lucky_dutch wrote: »Lots of stuff counts as an AoE, you know.
Sub assault, ferocious leap, dawnbreaker, hurricane, steel tornado, puncturing jabs. Pretty much every class besides Nightblades & Magsorcs utilise some form of AoE in their core burst rotation.
It's a huge nerf for bad players that unintentionally dodged projectiles, and were saved by RNG dodge. It's a huge buff for skillful players.
Great change.
Medium armor can no longer stack blade cloak + shuffle since they’re now the same buff.
Prior, BC + shuffle gave more mitigation than heavy armor (albeit not as high healing or mag return). This allowed many builds to be viable with medium
This will no longer be the case.
IZZEFlameLash wrote: »Brutusmax1mus wrote: »You all should really go test how much it really does in pvp. It's still subject to the same diminishing returns as all other forms of mitigation. Everyone's throwing out 25% this and 25% that.
I wonder where you got the impression that a quarter of damage done to you reduced on paper is not significant in this game? Sure, it maybe calculated so that it isn't full 25% effect but it's still more significant than say what 15% can bring for example. It may be subjected to the diminishing returns but it is still significant.
Ariades_swe wrote: »Brutusmax1mus wrote: »You all should really go test how much it really does in pvp. It's still subject to the same diminishing returns as all other forms of mitigation. Everyone's throwing out 25% this and 25% that.
I think it was mentioned in another thread that when tested it was calculated before other % based mitigations so it will be the full 25% reduction.
Brutusmax1mus wrote: »IZZEFlameLash wrote: »Brutusmax1mus wrote: »You all should really go test how much it really does in pvp. It's still subject to the same diminishing returns as all other forms of mitigation. Everyone's throwing out 25% this and 25% that.
I wonder where you got the impression that a quarter of damage done to you reduced on paper is not significant in this game? Sure, it maybe calculated so that it isn't full 25% effect but it's still more significant than say what 15% can bring for example. It may be subjected to the diminishing returns but it is still significant.
I never said it wasn't significant. Only that people are reacting with out understanding it's true effect.Ariades_swe wrote: »Brutusmax1mus wrote: »You all should really go test how much it really does in pvp. It's still subject to the same diminishing returns as all other forms of mitigation. Everyone's throwing out 25% this and 25% that.
I think it was mentioned in another thread that when tested it was calculated before other % based mitigations so it will be the full 25% reduction.
That may be the case but threat would mean it diminishes other forms of mitigation.
Go on live, take a aoe hit, pop that and see the difference, it's not nearly 25%
Waffennacht wrote: »Brutusmax1mus wrote: »IZZEFlameLash wrote: »Brutusmax1mus wrote: »You all should really go test how much it really does in pvp. It's still subject to the same diminishing returns as all other forms of mitigation. Everyone's throwing out 25% this and 25% that.
I wonder where you got the impression that a quarter of damage done to you reduced on paper is not significant in this game? Sure, it maybe calculated so that it isn't full 25% effect but it's still more significant than say what 15% can bring for example. It may be subjected to the diminishing returns but it is still significant.
I never said it wasn't significant. Only that people are reacting with out understanding it's true effect.Ariades_swe wrote: »Brutusmax1mus wrote: »You all should really go test how much it really does in pvp. It's still subject to the same diminishing returns as all other forms of mitigation. Everyone's throwing out 25% this and 25% that.
I think it was mentioned in another thread that when tested it was calculated before other % based mitigations so it will be the full 25% reduction.
That may be the case but threat would mean it diminishes other forms of mitigation.
Go on live, take a aoe hit, pop that and see the difference, it's not nearly 25%
In no CP the reduction will be far more significant, especially in medium, and even more so when you consider penetration
The change to evasion will just spawn a new meta that de-emphasizes AOE damage and focuses more on direct damage and direct damage DOTs. Pressure can still come from layering multiple sources of AOE damage which will still be effective despite major evasion, especially when the AOE has a debuffs (i.e., defile) and/or triggers DOTS (poison, burning, etc. which can, in turn, trigger status effect damage).
This is not a nerf ... it will just change the meta.
leepalmer95 wrote: »It's 100% overall a nerf.
I agree with random dodge chance needing to go but they could of done something to make up for the defence loss on builds that are already very squishy.
leepalmer95 wrote: »It's 100% overall a nerf.
I agree with random dodge chance needing to go but they could of done something to make up for the defence loss on builds that are already very squishy.
The solution is actually pretty simple: don't be so squishy. IMO, ZOS is trying to address the very common complaints about high damage/high survivability builds that don't have to make the hard decisions others do. If you read the Developer Comments in the Patch Notes they even spell it out for us. They don't want magsorcs to be able to just dump everything into magicka for high damage AND high survivability, or stam builds to run a glass cannon build and depend on passive dodging to avoid so much damage. Yes these builds had counters (kind of), but they were probably the biggest obstacles to getting newer players to stick around in Cyrodiil past the point where they had gotten Warhorn or whatever Alliance War skill that drew them in. Now they'll just all have to die to bleed builds.