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When will PvE and PvP be separated?

TheGreatBlackBear
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It's getting out of hand now. What happens in Cyro should stay in Cyro. The PVP community has unique needs and concerns as does the PVE community. So why are we still seeing nerfs or fixes that affect both regions for problems that affect only one? A prime example is the unreasonable (from a PvE perspective) call to nerf or fix Earthgore because some people find it hard to get kills. I sympathise with you all, but I don't want to be made to drink medicine for your cold. Think about GTA V. You don't see Rockstar changing the rules of the base PvE game when they do updates for the PVP multiplayer part of the game. I know GTA isn't the best example to use as they are different genres of games being compared. I'm just saying that the separation aspects of the rules is something ESO could benefit from.
  • Royaji
    Royaji
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    ItsMeToo wrote: »
    Here we go again. Run Horse Run.

    This horse is long dead. It is unable to perform the slightest movement not even talking about running.
  • Royaji
    Royaji
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    It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.

    It is an intentional design decision. Not an oversight. Not a problem. An intentional desing decision. ZOS wants to have a seamless PvE to PvP transition. If you do not like it you will probably be better off in another game rather than waiting for ZOS to do a complete 180 here.
    Edited by Royaji on October 17, 2018 12:26PM
  • SHADOW2KK
    SHADOW2KK
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    The horse cannot even be bothered to open their eyes slightly
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • boombazookajd
    boombazookajd
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    Never.

    Just get over it at this point.
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • ATomiX96
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    it wont be seperated anytime near otherwise they would have mentioned it at least.
  • Royaji
    Royaji
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    Royaji wrote: »
    It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.

    It is an intentional design decision. Not an oversight. Not a problem. An intentional desing decision. ZOS wants to have a seamless PvE to PvP transition. If you do not like it you will probably be better off in another game rather than waiting for ZOS to do a complete 180 here.

    It's just weird you know. Imagine waking up one to find out that the car you saved for years was taken or stripped bare and made practically non functional, because somewhere, in the other side of the country, someone was "abusing" his car by offering a private taxi service. You'd quite rightly wonder wtf does that have to with you. And just because it's a design doesn't make it a a non-problem. It's a bad design according to many players of either persuasion. And seamless? PvP literally is conducted in a zone by itself that you have to access through another menu. It's not like ESO is this big grey area where anything goes any we can engage in PVP everywhere. It's a half assed job in implementation.

    Your example has nothing to do with PvE vs. PvP. Some of the most major nerfs in the game - Morrowind sustain changes and shield nerfs - were entirely PvE driven. Most nerfs happen due to power creep not balance.

    I have an example of my own for you though. Imagine driving a car through a city. Once you enter the downtown all of your controls suddenly change. Turning right makes your car rapidly accelerate forward, breaking turns on headlights and so on. And once you have passed the downtown area everything is back to normal again.

    This is the issue ZOS wants to avoid. Maybe I should clarify by saying ZOS wants skill function the same way in PvE And PvP. It doesn't mean that bringing your Mini Cooper to a race track will allow you to outperform an F1 car, but the way you actually handle the car stays seamless.
  • Royaji
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    In a vacuum I don't care about PvP. I'm content to leave that side of the game alone. I care when it interfere with my PVE which seems like always these days. It's silly to think that the gear and skills we use to take down bosses with tens of millions of health can and should be used in the same manner against players who don't even have 100k health. It's time for some separation.

    This is your main problem. ZOS does not want you to leave any side of the game alone. They are not able to create content faster than you consume it. So they want you to try as much of already available content as you can.
  • Feanor
    Feanor
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    My bet is on „never“. ZOS is adamant about that.
    Main characters:
    Feanor the Believer - AD Altmer mSorc - AR 41 - Stormproof (PC EU)
    Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)

    Other characters:
    Necrophilius Killgood - DC Imperial Necromancer
    Fearscales - AD Argonian Templar - Stormproof (healer)
    Draco Imperialis - AD Imperial DK (tank)
    Cabed Naearamarth - AD Dunmer mDK
    Valirion Willowthorne - AD Bosmer stamBlade
    Turuna - AD Altmer magBlade
    Kheled Zaram - AD Redguard stamDK
    Kibil Nala - AD Redguard stamSorc - Stormproof
    Yavanna Kémentárí - AD Breton magWarden
    Azog gro-Ghâsh - EP Orc stamWarden
    Vidar Drakenblød - DC Nord mDK
    Marquis de Peyrac - DC Breton mSorc - Stormproof
    Rawlith Khaj'ra - AD Khajiit stamWarden
    Tu'waccah - AD Redguard Stamplar

    All chars 50 @ CP 1100+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DMuehlhausen
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    It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.

    It's not acceptance. It's knowing they never will do it. If they make ESO 2 maybe then they can. The systems now are to intertwined. Separating them would require a complete rebuild of the game engine essentially. It's never going to happen.

    The sad part is it is the only thing that can fix the issues. You can't balance skills designed around killing mobs in groups with millions of HP to be level playing field against thinking players with 10s of thousands of HP it's just not mathematically possible.
  • VaranisArano
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    It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.

    It's not acceptance. It's knowing they never will do it. If they make ESO 2 maybe then they can. The systems now are to intertwined. Separating them would require a complete rebuild of the game engine essentially. It's never going to happen.

    The sad part is it is the only thing that can fix the issues. You can't balance skills designed around killing mobs in groups with millions of HP to be level playing field against thinking players with 10s of thousands of HP it's just not mathematically possible.

    Battle Spirit.

    Which, actually, the current Battle Spirit is pretty good. Assuming that some PVPers would L2Play, and some PVEers would accept that power creep is a thing, we'd actually be doing okay.

    Now, the real problem with sets is that ZOS keeps designing overpowered sets like the original Earthgore or Sloads without paying attention to PTS feedback telling them the issues with it. ZOS would rather release an OP set and then nerf it rather than fix it before release, which is a problem. But its all part of getting people to grind for the carrot of the meta, so I can't say I'm surprised just disappointed.
  • FearlessOne_2014
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    It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.

    It's not acceptance. It's knowing they never will do it. If they make ESO 2 maybe then they can. The systems now are to intertwined. Separating them would require a complete rebuild of the game engine essentially. It's never going to happen.

    The sad part is it is the only thing that can fix the issues. You can't balance skills designed around killing mobs in groups with millions of HP to be level playing field against thinking players with 10s of thousands of HP it's just not mathematically possible.

    The same thing was said about GW2. Now in GW2 PvP and PvE have different balances. If it can happen in GW2 with their closet room crew. It can happen here in ESO.
  • Zavijah
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    Agreed, but they won’t change it.

    And I really dgaf about pvpers or their stupid map.
  • ruengdet2515
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    Buy new pc-server and give it to ZOS.
  • EliteWarrior
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    Rockstar ruined GTA Online with stupid PvP items, I quit after 1000 hours and a tonne of great friends in the community.
    My favourite weapon was sniper, sniping was great fun, involved lots of skill in aiming, then Rockstar brought out Explosive Ammo for the sniper with a DLC. Yep, Explosive. Ammo.
    Why aim for your enemy when you can just shoot the floor near him????
    ESO and GTA are very different games though, but I hope ESO doesn't kill the entire PvE/PvP game in one sweep like Rockstar did a while back.
    PC | EU
    Main: Stam DK
  • Trinity_Is_My_Name
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    It is never going to happen. Expect nerfs caused by PVP to PVE and Vice Versa. I think many games have gone this route and most are now dead because they would not or could not separate PVP from PVE.
  • bearbelly
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    Royaji wrote: »
    ItsMeToo wrote: »
    Here we go again. Run Horse Run.

    This horse is long dead. It is unable to perform the slightest movement not even talking about running.

    Looks like it's moving relatively well.
    And it gets the same speed buff when running as the other mounts.
    Although, I'll grant you, it stumbles a bit after jumping.

    ONFan0C.gif

    Just sayin'.
  • zaria
    zaria
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    Royaji wrote: »
    It may be a dead horse but the problem is alive, well, breeding and multiplying. So why should the discussions end? Silence is taken as acceptance.

    It is an intentional design decision. Not an oversight. Not a problem. An intentional desing decision. ZOS wants to have a seamless PvE to PvP transition. If you do not like it you will probably be better off in another game rather than waiting for ZOS to do a complete 180 here.
    Builds and sets will be different in any cases.
    PvP is about burst, PvE about DoT.

    WoW has / had separate PvP gear. ESO has battle spirit and some set specifications like minor slayer or the Knight Slayer set,
    (Your fully-charged Heavy Attacks against Players deal and additional 10% of their Max Health as Oblivion Damage.)
    Had been pretty insane if against Players restriction was removed because some bug.
    vAS+2 would suddenly be very trivial.

    Expand on battle spirit as needed.
  • TheGreatBlackBear
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    This myth that PVEers shun group or are not in the spirit of MMOs play needs to die. I do group content. Every. Single. Day. Unless endgame raiding has become solo play by PVPers definition. I love playing with players. Just not against them. When I say separation I don't mean have two different games. I mean have separating the behaviour of sets and skills so they operate differently against NPCs and players. We already have something like that with healing in Cyro right?
    Edited by TheGreatBlackBear on October 17, 2018 3:32PM
  • Cryptical
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    Some people don’t want them to separate and just want to watch the world burn.

    But seriously, they do need to be separated soon.
    They should not be separated, because abilities and skills should not function differently based on where you are on the map.

    What we have now is a situation where, with all other variables kept the same, a player facing one person is the same difficulty as a player facing a large horde of mobs. It’s a sort of ‘exchange rate’ that has gotten too lopsided, too many mobs to make up one person.

    The pve to pvp learning curve is so steep because of that. A pve player can ease off of the difficulty by taking mobs in smaller numbers than Large Horde, but cannot take on a fraction of a person.

    But pvp players shouldn’t get puffed up by that. There are mechanical differences that muddy that transition exchange rate. Mobs don’t crit, making impen useless in pve. Shields can’t be critted, making them more powerful in PvP because that artificially manipulates the attacker’s ability to deal damage, just as top-of-my-head examples.

    Even facing certain skills must be treated differently depending on if the wielder is mob or person. If you are at the edge of an aoe and the opponent is winding up for a wrecking blow, your correct reaction is different for mob or person. If it’s a person, it’s fine to block. But if that’s a mob, they are hitting you with the legacy wrecking blow that includes a knock back that will put you in the aoe.

    Gear function differences, combat math differences, ability function differences. Each should be carefully reversed so that the rift between pve and pvp can be closed. But I don’t expect that to happen. I expect the two modes of play to continue to drift apart until pvp dies enough to be ripe for a complete restart with fewer of these fundamental differences active.

    Because zeni does not appear to revisit content. Almost at all.

    No revisit of old dungeons to implement basic fixes put in later dungeons. No shifting of older dungeons to the ‘complete dungeon’ goal like in the newest. The one that is the brightest signal that zeni never truly looks back is that to this day there STILL isn’t a way to walk out of completed bloodroot forge. They put a portal at the end of fang lair, so you aren’t trapped, but the simplest of revisions to bloodroot just hasn’t been done.

    So my opinion is this: pvp will continue to get bandaid treatment, moving it further and further from functioning the same way as pve functions. And that diverging function is going to make it less and less accessible to new players because pve is where the main game is located. And pvp will lose more players.

    Once, it supported about 8ish campaigns. Now there’s 4, and people post about empty areas.

    People purchased Elder Scrolls pve, not Alliance War pvp. PvP players should not want separation, that separates them from new people.

    I think that if the pvp players want a revival, they should push for anything they can think of that will make pve and pvp as seamlessly compatible as possible, so that the gameplay barrier between the two modes is as small as possible.

    PvP wants people to come to cyrodiil and the sewers. So make it as easy as possible for people to say ‘Yes’. Push to remove the gear requirement differences, because farming all new gear just to get to the starting line is a barrier. Push to remove the combat function differences, because learning a whole new combat method just to get to the starting line is a barrier. Quit pushing people away by asking for separate treatment, it’s self-defeating in the long term.
    Xbox NA / Main heals
  • Fleshreaper
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    It's getting out of hand now. What happens in Cyro should stay in Cyro. The PVP community has unique needs and concerns as does the PVE community. So why are we still seeing nerfs or fixes that affect both regions for problems that affect only one? A prime example is the unreasonable (from a PvE perspective) call to nerf or fix Earthgore because some people find it hard to get kills. I sympathise with you all, but I don't want to be made to drink medicine for your cold. Think about GTA V. You don't see Rockstar changing the rules of the base PvE game when they do updates for the PVP multiplayer part of the game. I know GTA isn't the best example to use as they are different genres of games being compared. I'm just saying that the separation aspects of the rules is something ESO could benefit from.

    No, it shouldn't be. If ZoS sets the two apart, which they kind of already did, with Inpen gear. You will have even few players running PvP. Then you will be back on here complaining about how there are not enough people in PvP. Always hear a lot of hard core PvPers say, PvP should be about skill and then say they should have special PvP gear. If PvP is all skill why would you need PvP gear, unless you want PvP to be gear based and you just want to out gear everyone, instead of being skilled.
  • Rain_Greyraven
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    Honestly .....they should just kill the whole mass battle PVP system, I mean Camelot Unchained is going to take that demographic, it just is. Go back to the old TES arena philosophy.......wandering Gladiators going from arena to arena participating in 2v2 and 4v4 battles. They could use the GW2 system of separate builds, hell they could even attach a quest system to it, to add a bit of story for impetus.

    Folks nowadays would rather be the Character in the Movie Gladiator, than the dudes fighting in the lotr battle scene of Pelennor Fields.

    Are you not amused?!!!
    Edited by Rain_Greyraven on October 17, 2018 5:21PM
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  • TheGreatBlackBear
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    Lol impen gear. Impen gear is not being complained about (as far as I know) nor is it relevant to my or anyone else's experience in PVE. The problems come in when you hear things like "nerf vigor" or "nerf rally" or "springs shouldn't stack" and the devs decide to do so. Speed sets (hard earned from PVE activities trials and dungeons) are being nerfed because of how speed was affecting gameplay in PVP. I know you mean well, @FleshCult but PVP "balancing" (or a poor attempt to do so) is causing PVE players grief while providing little to no benefits in return. And I'm sure a PVP player can point to cases to where PVE has done so to them.
    Edited by TheGreatBlackBear on October 17, 2018 5:15PM
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