No
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
Having a sliding scale cant work, because its not just you that goes to your house, you would effectively segragating the population into good/bad computers which could cause a lotof issues amongst players.
I can just see it now, dps needed for vet dungeon cp790 + 1k house, since likelyhood of lag and crashes decrease with the number of players around you with stable connections and good pc.
Not good for business.
Beyond that, its the rendering engine that is the bottleneck, not theend users. If anything, lower spec pcs would just take longer to load.
Only real fix is having instanced zones within house.
Load in 700 exterior pops, open door and 700 interior pops.
NoNo
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
No
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
How about the vast majority of people who have paid good money for a computer that will handle a 1000 load limit? What about telling people right up front that if their system isnt up to par, they cant run this house? Or that they must turn off shading and grass, etc? Most people who play and pay for games like this have better than average computers to run it on. Or better yet, how about a section of the crown store where you need a better gaming system to purchase the better houses? lots of people would be willing to pay for that...
No
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
No
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
Yes.
You know in all my years in the tech industry I've come to realize that most problems can be solved with hard work, resources, and improving what is already in place, all of which needs money to operate. Nothing in programming is intractable, it's the code produced that may be, but it's not impossible.
Now I ask you how many things do you continue to pay for, and not experience some sort of improvement upon which you've invested? In Zenimax's case this it is not acceptable to not have the expectation that the product should reflect the buyer's interest and not the interests of the people providing the service. We all pay in one way or another, and we pay a lot of money. Databases and servers cost money. People to maintain them cost money. So in conclusion, money is the reason.
NoNo
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
As a software developer coming up on my 40th year of doing this professionally and having spent many of those years in the gaming industry, i call BS on that excuse.
They don't worry about crashing in Cyrodiil due to thousands of effects and objects on screen in a same time for many players, yet they worry about loading screens in a house which is a separate instance loaded only for one player. If having 1000 objects means only longer loading screen, do it. Also ppl already told them, load the internal and external items separately, 500 pieces in the house, 500 pieces out (courtyard), total 1000. Problem solved.They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
Maybe @ZOS should stop producing houses that are far too large to be able to furnish them within the item limit.
No
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
NoNo
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
As a software developer coming up on my 40th year of doing this professionally and having spent many of those years in the gaming industry, i call BS on that excuse.
Crixus8000 wrote: »I find this annoying too, but what I find more annoying is why my amaya lake lodge can only have 600, when it's a large house aswell, so im missing 100 slots for no damn reason.
Crixus8000 wrote: »I find this annoying too, but what I find more annoying is why my amaya lake lodge can only have 600, when it's a large house aswell, so im missing 100 slots for no damn reason.
That's an easy one. Large houses have 300 (600) slots. Manors are 350 (700). Amaya is large and not a manor.
CyberSkooma wrote: »Anybody who knows anything about software and/or game development knows that the limited tech excuse is ***. Why is my Bouldertree refuge (favorite house by the way) not 700 slots? What makes it different from the grand psijic villa? Nothing. Absolutely nothing. There's a reason having ESO+ literally DOUBLES your furnishing count. MONEY. They know you will pay for it because if you like housing, you have to.
Why is the population cap different for each house? Money. That's it. You want to invite people over then buy a bigger house. That's the only reason.
No
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
kylewwefan wrote: »One time this guy tried to explain this housing space situation from a technical computer capability POV. It made no sense to me. Still don’t. The way I see it, this game takes up an enormous amount of space already. What’s a few more gigs for me house gonna hurt.
No
They have stated that they can not increase housing slots because of performance limitations on consoles and low end PCs. People would not be happy if the game crashed every time they tried the enter their house because it cant load 1000 intractable objects.
How about the vast majority of people who have paid good money for a computer that will handle a 1000 load limit? What about telling people right up front that if their system isnt up to par, they cant run this house? Or that they must turn off shading and grass, etc? Most people who play and pay for games like this have better than average computers to run it on. Or better yet, how about a section of the crown store where you need a better gaming system to purchase the better houses? lots of people would be willing to pay for that...
They aren't going to have different limits for PC vs console. Consoles are stuck on whatever specs they are in and I suspect that console limits are the bigger issue here.
There are published minimum specs and recomended specs for PC. Suddenly changing the game making parts of it need more than those minimum specs and causing people computers to crash is not something they are going to implement either. They are also not going to tell a portion of their customersthat they cant buy this or that house.
Look back in the forum and see the rage that happened when they stopped supporting DX9 or 10 and you'll understand.
Look I agree, this game is graphics intensive and people should have a non potato computer. My own computer is pretty high end. Unfortunately some people don't want to invest in or can't pay for newer machinery.
ZoS may have data on the numbers and types of machines running the game. Until consoles get a new version that can handle more items and a greater portion of PCs are not potatoes, we will not see increases in housing slots unfortunately.