TheValar85 wrote: »Shields got nerfed because of PVE, not PVP.
The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.
thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.
So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.
Is this a humor? I'm not sure I get it.
God forbid the actual explanation is that simple and reasonable. What would anyone have left to post about?If I remember correctly, I believe the developers said the nerf was due to both PvE and PvP. They believed shields in general were too powerful because they provided too great a health boost and they wanted players to have to weigh more defensive options.
Caligamy_ESO wrote: »Haashhtaag wrote: »Now scaling max to 50% of max health..?
I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..Now scaling max to 50% of max health..?
I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..
No it was a nerf because pve healers didn’t feel useful because of shields.
And my PVE healer who uses shields is...? What?
You're so cute!TheValar85 wrote: »Shields got nerfed because of PVE, not PVP.
The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.
thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.
So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.
ZOS_GinaBruno wrote: »ZOS’s high-level goals and things actively being worked on for update 20
- Smaller number of high impact changes
- Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers
- Light and Medium Armor do not compare favorably to Heavy Armor (mostly in PvP: it’s easier to get good damage, sustain, and mitigation from heavy)
- Duel Wield is an end-game PvE requirement because of the Blade Cloak skill
- Want to get class DPS and resource regeneration more in tune with each other
so we'll never see the term 'shield stacking sorcs' again?
yeah, horseshit.
Caligamy_ESO wrote: »Haashhtaag wrote: »Now scaling max to 50% of max health..?
I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..Now scaling max to 50% of max health..?
I assume this is an attempt for nerf for pvp but the only nerf it's doing for is PVE
Barely any change to the wards in PVP. but in PVE.. would get a 15k damage shield but now max 7k with hardened ward..
No it was a nerf because pve healers didn’t feel useful because of shields.
And my PVE healer who uses shields is...? What?TheValar85 wrote: »Shields got nerfed because of PVE, not PVP.
The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.
thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.
So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.
ZOS_GinaBruno wrote: »ZOS’s high-level goals and things actively being worked on for update 20
- Smaller number of high impact changes
- Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers
- Light and Medium Armor do not compare favorably to Heavy Armor (mostly in PvP: it’s easier to get good damage, sustain, and mitigation from heavy)
- Duel Wield is an end-game PvE requirement because of the Blade Cloak skill
- Want to get class DPS and resource regeneration more in tune with each other
TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
Just read the patch notes and dev comment on PTS. I don't care what says some PvE scrub. This was PvE motivated nerf - official info.
Yeah, it's true, they made shields critable because dungeon bosses were complaining.
Superhero1257b14_ESO wrote: »
Shields got nerfed because of PVE, not PVP.
The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.
In PVP, shields are really not a problem for any player who is not a PUG.
Yeah, it's true, they made shields critable because dungeon bosses were complaining.
Trinity_Is_My_Name wrote: »Shields got nerfed because of PVE, not PVP.
The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.
In PVP, shields are really not a problem for any player who is not a PUG.
Ok, let's look at the Dev's Spoilers in today's Patch Notes. First one about Damage Shields: "Spoiler
This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks.
In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section."
So according to ZOS the damage shields are MORE powerful in PVE content now. Hmmm...Guess those pesky PVE'rs can bypass mechanics even more now.
And here is the next Spoiler: "Developer Comment:
Spoiler
We want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a large damage shield that mitigated the fact that they had low max health."
And here is the Dev Spoiler for Light Armour: "Developer Comment:
Spoiler
As noted above, we want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a gigantic damage shield that mitigated the fact that they had low max health."
Please show me in todays Patch Notes where it says anything about Healers not feeling useful.
Trinity_Is_My_Name wrote: »Shields got nerfed because of PVE, not PVP.
The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.
In PVP, shields are really not a problem for any player who is not a PUG.
Ok, let's look at the Dev's Spoilers in today's Patch Notes. First one about Damage Shields: "Spoiler
This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks.
In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section."
So according to ZOS the damage shields are MORE powerful in PVE content now. Hmmm...Guess those pesky PVE'rs can bypass mechanics even more now.
And here is the next Spoiler: "Developer Comment:
Spoiler
We want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a large damage shield that mitigated the fact that they had low max health."
And here is the Dev Spoiler for Light Armour: "Developer Comment:
Spoiler
As noted above, we want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a gigantic damage shield that mitigated the fact that they had low max health."
Please show me in todays Patch Notes where it says anything about Healers not feeling useful.
CrazyOne333 wrote: »The logic behind ZOS's explanation that the shields are making more damage now is...ridiculous. Or am I missing something?
I have recently (hmm...2 weeks ago? one month?) created an Argonian Warden character (did it for the summerfall achievement to help the NA players).
I was cursing a lot at the skills and how the play as a Warden goes, even considered changing or creating a new character.
Suddenly I've found out the way to enjoy playing as a Warden.
I really loved the Arctic Blast morph of the Arctic Wind skill...until today's patch.
It was so great to be able to cast it on demand on myself...and that it used to damage multiple enemies...
Now..not only do I need the target to cast the ability...but there is no indication, that the ability is actually damaging the target (and how much).
I will still try to make the best out of the character...but honestly I am not happy.
The only thing I can say to the affected sorcs and other races...let's not give up hope that there will be a way to overcome those difficulties.
Superhero1257b14_ESO wrote: »
TheValar85 wrote: »Shields got nerfed because of PVE, not PVP.
The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.
thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.
So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.
TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
TheValar85 wrote: »Shields got nerfed because of PVE, not PVP.
The devs made a post explaining how shields let you bypass PVE mechanics as well as making healers less useful.
thats clear BS mate. I am always runnign with a healer and shields dosent make them less usefull at all. they just dont have to worry about much for one person more offten who use shiled and thats a huge relief for teh healers in egneral when it comes to dungeon running with pugs, when bascily half of the group still dont move out of the Sheet or they completly forgot how to dodgerole or simply block. I know a sheet load of healers who are actualy very appreciated when some one in the group is using a shield while he can heal out some of the hopless players in general in dungeons.
So that theroy what teh "devs said" is faild in every term as explanation. And also explain to me why are the PVP forums are full of demanding sroc shield nerfs? Or other sorc related nerfs hm?
And yet we are here at teh full cicrcle runnigning a class again. And gurl if you wanna ask teh question hwo is that ruining a class? Well paly with it yourself including cyrodiil BG and pve enviroment, and you'll see for yoru self.TheValar85 wrote: »Shieldnerf is motivated by pve, not pvp.
thats not true. look up for your self in teh pvp threads, and on streames, and on youtube it was motivated by pvp and i dont even believe a damn thing what teh devs says in a cover story why did teh nerfed, everyone knows who is reading forums or watching pvp related streames or youtubers tehy are all cryied for sorc nerfs. Do your reasearch properly, and dont believe anything what teh devs says as a cower explanation.
Ok, so because you also see people wanting incap nerf and DoS nerf that means they are in need of nerf? No. If the actual game developers say themselves it's because of PvE then You can be pretty damn sure it's because of PvE. I know many sorcs in PvE who say shield are ridiculous bc it lets them run so much content without healers.
Overall, sure people in PvP complain about them, that's gone be because they are inept. They were not a problem, in fact I don't know one person in PvP who would disagree in saying that sorcs being able to pump out big shields is an essential part of their kit.
And also what even is it with you and 'teh', it's 'the' dude, saying 'teh' doesent make you special, doesent make you cool it just makes you look like a fool really.
Superhero1257b14_ESO wrote: »
You're not taking this little sentence into consideration:
"This change makes damage shields function more consistently with the rest of the game’s mechanics."
That's why they made them critable...nothing to do with PvP
Whether you want to believe the nerf came from PVP or PVE ... what does it matter? The devs at ZOS have made the decision that this is the way the game is going to go. What is the point of bickering about who it affects more? ZOS isn't going to change it back. ( just yet)