Whoever actually gets it to proc, whoever actually commits to the kill, gets the kill. If the Sorc wants the kill, they'll have to commit to it.
You just shift the stealing away from the Sorc and to the other players.
Whoever actually gets it to proc, whoever actually commits to the kill, gets the kill. If the Sorc wants the kill, they'll have to commit to it.
You just shift the stealing away from the Sorc and to the other players.
@Mojomonkeyman
I respect your opinion, but consider that Sorc burst takes at least 4 seconds to actually do something. It’s quite common to cast Fury before the opponent is in execute range because it adds more pressure, at least psychologically. So, Curse goes off and I have CC’ed my opponent, and Frags hit. All I need to trigger the precast Fury now is a Force Pulse hit. Now player XY comes in and is quicker because I’m still on GCD from the Frag cast. His damage triggers Fury. He gets the kill because he procs Fury. I did commit to the fight and did all the work, but get no credit.
That’s exactly reversed kill stealing, only now the Sorc is punished.
greenmachine wrote: »Take their shields away. Dead sorcs can't execute.
You know what the issue is for over a year now, I know coding is hard, but please pay attention to it and fix it.
@ZOS_BrianWheeler @ZOS_Wrobel
greenmachine wrote: »Take their shields away. Dead sorcs can't execute.
No need ZOS took care of that.
greenmachine wrote: »Take their shields away. Dead sorcs can't execute.
No need ZOS took care of that.
LOL...Sorcs will be just fine next patch. With the Dodge nerf, you'll land a LOT more of those casts, which is a sustain and damage buff. Those in heavy will have a hard time catching you now with the speed nerfs. So while you might not be able to stack as much damage, you'll be fine. I'm personally not in favor of any pre-executes since they will proc above execute range. It's been proven many times that Mages Fury and Implosion can proc at 40-50% as long as the incoming damage would take the target to execute range. Pre-executes should not be a thing.
That said, I'm not sure how they could address that.
I'm gonna keep starting threads regularly until our beloved devs address it in some way, because it is an issue, whether you (magsorc main) believe it or not. It's too obvious at this point and does not need explaining.
Ragnaroek93 wrote: »It's the fault of the scoring system. The number of Killing Blows which you have doesn't say much. The best thing would be if ZOS gets rid of it and only takes one thing into consideration: Does your team win or not? People would finally focus more on actually winning, which is the main goal of bgs and shouldn't get overshaded by getting ahead in Killing Blows or whatever.