--Edit--I’m about to craft some potions today and I need about 600 for the next two days. This will take 20mins of pushing square. Please can this be added.
Kuro_Urufu wrote: »I’m about to craft some potions today and I need about 600 for the next two days. This will take 20mins of pushing square. Please can this be added.
Just as an aside, in the meantime, there is an addon called Multicraft that can do such a thing.
No, it is not base game and all, but it works.
If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.
Why do you need so many? Just curious. Also add in the ability to fillet the fish. I gave up after 10 minutes of filleting fish one at a time. I feel your pain.
If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.
So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??
NupidStoob wrote: »Not just console PC too please. Yes we have multicraft, but that doesn't speed it up and only takes the pain of pressing a button for each craft away. You basically have to afk for hours if you ever want to craft huge amounts of anything. Food is by far the slowest. When cleaning out my craftbag I often crafted more than 10k of something which meant I had to let my pc run for 3 hours while I did other things.
You should simply select how often you want to craft and it should tell you how much you get based on the passives you have unlocked. Then press a button, get some cooking animation and done.
If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.
So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??
Did I say that? I was giving you a reality check. You can direct your question at the developers. Why do you think I’m an authority to answer your question? I don’t even understand why adults use console gaming machines, but that’s beside the point. Maybe ZOS can answer that too.
If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.
So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??
Did I say that? I was giving you a reality check. You can direct your question at the developers. Why do you think I’m an authority to answer your question? I don’t even understand why adults use console gaming machines, but that’s beside the point. Maybe ZOS can answer that too.
Why do you need so many? Just curious. Also add in the ability to fillet the fish. I gave up after 10 minutes of filleting fish one at a time. I feel your pain.
6-8 hours a day in PvP being outnumbered constantly. You drink a lot of potions.
One build does have reduced potion cool down so double the consumption.
Sometimes I’m on the other side of the map for a few hours at a time not on a crafter with a 100 que.
If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.
So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??
Did I say that? I was giving you a reality check. You can direct your question at the developers. Why do you think I’m an authority to answer your question? I don’t even understand why adults use console gaming machines, but that’s beside the point. Maybe ZOS can answer that too.
And this is why I hate the PC community, because of jerks like you.If they change the interface to accommodate consoles, they have to do the same for the base game to reduce fragmentation. The reason you don’t see addons becoming base game is because it breaks the addons and the base game might not do it as good as the addon. Same reason Skyrim never fixed bugs. They’d break the unofficial patches which fixed way more bugs than they ever could. So why break community patch when that community patch already fixes it? I think the same concept can be applied to the addon vs base game vs consoles debate.
So consoles can't have something that massively improves their QoL just in case PC players want to do the same thing a little bit better??
Did I say that? I was giving you a reality check. You can direct your question at the developers. Why do you think I’m an authority to answer your question? I don’t even understand why adults use console gaming machines, but that’s beside the point. Maybe ZOS can answer that too.
I was born last night and wanted to craft my friend 420 baked potatos.....
I did it, took 105 button clicks tho
NupidStoob wrote: »Not just console PC too please. Yes we have multicraft, but that doesn't speed it up and only takes the pain of pressing a button for each craft away. You basically have to afk for hours if you ever want to craft huge amounts of anything. Food is by far the slowest. When cleaning out my craftbag I often crafted more than 10k of something which meant I had to let my pc run for 3 hours while I did other things.
You should simply select how often you want to craft and it should tell you how much you get based on the passives you have unlocked. Then press a button, get some cooking animation and done.
I can assure you that you don’t want your addons replaced by and managed by the ZOS ecosystem.
But that thought process has already offended one snowflake. I suppose I shouldn’t expect anything different here.