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Magicka Sorcerer Shield Nerf?

  • Lylith
    Lylith
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    so we'll never see the term 'shield stacking sorcs' again?

    yeah, horseshit.
  • TheValar85
    TheValar85
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    therift wrote: »
    TheValar85 wrote: »
    likecats wrote: »
    Shields got nerfed because of PVE, not PVP.
    The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.

    thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.

    So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
    And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.

    Is this a humor? I'm not sure I get it.

    becasue it is not. siriusly dont play coy. cos im not.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • VelimOrthic
    VelimOrthic
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    Jeremy wrote: »
    If I remember correctly, I believe the developers said the nerf was due to both PvE and PvP. They believed shields in general were too powerful because they provided too great a health boost and they wanted players to have to weigh more defensive options.
    God forbid the actual explanation is that simple and reasonable. What would anyone have left to post about?

  • SirMewser
    SirMewser
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    Haashhtaag wrote: »
    oMrRust wrote: »
    Now scaling max to 50% of max health..?
    I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
    Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..
    oMrRust wrote: »
    Now scaling max to 50% of max health..?
    I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
    Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..

    No it was a nerf because pve healers didn’t feel useful because of shields.

    And my PVE healer who uses shields is...? What?
    TheValar85 wrote: »
    likecats wrote: »
    Shields got nerfed because of PVE, not PVP.
    The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.

    thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.

    So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
    And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.
    You're so cute!

    ZOS’s high-level goals and things actively being worked on for update 20
    • Smaller number of high impact changes
    • Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers
    • Light and Medium Armor do not compare favorably to Heavy Armor (mostly in PvP: it’s easier to get good damage, sustain, and mitigation from heavy)
    • Duel Wield is an end-game PvE requirement because of the Blade Cloak skill
    • Want to get class DPS and resource regeneration more in tune with each other
    Edited by SirMewser on October 22, 2018 9:07PM
  • TheValar85
    TheValar85
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    Lylith wrote: »
    so we'll never see the term 'shield stacking sorcs' again?

    yeah, horseshit.

    tehy will do, but they will die in a second unless they are running in full heavy impen. but still they gona end up death way faster, becasoue now not just they nerfed 60% of the shiled, but also it can take critical damages as well. and healing ward plus sheald pluss harness is basicly a no win chance.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • TheValar85
    TheValar85
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    SirMewser wrote: »
    Haashhtaag wrote: »
    oMrRust wrote: »
    Now scaling max to 50% of max health..?
    I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
    Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..
    oMrRust wrote: »
    Now scaling max to 50% of max health..?
    I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
    Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..

    No it was a nerf because pve healers didn’t feel useful because of shields.

    And my PVE healer who uses shields is...? What?
    TheValar85 wrote: »
    likecats wrote: »
    Shields got nerfed because of PVE, not PVP.
    The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.

    thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.

    So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
    And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.

    ZOS’s high-level goals and things actively being worked on for update 20
    • Smaller number of high impact changes
    • Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers
    • Light and Medium Armor do not compare favorably to Heavy Armor (mostly in PvP: it’s easier to get good damage, sustain, and mitigation from heavy)
    • Duel Wield is an end-game PvE requirement because of the Blade Cloak skill
    • Want to get class DPS and resource regeneration more in tune with each other

    LOL thats a lie Please make a pool on the forum and ask out the healers? becasue in general none of them made statemnet about sorc shileds. NONE of them. They have anough sheet to deal with and they are definetly not bothered by shiled users LOL. thats clear BS.
    Edited by TheValar85 on October 22, 2018 9:07PM
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • TheUrbanWizard
    TheUrbanWizard
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    I think I got
    Davor wrote: »
    When do we yell Bingo?

    I was going to. :p You bet me to it. BINGO!
    I was gonna do same but we not got a quit post yet
  • Ruckly
    Ruckly
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    Maybe it should be tweaked for dungeons? I don't run them anymore. In PvP a 12.5k over heal if you have 25k max hp seems pretty strong to me. My templar doesn't hit heals that high in pvp because cyrodill buff.

    A magblade prebuffing a 10k damage shield then firing off a gank with the new Spell Strategist set looks omnipotent. That is probably the only case where you can effectively discriminate one person out of many as a caster because backwards dodge roll. You can quick swap a magicka regen set for a gank set in stealth if you aren't in combat so perpetual stealth bombers.

    You can also quick swap to the best shield:max health ratio set and cast your shield then quick swap again and I assume retain your original shield.
    Edited by Ruckly on October 22, 2018 9:16PM
  • MakeMeUhSamich
    MakeMeUhSamich
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    I might be nearing a Bingo...
  • Mayrael
    Mayrael
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    TheValar85 wrote: »
    olsborg wrote: »
    Shieldnerf is motivated by pve, not pvp.

    thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.

    Just read the patch notes and dev comment on PTS. I don't care what says some PvE scrub. This was PvE motivated nerf - official info.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Moloch1514
    Moloch1514
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    Thanks for this @ZOS_RobGarrett @ZOS_Wrobel :'( :'( :'(
    Edited by Moloch1514 on October 22, 2018 9:15PM
    PC-NA
  • TheValar85
    TheValar85
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    Mayrael wrote: »
    TheValar85 wrote: »
    olsborg wrote: »
    Shieldnerf is motivated by pve, not pvp.

    thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.

    Just read the patch notes and dev comment on PTS. I don't care what says some PvE scrub. This was PvE motivated nerf - official info.

    wich is ls a lie and cowered up explanation, and i am effected by in pvp as well not just in pve. And im not that blind to fall into that lie mate. Becasoue there is nothing on teh forum wich is confirms that healers are complained about a sorc who use shields saying it is over shadowing us wich is an utter nonsense even think about that and now making up a lie like that is utterly disgusting.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • royo
    royo
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    Yeah, it's true, they made shields critable because dungeon bosses were complaining.
  • TheValar85
    TheValar85
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    royo wrote: »
    Yeah, it's true, they made shields critable because dungeon bosses were complaining.

    X'DD The best so faar :D
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • SakuraRush
    SakuraRush
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    One of my PvE damage characters is a mag sorc. I can count on one hand the number of times I've felt the need to have a healer along in the past 3+ months.

    Shield and self healing made everything fairly trivial. The only threats were my own carelessness and one shot mechanics. Damage itself no matter how great has not been a threat if it was not a one shot mechanic.

    The changes mean I'll have to include more health and resistances in places it could have been ignored previously. This is not a negative thing. This more of the "balance" people are always crying for.
  • deLioncourt
    deLioncourt
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    royo wrote: »
    Yeah, it's true, they made shields critable because dungeon bosses were complaining.

    This right here. PvE mobs don't crit.

    To add crits working on shields..and then to say it's not something motivated by PvP..is just blatantly wrong.

    You might as well have said 2+2=22
  • SakuraRush
    SakuraRush
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    royo wrote: »
    Yeah, it's true, they made shields critable because dungeon bosses were complaining.

    This right here. PvE mobs don't crit.

    To add crits working on shields..and then to say it's not something motivated by PvP..is just blatantly wrong.

    You might as well have said 2+2=22

    The obvious solution is to include the ability for monsters and NPCs to be able to crit. I welcome that.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    likecats wrote: »
    Shields got nerfed because of PVE, not PVP.
    The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.

    In PVP, shields are really not a problem for any player who is not a PUG.

    Ok, let's look at the Dev's Spoilers in today's Patch Notes. First one about Damage Shields: "Spoiler
    This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks.

    In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section."

    So according to ZOS the damage shields are MORE powerful in PVE content now. Hmmm...Guess those pesky PVE'rs can bypass mechanics even more now.

    And here is the next Spoiler: "Developer Comment:
    Spoiler
    We want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a large damage shield that mitigated the fact that they had low max health."

    And here is the Dev Spoiler for Light Armour: "Developer Comment:
    Spoiler
    As noted above, we want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a gigantic damage shield that mitigated the fact that they had low max health."

    Please show me in todays Patch Notes where it says anything about Healers not feeling useful.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Lylith wrote: »
    so we'll never see the term 'shield stacking sorcs' again?

    yeah, horseshit.

    Shield stacking was not addressed at all. Heck IIRC Rob Garrett himself posted that Shield Stacking has not changed at all.
  • jypcy
    jypcy
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    royo wrote: »
    Yeah, it's true, they made shields critable because dungeon bosses were complaining.

    I expect that this comes as a package deal with the enchant and resist changes for shields as well so that they function like what they apppear to be: more health. I’m not aware of any in game explanation for how shields used to work, and I imagine that most players would simply see the shield applied on top of their health bar and expect that using a shield is like bulking up your health. In some ways it was, but not taking into account resists, ignoring critical damage, etc. meant this wasn’t actually the case. It’s still not quite the same as just having more health now (shields still don’t take into account block mitigation last I heard), but it’s much closer in practice to what it appears to be.

    Imo making core game mechanics less esoteric is a good change.
  • TheValar85
    TheValar85
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    likecats wrote: »
    Shields got nerfed because of PVE, not PVP.
    The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.

    In PVP, shields are really not a problem for any player who is not a PUG.

    Ok, let's look at the Dev's Spoilers in today's Patch Notes. First one about Damage Shields: "Spoiler
    This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks.

    In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section."

    So according to ZOS the damage shields are MORE powerful in PVE content now. Hmmm...Guess those pesky PVE'rs can bypass mechanics even more now.

    And here is the next Spoiler: "Developer Comment:
    Spoiler
    We want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a large damage shield that mitigated the fact that they had low max health."

    And here is the Dev Spoiler for Light Armour: "Developer Comment:
    Spoiler
    As noted above, we want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a gigantic damage shield that mitigated the fact that they had low max health."

    Please show me in todays Patch Notes where it says anything about Healers not feeling useful.

    See? :D there is nothing about that(and thats what i am talkking about):D It is a lie they used this whole thing to cower up the nerf requests from pvp players (dont get me worng i am nto saying that every pvp palyer bothered by the shiled users, but alot of do) And they say this? heavy have more stuffs? realy? Who are they want to fool? :D More choses for damage shileds? :D come on :D it is so transparent and so full of lies. they cant get this cowered anymore. And considering how many pvp threads are created in the past weeks an months demanding more sorc related nerfs, they want me to believe this? :D Siriusly? :D
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • CrazyOne333
    CrazyOne333
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    The logic behind ZOS's explanation that the shields are making more damage now is...ridiculous. Or am I missing something?

    I have recently (hmm...2 weeks ago? one month?) created an Argonian Warden character (did it for the summerfall achievement to help the NA players).

    I was cursing a lot at the skills and how the play as a Warden goes, even considered changing or creating a new character.

    Suddenly I've found out the way to enjoy playing as a Warden.

    I really loved the Arctic Blast morph of the Arctic Wind skill...until today's patch. :(

    It was so great to be able to cast it on demand on myself...and that it used to damage multiple enemies...

    Now..not only do I need the target to cast the ability...but there is no indication, that the ability is actually damaging the target (and how much). :disappointed:

    I will still try to make the best out of the character...but honestly I am not happy. :(

    The only thing I can say to the affected sorcs and other races...let's not give up hope that there will be a way to overcome those difficulties. :)
  • Mysticman
    Mysticman
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    likecats wrote: »
    Shields got nerfed because of PVE, not PVP.
    The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.

    In PVP, shields are really not a problem for any player who is not a PUG.

    Ok, let's look at the Dev's Spoilers in today's Patch Notes. First one about Damage Shields: "Spoiler
    This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks.

    In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section."

    So according to ZOS the damage shields are MORE powerful in PVE content now. Hmmm...Guess those pesky PVE'rs can bypass mechanics even more now.

    And here is the next Spoiler: "Developer Comment:
    Spoiler
    We want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a large damage shield that mitigated the fact that they had low max health."

    And here is the Dev Spoiler for Light Armour: "Developer Comment:
    Spoiler
    As noted above, we want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a gigantic damage shield that mitigated the fact that they had low max health."

    Please show me in todays Patch Notes where it says anything about Healers not feeling useful.

    You forgot one.
    Developer Comment:
    Spoiler
    "We want players to make interesting choices when deciding which game should they play and where their money should go."
  • TheValar85
    TheValar85
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    The logic behind ZOS's explanation that the shields are making more damage now is...ridiculous. Or am I missing something?

    I have recently (hmm...2 weeks ago? one month?) created an Argonian Warden character (did it for the summerfall achievement to help the NA players).

    I was cursing a lot at the skills and how the play as a Warden goes, even considered changing or creating a new character.

    Suddenly I've found out the way to enjoy playing as a Warden.

    I really loved the Arctic Blast morph of the Arctic Wind skill...until today's patch. :(

    It was so great to be able to cast it on demand on myself...and that it used to damage multiple enemies...

    Now..not only do I need the target to cast the ability...but there is no indication, that the ability is actually damaging the target (and how much). :disappointed:

    I will still try to make the best out of the character...but honestly I am not happy. :(

    The only thing I can say to the affected sorcs and other races...let's not give up hope that there will be a way to overcome those difficulties. :)

    You are so kind :)

    and to over come those, there is only one solution. Reverse the changes.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • Hurtfan
    Hurtfan
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    royo wrote: »
    Yeah, it's true, they made shields critable because dungeon bosses were complaining.

    This right here. PvE mobs don't crit.

    To add crits working on shields..and then to say it's not something motivated by PvP..is just blatantly wrong.

    You might as well have said 2+2=22

    You're not taking this little sentence into consideration:

    "This change makes damage shields function more consistently with the rest of the game’s mechanics."

    That's why they made them critable...nothing to do with PvP
    Edited by Hurtfan on October 22, 2018 10:00PM
    For the Pact!
    Keyboard not found, press any key to continue
  • Fodore
    Fodore
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    TheValar85 wrote: »
    likecats wrote: »
    Shields got nerfed because of PVE, not PVP.
    The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.

    thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.

    So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
    And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.
    TheValar85 wrote: »
    olsborg wrote: »
    Shieldnerf is motivated by pve, not pvp.

    thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.

    Ok, so because you also see people wanting incap nerf and DoS nerf that means they are in need of nerf? No. If the actual game developers say themselves it's because of PvE then You can be pretty damn sure it's because of PvE. I know many sorcs in PvE who say shield are ridiculous bc it lets them run so much content without healers.

    Overall, sure people in PvP complain about them, that's gone be because they are inept. They were not a problem, in fact I don't know one person in PvP who would disagree in saying that sorcs being able to pump out big shields is an essential part of their kit.

    And also what even is it with you and 'teh', it's 'the' dude, saying 'teh' doesent make you special, doesent make you cool it just makes you look like a fool really.
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • TheValar85
    TheValar85
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    Fodore wrote: »
    TheValar85 wrote: »
    likecats wrote: »
    Shields got nerfed because of PVE, not PVP.
    The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.

    thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.

    So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
    And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.
    TheValar85 wrote: »
    olsborg wrote: »
    Shieldnerf is motivated by pve, not pvp.

    thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.

    Ok, so because you also see people wanting incap nerf and DoS nerf that means they are in need of nerf? No. If the actual game developers say themselves it's because of PvE then You can be pretty damn sure it's because of PvE. I know many sorcs in PvE who say shield are ridiculous bc it lets them run so much content without healers.

    Overall, sure people in PvP complain about them, that's gone be because they are inept. They were not a problem, in fact I don't know one person in PvP who would disagree in saying that sorcs being able to pump out big shields is an essential part of their kit.

    And also what even is it with you and 'teh', it's 'the' dude, saying 'teh' doesent make you special, doesent make you cool it just makes you look like a fool really.

    I am typing fast thats why i miss teh right order sometimes with my letters. im sure it happend with you too. so that was low.
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  • TheValar85
    TheValar85
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    Hurtfan wrote: »
    royo wrote: »
    Yeah, it's true, they made shields critable because dungeon bosses were complaining.

    This right here. PvE mobs don't crit.

    To add crits working on shields..and then to say it's not something motivated by PvP..is just blatantly wrong.

    You might as well have said 2+2=22

    You're not taking this little sentence into consideration:

    "This change makes damage shields function more consistently with the rest of the game’s mechanics."

    That's why they made them critable...nothing to do with PvP

    its actualy does.
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  • dem0n1k
    dem0n1k
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    Whether you want to believe the nerf came from PVP or PVE ... what does it matter? The devs at ZOS have made the decision that this is the way the game is going to go. What is the point of bickering about who it affects more? ZOS isn't going to change it back. ( just yet :p )
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  • TheValar85
    TheValar85
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    dem0n1k wrote: »
    Whether you want to believe the nerf came from PVP or PVE ... what does it matter? The devs at ZOS have made the decision that this is the way the game is going to go. What is the point of bickering about who it affects more? ZOS isn't going to change it back. ( just yet :p )

    It is sadly matter to every sorcerer players. Because now basicly with this nerf we have ZO chance as mag builds to survive in pvp unless you swithc to heavy with high def, but zero damage. Also sustain is still an issues sience morrowind. And teh list goes on.
    GM Of The Lusty Argonian ERP
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