No
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
MornaBaine wrote: »
No
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
How about the vast majority of people who have paid good money for a computer that will handle a 1000 load limit? What about telling people right up front that if their system isnt up to par, they cant run this house? Or that they must turn off shading and grass, etc? Most people who play and pay for games like this have better than average computers to run it on. Or better yet, how about a section of the crown store where you need a better gaming system to purchase the better houses? lots of people would be willing to pay for that...
They aren't going to have different limits for PC vs console. Consoles are stuck on whatever specs they are in and I suspect that console limits are the bigger issue here.
There are published minimum specs and recomended specs for PC. Suddenly changing the game making parts of it need more than those minimum specs and causing people computers to crash is not something they are going to implement either. They are also not going to tell a portion of their customersthat they cant buy this or that house.
Look back in the forum and see the rage that happened when they stopped supporting DX9 or 10 and you'll understand.
Look I agree, this game is graphics intensive and people should have a non potato computer. My own computer is pretty high end. Unfortunately some people don't want to invest in or can't pay for newer machinery.
ZoS may have data on the numbers and types of machines running the game. Until consoles get a new version that can handle more items and a greater portion of PCs are not potatoes, we will not see increases in housing slots unfortunately.
And this is why the PC crowd hates it when money grubbing companies insist on TRYING to make their game run on multiple platforms. It ALWAYS dumbs down the PC version and places a ton of limitations that would not be there otherwise. And all because a company is too cheap to properly SEPARATELY develop 2 different versions of their game. Console players should understand that any game they play is NOT going to be he same as the PC version and it is their CHOICE to play on that platform. Quit punishing the PC players of your game ZOS!
NupidStoob wrote: »Did ZoS actually say that? As far as I am aware it was only speculations from people on the forums.
NoNo
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
As a software developer coming up on my 40th year of doing this professionally and having spent many of those years in the gaming industry, i call BS on that excuse.
NupidStoob wrote: »
No
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
Did ZoS actually say that? As far as I am aware it was only speculations from people on the forums.
When you visit a home your computer needs to ask the server for all of those locations and orientations. And if a player adds, removes or moves an object while other players are present, the server needs to communicate that to them.
I'm not IT expert, but just by using common sense it's not working like that.When you visit a home your computer needs to ask the server for all of those locations and orientations. And if a player adds, removes or moves an object while other players are present, the server needs to communicate that to them.
Let's assume it is your first visit to said home, fully furnished at 700:
- x,y,z location of item on the map, 4 byte float for each = 12 bytes
- pitch,yaw,roll rotation of item on the map, 4 byte float for each = 12 bytes
- Unique ID identifier of the item, 4 byte integer = 4 bytes

I'm not IT expert, but just by using common sense it's not working like that.
For example, how would you save location of this item just by using X,Y,Z:
Ok, but this tree has animation (leafs are moving) & sounds, it's generating its own shadows which are being rendered live, it's reflecting in the water and it's reflecting the light itself and as majority of house furniture it has detailed textures/meshes opposite to items we see in the open world. Do you think that if I would place 700 trees like that in Psijic Villa it wouldn't have impact on performance? How about 10,000 trees? Still no impact? ;-)
First of all, none of that has to be transmitted over the network when you enter someone's house. So that argument is bogus.
Now that we have that out of the way, the performance impact of 10,000 of those trees is completely dependent on your client hardware.
ZOS could employ many tricks to speed up rendering performance, for example they could use reduced LOD distances when you're in a house zone. Same goes for shadows and light effects. Heck, they could even turn off tree animations at larger distances.
In fact, if i was to program this, i would give each user the option to set what rendering quality they want just for homes.
Add UI sliders where one can set the LOD distance/quality, the shadow quality, the texture quality etc. just for houses.
That way, if you have an older PC, you can dial down the setting and then even 10,000 of those trees wouldn't be a problem for you.
Like i said, i've been doing this sort of thing for many years, none of this is rocket science.
All you need is a couple of capable developers.
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- Rendering doesn't happen while you're loading a level. You only load the tree model *once*, even if you have 10,000 of them in your scene.
- I built a gaming PC last xmas, it's purpose build for gaming, all the latest hardware and greatest. Cost me $2k.
- LOD is very much the issue. It stands for "Level of Detail". Clearly, you aren't a gaming programmer.
- The game won't crash because you have too high settings. If it does, it means the developers are even more clueless than we thought.
NoNo
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
As a software developer coming up on my 40th year of doing this professionally and having spent many of those years in the gaming industry, i call BS on that excuse.
This.
I am pretty sure when I load any zone (which the houses essentially are) there are more than 700 objects in them.
And if it doesn't work on the consols, then sorry but screw consols and just increase the cap for PCs. As for the segregation part: there is always segregation in the PC community. I can't ask to play a contemporary game on my 20 year old PC.