Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »You don't know what you are in about do ya?
Sircs took a decent amount of nerfs today. A few "readjustments, " but they definitely didn't get buffed overall.
DK of the mag variety got some nerfs, but also got some buffs in root strength. Of the steam variety it's mainly buffs honestly. Small ones, but buffs none the less. Both DKs did get hit by evasion though.
The fact you are still mentioning vMA in this day and age shows your inexperience
well minor buff plus minor nerf = ignored honestly.
You are supposed to write “tbh” at the beginning of your post when stating an opinion. Apparently it’s all the rage to make kids think you’re stating an unpopular opinion and know that it’s unpopular. I don’t get it, but they can promptly vacate my lawn.
Tbh I can speak the way I want to and it's not really exactly unpopular if you are speaking to bowbow builds. They took a buff for a skill that does barely 1k damage and reduced two poison skill one is always cheaper to 1k Stam mild buff + mild nerf = ignored
It was a joke for me and older people because you said “honestly” in your post. I wasn’t disagreeing with you. I don’t know how you took it so personal.
In what world did you read any of the patch notes and somehow get it in your head sorcs got buffed?
All Light Armor users just got their shields capped to about 8k, if they’re lucky. Sorcs lost an entire skill bar. The only buff they got was to pet builds, and that’s it. Overload light attacking got nerfed as cost for being weaveable. Frags can’t proc outside combat anymore so there won’t be anymore leading with it in PvP. Their main defense in Rune Cage/Defensive Rune got gutted beyond belief, Dark Deal got nerfed plain and simple.
Pets being immortal only helps one sorc spec, and it’s not even one most people enjoy.
Heavy armor is king in PvP, and gapclosers make the range argument rather pointless. You’re also a DK, use wings. They reflect light attacks, Frags, and Destructive Reach/Clench. Catch a Sorc with CC and they’re donezo now.
LA is not significantly more mobile than before and sorcs in particular have not been buffed in strength in PvP. They’ve been nerfed.
If you’re struggling with both PvE and PvP, then it’s probably time to change up your build.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »You don't know what you are in about do ya?
Sircs took a decent amount of nerfs today. A few "readjustments, " but they definitely didn't get buffed overall.
DK of the mag variety got some nerfs, but also got some buffs in root strength. Of the steam variety it's mainly buffs honestly. Small ones, but buffs none the less. Both DKs did get hit by evasion though.
The fact you are still mentioning vMA in this day and age shows your inexperience
well minor buff plus minor nerf = ignored honestly.
You are supposed to write “tbh” at the beginning of your post when stating an opinion. Apparently it’s all the rage to make kids think you’re stating an unpopular opinion and know that it’s unpopular. I don’t get it, but they can promptly vacate my lawn.
Tbh I can speak the way I want to and it's not really exactly unpopular if you are speaking to bowbow builds. They took a buff for a skill that does barely 1k damage and reduced two poison skill one is always cheaper to 1k Stam mild buff + mild nerf = ignored
It was a joke for me and older people because you said “honestly” in your post. I wasn’t disagreeing with you. I don’t know how you took it so personal.
i get triggered sometimes about the way I speak. Massive speech impediment that took years of extra schooling. That is why I'm so bad at typing too. Never as angry sounding as I come off as in text. That IDK why.
I agree that Tank main players need a boost in DPS for solo/overland content and to at least be somewhat contribute to overall DPS in group content.
But yeah, Sorcs and I'd argue all magicka DPS players are having their primary defense method upended in this patch which is going to lead to some rough adjustments or all out rage quits.
But as Varanis has stated, if you have particular pain points, state them out clearly in the various discussion/feedback threads scattered around the forums. Or even better, join the Class Reps discord channels and give the reps something to bring up at the next meeting. The discord channels are in a sticky in the Combat & Character Mechanics subforum
Onefrkncrzypope wrote: »snip
I am active on that channel, its sadly filled with mostly mDK and has a PvP concentration. I have found a small easter egg though. Mention sDK and the bow/bow builds appear.
My pain points(PvE):
needs just a basic percentage sustain passive. No more weird rules to sustain. doesn't have to be as strong as the other classes but 10% would be helpful
sDK need a damage modifier. Literally every class has some boost to damage(rules for some). no poison damage buff. Our poison skills are fine(except breath). have a master bows buff type ting. poison skill on target you get 3% extra damage.
PvP:
sustain needs to stop relying on just ulti... other classes use ult for fight ending sDK not so much.
something reliable as a spammable DS misses WB is useless CW misses. Something for both sDK and sSorc would be nice.
OMG. Not sure if OP is serious and just does not have a good perception of the global impact of the update or if they are joking because of the hit to magicak survival.
Title. As if we didn't had 90% of population running with staves already. I am really getting tired of this, because i don't get who makes those decisions. Every general patch note i hope for a staff and sorc nerf and HA and DK boost to no avail. Like seriously, can't a melee DK deal some damage too ? why i am forced to constantly be nerfed while struggling with everything already ? i don't even know if VMA is possible on stam DK, i certainly can't do it not even mentioning about pvp. But hey, lets buff those mages even more. They have range, they have whole stamina bar to just sprint away since they use magicka to attack, so lest make them remote nuke machines while i can slog in place taking *** while trying to even get to combat range of sorc to try deal some damage.. Yeah i maybe have more HP, maybe i have more defense, it is useless since sorc will kill you anyways, becase you can;t even get to him. You just make the fight few seconds longer for him and more depressing for you. I get the fact that HA is not for attack, but it should even the chances. Now LA is even more mobile then before. I really don;t want to repeat everything i just hope someone understands what i write here. I don't count myself as pro player, i am not running super-duper shiny sets, altough i have good stuff on me. Anyways, if you haven't cringed to death while reading this feel free to hate me now. Thank you.
Onefrkncrzypope wrote: »I agree that Tank main players need a boost in DPS for solo/overland content and to at least be somewhat contribute to overall DPS in group content.
But yeah, Sorcs and I'd argue all magicka DPS players are having their primary defense method upended in this patch which is going to lead to some rough adjustments or all out rage quits.
But as Varanis has stated, if you have particular pain points, state them out clearly in the various discussion/feedback threads scattered around the forums. Or even better, join the Class Reps discord channels and give the reps something to bring up at the next meeting. The discord channels are in a sticky in the Combat & Character Mechanics subforum
I am active on that channel, its sadly filled with mostly mDK and has a PvP concentration. I have found a small easter egg though. Mention sDK and the bow/bow builds appear.
My pain points(PvE):
needs just a basic percentage sustain passive. No more weird rules to sustain. doesn't have to be as strong as the other classes but 10% would be helpful
sDK need a damage modifier. Literally every class has some boost to damage(rules for some). no poison damage buff. Our poison skills are fine(except breath). have a master bows buff type ting. poison skill on target you get 3% extra damage.
PvP:
sustain needs to stop relying on just ulti... other classes use ult for fight ending sDK not so much.
something reliable as a spammable DS misses WB is useless CW misses. Something for both sDK and sSorc would be nice.