Murkmire, released on Oct 22, profoundly changes the combat system.
Mostly with
massive nerfs - comunity codename:
Nerfmire
Hit hardest are Sorcs (3rd bar removed, Pets dying easily in Solo play, Frags & Runes delayed, ...), Shields (critable, capped at 40%/50% health, resistance in LA worse than in HA, can proc attacker enchantments, ...) and Mobility (Swift -40%, Major Expedition capped - typically at 4 secs), notes:
https://forums.elderscrollsonline.com/en/discussion/441713/pc-mac-patch-notes-v4-2-5/p1
Judging by everything you know about the upcoming patch:
Do you APPROVE the combat changes for the most part (
YAY!)? Or...
Do you OPPOSE the combat changes for the most part (
NAY!)?
In other words: Are the combat changes doing more good or more harm to the game?
If "YAY", please share your TOP 3 pleasure points.
If "NAY", please share your TOP 3 pain points.
This is the final poll for the release version.
The latest PTS test version poll showed
78% of PTS testers opposing the combat changes.
Edited by BalticBlues on October 23, 2018 9:42PM