give people free kills.

    Countless bugs that never get fixed, non stop lag that never gets fixed.

    And I'm just sick and tired of all the nerf complaints and then nerfs because of them. I play solo/smallscale and 1vx and it's those playstyles that get nerfed over and over again and this patch is just boring for me. I'm so slow that I can't chase or run from anyone and when I do get a fight I can't hit anything because they broke dizzy swing along with other skills. Another broken thing that should not have made it to live. At this point I can't see pvp ever getting fixed.
  • AlienatedGoat
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    mb10 wrote: »
    Class reps? Most people in game have no idea they even exist let alone who on Earth they are and how to get in contact with them. Not to say they arent doing their job but this "programme" is so utterly stupid and ridiculous. Forget this elitist class rep nonsense and go into YOUR game and ask the players you see, ON EVERY PLATFORM not just freaking PC NA. Give them a message and ask how they feel about particular parts of the game you are considering to change before you do it and say "here you go, this is the combat for the next 3-4 months". Speak to people, create polls, ask opinions, create discussions not just tell a few class reps to go off and do it for you.

    When was the last update that provided an overall POSITIVE improvement from the previous patch in regards to combat, and in particular regards to PVP?
    Seriously, when was the last update you read the patch notes and said, wow thats a great set of combat balance for the game?

    As far as I can remember, its been nothing but nerfs after nerfs for a long long time and the players spitting out "adapt" as if its only for the intelligent to be able to do so are feeding into ZOS's absolute woeful decision making combat wise. Do you know what? A lot of people simply wont waste their time and money "adapting" and will simply just slowly stop logging in until theyre done for good.
    Adapting to new negative changes EVERY patch isnt difficult, its annoying and unnecessary. The end game player base is so evidently decreasing on console each patch espcially in PVP for all 3 alliances. People are sick to death and nothing we say ever seems to have an impact...

    Community, your thoughts on our voices and what YOU would like to see change?




    Hey now. Don't blame the Class Reps for this mess. They gave all our feedback to ZOS, and talked about it with ZOS at length.

    It's not the Reps fault when ZOS chooses to ignore it.
    PC-NA Goat - Bleat Bleat Baaaa
  • VaranisArano
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    Phage wrote: »
    mb10 wrote: »
    Class reps? Most people in game have no idea they even exist let alone who on Earth they are and how to get in contact with them. Not to say they arent doing their job but this "programme" is so utterly stupid and ridiculous. Forget this elitist class rep nonsense and go into YOUR game and ask the players you see, ON EVERY PLATFORM not just freaking PC NA. Give them a message and ask how they feel about particular parts of the game you are considering to change before you do it and say "here you go, this is the combat for the next 3-4 months". Speak to people, create polls, ask opinions, create discussions not just tell a few class reps to go off and do it for you.

    When was the last update that provided an overall POSITIVE improvement from the previous patch in regards to combat, and in particular regards to PVP?
    Seriously, when was the last update you read the patch notes and said, wow thats a great set of combat balance for the game?

    As far as I can remember, its been nothing but nerfs after nerfs for a long long time and the players spitting out "adapt" as if its only for the intelligent to be able to do so are feeding into ZOS's absolute woeful decision making combat wise. Do you know what? A lot of people simply wont waste their time and money "adapting" and will simply just slowly stop logging in until theyre done for good.
    Adapting to new negative changes EVERY patch isnt difficult, its annoying and unnecessary. The end game player base is so evidently decreasing on console each patch espcially in PVP for all 3 alliances. People are sick to death and nothing we say ever seems to have an impact...

    Community, your thoughts on our voices and what YOU would like to see change?




    Hey now. Don't blame the Class Reps for this mess. They gave all our feedback to ZOS, and talked about it with ZOS at length.

    It's not the Reps fault when ZOS chooses to ignore it.

    Right?

    The last meetings were like:

    ZOS: "So everyone, we're nerfing damage shields. They make healers useless.
    Class Reps: Well, uh, that wasnt in our pain points. And actually that's BS, about the healers."
    ZOS: "No, no. We're nerfing damage shields."

    And the most recent one,

    ZOS: "Hi Everyone, we're nerfing Major Expedition."
    Class Reps: "But we told you the problem was Swift. Just Swift. Not everything else."
    ZOS: "We know. We're nerfing Major Expedition. Next?"


    The Class Reps represent. The Devs do what they want.
    Edited by VaranisArano on October 24, 2018 1:29AM
  • Ramber
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    IF feels like they want PvP to be awful so few ppl play there and get less lag... so they dont have to fix the lag which actually cost them money. idk... its so easy to fix too.
  • Chicharron
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    Question.

    Class Reps work for free?
  • Sylvermynx
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    Chicharron wrote: »
    Question.

    Class Reps work for free?

    Yes.
  • VaranisArano
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    Chicharron wrote: »
    Question.

    Class Reps work for free?

    As far as I know. I'm not sure you could pay me to mediate between ZOS and the community.
    Edited by VaranisArano on October 24, 2018 1:34AM
  • AlnilamE
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    I don't know about consoles, but on PC, we have the option to /feedback and send feedback to the developers.
    The Moot Councillor
  • Sylvermynx
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    Chicharron wrote: »
    Question.

    Class Reps work for free?

    As far as I know. I'm not sure you could pay me to mediate between ZOS and the community.

    I KNOW there's not enough money in the world for me to go there.
  • WaltherCarraway
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    Quantum (dk class rep) is doing well.

    your context is inaccurate...
    Back from my last hiatus. 2021 a new start.
  • thedude33
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    Player A thinks Sorc shields are over powered
    Player B thinks Sorc shields are fine as is
    Player C thinks Sorc shields need a slight boost.

    ZoS nerf shields. 67% of their player base says ZoS doesn't listen to their input

    ZoS leaves shields as is. 67% of their player base says ZoS doesn't listen to their input

    ZoS bumps up shields. 67% of their player base says ZoS doesn't listen to their input

    I have been playing these type of games since EQ ... and the same posts occur for every game. Like dejavu all over again
  • RobZha
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    But hey you've been buffed for another 30 cp :-)

    As for nerf notes... Dk has some buffs last patches, heavy bleed stam cancer got another
    buff from enchants...

    Interesting really because if I was to leave my stam dk in cp for a bit and go back to non-cp and mag dk, that bleed would make things even more stupid than they were before. Bleed damage needs something doing about it I think. Not a nerf, maybe just a group of skills or passives that help deal with it a bit? Because that's one of the reasons I'm in cp right now, I can at least try and deal with it a little better via better healing, resources, some cp stuff, etc.

    Does thick skinned in cp apply to bleed? Bleed damage is one thing that's never mentioned in the cp system and it's said to go past all resistances isn't it? That alone is one of the worst things about pvp for me as a whole I think. No resistance in any way from any class, armour or skill? I've seen the threads talking about this though, ZOS don't seem to care at all. I wonder how many of them have tried fighting against those builds as a mag dk in no cp?

    Anyway I get that bleed builds are a way of playing and even though they drive me mad I think they should exist and people should be able to play them. A nerf isn't what I'm calling for. I think there should be some type of skill/passive to help negate that damage type a little at the same time though if you really wanted to defend against it, so there's an option for some of us.

    I know you can say this or that skill/armour/tactic works, it really doesn't do a lot if you're up against a good player using a bleed build though. You'll run out of resources trying to heal the damage so you'd have to kill the attacker fast as maybe one of the only real responses. Or make them go on the defensive quickly, and it's not like a mag dk in no cp has a ton of burst for that.

    Lash got nerfed again too I think didn't it? If there's one thing ZOS seems to love, it's continually messing around with the lash skill.

    I used to think people in here were going over the top a lot, but now I can really see that ZOS not properly listening to the players enough is maybe the real cause of these problems. How can a game be sustained where this repeatedly happens? The only thing I can think is that pvp was never really a big focus, and they just don't care about it enough to actually fix it.

    Edited by RobZha on October 24, 2018 2:08AM
  • RobZha
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    Sorry I forgot Troll King and going down the better regen route, being a vamp on mag dk though means that's not an option for me.
  • mb10
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    Phage wrote: »
    mb10 wrote: »
    Class reps? Most people in game have no idea they even exist let alone who on Earth they are and how to get in contact with them. Not to say they arent doing their job but this "programme" is so utterly stupid and ridiculous. Forget this elitist class rep nonsense and go into YOUR game and ask the players you see, ON EVERY PLATFORM not just freaking PC NA. Give them a message and ask how they feel about particular parts of the game you are considering to change before you do it and say "here you go, this is the combat for the next 3-4 months". Speak to people, create polls, ask opinions, create discussions not just tell a few class reps to go off and do it for you.

    When was the last update that provided an overall POSITIVE improvement from the previous patch in regards to combat, and in particular regards to PVP?
    Seriously, when was the last update you read the patch notes and said, wow thats a great set of combat balance for the game?

    As far as I can remember, its been nothing but nerfs after nerfs for a long long time and the players spitting out "adapt" as if its only for the intelligent to be able to do so are feeding into ZOS's absolute woeful decision making combat wise. Do you know what? A lot of people simply wont waste their time and money "adapting" and will simply just slowly stop logging in until theyre done for good.
    Adapting to new negative changes EVERY patch isnt difficult, its annoying and unnecessary. The end game player base is so evidently decreasing on console each patch espcially in PVP for all 3 alliances. People are sick to death and nothing we say ever seems to have an impact...

    Community, your thoughts on our voices and what YOU would like to see change?




    Hey now. Don't blame the Class Reps for this mess. They gave all our feedback to ZOS, and talked about it with ZOS at length.

    It's not the Reps fault when ZOS chooses to ignore it.

    Im not blaming them, im blaming the flawed system in place

    Feedback from who? People within their circle. I asked around in game and most players had no idea they even existed!
  • efster
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    I think the class reps are doing a great job.

    I also think the whole system is just a forum PR stunt for ZOS. AFAIK they haven't added anything about class reps to the ingame help/information UI; there's nothing about class reps on the main website. So most of the information about class reps is in the forums, which are frequented by only a percentage of the playerbase, and Reddit, which, ditto. ZOS never said they would listen to player feedback; they said they were willing to hear it, and they put the class reps in place to do all the heavy lifting in terms of sifting through community feedback, and now they're enjoying the added benefit of class reps catching some of the flak for ZOS's bad decisions. The system is flawed by design.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Lylith
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    Ramber wrote: »
    IF feels like they want PvP to be awful so few ppl play there and get less lag... so they dont have to fix the lag which actually cost them money. idk... its so easy to fix too.

    that, and they seem to be steering/coercing players into more homogenized builds using fewer (and the same) skills.

  • ArchMikem
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    Posts like this make me think of the Ward nerf as people suffering withdrawals from a crack addiction. Your shield is weaker now, oh well, its not the end of the world. Stop portraying it as such a huge injustice.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Ajantisz
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    Ramber wrote: »
    IF feels like they want PvP to be awful so few ppl play there and get less lag... so they dont have to fix the lag which actually cost them money. idk... its so easy to fix too.

    The movement nerf is probably a quality of life issue as much for the servers as the players in pvp. The number of people running swift jewellery versus the number with access to sources of major expedition means that to slow the movement pace of combat down, especially given the concerns raised wth the murk patch about target dropping and cast cancelling due to the reticle precision & accuracy being generally dogshrak, that nerfing major expedition is better.

    Wouldn't shock me to find that ZoS have found tie in between the sprint bug and major expedition buff when over certain thresholds of movement speed.
  • Maryal
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    ZOS: "Hi Everyone, we're nerfing Major Expedition."
    Class Reps: "But we told you the problem was Swift. Just Swift. Not everything else."
    ZOS: "We know. We're nerfing Major Expedition. Next?"


    The Class Reps represent. The Devs do what they want.

    I was under the impression it was more like:

    Class Reps: "A big pain point we have been hearing a lot about is that players move too fast"
    Class Reps: "We think the problem is swift ..."
    (note: swift is not mentioned as a 'pain point', it is mentioned as causing the pain point ... the implication being that nerfing swift would remedy the problem of players moving too fast).

    ZOS: "Thank you for you input regarding the pain point of players moving too fast ... however, keep in mind that it is solely up to us (ZOS) to determine what will be done to address a particular pain point."


    In retrospect, perhaps the pain point should have been presented as 'players moving in excess of 30% increase in speed' or 'players moving faster than major expedition.' <-- That is different than 'players move too fast'. Perhaps being more specific would have been better and may have yielded a different result.

    Unfortunately, after they (ZOS) decided on a solution, all the qq'ing in the world wasn't likely to get them to change their mind - no matter what solution they came up with there would be droves of people qq'ing on the forums.
    Edited by Maryal on October 24, 2018 5:39AM
  • MLGProPlayer
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    Warden was released in May 2017.

    Magicka warden has been thr worst class in the game every single patch since then.

    What does ZOS do in Murkmire, 17 months later? They nerf the worst class in the game (or at best, make lateral adjustments that complicate an already complicated rotation without adding a single percentage of DPS).
    Edited by MLGProPlayer on October 24, 2018 5:35AM
  • Mayrael
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    thedude33 wrote: »
    Player A thinks Sorc shields are over powered
    Player B thinks Sorc shields are fine as is
    Player C thinks Sorc shields need a slight boost.

    ZoS nerf shields. 67% of their player base says ZoS doesn't listen to their input

    ZoS leaves shields as is. 67% of their player base says ZoS doesn't listen to their input

    ZoS bumps up shields. 67% of their player base says ZoS doesn't listen to their input

    I have been playing these type of games since EQ ... and the same posts occur for every game. Like dejavu all over again

    This :) My voice may be unpopular but:
    1. What I see is more drama than it deserves. First change - cast time for shields - was a terrible idea, but now it's pretty fine as it is.
    2. Most of the changes introduced with Murkmire are good (including nerfing shields in PvE, making them critable, nerfing swift, forward momentum and speed potions).
    3. What wasn't necessary was nerf to skills giving major expedition.
    4. We still need some nerf of bleeds.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • susmitds
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    ArchMikem wrote: »
    Posts like this make me think of the Ward nerf as people suffering withdrawals from a crack addiction. Your shield is weaker now, oh well, its not the end of the world. Stop portraying it as such a huge injustice.

    Couldn't have said it better.
  • Aesthier
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    ZoS prefers Tenors as they are more melodic.
  • Turelus
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    Players who want to give feedback have multiple ways of doing so. /feedback in game, the open and public forums, attending events and talking directly to devs.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Chrysa1is
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    yeah the class reps arent great. i posted the other day (REPRESENTING THE PLAYERS BOIZ!) about how its unfair for new players to get the dremora chest and swords from trials because if it was me, id feel like theres no way id be allowed to join or be any good because i have no experience, and Alcast commented and told me i should change my name (I kid you not) to @AlwaysWhining lol

    *looks at the camera*

    all edits gg
    Edited by Chrysa1is on October 24, 2018 7:27AM
  • ResTandRespeC
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    Why should people who only like to do trials have to do other content for the other pieces? Or arena players having to do other content? Or *gasp* imagine being a pvp player. It's a requirement for a normal trial. Do it or trade for it like everyone else.
    Edited by ResTandRespeC on October 24, 2018 7:51AM
  • ResTandRespeC
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    The class rep system isn't bad, it's that zos literally has no clue how the game is played and have ways they think things should be that trumps all else.
    Edited by ResTandRespeC on October 24, 2018 7:54AM
  • VaranisArano
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    Maryal wrote: »


    ZOS: "Hi Everyone, we're nerfing Major Expedition."
    Class Reps: "But we told you the problem was Swift. Just Swift. Not everything else."
    ZOS: "We know. We're nerfing Major Expedition. Next?"


    The Class Reps represent. The Devs do what they want.

    I was under the impression it was more like:

    Class Reps: "A big pain point we have been hearing a lot about is that players move too fast"
    Class Reps: "We think the problem is swift ..."
    (note: swift is not mentioned as a 'pain point', it is mentioned as causing the pain point ... the implication being that nerfing swift would remedy the problem of players moving too fast).

    ZOS: "Thank you for you input regarding the pain point of players moving too fast ... however, keep in mind that it is solely up to us (ZOS) to determine what will be done to address a particular pain point."


    In retrospect, perhaps the pain point should have been presented as 'players moving in excess of 30% increase in speed' or 'players moving faster than major expedition.' <-- That is different than 'players move too fast'. Perhaps being more specific would have been better and may have yielded a different result.

    Unfortunately, after they (ZOS) decided on a solution, all the qq'ing in the world wasn't likely to get them to change their mind - no matter what solution they came up with there would be droves of people qq'ing on the forums.

    Yea, thats a much more accurate, though less humorous summation of what actually happened.

    My overall point remains - the class reps represent, and ZOS does what they want.
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