WasteOfTime wrote: »Scraping grains would be even better, just have refining and deconstruction provide platings
WasteOfTime wrote: »Scraping grains would be even better, just have refining and deconstruction provide platings
That would devalue golden jewelry.
You get lots of greens doing dolmens.My mistake, I compared a Green plating (instead of grains) to Blue grains in TTC and figured it was because people don't find as many Green jewelry pieces.
I take it Green comes out of refining dust more frequently then.
Still, I think scrapping Green would be beneficial. 4 tiers with grains is rough, but 3 tiers, blue and purp no grains, gold with grains would be better. So essentially, there is still 4 tiers. Gold Jewelry was always meant to be hard.
WasteOfTime wrote: »Scraping grains would be even better, just have refining and deconstruction provide platings
That would devalue golden jewelry.
Who cares?
Legitimately, why is this a bad thing when everything else works this way?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
WasteOfTime wrote: »Scraping grains would be even better, just have refining and deconstruction provide platings
That would devalue golden jewelry.
Who cares?
Legitimately, why is this a bad thing when everything else works this way?
Greens are more expensive than blues, because most people farm dungeons and they either only drop as blue or purple.
Greens are more expensive than blues, because most people farm dungeons and they either only drop as blue or purple.
Orrrrrrrr maybe greens are more expensive than blues because you need 2 green tempers to make one piece of Alinor drinkware, and there are a lot of green drinkware options in a demanded market.
Jewelry Crafting is fine as a long-term experiment. You can absolutely have rewarding content that takes a year to complete. Development doesn't have to - and shouldn't - provide fast food gratification across the board just because some people can't play a long game.
Taleof2Cities wrote: »WasteOfTime wrote: »Scraping grains would be even better, just have refining and deconstruction provide platings
That would devalue golden jewelry.
Who cares?
Legitimately, why is this a bad thing when everything else works this way?
Probably best to recap why ... since players lose sight of it all the time (either unknowingly or intentionally):
ZOS wants to keep gold jewelry rare. Why? Because if upgrades were too easy and plentiful no one would run content that drops gold jewelry. Including leaderboard Trials and Arenas, end of campaign PvP rewards, the Golden vendor, and so on ...
That said, I have not been having difficulty finding improvement platings through dust refinement, through writs, or outright purchase in the guild stores. Players should pursue those avenues ... instead of making a daily forum thread to propose "cutting corners" ideas or simply whine.
I just put crafted 8-trait blue jewelry on my lowbie level 14 health tank to PvP in Vivec ... so I’m obviously comfortable with how this aspect of gameplay is designed.