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Claw of the Mad God - Stamina DK PvE DD Build (50k selfbuffed - Murkmire PTS)

  • Cybercore_Death
    Cybercore_Death
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    Also, what CP setup are you using for Green and Blue to get the most out of your setup?

    Many thanks
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Mister_DMC
    Mister_DMC
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    Now I'm really wondering how Morag Tong would compare if we're now using acid spray as well as a claw spammable
  • Kanar
    Kanar
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    Mister_DMC wrote: »
    Now I'm really wondering how Morag Tong would compare if we're now using acid spray as well as a claw spammable

    Light attack, endless hail, relequin are some of the highest DPS abilities and won't benefit from it.
  • MashmalloMan
    MashmalloMan
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    @Masel92 couple of things.

    Given that HAs aren't part of the build anymore should Igneous Weapons be used over Molten Arms? (I realised that part of the Igneous buff will come from pots anyway).

    Have there been any changes to Mountains Blessing? If not then would it be worth recasting Igneous / Molten every 2nd rotations for the the Minor Brutality buff?

    Rather than using Igneous / Molten would it instead be worth weaving in Eruption or Stone Giant every back bar rota so that Minor Brute is up 100% of the time, in theory bringing extra damage to the table overall.

    Thought about this too. Wasting a skill cast every other rotation for 500dps and 90+% uptime on minor brutality always came out with less dps for me for some reason.

    I've been finding that using arrow spray in my rotation equaled about the same dps with a more complicated rotation and higher stamina drain. No matter what I did, it always broke even on pts. Without it, I was able to use blue food on a redguard for near infinite stamina, the stamina regen vs drain was 50-100 apart. I swear I did about 20 parses and it felt the same on average making the clunky skill kinda pointless.

    I couldn't break 50k, the closest I got was 49,500 dps and it was using 2x bloodthirsty jewelry. Without I parsed on avg. 47500-48500 without using arrow spray. This is with only using 3 skills back bar instead of arrow spray + igneous weapons.

    Was your video recorded before or after relequen was nerfed from melee dmg type? I found on the pts, even with the changes Selene's came on top for dps at around 1500 vs velidreth for 1300. Velidreth has cleave dmg though.

    I don't main a stam dk, so just curious if you have tried to take out arrow spray and did it yield the same results. Replacing 1 arrow spray with 1 claw seemed about the same dmg and using AY with 4 skills on back bar means you may lose the stacks easier. Without relequen to proc it back, it may take an extra second to reach 5 stacks if you lose them.
    PC Beta - 1900+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Kanar
    Kanar
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    I got 49.2k on pts 4.2.3 (current build).

    ORC. Redguard could probably go higher.
    All infused weapons (axe+dagger), 2x bloodthristy jewels, Advancing Yokeda and Rele with stormfist.

    My bars are
    DW: Venom claw, FOO, trap, twin slashes, Noxious; FDB
    Bow: Hail, Caltrops, Lethal Injection, Eruption, Evil Hunter; Standard

    Rotation is basically what @Marshall1289 said: hail, trops, injection --swap-- noxious, slashes, trap, foo, veonom claw x4. Every other rotation drop a claw and use eruption instead.

    Eruption gives minor brutality and some needed sustain & ulti. In most scenarios I'd probably swap this out for Igneous Weapons so I don't have to waste potions. Evil Hunter flex spot can be used for Vigor when needed.

    E24r3zS.jpg

    Video:
    https://youtu.be/XRTITm_onws


    I'm personally happy with stamDK current state, how it plays as DPS, and I think the range boost will help in PvP. We will still be inferior to Warden in PvP but...that's ok.
  • Harrdarrzarr
    Harrdarrzarr
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    @Masel92 I can't really tell from the video, but do you let venomous claw run out after the last spam and before the first? Is that why you also use acid spray maybe, to prevent you using claw too early again?
  • Juhasow
    Juhasow
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    Stam whip 2.0
  • Kanar
    Kanar
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    @Masel92 I can't really tell from the video, but do you let venomous claw run out after the last spam and before the first? Is that why you also use acid spray maybe, to prevent you using claw too early again?

    Venomous claw is an outlier with it's annoying 10.5s long dot. If you arrange your rotation to allow it run out then that is less time that hail, PI, twin slashes, and noxious are running. IMO You're better off skipping that last tick and instead keep better uptime on your other ≤10s dots.

    But yes acid spray is in there to use up time. You could use acid spray or another venomous claw or some other skill like trapping webs (if someone can get the synergy). I used either eruption or extra claw, alternating.
    Edited by Kanar on October 16, 2018 7:20PM
  • Masel
    Masel
    Class Representative
    Kanar wrote: »
    @Masel92 I can't really tell from the video, but do you let venomous claw run out after the last spam and before the first? Is that why you also use acid spray maybe, to prevent you using claw too early again?

    Venomous claw is an outlier with it's annoying 10.5s long dot. If you arrange your rotation to allow it run out then that is less time that hail, PI, twin slashes, and noxious are running. IMO You're better off skipping that last tick and instead keep better uptime on your other ≤10s dots.

    But yes acid spray is in there to use up time. You could use acid spray or another venomous claw or some other skill like trapping webs (if someone can get the synergy). I used either eruption or extra claw, alternating.

    Not really though, because caltrops and endless hail have a 12s duration. Hail takes 1.5 to start ticking and then ticks for 10 seconds. You want to align your rotation with these, not the 10s stuff.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Kanar
    Kanar
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    Masel92 wrote: »
    Kanar wrote: »
    @Masel92 I can't really tell from the video, but do you let venomous claw run out after the last spam and before the first? Is that why you also use acid spray maybe, to prevent you using claw too early again?

    Venomous claw is an outlier with it's annoying 10.5s long dot. If you arrange your rotation to allow it run out then that is less time that hail, PI, twin slashes, and noxious are running. IMO You're better off skipping that last tick and instead keep better uptime on your other ≤10s dots.

    But yes acid spray is in there to use up time. You could use acid spray or another venomous claw or some other skill like trapping webs (if someone can get the synergy). I used either eruption or extra claw, alternating.

    Not really though, because caltrops and endless hail have a 12s duration. Hail takes 1.5 to start ticking and then ticks for 10 seconds. You want to align your rotation with these, not the 10s stuff.

    I just analyzed my combat metrics log. 4 out of 9 endless hail casts I lost the final tick by casting too soon. However, Claw only got its final damage tick in just 2 out of the 9 rotations I did. Those 2 rotations are the ones where I dropped Standard.

    Yes the really long cast time on Hail makes the 10s dot more like 12s but assuming a bar swap and light attack between the claw cast (happens at like 10.75s in absolute best case, if you let previous claw expire at 10.5s) and hail it will be hard to not have some hail dead time. Using a rotation that guarantees the final tick of claw, I can't get as much damage from hail.
    Edited by Kanar on October 16, 2018 11:41PM
  • John_Falstaff
    John_Falstaff
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    Another nasty aspect of Hail is that it's seemingly impossible not to get some downtime on it, because trying to cast it early will still introduce a two-second gap - damage ticks from previous Hail stop coming as soon as skill is activated, and ticks from new Hail only hit the ground two seconds after. So yes, whole rotation has to be around 12 seconds long not to miss on last ticks.
  • Cybercore_Death
    Cybercore_Death
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    @Masel92 have you tested all 3 specialised bows for comparison? Given the build uses each the skills for these bows in wondering how they compare damage wise
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • PapaWeeb
    PapaWeeb
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    Venomous claw as a spammable, great idea and great to see off-meta success. Awesome!
    PC EU
  • HeroOfNone
    HeroOfNone
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    I'll be very interested to try this build & rotation out when murkmire goes live, thanks for sharing
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Masel
    Masel
    Class Representative
    @Masel92 have you tested all 3 specialised bows for comparison? Given the build uses each the skills for these bows in wondering how they compare damage wise

    Master bow has the disadvantage of a 2 second downtime because injection is only 10 seconds long, that's why it does less damage in single target mostly. Actually with the dps numbers we're at right now I might test it again, it could outparse the maelstrom bow in single target.

    Asylum bow I don't know about, but I doubt it does enough dps to justify using it...
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • MassTerror23
    @Masel92 couple of things.

    Given that HAs aren't part of the build anymore should Igneous Weapons be used over Molten Arms? (I realised that part of the Igneous buff will come from pots anyway).

    Have there been any changes to Mountains Blessing? If not then would it be worth recasting Igneous / Molten every 2nd rotations for the the Minor Brutality buff?

    Rather than using Igneous / Molten would it instead be worth weaving in Eruption or Stone Giant every back bar rota so that Minor Brute is up 100% of the time, in theory bringing extra damage to the table overall.

    Thought about this too. Wasting a skill cast every other rotation for 500dps and 90+% uptime on minor brutality always came out with less dps for me for some reason.

    I've been finding that using arrow spray in my rotation equaled about the same dps with a more complicated rotation and higher stamina drain. No matter what I did, it always broke even on pts. Without it, I was able to use blue food on a redguard for near infinite stamina, the stamina regen vs drain was 50-100 apart. I swear I did about 20 parses and it felt the same on average making the clunky skill kinda pointless.

    I couldn't break 50k, the closest I got was 49,500 dps and it was using 2x bloodthirsty jewelry. Without I parsed on avg. 47500-48500 without using arrow spray. This is with only using 3 skills back bar instead of arrow spray + igneous weapons.

    Was your video recorded before or after relequen was nerfed from melee dmg type? I found on the pts, even with the changes Selene's came on top for dps at around 1500 vs velidreth for 1300. Velidreth has cleave dmg though.

    I don't main a stam dk, so just curious if you have tried to take out arrow spray and did it yield the same results. Replacing 1 arrow spray with 1 claw seemed about the same dmg and using AY with 4 skills on back bar means you may lose the stacks easier. Without relequen to proc it back, it may take an extra second to reach 5 stacks if you lose them.

    Why’s your blue cp? Also have you test velidreth vs stormfist?
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