First magsorc run post murkmire:
Both deaths were because I was anim locked when I got hit with a lot at once, so bigger shields wouldn't have saved me. This was with the weaker, 40% cap sorc shield.
And just for good measure, first magden run post murkmire:
This death might have been prevented with a larger shield, but I'm not sure and am guessing not. This was with the stronger, 50% cap light armor shield.
But all in all, it's almost as if mag characters are still playable... speaking as a mediocre magdps player myself.
First magsorc run post murkmire:
Both deaths were because I was anim locked when I got hit with a lot at once, so bigger shields wouldn't have saved me. This was with the weaker, 40% cap sorc shield.
And just for good measure, first magden run post murkmire:
This death might have been prevented with a larger shield, but I'm not sure and am guessing not. This was with the stronger, 50% cap light armor shield.
But all in all, it's almost as if mag characters are still playable... speaking as a mediocre magdps player myself.
Because 99% of the ESO population plays like you right.. No so the masses get destroyed to suit epeeners like the top 1%..
That is bad balancing..
Especially as a business..
TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
First magsorc run post murkmire:
Both deaths were because I was anim locked when I got hit with a lot at once, so bigger shields wouldn't have saved me. This was with the weaker, 40% cap sorc shield.
And just for good measure, first magden run post murkmire:
This death might have been prevented with a larger shield, but I'm not sure and am guessing not. This was with the stronger, 50% cap light armor shield.
But all in all, it's almost as if mag characters are still playable... speaking as a mediocre magdps player myself.
Because 99% of the ESO population plays like you right.. No so the masses get destroyed to suit epeeners like the top 1%..
That is bad balancing..
Especially as a business..
First magsorc run post murkmire:
Both deaths were because I was anim locked when I got hit with a lot at once, so bigger shields wouldn't have saved me. This was with the weaker, 40% cap sorc shield.
And just for good measure, first magden run post murkmire:
This death might have been prevented with a larger shield, but I'm not sure and am guessing not. This was with the stronger, 50% cap light armor shield.
But all in all, it's almost as if mag characters are still playable... speaking as a mediocre magdps player myself.
Because 99% of the ESO population plays like you right.. No so the masses get destroyed to suit epeeners like the top 1%..
That is bad balancing..
Especially as a business..
I mean, like said, I think I’m rather mediocre magdps. Above average, sure, but last time I parsed I was still only breaking 35k on a good day. I main pve tanks so by running as a dps I’m out of my element. Yet here we are. Magdps isn’t dead and you can still clear content with it. We’ll just be less carried by shields as we do so now.
SakuraRush wrote: »Superhero1257b14_ESO wrote: »
The obvious solution is to include the ability for monsters and NPCs to be able to crit. I welcome that.
Yeah...I’ve been reading the PTS threads since the Nerfmire shields nerf was introduced. The “we nerfed shields because of PVE...yeah, that’s the ticket! Because, ahhhhh...because healers aren’t feeling appreciated! Yeah! That’s the ticket!” excuse seems a bit...thin.
Everybody with two brain cells to rub together realizes it’s a nerf because of PVP, not PVE.
Literally no one was QQ’ing about shields in PVE.
On the other hand, almost literally every non-sorc was QQ’ing on the PVP forums about “@&$# shield stackers!!”
The “we ahhh...neerfed it because of healers! Yeah! Sure, why not...” seems more than a bit convenient, a hastily cobbled together retroactive justification for what is plainly intended to be a PVP nerf.
starkerealm wrote: »
starkerealm wrote: »
I'd put fairly good money on the the casting time furore being intentional...
1) Put in a big nasty change that is sure to cause uproar
2) Implement that on top of other changes that would not usually pass unopposed.
3) Uproar occurs
4) Claim that you are "listening to the community" and roll back the big nasty change making you look reasonable.
5) All of the other changes get past on the basis that "at least they aren't the big nasty change".
This way ZOS gets to go with their original plans (actual not announced). Also, not only do they look like they listen and care, but members of the community will white-knight for them because of the roll-back. All it costs them is a rapidly fading memory of a "well-intentioned error".
Haashhtaag wrote: »Now scaling max to 50% of max health..?
I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..Now scaling max to 50% of max health..?
I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..
No it was a nerf because pve healers didn’t feel useful because of shields.
Haashhtaag wrote: »Now scaling max to 50% of max health..?
I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..Now scaling max to 50% of max health..?
I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..
No it was a nerf because pve healers didn’t feel useful because of shields.
Usually healers don't like healing ranged dps so I don't see why that's a problem.
But what is a problem is now world bosses and veteran trial and dungeon mobs and VMA mobs can now one shot a magicka class through a shield. As it was, that 16k shield lasted 1 hit from a serious PVE mob, with 2-6k leftover in order to give you a chance to cast it again before you nearly got dropped by the next hit., now you get hit once and are at half health through the shield just from any world boss, a Veteran Trial boss? One shot through the shield easily. Healers can't heal one shot players either.
So now the choice is GUT our damage in order to increase survivability so we CAN be healed through damage and be seen as a joke compared to stam dps who has a lot more armor protection from medium armor than we do from light, who also has more resources with which to block and dodge to evade damage, or we're so glass cannon that a lot of groups won't risk you because they imagine they'll just be ressing you from the floor every time a mechanic goes off. But nobody wants to take sub 10k dps damage dealers, nor does anyone want to take people that die to nothing but a nasty look from the boss.
Haashhtaag wrote: »Now scaling max to 50% of max health..?
I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..Now scaling max to 50% of max health..?
I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..
No it was a nerf because pve healers didn’t feel useful because of shields.
Usually healers don't like healing ranged dps so I don't see why that's a problem.
But what is a problem is now world bosses and veteran trial and dungeon mobs and VMA mobs can now one shot a magicka class through a shield. As it was, that 16k shield lasted 1 hit from a serious PVE mob, with 2-6k leftover in order to give you a chance to cast it again before you nearly got dropped by the next hit., now you get hit once and are at half health through the shield just from any world boss, a Veteran Trial boss? One shot through the shield easily. Healers can't heal one shot players either.
So now the choice is GUT our damage in order to increase survivability so we CAN be healed through damage and be seen as a joke compared to stam dps who has a lot more armor protection from medium armor than we do from light, who also has more resources with which to block and dodge to evade damage, or we're so glass cannon that a lot of groups won't risk you because they imagine they'll just be ressing you from the floor every time a mechanic goes off. But nobody wants to take sub 10k dps damage dealers, nor does anyone want to take people that die to nothing but a nasty look from the boss.
I personally dont use shields on my magicka toons because I try to buff resistance, both phys and spell. Im not happy with the changes, but im sure you can still do damage esspecially if you have a spammable that both heals and damages. For me personally, I can survive easier on a magicka build without a shield easier than stamina not because of a shield (which is easier, don't get me wrong) but because of skills that heal while damaging. I can spam sweeps on a magplar without casting a shield and am only stopped by one shot mechanics or insane DoTs. On a stamina toon, my biggest enemy is sustain, followed by the typical weapon skills available. Thats just my input though.
starkerealm wrote: »
I'd put fairly good money on the the casting time furore being intentional...
1) Put in a big nasty change that is sure to cause uproar
2) Implement that on top of other changes that would not usually pass unopposed.
3) Uproar occurs
4) Claim that you are "listening to the community" and roll back the big nasty change making you look reasonable.
5) All of the other changes get past on the basis that "at least they aren't the big nasty change".
This way ZOS gets to go with their original plans (actual not announced). Also, not only do they look like they listen and care, but members of the community will white-knight for them because of the roll-back. All it costs them is a rapidly fading memory of a "well-intentioned error".
TheValar85 wrote: »TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
you cant proove me wrong so stop bicthing with me. look up for your self and then post me dellusion memes.
TheValar85 wrote: »TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
you cant proove me wrong so stop bicthing with me. look up for your self and then post me dellusion memes.
I think I have much higher chance to prove You that You're wrong then You to prove that You're right. However since You're stating You know better why devs nerfed shields then devs themselves I dont see the point of talking to a wall.
First magsorc run post murkmire:
Both deaths were because I was anim locked when I got hit with a lot at once, so bigger shields wouldn't have saved me. This was with the weaker, 40% cap sorc shield.
And just for good measure, first magden run post murkmire:
This death might have been prevented with a larger shield, but I'm not sure and am guessing not. This was with the stronger, 50% cap light armor shield.
But all in all, it's almost as if mag characters are still playable... speaking as a mediocre magdps player myself.
Because 99% of the ESO population plays like you right.. No so the masses get destroyed to suit epeeners like the top 1%..
That is bad balancing..
Especially as a business..
I mean, like said, I think I’m rather mediocre magdps. Above average, sure, but last time I parsed I was still only breaking 35k on a good day. I main pve tanks so by running as a dps I’m out of my element. Yet here we are. Magdps isn’t dead and you can still clear content with it. We’ll just be less carried by shields as we do so now.
Because we are playable that doesn't mean we have fun doing that anymore. My main is/was petsorc for solo content, missions, dolmens and etc. I was able to solo dolmen with 7k dmg from crystals, shields and heal from resto staff and pets tanking everything - now I can't even kill that, because pets die too fast and my shield can't help me while summoning them again.
TheValar85 wrote: »TheValar85 wrote: »TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
you cant proove me wrong so stop bicthing with me. look up for your self and then post me dellusion memes.
I think I have much higher chance to prove You that You're wrong then You to prove that You're right. However since You're stating You know better why devs nerfed shields then devs themselves I dont see the point of talking to a wall.
Well at least i am not blinded like most of you.
TheValar85 wrote: »TheValar85 wrote: »TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
you cant proove me wrong so stop bicthing with me. look up for your self and then post me dellusion memes.
I think I have much higher chance to prove You that You're wrong then You to prove that You're right. However since You're stating You know better why devs nerfed shields then devs themselves I dont see the point of talking to a wall.
Well at least i am not blinded like most of you.
Nah, you choose to whine, instead of learning the game the hard way, like every stamina class has to do in PvE.
TheValar85 wrote: »TheValar85 wrote: »Shields got nerfed because of PVE, not PVP.
The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.
thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.
So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
Ok, so because you also see people wanting incap nerf and DoS nerf that means they are in need of nerf? No. If the actual game developers say themselves it's because of PvE then You can be pretty damn sure it's because of PvE. I know many sorcs in PvE who say shield are ridiculous bc it lets them run so much content without healers.
Overall, sure people in PvP complain about them, that's gone be because they are inept. They were not a problem, in fact I don't know one person in PvP who would disagree in saying that sorcs being able to pump out big shields is an essential part of their kit.
And also what even is it with you and 'teh', it's 'the' dude, saying 'teh' doesent make you special, doesent make you cool it just makes you look like a fool really.
I am typing fast thats why i miss teh right order sometimes with my letters. im sure it happend with you too. so that was low.
TheValar85 wrote: »TheValar85 wrote: »TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
you cant proove me wrong so stop bicthing with me. look up for your self and then post me dellusion memes.
I think I have much higher chance to prove You that You're wrong then You to prove that You're right. However since You're stating You know better why devs nerfed shields then devs themselves I dont see the point of talking to a wall.
Well at least i am not blinded like most of you.
Well, that “balance” is going to cost you dps, which was already middle-of the road at best. Your class will now be ostracized and laughed at like magdens, if you ever want to do any challenging content, ie trials, dlc vet dungeons, etc. But have fun in pug normal dungeons. LolSakuraRush wrote: »One of my PvE damage characters is a mag sorc. I can count on one hand the number of times I've felt the need to have a healer along in the past 3+ months.
Shield and self healing made everything fairly trivial. The only threats were my own carelessness and one shot mechanics. Damage itself no matter how great has not been a threat if it was not a one shot mechanic.
The changes mean I'll have to include more health and resistances in places it could have been ignored previously. This is not a negative thing. This more of the "balance" people are always crying for.