With so many loading screams involved, the people with slower disks/connections would never stand a chance.
Only way to make it fair was if the path had no wayshrines involved so everyone was on the same level.
SilverIce58 wrote: »Imagine competing to be on the leaderboards for the mammoth quest and every mammoth you kill doesnt drop anything.
SydneyGrey wrote: »Then the leaderboards would go to whoever was willing to spend a bunch of gold on those wayshrine, to save time from running everywhere.
I read the original post, but not closely enough. Seem to have missed that line. My bad.ImmortalCX wrote: »Again, didn't read the original post.SydneyGrey wrote: »Then the leaderboards would go to whoever was willing to spend a bunch of gold on those wayshrine, to save time from running everywhere.
Every counter to all criticism was in the original post.
ImmortalCX wrote: »They were on a timer, and there were leaderboards/rewards for quick completion.
I've had the idea in the past to create a "courier" mode of game play, where the player is tasked with covering large distances to deliver messages.
What if every week there was a batch of courier quests that were similar to the Murkmire dailies and the goal was to complete them as quickly as possible? While on the quests, they would have to disallow or limit ports, and the timer would only be running when you were in-game so load screens wouldn't impact your score.
With the Murkmire dailies, I haven't been able to go faster than 40 minutes for all of them.
So many things can go wrong, you can get tagged by a world mob, you can make a bad route choice. Of course, player competition for limited resources also affects it. But all in all, setting a stop watch and trying to complete all six as quickly as possible is kinda fun...
SydneyGrey wrote: »I read the original post, but not closely enough. Seem to have missed that line. My bad.ImmortalCX wrote: »Again, didn't read the original post.SydneyGrey wrote: »Then the leaderboards would go to whoever was willing to spend a bunch of gold on those wayshrine, to save time from running everywhere.
Every counter to all criticism was in the original post.
In that case ... Oh HELL no. It would make it awful for anyone not interested in the leaderboards.
SaintSubwayy wrote: »ImmortalCX wrote: »They were on a timer, and there were leaderboards/rewards for quick completion.
I've had the idea in the past to create a "courier" mode of game play, where the player is tasked with covering large distances to deliver messages.
What if every week there was a batch of courier quests that were similar to the Murkmire dailies and the goal was to complete them as quickly as possible? While on the quests, they would have to disallow or limit ports, and the timer would only be running when you were in-game so load screens wouldn't impact your score.
With the Murkmire dailies, I haven't been able to go faster than 40 minutes for all of them.
So many things can go wrong, you can get tagged by a world mob, you can make a bad route choice. Of course, player competition for limited resources also affects it. But all in all, setting a stop watch and trying to complete all six as quickly as possible is kinda fun...
not even 30mins for me here, while watching League World champinships on the run...so no tyvm, not needed in this game
If you are such a leaderboard fan, get into a ggood endgame raiding Guild an run for leaderboards there.
SydneyGrey wrote: »Then the leaderboards would go to whoever was willing to spend a bunch of gold on those wayshrine, to save time from running everywhere.