Im guessing the Arms of Relequen fix lowers the parse a bit.
John_Falstaff wrote: »@Marshall1289 , Arms of Relequen's damage isn't considered melee anymore - so, no procs for Selene and Ravager. (I still wonder if AY is affected in any way.)
Shokasegambit1 wrote: »Nerf it !
Alpha-Lupi wrote: »@Masel92
You do know that “advancing yokeda” in that image on Pg1 is actually called “Berserking Warrior” right? (I’m sure you already know.)
Funny fact: I use two-handed/Bow on my main because I find the mixture of Rally with Molten Arnaments provides a unique feel from which not only do I get major brutality for myself, but the Molten Arnaments buff Magicka built players in the group with major sorcery in Addition to buffing my own Heavy attacks by 40%, combined with Sunderflame, it makes heavy attacks hit real hard.
In short: good build.
hedna123b14_ESO wrote: »Alternate claw spam with 2 skills in between! Get more damage!!!
Alpha-Lupi wrote: »@Masel92
You do know that “advancing yokeda” in that image on Pg1 is actually called “Berserking Warrior” right? (I’m sure you already know.)
Funny fact: I use two-handed/Bow on my main because I find the mixture of Rally with Molten Arnaments provides a unique feel from which not only do I get major brutality for myself, but the Molten Arnaments buff Magicka built players in the group with major sorcery in Addition to buffing my own Heavy attacks by 40%, combined with Sunderflame, it makes heavy attacks hit real hard.
In short: good build.
Yeah the set is called berserking warrior, but the items are called advancing yokeda for some reason
Marshall1289 wrote: »I really like that you found this. Now iight be inclined to try this as an alt. The poison dragon theme is interesting to me.
I'd like to think that ZOS had always known venomous claw could be used as a spammable based on what you found and never gave a Stam whip because they secretly knew DK's already had 1. It's been 4 years ZOS!
@Masel92 do you know if this is similarly true for rending slashes dot? I once used it as a single target spammable when I ran out of bar space using deadly cloak. In a DPS parse it seemed to be equal however inflated due to bleed DMG and having only 8k penetration when using other spammables.
John_Falstaff wrote: »Seems like overcasting shouldn't be too harsh; losing one last tick of Claw's damage would make whole DoT miss on 120% of base tick... that, over 10 seconds of rotation, should be around 0.3k dps loss if I got it right. One big concern I have is that the Claw's 'feature' of having first tick 0.5 seconds after initial hit would be considered a bug and fixed at some point.
hedna123b14_ESO wrote: »John_Falstaff wrote: »Seems like overcasting shouldn't be too harsh; losing one last tick of Claw's damage would make whole DoT miss on 120% of base tick... that, over 10 seconds of rotation, should be around 0.3k dps loss if I got it right. One big concern I have is that the Claw's 'feature' of having first tick 0.5 seconds after initial hit would be considered a bug and fixed at some point.
If that was true then Vamp Bane would have been fixed a long time ago...
hedna123b14_ESO wrote: »John_Falstaff wrote: »Seems like overcasting shouldn't be too harsh; losing one last tick of Claw's damage would make whole DoT miss on 120% of base tick... that, over 10 seconds of rotation, should be around 0.3k dps loss if I got it right. One big concern I have is that the Claw's 'feature' of having first tick 0.5 seconds after initial hit would be considered a bug and fixed at some point.
If that was true then Vamp Bane would have been fixed a long time ago...
It's intended and has been that way for years. No point in changing it now.