The interesting thing about earthgore is that the PvP players who use it and defend it all have one thing in common.
We're all healers?
We all have sufficient social skills to be able to make friends and play in groups?
Oh...were you making a thinly veiled attempt at insulting us in a passive aggressive manner, even though you lack any sort of reliable data to back up your statement? That's cute.
The interesting thing about earthgore is that the PvP players who use it and defend it all have one thing in common.
We're all healers?
We all have sufficient social skills to be able to make friends and play in groups?
Oh...were you making a thinly veiled attempt at insulting us in a passive aggressive manner, even though you lack any sort of reliable data to back up your statement? That's cute.
My post didn’t finish before posting... weird bug I think.
Anyway it was a large group size.
Earthgore is AOE and it heals an AOE area. From a mathematical standpoint, the more people there are in an earthgore circle, the more total healing is done. The numbers can become pretty ridiculous when multiple earthgores are worn in groups of 12+
Done all Veteran Dungeons without a set, with random items (I'm a heal though, so I could do it this way). And I only use Group Finder. Also - I lack only Bloodroot Forge hard mode and one with 3 Werewolfs. Yeah, we wiped sometimes 30x or more each on Bloodroot Forge and some others too. But we did it. Was it hard? No. We just had poor dps.0 understanding of mechanics etc. etc. With good players and capped CP dps ESO dungeons are not even close to hardest dungeons I know from other games. And you're asking to make end-game content easier... I say no. I'm a freakin tryhard. I want it harder. Because it's all matter of knowing dungeon mechanics and your rotation (you cannot learn to outplay all players in same way). Easy and fun to learn. So I want it tough. Would love "nightmare" mode with CP disabled or just empowered bosses introduced in dungeons too.
I'm always going for hardest possible content. Always. Never giving up, even if wiping endlessly until I learn. I totally don't fit your description.
My balancing decisions DO CONSIDER hardest content in game. And people in poles said they find content in game easy, these are not just my words.
It's true that some content to be done with inexperienced 300 cp people is extremaly tough. But replace 300 cp people with everyone max CP and it goes from "extremaly tough" to "casual".
AcadianPaladin wrote: »My healer will surrender Earthgore if all dps surrender all dps proc sets. Deal?
This is a pretty good point.
OP wants healing to come from smart healing. When do we get smart DPS? Oh, we had that just over 3 years ago before the onslaught of gear proc sets.
It was hell to obtain when it first came out. Don't F with it!
Also, @firedrgn Yes I also totally agree on the Golden... bunch a ducks running with EG just because they had some daily Battleground AP laying around on a Saturday. I always say to anyone who is dying for a hard-obtainable MS, lets run norm and then do vet, so when were done you know the ins and outs, your a more mechanics aware player, and you have a sense of satisfaction too, not to mention your long-cherished item. That's how I was taught and learned my way through content, but whatever, I'm just bitter, so who cares
Darkenarlol wrote: »So someone did not died to db-steelnado... It is definitely not smart...
So please everibody be smart unequip EG and please die when you face so smart and skilled
Sub assault-db-steelnado stamina overlord.
Waffennacht wrote: »I personally think there's one guy making sets like Sload or Anguish, and after a meeting there's a different person whom like healing.
So one day the first guy drops something like old school viper/tremorscale when the second dropped Trinimac's Valor.
So the second guy, completely upset how all his hard work into Valor got destroyed by Viper came back with earthgore.
He was like, "two can play at this game!" Then anguish was dropped and the earthgore guy was like, " I freaking hate you"
Haashhtaag wrote: »The worst part of this set is that it can remove ults.
Sooo...should we just stand there and let ourselves be killed?
Ffs...if we did what every complainer demanded, every healer would be in light armor, no shields, only using Ritual of Retribution and Combat Prayer because everything else has been deemed OP or a "crutch", never moving, and never allowed to stand closer that 10m from our teammates. In fact, we wouldn't be allowed to have teammates because "Git gud scrub, no one with any talent plays in groups. That solo lyf yo". Would that make it easier for your group of one or two to kill our group of 15? Is that how this game is going to go?
Earthgore is basically an extra shot of Mutagen once you factor in the Battle Spirit reduction, the near constant defile dots, and the latest nerfs to it. It's not that big of a deal and feels neutered, but it's the best group heal monster set that we have right now, so of course we're going to use it. What kind of idiot wouldn't? It is absolutely possible to kill a group that has Earthgore healers, but it requires smart play, planning ahead, and more than just rapid cloak-spamming Snipe or beetles/DB/Spin-to-win and chugging speed pots.
PS. If every healer in the group is wearing Earthgore, they're either an unorganized PuG who didn't plan ahead, or they have no idea what they're doing. If you can't kill either of those things, the problem isn't the Earthgore.