Does it increase shield size? If so, will it be pointless to put points into it come murkmire since they’re capped at 40% health?
Oh, yeah, gonna be pointless for PVE.
FrancisCrawford wrote: »
Pets will still take damage in VMA, so you probably won't switch to Healing Ward ... so you're right to be dubious; it's hard to see the point of Bastion.
Superhero1257b14_ESO wrote: »FrancisCrawford wrote: »
Pets will still take damage in VMA, so you probably won't switch to Healing Ward ... so you're right to be dubious; it's hard to see the point of Bastion.
It's hard to see the point of playing a Sorc.
How would these changes affect a health-based pve tank build (templar shield for example, or brands of imperium)?
FrancisCrawford wrote: »
Pets will still take damage in VMA, so you probably won't switch to Healing Ward ... so you're right to be dubious; it's hard to see the point of Bastion.
boombazookajd wrote: »FrancisCrawford wrote: »
Pets will still take damage in VMA, so you probably won't switch to Healing Ward ... so you're right to be dubious; it's hard to see the point of Bastion.
I thought they changed this to pets not taking damage in dungeons and trials?
Superhero1257b14_ESO wrote: »FrancisCrawford wrote: »
Pets will still take damage in VMA, so you probably won't switch to Healing Ward ... so you're right to be dubious; it's hard to see the point of Bastion.
It's hard to see the point of playing a Sorc.
It’s still going to be the easiest class to pull through vMA because of pets.
TexanTinkerbell wrote: »He points out Heavy Bags. Really the most helpful. But mostly he gets in the way.