Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Molten Armaments, how do you feel?

  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    This skill is fine, (please state why)
    Not that it's specific to the morph in question, but I like that it gives Sorcery to me and nearby allies.

    When I'm duo'ing stuff with my Templar friend, I'm usually on my DK since it's a no-potion win-win for both of us.

    If I'm in a group of people who aren't using Spell Power pots (or are even aware of Major Sorcery's existence...), I'm boosting their damage whether they know it or not. Not that those people's damage is huge to begin with, but every little bit helps.

    Not sure why people who seem to think this skill (or either morph) has no value. Lack of creativity, I guess.
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    This skill is not fine (please state why)
    It costs way too much.
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    This skill is fine, (please state why)
    36 sec Major Sorcery group buff , 40% Fully-charged Heavy Attacks is increased by 40% while active , it's really great buff .

    If you are using non-HA build , you may not slot it :)

    This is one of the cored skill for DK HA build , I like HA build , simple rotation and cost effective , damages not that high but I can do other things for the group .

    Buff it ? No , will be OP .
  • BahometZ
    BahometZ
    ✭✭✭✭✭
    ✭✭
    This skill is fine, (please state why)
    Works just fine. There are alternatives which some prefer, some don't. You can use pots or entropy. Molten Armaments provides an option. Options are good. Variety is good.

    A MagDK heavy inferno hit can hurt big time if specced correctly.

    In PvE use something else if you want.



    Pact Magplar - Max CP (NA XB)
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    This skill is fine, (please state why)
    Molten Arnaments is fine because when using two-handed, I have Molten Arnaments on my bow hand where I use it and combine it with Rally on my Two-Handed main because the duration on both skills is extraordinary compared to other abilities.

    truth be told, it depends on how well it combines with other abilities in your own moveset as well as that of your groupmates and the respective scenario.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • RedRook
    RedRook
    ✭✭✭✭
    This skill is fine, (please state why)
    Daus wrote: »
    Why use it over Entropy?

    Because it sets my staff on fire.
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    This skill is fine, (please state why)
    ccfeeling wrote: »
    36 sec Major Sorcery group buff , 40% Fully-charged Heavy Attacks is increased by 40% while active , it's really great buff .

    40 Seconds if you have "Eternal Mountain" (2/2).
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    This skill is fine, (please state why)
    RedRook wrote: »
    Daus wrote: »
    Why use it over Entropy?

    Because it sets my staff on fire.

    Not sure if this is a euphemism or not...


    But either way, I like your reasoning :D
  • RaptorRodeoGod
    RaptorRodeoGod
    ✭✭✭✭✭
    This skill is fine, (please state why)
    I'm building a heavy attack MagDK, please don't change this skill. Light attack rotations are too fast paced for me.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    This skill is fine, (please state why)
    Skoria + Shacklebreaker + Master fire staff

    Spam heavy attack + reflect as well as keep the dot of clench going. It's a very effective cheese build and Molten armaments compliments the fire staff passive nicely.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Carbonised
    Carbonised
    ✭✭✭✭✭
    ✭✭✭✭✭
    This skill is not fine (please state why)
    Ever since shoehorning heavy attacks into resource gain instead of damage, this morph (and the entire skill) has been lackluster.

    You get 1 buff out of this, which boosts your spell damage. Or you can get weapon damage boost out of it, in which case the spell damage doesn't mean anything, since hybrids are dead. Meanwhile, other classes class skills give 3 buffs and proc 2 passives. So yeah, the base skill is very lackluster. The heavy attack boost of the morph isn't any better, for the abovementioned reason. You do heavies to get back resources, and in PvP content heavy attacks with inferno staff is not an option at all, which leaves you with a little more damage to your heavy attacks in PvE content. Not a lot of bang for your bucks for a morph ...

    The literally only reason to run this skill is to save crafted pots for the spell damage buff, and the slightly increased damage of your heavies.
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    This skill is fine, (please state why)
    Err... maybe I´m just doing things wrong, but this skill is amazing. I had it on one of my most successful builds, and I´m gonna use it again soon when my DK hits lvl 50.

    You just need to deck out your character with this skill in mind and pour what you can into it. The skill alone if you use standard builds - not that great. When you put all into it - trust me, it is amazing.

    (Hint: there are unavoidable heavy attacks)
    Edited by MaleAmazon on October 19, 2018 10:20AM
  • Thraben
    Thraben
    ✭✭✭✭✭
    Both morphs should apply its buffs not to anyone, but to those who don´t have an active minor/major buff at the time of the cast; or be applied to 11 other players.

    Other than that, the skill could additionally give Empower.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    This skill is not fine (please state why)
    140% of bupkis is still bupkis.
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    This skill is fine, (please state why)
    MaleAmazon wrote: »
    Err... maybe I´m just doing things wrong, but this skill is amazing. I had it on one of my most successful builds, and I´m gonna use it again soon when my DK hits lvl 50.

    You just need to deck out your character with this skill in mind and pour what you can into it. The skill alone if you use standard builds - not that great. When you put all into it - trust me, it is amazing.

    (Hint: there are unavoidable heavy attacks)

    SHHHHH
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    This skill is fine, (please state why)
    Also, to everyone saying that heavy attacks are just for sustain and don't do good damage: You know heavy attacks still do more damage than light attacks, right? Without this skill, or any other bonuses buffing them. They may not do triple damage or whatever like they used to, but they still hit harder than light attacks, at base. To pretend that they're garbage now is just silly. For PvE long term dps they're not the most efficient thing for weaving, sure. But let's not condemn them to being useless as a damage source quite yet, y'all.

    Think outside the box a little. Heavy attack builds work, and are fun.
  • Mister_DMC
    Mister_DMC
    ✭✭✭✭✭
    Skill is fine, though I would like to see a buff to igneous weapons. Currently no reason to ever use this morph as a Stam DK. If you're using dw use flying dagger of you're using 2h use momentum. I would like to see an increase to light attack damage with this morph akin to bound armaments and would fit in better with the current light attack build meta.
  • Sleezly
    Sleezly
    ✭✭✭
    This skill is fine, (please state why)
    Please, don't touch my Molten Armaments.

    Love the +40% buff to heavy attacks for PVE and PVP. It's a truly unique buff and playstyle which is often ignored in this game. It's tons of fun when done effectively.
Sign In or Register to comment.