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Is Healthy Offering going to be the next nerf?

db0ssman
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While I was supposed to be doing something more productive than thinking about ESO, I had a random thought: the current PTS changes are going to push people into playing NB healers more like DPS with off heals since HoT healing became very unattractive. Unless you spam HeO, you can cast it with only a trivial amount of damage, especially if you are running swallow soul. Since the Funnel Health and Refreshing Path nerfs were made to prevent DPS from healing in group content (and either had the side effect of lowering NB healers' dps or that was a purpose too, not really sure), is that ability going to have to go too since now NB healers are going to have to adjust by being even more like DPS and dps could just slot HeO in a 3x dd & tank dungeon group.

EDIT: Apparently, if you use the abbreviation *** for healthy offering it gets censored.
Edited by db0ssman on October 11, 2018 6:21PM
Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
Gives Good Heed lvl 50 Warden Super Buff Healer
Crafty Smyth lvl 50 Stamblade Poison Assassin - Farmer
Everyon's Pal Adin lvl 44 Templar Splash Healer
Stands Against Danger lvl 16 DK Tank -ex mule
Matriarch Tamer lvl 18 Baby Sorc Healer
  • Silver_Strider
    Silver_Strider
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    Next batch of nerfs.
    Healthy Offering, Minor Mending completely removed for a 3% improved Tooltip Value
    Soul Siphoner changed to provide Minor Mending for 2/3 second after casting a Siphon Ability instead of a 3% per Siphon ability
    Changing of Major Vitality to Minor Vitality on Soul Siphon.
    Reduced the Healing of Refreshing Path

    Can't forget NB Tank nerfs too
    Remove Minor Protection from Dark Cloak
    Reduced health received from Dark Vigor Passive from 2/3% down to 1/2%
    Dark Shade damage removed entirely

    There we go. No more NB Healers or Tanks.
    Argonian forever
  • db0ssman
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    Lol. I was thinking more like:

    "We noticed that NB healers are using Healthy Offering far more than intended! This was meant to be used as an emergency heal where the caster risked their life to save a comrade. Currently, it is being used as a sustain buffing heal in all situations. Therefore, we have tripled the health cost of the ability to make using it a more difficult decision."
    Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
    Gives Good Heed lvl 50 Warden Super Buff Healer
    Crafty Smyth lvl 50 Stamblade Poison Assassin - Farmer
    Everyon's Pal Adin lvl 44 Templar Splash Healer
    Stands Against Danger lvl 16 DK Tank -ex mule
    Matriarch Tamer lvl 18 Baby Sorc Healer
  • ccfeeling
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    NB tank and healer are still viable in normal content :)

    Btw , ZOS will gonna start the next NB nerfing when Liko hit 65k on parser :)
  • Tasear
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    I don't think so, but I hear your concerns and noted them.
  • Lightspeedflashb14_ESO
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    I don't understand why this skill can't hit the person casting it. Would go a long way to help magblade pvpvers since of the changes to wards and healing Ward especially.
  • Marabornwingrion
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    This ability is a waste of skill point anyway.
  • RedRook
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    db0ssman wrote: »
    Lol. I was thinking more like:

    "We noticed that NB healers are using Healthy Offering far more than intended! This was meant to be used as an emergency heal where the caster risked their life to save a comrade. Currently, it is being used as a sustain buffing heal in all situations. Therefore, we have tripled the health cost of the ability to make using it a more difficult decision."

    "This is a buff if you are trying to kill whoever the NB is trying to heal."
  • aeowulf
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    ccfeeling wrote: »
    NB tank and healer are still viable in normal content :)

    Btw , ZOS will gonna start the next NB nerfing when Liko hit 65k on parser :)

    This is really the issue NB tanks & healers face & they should really look at the skills NB's use to get this. My stamblade build doesn't have many class skills anymore so nerfing class skills won't help - they are too closein power to generic skills so would simply just swap more. NB passives DO need looking at, and there are too many that help DD and not enough for healers/tanks. If this ratio were evened out a bit, NB DPS would drop and NB healing/tanking would become more popular.
  • Donny_Vito
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    aeowulf wrote: »
    ccfeeling wrote: »
    NB tank and healer are still viable in normal content :)

    Btw , ZOS will gonna start the next NB nerfing when Liko hit 65k on parser :)

    This is really the issue NB tanks & healers face & they should really look at the skills NB's use to get this. My stamblade build doesn't have many class skills anymore so nerfing class skills won't help - they are too closein power to generic skills so would simply just swap more. NB passives DO need looking at, and there are too many that help DD and not enough for healers/tanks. If this ratio were evened out a bit, NB DPS would drop and NB healing/tanking would become more popular.

    You make a good point when relating to the idea of bringing down the ceiling for NB DPS and upping the floor for NB tanks/healers. Unfortunately, any benefits you might give to improve the tanks/healers might inconsequentially buff the NB DPS even more, and we don't want that. Tough balance to keep.
  • db0ssman
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    Healthy Offering is arguably one of the best healing abilities in the game right now (I'd argue it is the best ability); so I'm kind of surprised that people think it is a bad ability. As it is now, you get a 4% healing bump just for having it slotted, an 8% increase in healing for 8 seconds after using it, 4 ult every time you use it (every 4 sec), you could infinitely cast it every 2 seconds and not put yourself in any real danger, and it crits for between 15 to 20k healing (depending on your build).
    Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
    Gives Good Heed lvl 50 Warden Super Buff Healer
    Crafty Smyth lvl 50 Stamblade Poison Assassin - Farmer
    Everyon's Pal Adin lvl 44 Templar Splash Healer
    Stands Against Danger lvl 16 DK Tank -ex mule
    Matriarch Tamer lvl 18 Baby Sorc Healer
  • Kadoin
    Kadoin
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    db0ssman wrote: »
    Healthy Offering is arguably one of the best healing abilities in the game right now (I'd argue it is the best ability); so I'm kind of surprised that people think it is a bad ability. As it is now, you get a 4% healing bump just for having it slotted, an 8% increase in healing for 8 seconds after using it, 4 ult every time you use it (every 4 sec), you could infinitely cast it every 2 seconds and not put yourself in any real danger, and it crits for between 15 to 20k healing (depending on your build).

    Let people keep thinking its bad...that way it will never get nerfed. Luckily ZOS apparently nerfs or buffs by # of players using something instead of logically. That works in this skills favor. Maybe it might get a buff :D
  • db0ssman
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    Kadoin wrote: »
    db0ssman wrote: »
    Healthy Offering is arguably one of the best healing abilities in the game right now (I'd argue it is the best ability); so I'm kind of surprised that people think it is a bad ability. As it is now, you get a 4% healing bump just for having it slotted, an 8% increase in healing for 8 seconds after using it, 4 ult every time you use it (every 4 sec), you could infinitely cast it every 2 seconds and not put yourself in any real danger, and it crits for between 15 to 20k healing (depending on your build).

    Let people keep thinking its bad...that way it will never get nerfed. Luckily ZOS apparently nerfs or buffs by # of players using something instead of logically. That works in this skills favor. Maybe it might get a buff :D

    I'm sorry, You are right. I didn't realize HEALTHY OFFERING IS COMPLETE TRASH!!! I can't believe I went so long without knowing ;-)
    Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
    Gives Good Heed lvl 50 Warden Super Buff Healer
    Crafty Smyth lvl 50 Stamblade Poison Assassin - Farmer
    Everyon's Pal Adin lvl 44 Templar Splash Healer
    Stands Against Danger lvl 16 DK Tank -ex mule
    Matriarch Tamer lvl 18 Baby Sorc Healer
  • exeeter702
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    I don't understand why this skill can't hit the person casting it. Would go a long way to help magblade pvpvers since of the changes to wards and healing Ward especially.

    Because when you are critting yourself with 18k burst heals for zero magicka cost, that presents a serious balancing concern. It is far too strong a heal to allow self casting, because in PVE NB tanks would literally not head any for of incoming healing whatsoever and would effectively be immortal to everything but tank buster 1 shots. And in PVP, outside of well timed CC setups with 3 people on you, no one would be able to kill you while you are spamming %50 - %75 burst heal on yourself every second while simultaneously negating the health price.

    On a proper setup, most NB healers can sustain up to 4 stacks of HeO dots if they have a good swallow soul tick active, with path and mutagen running (entropy + siphoning attacks for bonus points).

    Healthy offering is a healers tool to save allies, allowing it to self cast when NB healers have options already in pace to escape pressure, would make it an extremely overtuned self defense tool. If the devs want to help NBs in that department there are other things that can be done.
    db0ssman wrote: »
    Healthy Offering is arguably one of the best healing abilities in the game right now (I'd argue it is the best ability); so I'm kind of surprised that people think it is a bad ability. As it is now, you get a 4% healing bump just for having it slotted, an 8% increase in healing for 8 seconds after using it, 4 ult every time you use it (every 4 sec), you could infinitely cast it every 2 seconds and not put yourself in any real danger, and it crits for between 15 to 20k healing (depending on your build).
    Do not forget it goes through walls and ignores elevation, somehting i often have to remind (or educate) people on, when challenging those that say its a useless ability. Then again most that say its useless have never actually used it in its intended capacity so....
    db0ssman wrote: »
    While I was supposed to be doing something more productive than thinking about ESO, I had a random thought: the current PTS changes are going to push people into playing NB healers more like DPS with off heals since HoT healing became very unattractive. Unless you spam HeO, you can cast it with only a trivial amount of damage, especially if you are running swallow soul. Since the Funnel Health and Refreshing Path nerfs were made to prevent DPS from healing in group content (and either had the side effect of lowering NB healers' dps or that was a purpose too, not really sure), is that ability going to have to go too since now NB healers are going to have to adjust by being even more like DPS and dps could just slot HeO in a 3x dd & tank dungeon group.

    EDIT: Apparently, if you use the abbreviation *** for healthy offering it gets censored.
    To the point, no. Despite mildly popular opinions, your actual gameplan will be relatively unchanged. A dps magblade will find it hard to sustain group damage with healthy offering and only swallow soul (dps magblades will not be using funnel) to curb the casting cost. The issue, is that most NBs complaining about the nerf to funnel health damage likely never used healthy offering in the first place. Healthy offering is a well designed skill for reasons not immediately obvious to most. It is a skill that allows the NB to save lives with an emergency heal but its price necessitates healing effectiveness to sustain the nb using it which is the opposite scenario with abilities that scale flatly with magicka or stamina for potency in the same way that damage skills scale. This is why you can deck out magicka and stamina builds to deal damage and still have vigor, BOL, etc etc doing competitive healing with little bar / build commitment. Healthy offering requires a bigger investment in healing done to really get the most mileage out of it, generally a bigger investment than most dps oriented Magblades are willing to commit. In the scenarios where another healer is present, and you are using heO only without covering the price yourself, you become a magnet for smart heals and a cause unnecessary strain on said healers resource pools.

    Edited by exeeter702 on October 12, 2018 8:02PM
  • Red_Feather
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    I use it to kill myself in towns.
  • Lightspeedflashb14_ESO
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    . Because when you are critting yourself with 18k burst heals for zero magicka cost, that presents a serious balancing concern. It is far too strong a heal to allow self casting, because in PVE NB tanks would literally not head any for of incoming healing whatsoever and would effectively be immortal to everything but tank buster 1 shots. And in PVP, outside of well timed CC setups with 3 people on you, no one would be able to kill you while you are spamming %50 - %75 burst heal on yourself every second while simultaneously negating the health price.

    Doesn't the dot that you get from casting this stack? I am not at my PC, I don't know the exact cost, but I seem to remember that it was around 4k health over 8 seconds. So you would not be able to spam it without killing your self. All the things you say about the skill, you can say about magic costing skills too. A neat thing about the health cost too, since you have a dot on you, you would not be able to cloak. It would be a one time oh crap button. And you would need a healer after.

    In PvP, the heal is halved. Meaning you would only be hitting for 9k crits, using the number you gave. Hardly not the end of the world as you are implying.

    That is a good point about nb tanks, though if you don't have the magic and spell damage, the heal is not that great. 20k magc and 2k spell damage is only a 6.5k heal.
    Edited by Lightspeedflashb14_ESO on October 13, 2018 8:50AM
  • db0ssman
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    On a proper setup, most NB healers can sustain up to 4 stacks of HeO dots if they have a good swallow soul tick active, with path and mutagen running (entropy + siphoning attacks for bonus points).

    You can actually keep ahead of all 4 stacks with just a swallow soul crit. With path and mutagen up too, you could keep ahead of 8 stacks, as long as you aren't taking much external damage. The real risk of stacking 8 is that your hots are being eaten by offering, and external damage becomes a threat. These numbers are a little fast and lose, but if you crit a swallow soul for 15k, then you are getting about 5k healing every 2 seconds. That will probably be closer to 6k after modifiers. 4 stacks of HeO is about 2k health a second, so that's 4k every 2 seconds. You could really eat up to 6 stacks of HeO with just swallow.
    Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
    Gives Good Heed lvl 50 Warden Super Buff Healer
    Crafty Smyth lvl 50 Stamblade Poison Assassin - Farmer
    Everyon's Pal Adin lvl 44 Templar Splash Healer
    Stands Against Danger lvl 16 DK Tank -ex mule
    Matriarch Tamer lvl 18 Baby Sorc Healer
  • exeeter702
    exeeter702
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    db0ssman wrote: »
    On a proper setup, most NB healers can sustain up to 4 stacks of HeO dots if they have a good swallow soul tick active, with path and mutagen running (entropy + siphoning attacks for bonus points).

    You can actually keep ahead of all 4 stacks with just a swallow soul crit. With path and mutagen up too, you could keep ahead of 8 stacks, as long as you aren't taking much external damage. The real risk of stacking 8 is that your hots are being eaten by offering, and external damage becomes a threat. These numbers are a little fast and lose, but if you crit a swallow soul for 15k, then you are getting about 5k healing every 2 seconds. That will probably be closer to 6k after modifiers. 4 stacks of HeO is about 2k health a second, so that's 4k every 2 seconds. You could really eat up to 6 stacks of HeO with just swallow.

    I should have stated that particular point was for pvp which you cannot sustain heO with swallow soul alone, and in most scenarios, operating beyond 4 stacks is extremely unsafe regardless of your hot count.
    . Because when you are critting yourself with 18k burst heals for zero magicka cost, that presents a serious balancing concern. It is far too strong a heal to allow self casting, because in PVE NB tanks would literally not head any for of incoming healing whatsoever and would effectively be immortal to everything but tank buster 1 shots. And in PVP, outside of well timed CC setups with 3 people on you, no one would be able to kill you while you are spamming %50 - %75 burst heal on yourself every second while simultaneously negating the health price.

    Doesn't the dot that you get from casting this stack? I am not at my PC, I don't know the exact cost, but I seem to remember that it was around 4k health over 8 seconds. So you would not be able to spam it without killing your self. All the things you say about the skill, you can say about magic costing skills too. A neat thing about the health cost too, since you have a dot on you, you would not be able to cloak. It would be a one time oh crap button. And you would need a healer after.

    In PvP, the heal is halved. Meaning you would only be hitting for 9k crits, using the number you gave. Hardly not the end of the world as you are implying.

    That is a good point about nb tanks, though if you don't have the magic and spell damage, the heal is not that great. 20k magc and 2k spell damage is only a 6.5k heal.

    In pvp it heals for 12k crits in no cp and 17k in standard pvp. And yes the dot does stack up to 8 times which is roughly 4.5kish heath a second so its still a nice net positive incoming if you are slamming on it every second. Now ofc defiles would play an obvious role here.
    Edited by exeeter702 on October 13, 2018 3:32PM
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