TheGreatBlackBear wrote: »It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.
TheGreatBlackBear wrote: »It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.
It is an intentional design decision. Not an oversight. Not a problem. An intentional desing decision. ZOS wants to have a seamless PvE to PvP transition. If you do not like it you will probably be better off in another game rather than waiting for ZOS to do a complete 180 here.
ZOS wants to have a seamless PvE to PvP transition.
TheGreatBlackBear wrote: »TheGreatBlackBear wrote: »It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.
It is an intentional design decision. Not an oversight. Not a problem. An intentional desing decision. ZOS wants to have a seamless PvE to PvP transition. If you do not like it you will probably be better off in another game rather than waiting for ZOS to do a complete 180 here.
It's just weird you know. Imagine waking up one to find out that the car you saved for years was taken or stripped bare and made practically non functional, because somewhere, in the other side of the country, someone was "abusing" his car by offering a private taxi service. You'd quite rightly wonder wtf does that have to with you. And just because it's a design doesn't make it a a non-problem. It's a bad design according to many players of either persuasion. And seamless? PvP literally is conducted in a zone by itself that you have to access through another menu. It's not like ESO is this big grey area where anything goes any we can engage in PVP everywhere. It's a half assed job in implementation.
TheGreatBlackBear wrote: »In a vacuum I don't care about PvP. I'm content to leave that side of the game alone. I care when it interfere with my PVE which seems like always these days. It's silly to think that the gear and skills we use to take down bosses with tens of millions of health can and should be used in the same manner against players who don't even have 100k health. It's time for some separation.
TheGreatBlackBear wrote: »It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.
DMuehlhausen wrote: »TheGreatBlackBear wrote: »It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.
It's not acceptance. It's knowing they never will do it. If they make ESO 2 maybe then they can. The systems now are to intertwined. Separating them would require a complete rebuild of the game engine essentially. It's never going to happen.
The sad part is it is the only thing that can fix the issues. You can't balance skills designed around killing mobs in groups with millions of HP to be level playing field against thinking players with 10s of thousands of HP it's just not mathematically possible.
DMuehlhausen wrote: »TheGreatBlackBear wrote: »It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.
It's not acceptance. It's knowing they never will do it. If they make ESO 2 maybe then they can. The systems now are to intertwined. Separating them would require a complete rebuild of the game engine essentially. It's never going to happen.
The sad part is it is the only thing that can fix the issues. You can't balance skills designed around killing mobs in groups with millions of HP to be level playing field against thinking players with 10s of thousands of HP it's just not mathematically possible.

Builds and sets will be different in any cases.TheGreatBlackBear wrote: »It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.
It is an intentional design decision. Not an oversight. Not a problem. An intentional desing decision. ZOS wants to have a seamless PvE to PvP transition. If you do not like it you will probably be better off in another game rather than waiting for ZOS to do a complete 180 here.
They should not be separated, because abilities and skills should not function differently based on where you are on the map.Reistr_the_Unbroken wrote: »Some people don’t want them to separate and just want to watch the world burn.
But seriously, they do need to be separated soon.
TheGreatBlackBear wrote: »It's getting out of hand now. What happens in Cyro should stay in Cyro. The PVP community has unique needs and concerns as does the PVE community. So why are we still seeing nerfs or fixes that affect both regions for problems that affect only one? A prime example is the unreasonable (from a PvE perspective) call to nerf or fix Earthgore because some people find it hard to get kills. I sympathise with you all, but I don't want to be made to drink medicine for your cold. Think about GTA V. You don't see Rockstar changing the rules of the base PvE game when they do updates for the PVP multiplayer part of the game. I know GTA isn't the best example to use as they are different genres of games being compared. I'm just saying that the separation aspects of the rules is something ESO could benefit from.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard