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Next QOL update can console users get Bulk Crafting Please

Koolio
Koolio
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I’m about to craft some potions today and I need about 600 for the next two days. This will take 20mins of pushing square. Please can this be added.
  • ezio45
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    I was born last night and wanted to craft my friend 420 baked potatos.....

    I did it, took 105 button clicks tho
  • Number_51
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    Yes please. + Guild Trader Search/Sort options.
  • Casul
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    Oh god please let this happen. I don’t even craft that much but when I do it so annoying pushing the button 100+ times.
    PvP needs more love.
  • Koolio
    Koolio
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    Please
  • Koolio
    Koolio
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    Another 30 min of crafting potions for the weekend. Hopefully it is enough.

    Please add Bulk crafting
  • Koolio
    Koolio
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    Please on the next update
  • Kuro_Urufu
    Kuro_Urufu
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    Koolio wrote: »
    I’m about to craft some potions today and I need about 600 for the next two days. This will take 20mins of pushing square. Please can this be added.
    --Edit--
    nvm missed you were using console, and I was talking about pc addons, carry on ^_^
    Edited by Kuro_Urufu on October 22, 2018 6:33PM
  • Koolio
    Koolio
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    Kuro_Urufu wrote: »
    Koolio wrote: »
    I’m about to craft some potions today and I need about 600 for the next two days. This will take 20mins of pushing square. Please can this be added.

    Just as an aside, in the meantime, there is an addon called Multicraft that can do such a thing.
    No, it is not base game and all, but it works.

    Consoles don’t have addons
  • Donny_Vito
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    Keep saying please. Maybe tag Gina once or twice, as well. Good luck!
  • qbit
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    If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.
    Edited by qbit on October 22, 2018 6:41PM
  • lillybit
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    qbit wrote: »
    If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.

    So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??
    PS4 EU
  • ccmedaddy
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    Can't wait to see what kind of messed up reasoning people come up with to argue against this lol.
  • Davor
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    Why do you need so many? Just curious. Also add in the ability to fillet the fish. I gave up after 10 minutes of filleting fish one at a time. I feel your pain.
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • NupidStoob
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    Not just console PC too please. Yes we have multicraft, but that doesn't speed it up and only takes the pain of pressing a button for each craft away. You basically have to afk for hours if you ever want to craft huge amounts of anything. Food is by far the slowest. When cleaning out my craftbag I often crafted more than 10k of something which meant I had to let my pc run for 3 hours while I did other things.

    You should simply select how often you want to craft and it should tell you how much you get based on the passives you have unlocked. Then press a button, get some cooking animation and done.
  • Koolio
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    Davor wrote: »
    Why do you need so many? Just curious. Also add in the ability to fillet the fish. I gave up after 10 minutes of filleting fish one at a time. I feel your pain.

    6-8 hours a day in PvP being outnumbered constantly. You drink a lot of potions.

    One build does have reduced potion cool down so double the consumption.

    Sometimes I’m on the other side of the map for a few hours at a time not on a crafter with a 100 que.
  • AlnilamE
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    I'm on PC and I was crafting some potions yesterday and I really with that Multicraft was a base game option.
    The Moot Councillor
  • qbit
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    lillybit wrote: »
    qbit wrote: »
    If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.

    So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??

    Did I say that? I was giving you a reality check. You can direct your question at the developers. Why do you think I’m an authority to answer your question? I don’t even understand why adults use console gaming machines, but that’s beside the point. Maybe ZOS can answer that too.
    Edited by qbit on October 22, 2018 6:56PM
  • qbit
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    NupidStoob wrote: »
    Not just console PC too please. Yes we have multicraft, but that doesn't speed it up and only takes the pain of pressing a button for each craft away. You basically have to afk for hours if you ever want to craft huge amounts of anything. Food is by far the slowest. When cleaning out my craftbag I often crafted more than 10k of something which meant I had to let my pc run for 3 hours while I did other things.

    You should simply select how often you want to craft and it should tell you how much you get based on the passives you have unlocked. Then press a button, get some cooking animation and done.

    I can assure you that you don’t want your addons replaced by and managed by the ZOS ecosystem.

    But that thought process has already offended one snowflake. I suppose I shouldn’t expect anything different here.
  • Koolio
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    qbit wrote: »
    lillybit wrote: »
    qbit wrote: »
    If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.

    So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??

    Did I say that? I was giving you a reality check. You can direct your question at the developers. Why do you think I’m an authority to answer your question? I don’t even understand why adults use console gaming machines, but that’s beside the point. Maybe ZOS can answer that too.

    As an adult I have mortgage families bills business work. I don’t have the time energy or care to spend the money to constantly upgrade.
  • Donny_Vito
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    qbit wrote: »
    lillybit wrote: »
    qbit wrote: »
    If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.

    So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??

    Did I say that? I was giving you a reality check. You can direct your question at the developers. Why do you think I’m an authority to answer your question? I don’t even understand why adults use console gaming machines, but that’s beside the point. Maybe ZOS can answer that too.

    I can personally answer this. I do Software Development, and I'm on a computer for 8+ hours a day. The last thing I want to do is go home and get on a computer again. I want to kick my feet up, relax, and enjoy the luxuries that a console provides.
  • Davor
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    Koolio wrote: »
    Davor wrote: »
    Why do you need so many? Just curious. Also add in the ability to fillet the fish. I gave up after 10 minutes of filleting fish one at a time. I feel your pain.

    6-8 hours a day in PvP being outnumbered constantly. You drink a lot of potions.

    One build does have reduced potion cool down so double the consumption.

    Sometimes I’m on the other side of the map for a few hours at a time not on a crafter with a 100 que.

    Thanks for the reply. I only PvE so don't use potions that much. Maybe that is why I die a lot lol. Will check it out. Thanks again.
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • lillybit
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    qbit wrote: »
    lillybit wrote: »
    qbit wrote: »
    If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.

    So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??

    Did I say that? I was giving you a reality check. You can direct your question at the developers. Why do you think I’m an authority to answer your question? I don’t even understand why adults use console gaming machines, but that’s beside the point. Maybe ZOS can answer that too.

    *sigh* I see how this is going to go.

    I don't think you're any kind of authority to answer anything, including why console can't have it, but that didn't seem to stop you from telling us. OP was asking for a very much needed feature and your post was unnecessary and smacked of 'You can't have it because it's ours - ner nerdy ner ner'

    The fact is, there are differences between PC and console (I believe there's no voice chat on PC for instance) and just because there's addons that do something similar doesn't mean that it will never be part of the base game. Console players aren't secondary to PC players and represent a significant part of the player base and things that improve their game play are just as valid.

    Regardless of that, posts like this are the best way of getting across how much a feature is needed and wanted. Post's that serve no purpose except to say why we can't have it (from a completely unqualified point of view, as you say) add nothing to the discussion.

    And by the way, I don't even understand how adults can justify spending thousands buying and maintaining gaming PC's to play a game. Maybe the type with no responsibilities or families. But that's beside the point.

    Edited for italics error!
    Edited by lillybit on October 22, 2018 7:39PM
    PS4 EU
  • Reistr_the_Unbroken
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    qbit wrote: »
    lillybit wrote: »
    qbit wrote: »
    If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.

    So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??

    Did I say that? I was giving you a reality check. You can direct your question at the developers. Why do you think I’m an authority to answer your question? I don’t even understand why adults use console gaming machines, but that’s beside the point. Maybe ZOS can answer that too.
    And this is why I hate the PC community, because of jerks like you.
  • Runs
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    ezio45 wrote: »
    I was born last night and wanted to craft my friend 420 baked potatos.....

    I did it, took 105 button clicks tho

    o.0 you type very well for a 1 day old baby :p
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
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  • NupidStoob
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    qbit wrote: »
    NupidStoob wrote: »
    Not just console PC too please. Yes we have multicraft, but that doesn't speed it up and only takes the pain of pressing a button for each craft away. You basically have to afk for hours if you ever want to craft huge amounts of anything. Food is by far the slowest. When cleaning out my craftbag I often crafted more than 10k of something which meant I had to let my pc run for 3 hours while I did other things.

    You should simply select how often you want to craft and it should tell you how much you get based on the passives you have unlocked. Then press a button, get some cooking animation and done.

    I can assure you that you don’t want your addons replaced by and managed by the ZOS ecosystem.

    But that thought process has already offended one snowflake. I suppose I shouldn’t expect anything different here.

    I can assure you that I do want that for quite many addons. I don't want addons by default replaced, but I do want them to add QoL that should have been basegame from the start. You compare it with mods which actively change the game whereas addons in ESO don't have that kind of power. Addons can just work around an often terrible framework provided by ZoS and not change how something works at all.

    What multicraft does is simply automation. It presses a button for you over and over and nothing else. ZoS however has the power to revamp the entire system into something that frankly should have been basegame from the start. Select what you want to craft and amount, confirm, receive crafted items.

    The terrible store would be another good example. Awesome guildstore does the best is can to make it somewhat bearable, but it's still held back by the framework provided by ZoS.
  • Recremen
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    Bulk crafting is so important for any high-engagement crafting play on PC that I seriously cannot understand why it hasn't been a higher priority implementing something for console players. I absolutely support adding this to base game functionality for our poor neglected peasant brethren.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Koolio
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    35 minutes of crafting potions for today. Hopefully they get this in sometime
  • SoLooney
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    Yea please zos, if i have to deal with bad frames and no add ons, then let us have bulk crafting
    Edited by SoLooney on March 26, 2019 8:06PM
  • Koolio
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    Still sitting here for 30 mins today crafting potions
  • Donny_Vito
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    I like how you necro'd a thread to tell us how long you'd been crafting lol!


    But yes, this would still be a nice QoL improvement.
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