I don't want to be punished for not chosing to play with a specific race that I dislike, allow us to have a Specializations system instead of strong unbalanced passives like we have now, that strongly favors a race over the others. The current racial passives doesn't allow much freedom and bound us to races that are meta. This reflects on a race being more popular than every other race: High elves. I have a pvp achievement completed for killing high elves, and it's the first and only achievement that I completed regarding killing players within a specific race, the 2nd most popular race that is counting to complete the achievement is dark elf, but they are way outnumbered, 45 players killed so far (100 is the goal to complete the achievement).
I thought about a specializations system, a different tab on menu between skill trees and champion points, we start getting points for specializations at level 10, we gain a total of 40 points to spend on specializations.
There's different levels on the specialization tree, we can spend a total of 10 points on each level, the base level is the one related to your base resource (stamina or magicka), we can spend points either on max stamina or max magicka, you can even split your points between those two, like spending 3 points on max magicka, that it will give you 3% of max magicka, and 7 points on max stamina, giving you 7% of max stamina. Or you can spend the whole 10 points from that level on max stamina, giving 10% max stamina.
Then there's the offensive level of the specialization tree, you can spend a total of 10 points here as well, you can stack points on specific damage types, like lightning, flame, ice, magic dmg, poison, etc etc, or split those points to cover more dmg types. You can also spend points on spell or physical penetration, or spell damage, physical dmg, spell critical, physical critical...etc, everything related to dmg. (everything must be balanced as well, the % numbers on each, maybe if there's a cap for some nodes, like, the maximum points you can spend on spell critical is 3, and such things to balance). There's a node to increase healing done as well. High elves has a passive that gives them 4% lightning/flame/ice dmg, no wonder why they are so popular.
resource management/recovery level, that there are nodes for stamina recovery, magicka recovery, drecrease magicka cost from abilities, health recovery. %s and numbers must be reflected as well to balance some nodes. high elves has a passive that gives them 9% magicka recovery today, 9%.
and the last one is the defensive level, where we can spend on specific resistance types, like fire resistance, or lightning resistance, etc. Or something more generic like spell resist, phys resist. Crit resist...there's also a node to increase Max Health % as well, a node to increase healing received as well. You can personalize it the way you want, spending points whererever u want, splitting points and so on.
You might ask: "Oh, this will be lore breaking!11". No it won't, high elves would still be considered very magicka foward, it's part of their culture, like the culture of redguards with swords. But you can't just ignore that redguard that spent his whole life studying magic and being magicka gifted, while also considering that he's such a good warrior, by giving him warrior passives (even tho he hasn't trained to be a warrior!) that deprives him to be his 100% self, that deprives him of unleashing his whole (magicka) potential. ESO is not a singleplayer game like other TES games, it's a competitive online game. If you want to play very strictly to the lore you can still be a redguard swordsman, borned and raised to be a fighter.
"oh it will break build diversity!!11" - Really? With all these options and you say that it will break build diversity?? 90% of racial passives are just a number that straight buffs something, a straight buff to max health, max stamina, max magicka, recovery, critical, a straight % buff to elemental dmg, or whatever. Very few passives has something that goes different from that buff and offers something more unique, like the potion passive from argonians, or the red diamond passive from imperials that restores health with melee attacks or whatever, the majority of passives are just a % or a number that buffs something.
last but not least, I still think we should still have the inherent racial passive, like the 1% alliance points gain from bretons, 1% experience points gain from high elves, 1% gold from imperials, etc, something that won't segregate races like the current passives.
Edited by Benemime on October 19, 2018 2:24PM