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It's time to address earthgore

  • Thogard
    Thogard
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    p00tx wrote: »
    Thogard wrote: »
    The interesting thing about earthgore is that the PvP players who use it and defend it all have one thing in common.

    We're all healers?

    We all have sufficient social skills to be able to make friends and play in groups?

    Oh...were you making a thinly veiled attempt at insulting us in a passive aggressive manner, even though you lack any sort of reliable data to back up your statement? That's cute.

    My post didn’t finish before posting... weird bug I think.

    Anyway it was a large group size.

    Earthgore is AOE and it heals an AOE area. From a mathematical standpoint, the more people there are in an earthgore circle, the more total healing is done. The numbers can become pretty ridiculous when multiple earthgores are worn in groups of 12+

    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Flame_of_Hades
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    Earthgore would be fine. If it didnt purge ultimates..... do you know how annoying it is to save up for a standard of might, drop it with my group, and then have it INSTANTLY negated by an earthgore that is up 2x as often as my standard? and yes, im biased, but just like damage procs should not 1-shot people (when stacked), healing procs should not make people impossible to kill. The only time your killing someone through earthgore is when they are already at 10% health when it procs and you can execute them fast. Anyone remember Malubeth? This is Malubeth group edition....
  • Red_Feather
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    Here is a simple suggestion.

    Divide the healing across all targets affected.

    Won't ruin the set for all content.
  • p00tx
    p00tx
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    Thogard wrote: »
    p00tx wrote: »
    Thogard wrote: »
    The interesting thing about earthgore is that the PvP players who use it and defend it all have one thing in common.

    We're all healers?

    We all have sufficient social skills to be able to make friends and play in groups?

    Oh...were you making a thinly veiled attempt at insulting us in a passive aggressive manner, even though you lack any sort of reliable data to back up your statement? That's cute.

    My post didn’t finish before posting... weird bug I think.

    Anyway it was a large group size.

    Earthgore is AOE and it heals an AOE area. From a mathematical standpoint, the more people there are in an earthgore circle, the more total healing is done. The numbers can become pretty ridiculous when multiple earthgores are worn in groups of 12+

    My apologies then.

    I often run solo or in groups of 2-4 on my healer, and I definitely wear it, so the large group thing may be a common factor, but not the rule. I'm definitely not the only one to do this either. Any set or ability that works well and can affect multiple people is going to be exploited by those who choose to group up. You get rid of this one and Bogdan is going to become the new meta. You get rid of that one, they'll just find something else. If you want to fight them, you have to find the *** in their armor...not demand that they come to battle with no armor on. I take these groups down all of the time, and I'm only a mediocre player. It can be done.

    I know I'm going to hate myself later for saying this, but what if it were capped at 6 people per proc, like barrier or rapids? If we did that though, we'd have to rescind the lifting of the AoE cap for every proc set in PvP (including dmg proc sets) and bring it back to 6 again. I really don't think the set is a problem (I play on DDs as often as my healer), but if people are going to try to launch a nerf campaign, I'd rather try to salvage at least some of the set, since it has already been under the nerf hammer once before.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • firedrgn
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    If you want a pvp nerff come up with a specific idea that does not affect pve. Zos should have left it off the golden also.
  • adeptusminor
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    radarsu wrote: »
    Done all Veteran Dungeons without a set, with random items (I'm a heal though, so I could do it this way). And I only use Group Finder. Also - I lack only Bloodroot Forge hard mode and one with 3 Werewolfs. Yeah, we wiped sometimes 30x or more each on Bloodroot Forge and some others too. But we did it. Was it hard? No. We just had poor dps.0 understanding of mechanics etc. etc. With good players and capped CP dps ESO dungeons are not even close to hardest dungeons I know from other games. And you're asking to make end-game content easier... I say no. I'm a freakin tryhard. I want it harder. Because it's all matter of knowing dungeon mechanics and your rotation (you cannot learn to outplay all players in same way). Easy and fun to learn. So I want it tough. Would love "nightmare" mode with CP disabled or just empowered bosses introduced in dungeons too.

    I'm always going for hardest possible content. Always. Never giving up, even if wiping endlessly until I learn. I totally don't fit your description.

    My balancing decisions DO CONSIDER hardest content in game. And people in poles said they find content in game easy, these are not just my words.

    It's true that some content to be done with inexperienced 300 cp people is extremaly tough. But replace 300 cp people with everyone max CP and it goes from "extremaly tough" to "casual".

    You say that your balancing decisions consider the hardest content in the game but only talk about vet dungeons. Not to state the obvious but vet dungeons aren't the hardest content in the game. As a matter of fact, vet dungeons are comparatively easy, even the DLC ones, compared to the non craglorn vet trials.
  • Carl_Bar
    Carl_Bar
    code65536 wrote: »
    latest?cb=20160916105932&format=original

    Hello, it looks like you are attempting to make a "nerf" thread. Please select the following so that I may assist:

    [ ] This thing kills me, so it must be nerfed.
    [X] I cannot kill this thing, so it must be nerfed.

    Is it wrong that i got all nostalgic for clippy on seeing this?
  • NightAngel690
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    Honestly, earthgore isn’t really as broken as people think.
    In terms of open world cyrodil, the only issue with earthgore is when an entire ball group has it equipped, but then again if the entire ball group has it equipped and you still go after them and try to X them then that just sounds like a you problem. You should never try to x a well disciplined ball group. Why? Because they usually have a minimum of 3-4 healers in group and will out heal any and all damage you try to and will just put you in the ground before you even know what’s going on. A perfect example of ball groups that do this are genocide, atrocity, and fatality. There is waaaay to many healers in those groups that make it impossible for one person to X.
    In terms of bg, earthgore isn’t that much of a hinderence. I’ve killed plenty of people who were standing in earthgore by applying defile pots to mitigate some of the healing taken which in turn made it easier to kill them. If you’re a nb, relentless focus is your go to. High damage plus disease dot. Templar can just use javelin to knock them out of the proc, a mag dk can use chains to pull them out, a magsorc can just use typical rotation + flame reach,
    In short, there is plenty of counter play to use it’s just a matter of switching a skill or playing tactically to outsmart earthgore proc. Unless you’re up against a ball group in which case counter siege and negate bots are your only hope.
  • Kanar
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    idk wrote: »
    My healer will surrender Earthgore if all dps surrender all dps proc sets. Deal? ;)

    This is a pretty good point.

    OP wants healing to come from smart healing. When do we get smart DPS? Oh, we had that just over 3 years ago before the onslaught of gear proc sets.

    Only good monster damage proc sets are skoria and zaan. Rest are trash, I laugh when I see someone running veli or Selene in cyrodiil. Slimecraw and balorgh are the damage sets to use, but in general monster defense sets far outperform monster damage sets.
  • Odovacar
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    It was hell to obtain when it first came out. Don't F with it!

    Also, @firedrgn Yes I also totally agree on the Golden... bunch a ducks running with EG just because they had some daily Battleground AP laying around on a Saturday. I always say to anyone who is dying for a hard-obtainable MS, lets run norm and then do vet, so when were done you know the ins and outs, your a more mechanics aware player, and you have a sense of satisfaction too, not to mention your long-cherished item. That's how I was taught and learned my way through content, but whatever, I'm just bitter, so who cares :D
  • karekiz
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    I have this really interesting, neat, and totally original idea.

    Instead of nerfing it for all content. How about seperate rules for PvP and PvE procs. That way fun PvE stuff doesn't get butchered because "X" player died to it.

    Omgwtfthatstooconfusing
  • BooPerScOOper
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    How about take all proc set's out of PVP. Will that stop the bitching???
  • firedrgn
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    Odovacar wrote: »
    It was hell to obtain when it first came out. Don't F with it!

    Also, @firedrgn Yes I also totally agree on the Golden... bunch a ducks running with EG just because they had some daily Battleground AP laying around on a Saturday. I always say to anyone who is dying for a hard-obtainable MS, lets run norm and then do vet, so when were done you know the ins and outs, your a more mechanics aware player, and you have a sense of satisfaction too, not to mention your long-cherished item. That's how I was taught and learned my way through content, but whatever, I'm just bitter, so who cares :D

    Ya i dont think it should have a nerff just because zos made it too accessible via the golden. We all knew pvp zerglings where going to flood pvp with it.

    And the other reason is just selfish pride. When u had earth gore everyone knew you made it thru v bf dungeon.

  • Darkenarlol
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    So someone did not died to db-steelnado... It is definitely not smart...

    So please everibody be smart unequip EG and please die when you face so smart and skilled

    Sub assault-db-steelnado stamina overlord.
  • Donny_Vito
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    So someone did not died to db-steelnado... It is definitely not smart...

    So please everibody be smart unequip EG and please die when you face so smart and skilled

    Sub assault-db-steelnado stamina overlord.

    I'm sensing some sarcasm!

    There are so many OP sets/builds for DPS. Let healers have one of their own.
  • Waffennacht
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    I personally think there's one guy making sets like Sload or Anguish, and after a meeting there's a different person whom like healing.

    So one day the first guy drops something like old school viper/tremorscale when the second dropped Trinimac's Valor.

    So the second guy, completely upset how all his hard work into Valor got destroyed by Viper came back with earthgore.

    He was like, "two can play at this game!" Then anguish was dropped and the earthgore guy was like, " I freaking hate you"
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Mister_DMC
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    I personally think there's one guy making sets like Sload or Anguish, and after a meeting there's a different person whom like healing.

    So one day the first guy drops something like old school viper/tremorscale when the second dropped Trinimac's Valor.

    So the second guy, completely upset how all his hard work into Valor got destroyed by Viper came back with earthgore.

    He was like, "two can play at this game!" Then anguish was dropped and the earthgore guy was like, " I freaking hate you"

    Then they decided to work together and made Viper TrinigoreScale!
  • Haashhtaag
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    The worst part of this set is that it can remove ults.
  • DeadlyRecluse
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    Haashhtaag wrote: »
    The worst part of this set is that it can remove ults.

    Yeah, it really should be tweaked to remove a single non-ult ground effect--it's not as bad as it used to be (I once saw a single earthgore eat a nova+banner+negate and ragequit for the night, lol) but it doesn feel pretty bad that an afk dude with the CP heal-on-crit passive can erase my ult while on a bio break.
    Thrice Empress, Forever Scrub
  • bpmachete
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    p00tx wrote: »
    Sooo...should we just stand there and let ourselves be killed?

    Ffs...if we did what every complainer demanded, every healer would be in light armor, no shields, only using Ritual of Retribution and Combat Prayer because everything else has been deemed OP or a "crutch", never moving, and never allowed to stand closer that 10m from our teammates. In fact, we wouldn't be allowed to have teammates because "Git gud scrub, no one with any talent plays in groups. That solo lyf yo". Would that make it easier for your group of one or two to kill our group of 15? Is that how this game is going to go?


    Earthgore is basically an extra shot of Mutagen once you factor in the Battle Spirit reduction, the near constant defile dots, and the latest nerfs to it. It's not that big of a deal and feels neutered, but it's the best group heal monster set that we have right now, so of course we're going to use it. What kind of idiot wouldn't? It is absolutely possible to kill a group that has Earthgore healers, but it requires smart play, planning ahead, and more than just rapid cloak-spamming Snipe or beetles/DB/Spin-to-win and chugging speed pots.

    PS. If every healer in the group is wearing Earthgore, they're either an unorganized PuG who didn't plan ahead, or they have no idea what they're doing. If you can't kill either of those things, the problem isn't the Earthgore.

    The problem is earthgore if 5 or 6 out of the 10 man group is wearing them. Anyone that it could benefit should be on cooldown with the other sets and only one set should be able to go of at once. The ground is quenched for a minute, and that should be the 50% auto heal to full in that area. Then the cool down. Not to have multiple of them go off on eachother, it makes some scenarios very impossible to kill unless they are far outnumbered.

    The cool down is applying once per set and somehow one of them decides to go off and not the other and then the other sets go off at different times and all the heals in the area are overperforming.

    There should be one proc per group per a coolddown for all sets.
    Edited by bpmachete on October 18, 2018 3:05PM
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