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So when is Ravager, Fury, and Seventh Legion going to get the hammer?

Caligamy_ESO
Caligamy_ESO
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Just throwing this out there because we've had a significant nerf to a dps classes main defense without any increases to its offense which is already lackluster, with the "vague promise" of some distant future adjusting. Meanwhile heavy armor can stroll around in sets like these and achieve higher stats than any glass cannon. Are we keeping quiet on these sets for some reason?

https://elderscrollsonline.wiki.fextralife.com/Ravager+Set
https://elderscrollsonline.wiki.fextralife.com/Warrior's+Fury+Set
https://elderscrollsonline.wiki.fextralife.com/Seventh+Legion+Brute+Set
Edited by Caligamy_ESO on October 22, 2018 9:05PM
love is love
  • kojou
    kojou
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    Soon...
    Playing since beta...
  • Starlock
    Starlock
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    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?
  • Caligamy_ESO
    Caligamy_ESO
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    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Do they also come with:

    Reduces the Magicka cost of spells by 10%
    Increases Magicka Recovery by 20%
    Increases your Spell Resistance by [x] for each piece of Light ArmorHeavy armor equipped.
    Increases your Spell Critical rating by 2191.
    Increases your Spell Penetration by 4884.

    ??? Because that's everything you lose by not wearing 5 light.
    love is love
  • Mayrael
    Mayrael
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    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Show me one magicka heavy armor set that gives over 600 spell damage (not counting clever alchemist as it's crafted).
    Seventh, ravager and fury need nerfs, period.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Darkenarlol
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    they won't nerf it before they need to sell new dlc

    which gonna come with some absurd set like sloads

    alongside with nerfing all what people gonna use at that moment =)
  • Crixus8000
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    "Nerf other people because I don't have good stuff!" So dumb. Nothing wrong with these sets, just medium and light could do with some good stat sets too instead of more proc sets. These sets are mainly used by solo/smallscale and 1vxers, do we really need to be nerfed again ?
    Edited by Crixus8000 on October 22, 2018 9:33PM
  • Rikumaru
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    Let's nerf the sets which actually benefit solo / small scale players. Great idea!

    Just add good medium / light sets and be done with it.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • VaranisArano
    VaranisArano
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    They've already been nerfed, or did we forget the past screams of heavy armor users?

    ZOS has been trying to deal with the 1vX sets for a long time. So if these sets are back to causing problems, I'm sure ZOS will nerf them again.
  • Izaki
    Izaki
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    Ravager should definitely be medium armor. Veiled Heritance also. Armor of Truth also. Currently, medium has 2 item sets that proc weapon damage: Briarheart and Senche/Air.

    Seventh and Fury... They do require you to take damage in order to proc and medium is all about avoiding that, so they should stay Heavy, but they definitely need a nerf in the amount of Weapon Damage they give.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Garwulf
    Garwulf
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    In reality all these sets are just a distraction. There to make you think the game is special. All they really do is make the game totally unbalanced requiring nerf after nerf as Zos chases their tail around and around in a never ending circle of incompetence.
  • WrathOfInnos
    WrathOfInnos
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    The solution to nerfmire is not more nerfs.
  • Ragnarock41
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    Izaki wrote: »
    Ravager should definitely be medium armor. Veiled Heritance also. Armor of Truth also. Currently, medium has 2 item sets that proc weapon damage: Briarheart and Senche/Air.

    Seventh and Fury... They do require you to take damage in order to proc and medium is all about avoiding that, so they should stay Heavy, but they definitely need a nerf in the amount of Weapon Damage they give.

    I already use those sets on medium armor so.... I don't get the point, but yes, seventh and fury are fine in my opinion. I wouldn't mind veiled or ravager being a medium armor set though I really don't think its neccessary with jewelrycrafting.

    Also no, none of them need a nerf at this point.
    Edited by Ragnarock41 on October 22, 2018 9:52PM
  • eso_nya
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    They shall be nerfed on the day when nerfing a set makes a cryhard a better player. When nerfing a viable build makes a rpbuild viable. and when nerfing the "meta" makes a newb superior to an experienced player.
    Hopefully that nerf will still be "battlespirit only".
  • Itzmichi
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    eso_nya wrote: »
    They shall be nerfed on the day when nerfing a set makes a cryhard a better player. When nerfing a viable build makes a rpbuild viable. and when nerfing the "meta" makes a newb superior to an experienced player.
    Hopefully that nerf will still be "battlespirit only".

    Amen.
    Here, have a chill pill 💊!
  • Recremen
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    Mayrael wrote: »
    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Show me one magicka heavy armor set that gives over 600 spell damage (not counting clever alchemist as it's crafted).
    Seventh, ravager and fury need nerfs, period.

    @Mayrael

    While it's always good to keep an eye on different sets and adjust when needed, the balancing factors for these is that they significantly hurt your mobility compared to medium armor options, you need to get hit/deal damage on a low proc continually to get the benefit of the set, and it's much harder to sustain while wearing them. Swift just got the nerf so mobility will be down dramatically making that an actual tradeoff. Sustain is an issue with these sets period. You can run rings around these people in a magicka build and do some range kiting to come out victorious.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Rake
    Rake
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    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Do they also come with:

    Reduces the Magicka cost of spells by 10%
    Increases Magicka Recovery by 20%
    Increases your Spell Resistance by [x] for each piece of Light ArmorHeavy armor equipped.
    Increases your Spell Critical rating by 2191.
    Increases your Spell Penetration by 4884.

    ??? Because that's everything you lose by not wearing 5 light.

    you want light yet u want heavy. Make your mind already.
  • Starlock
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    Rake wrote: »
    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Do they also come with:

    Reduces the Magicka cost of spells by 10%
    Increases Magicka Recovery by 20%
    Increases your Spell Resistance by [x] for each piece of Light ArmorHeavy armor equipped.
    Increases your Spell Critical rating by 2191.
    Increases your Spell Penetration by 4884.

    ??? Because that's everything you lose by not wearing 5 light.

    you want light yet u want heavy. Make your mind already.

    Yeah, kinda what I was thinking... lol. I don’t care about competitive gaming, though, so I don’t have a horse in this race. Every play style has its tradeoffs. You competitive types freak out about “balance” and I freak out about dwemer frame drop rates... haha.
  • twitch_zero
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    7th was nerfed not to long ago and ravagers is situaitonal and not suited to most classes.
  • mb10
    mb10
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    Not going to because spell crafting will come out and bring magicka up to stamina standards ;)
  • VaranisArano
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    The solution to nerfmire is not more nerfs.

    Wait.

    You mean to tell me that I don't become a better player when everyone else's builds get nerfed?

    I think I need to rethink this Learn2Play thing...
  • WreckfulAbandon
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    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Do they also come with:

    Reduces the Magicka cost of spells by 10%
    Increases Magicka Recovery by 20%
    Increases your Spell Resistance by [x] for each piece of Light ArmorHeavy armor equipped.
    Increases your Spell Critical rating by 2191.
    Increases your Spell Penetration by 4884.

    ??? Because that's everything you lose by not wearing 5 light.

    Exactly! That's exactly why these heavy sets need to be nerfed! You are my idol!

    PerfumedImpureCub-small.gif


    PC NA

    All my comments are regarding PvP
  • Minno
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    The solution to nerfmire is not more nerfs.

    Problem with nerfmire is it nerfed the wrong things lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • olsborg
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    Agreed. Those 3 sets are the holy trinity of the heavy armor meta-problem

    PC EU
    PvP only
  • Onefrkncrzypope
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    You know Stam has to give up some things as well to use these sets as heavy armor. Fury is just the wrath passive plus what 200 wep damage? Ravanger is great for stamplar in most other classes it would be very low on the proc rate. Seventh legion is also just above hundings like dang. Didn't y'all just get spell strategist.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Mayrael
    Mayrael
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    Recremen wrote: »
    Mayrael wrote: »
    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Show me one magicka heavy armor set that gives over 600 spell damage (not counting clever alchemist as it's crafted).
    Seventh, ravager and fury need nerfs, period.

    @Mayrael

    While it's always good to keep an eye on different sets and adjust when needed, the balancing factors for these is that they significantly hurt your mobility compared to medium armor options, you need to get hit/deal damage on a low proc continually to get the benefit of the set, and it's much harder to sustain while wearing them. Swift just got the nerf so mobility will be down dramatically making that an actual tradeoff. Sustain is an issue with these sets period. You can run rings around these people in a magicka build and do some range kiting to come out victorious.

    @Recremen
    1. Sustain? With 30k ressistances and seventh healing you can use deep thoughts without worrying you will die, it also grants you major protection while channeled (passives) and heals you. No sustain issues.
    2. Lower mobility? Maybe when sprinting and only when compared to medium, while light is left with nothing. No speed boost, no snare root removal, no snare root immunity (except of mist form and being forced to become vampire). Heavy stamina has superior mobility to any magicka user.
    3. Sets force you to being hit? Like that would matter. Maybe when you zerg surf these sets are bad but in any other scenario EVERYONE is being hit, especially LA users who can't dodge more than 3 times. When light armor user meets fury, seventh, balrogh user he gets hit as often as that HA user, but has lower damage, lower resistance, lower mobility. The only thing he has is sustain which won't help him to survive against 3k bleed crits.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • templesus
    templesus
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    I don’t understand, what is the appeal behind nerfing 1vXers? For whatever reason, all I see on the forums is us either getting nerfed (speed, forward momentum, impreg etc) or people/posts calling for us to be nerfed, like this one.

    I just don’t get it. We’ve been nerfed over and over and OVER to the point where it’s almost impossible to 1vX but people still want us nerfed even more. Kinda makes me just lose hope in the community.
    Edited by templesus on October 23, 2018 7:15AM
  • Chilly-McFreeze
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    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Do they also come with:

    Reduces the Magicka cost of spells by 10%
    Increases Magicka Recovery by 20%
    Increases your Spell Resistance by [x] for each piece of Light ArmorHeavy armor equipped.
    Increases your Spell Critical rating by 2191.
    Increases your Spell Penetration by 4884.

    ??? Because that's everything you lose by not wearing 5 light.

    More of a testament on how mediocre heavy armor passives are compared to light. But nevermind the loss of passives that medium would give.
  • Ragnarock41
    Ragnarock41
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    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Do they also come with:

    Reduces the Magicka cost of spells by 10%
    Increases Magicka Recovery by 20%
    Increases your Spell Resistance by [x] for each piece of Light ArmorHeavy armor equipped.
    Increases your Spell Critical rating by 2191.
    Increases your Spell Penetration by 4884.

    ??? Because that's everything you lose by not wearing 5 light.

    More of a testament on how mediocre heavy armor passives are compared to light. But nevermind the loss of passives that medium would give.

    medium armor has god tier passives to be honest. In my opinion the lack of max hp is whats making medium so squishy, why I solved by itemization. The result? 5k+ weapon damage with super high uptime, 2k stam regen and resistances-hp equal to a 5-1-1 heavy armor setup. Although I sacrificed a bit of max stamina, Its not really that big of a problem.
    Edited by Ragnarock41 on October 23, 2018 7:24AM
  • Azurya
    Azurya
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    never
  • Vapirko
    Vapirko
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    Well guess what now light armor gets a set that adds 500 spell damage with 100% uptime to your target, plus two more spell damage bonuses which is arguably stronger than any heavy armor set so now you don’t have to whine anymore.
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