No, any data like that is valuable trade secret. At best it's secret info that could help other MMO studios. At worse, it's info that empowers more forum warriors calling for changes to the game. I agree, it would be interesting to have. It also serves no benefit to ZOS at all and can only bring bad things to ZOS.
Not saying you're wrong, but facts are facts in this case. The data could also shut down said forum warriors when the data proves their speculations absolutely wrong.
Not saying you're wrong, but facts are facts in this case. The data could also shut down said forum warriors when the data proves their speculations absolutely wrong.
It wouldn't work that way in practice for a number of reasons. On the level of data, it wouldn't work that way in practice due to the issue I mentioned earlier - additional metadata and filtering is needed for such data to be interpretively meaningful. Good analytics require a precisely defined sample frame designed to answer a particular question. Ideally this is done without disingenuous intent, but one can also spin the data to say whatever you want it to say if you draw your parameters or sample frame a particular fashion. For example, I'm almost positive that if one failed to filter out botters the most used class would be sorcerer and the most used abilities would sorcerer pets and lightning form.
And then there's the reasons why I wouldn't work on the level of the human animal - a creature primarily driven by emotions and feelings, not data and logic. No amount of data will stop naysayers. People don't care what the data says or what the facts are - their personal interests and indignation is more important. Case in point - look at the history of the tobacco industry and the fossil fuel industry. The same thing plays out with games, only on a much more innocuous level.