Lol. I was thinking more like:
"We noticed that NB healers are using Healthy Offering far more than intended! This was meant to be used as an emergency heal where the caster risked their life to save a comrade. Currently, it is being used as a sustain buffing heal in all situations. Therefore, we have tripled the health cost of the ability to make using it a more difficult decision."
NB tank and healer are still viable in normal content
Btw , ZOS will gonna start the next NB nerfing when Liko hit 65k on parser
NB tank and healer are still viable in normal content
Btw , ZOS will gonna start the next NB nerfing when Liko hit 65k on parser
This is really the issue NB tanks & healers face & they should really look at the skills NB's use to get this. My stamblade build doesn't have many class skills anymore so nerfing class skills won't help - they are too closein power to generic skills so would simply just swap more. NB passives DO need looking at, and there are too many that help DD and not enough for healers/tanks. If this ratio were evened out a bit, NB DPS would drop and NB healing/tanking would become more popular.
Healthy Offering is arguably one of the best healing abilities in the game right now (I'd argue it is the best ability); so I'm kind of surprised that people think it is a bad ability. As it is now, you get a 4% healing bump just for having it slotted, an 8% increase in healing for 8 seconds after using it, 4 ult every time you use it (every 4 sec), you could infinitely cast it every 2 seconds and not put yourself in any real danger, and it crits for between 15 to 20k healing (depending on your build).
Healthy Offering is arguably one of the best healing abilities in the game right now (I'd argue it is the best ability); so I'm kind of surprised that people think it is a bad ability. As it is now, you get a 4% healing bump just for having it slotted, an 8% increase in healing for 8 seconds after using it, 4 ult every time you use it (every 4 sec), you could infinitely cast it every 2 seconds and not put yourself in any real danger, and it crits for between 15 to 20k healing (depending on your build).
Let people keep thinking its bad...that way it will never get nerfed. Luckily ZOS apparently nerfs or buffs by # of players using something instead of logically. That works in this skills favor. Maybe it might get a buff
Lightspeedflashb14_ESO wrote: »I don't understand why this skill can't hit the person casting it. Would go a long way to help magblade pvpvers since of the changes to wards and healing Ward especially.
Do not forget it goes through walls and ignores elevation, somehting i often have to remind (or educate) people on, when challenging those that say its a useless ability. Then again most that say its useless have never actually used it in its intended capacity so....Healthy Offering is arguably one of the best healing abilities in the game right now (I'd argue it is the best ability); so I'm kind of surprised that people think it is a bad ability. As it is now, you get a 4% healing bump just for having it slotted, an 8% increase in healing for 8 seconds after using it, 4 ult every time you use it (every 4 sec), you could infinitely cast it every 2 seconds and not put yourself in any real danger, and it crits for between 15 to 20k healing (depending on your build).
To the point, no. Despite mildly popular opinions, your actual gameplan will be relatively unchanged. A dps magblade will find it hard to sustain group damage with healthy offering and only swallow soul (dps magblades will not be using funnel) to curb the casting cost. The issue, is that most NBs complaining about the nerf to funnel health damage likely never used healthy offering in the first place. Healthy offering is a well designed skill for reasons not immediately obvious to most. It is a skill that allows the NB to save lives with an emergency heal but its price necessitates healing effectiveness to sustain the nb using it which is the opposite scenario with abilities that scale flatly with magicka or stamina for potency in the same way that damage skills scale. This is why you can deck out magicka and stamina builds to deal damage and still have vigor, BOL, etc etc doing competitive healing with little bar / build commitment. Healthy offering requires a bigger investment in healing done to really get the most mileage out of it, generally a bigger investment than most dps oriented Magblades are willing to commit. In the scenarios where another healer is present, and you are using heO only without covering the price yourself, you become a magnet for smart heals and a cause unnecessary strain on said healers resource pools.While I was supposed to be doing something more productive than thinking about ESO, I had a random thought: the current PTS changes are going to push people into playing NB healers more like DPS with off heals since HoT healing became very unattractive. Unless you spam HeO, you can cast it with only a trivial amount of damage, especially if you are running swallow soul. Since the Funnel Health and Refreshing Path nerfs were made to prevent DPS from healing in group content (and either had the side effect of lowering NB healers' dps or that was a purpose too, not really sure), is that ability going to have to go too since now NB healers are going to have to adjust by being even more like DPS and dps could just slot HeO in a 3x dd & tank dungeon group.
EDIT: Apparently, if you use the abbreviation *** for healthy offering it gets censored.
. Because when you are critting yourself with 18k burst heals for zero magicka cost, that presents a serious balancing concern. It is far too strong a heal to allow self casting, because in PVE NB tanks would literally not head any for of incoming healing whatsoever and would effectively be immortal to everything but tank buster 1 shots. And in PVP, outside of well timed CC setups with 3 people on you, no one would be able to kill you while you are spamming %50 - %75 burst heal on yourself every second while simultaneously negating the health price.
On a proper setup, most NB healers can sustain up to 4 stacks of HeO dots if they have a good swallow soul tick active, with path and mutagen running (entropy + siphoning attacks for bonus points).
On a proper setup, most NB healers can sustain up to 4 stacks of HeO dots if they have a good swallow soul tick active, with path and mutagen running (entropy + siphoning attacks for bonus points).
You can actually keep ahead of all 4 stacks with just a swallow soul crit. With path and mutagen up too, you could keep ahead of 8 stacks, as long as you aren't taking much external damage. The real risk of stacking 8 is that your hots are being eaten by offering, and external damage becomes a threat. These numbers are a little fast and lose, but if you crit a swallow soul for 15k, then you are getting about 5k healing every 2 seconds. That will probably be closer to 6k after modifiers. 4 stacks of HeO is about 2k health a second, so that's 4k every 2 seconds. You could really eat up to 6 stacks of HeO with just swallow.
Lightspeedflashb14_ESO wrote: ». Because when you are critting yourself with 18k burst heals for zero magicka cost, that presents a serious balancing concern. It is far too strong a heal to allow self casting, because in PVE NB tanks would literally not head any for of incoming healing whatsoever and would effectively be immortal to everything but tank buster 1 shots. And in PVP, outside of well timed CC setups with 3 people on you, no one would be able to kill you while you are spamming %50 - %75 burst heal on yourself every second while simultaneously negating the health price.
Doesn't the dot that you get from casting this stack? I am not at my PC, I don't know the exact cost, but I seem to remember that it was around 4k health over 8 seconds. So you would not be able to spam it without killing your self. All the things you say about the skill, you can say about magic costing skills too. A neat thing about the health cost too, since you have a dot on you, you would not be able to cloak. It would be a one time oh crap button. And you would need a healer after.
In PvP, the heal is halved. Meaning you would only be hitting for 9k crits, using the number you gave. Hardly not the end of the world as you are implying.
That is a good point about nb tanks, though if you don't have the magic and spell damage, the heal is not that great. 20k magc and 2k spell damage is only a 6.5k heal.