Jewelry Green Temper problem

richo262
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Greens are more expensive than blues, because most people farm dungeons and they either only drop as blue or purple.

I've read various threads about how Jewelry is broken and the 10 grains per temper is rough. If ZOS just scrapped Green tier entirely, and all crafted jewelry is Green by default, I think that would alleviate some of the strain, and make farming tempers more logical. We'd get a skill point back too.

It'd still mean Jewelry crafting is difficult with the blue, purp and gold tempers and their grains.
  • Taleof2Cities
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    Greens are not more expensive than blues unless you’re living in a dream land.
  • Cuthceol
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    Scraping grains would be even better, just have refining and deconstruction provide platings
  • susmitds
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    Scraping grains would be even better, just have refining and deconstruction provide platings

    That would devalue golden jewelry.
  • richo262
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    My mistake, I compared a Green plating (instead of grains) to Blue grains in TTC and figured it was because people don't find as many Green jewelry pieces.

    I take it Green comes out of refining dust more frequently then.

    Still, I think scrapping Green would be beneficial. 4 tiers with grains is rough, but 3 tiers, blue and purp no grains, gold with grains would be better. So essentially, there is still 4 tiers. Gold Jewelry was always meant to be hard.
    Edited by richo262 on October 13, 2018 10:28AM
  • Valrien
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    susmitds wrote: »
    Scraping grains would be even better, just have refining and deconstruction provide platings

    That would devalue golden jewelry.

    Who cares?

    Legitimately, why is this a bad thing when everything else works this way?
    Edited by Valrien on October 13, 2018 12:27PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Skullstachio
    Skullstachio
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    Maybe you should just “Drop” the “Anchor” (wink, wink.)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • neverwalk
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    decon all new jewelry, green rings give back green mats
  • VaranisArano
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    The only reason I have more blue than green is because I farm chests on a character with Treasure Hunter CP, so I get more blue rings. Still, Ive got plenty of green platings hoarded away for if I every decide to craft a ring.
  • zaria
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    richo262 wrote: »
    My mistake, I compared a Green plating (instead of grains) to Blue grains in TTC and figured it was because people don't find as many Green jewelry pieces.

    I take it Green comes out of refining dust more frequently then.

    Still, I think scrapping Green would be beneficial. 4 tiers with grains is rough, but 3 tiers, blue and purp no grains, gold with grains would be better. So essentially, there is still 4 tiers. Gold Jewelry was always meant to be hard.
    You get lots of greens doing dolmens.

    The annoying thing for me is the high purple cost that is compared to gold and other crafting.
    Yes its the 10 grains into one temper and that purple is not much more common than gold then refining.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • richo262
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    If they made it so we can't craft white jewelry, all jewelry crafted starts off green, and Green jewelry has a change to decon a blue mat, blue jewelry has a chance to decon a purp mat, and purple jewelry has a chance to decon a gold mat. That could work.

    Because if you are trying to farm a dungeon and getting a whole load of purple rings, the odd gold temper would be good so when you finally find your ring you have something to progress toward by making it gold, from all the other purple rings you've found.
    Edited by richo262 on October 13, 2018 6:00PM
  • Linaleah
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    Valrien wrote: »
    susmitds wrote: »
    Scraping grains would be even better, just have refining and deconstruction provide platings

    That would devalue golden jewelry.

    Who cares?

    Legitimately, why is this a bad thing when everything else works this way?

    this this this THIS.

    this whole argument is just so tired. so. WHAT? if gold jewelry becomes more accessible? WHY is this a problem exactly? oh, right, can't have the unwashed masses have easier acess to gear upgrades, must.. keep... exclusive, and then complain about people in pugs with the next breath.

    that said, unless they remove green temper requirements from furniture (or replace them with something) just simply baseline crafting green rings is not much of a solution.
    Edited by Linaleah on October 13, 2018 7:27PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • Taleof2Cities
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    Valrien wrote: »
    susmitds wrote: »
    Scraping grains would be even better, just have refining and deconstruction provide platings

    That would devalue golden jewelry.

    Who cares?

    Legitimately, why is this a bad thing when everything else works this way?

    Probably best to recap why ... since players lose sight of it all the time (either unknowingly or intentionally):

    ZOS wants to keep gold jewelry rare. Why? Because if upgrades were too easy and plentiful no one would run content that drops gold jewelry. Including leaderboard Trials and Arenas, end of campaign PvP rewards, the Golden vendor, and so on ...

    That said, I have not been having difficulty finding improvement platings through dust refinement, through writs, or outright purchase in the guild stores. Players should pursue those avenues ... instead of making a daily forum thread to propose "cutting corners" ideas or simply whine.

    I just put crafted 8-trait blue jewelry on my lowbie level 14 health tank to PvP in Vivec ... so I’m obviously comfortable with how this aspect of gameplay is designed.

    Edited by Taleof2Cities on October 13, 2018 7:54PM
  • neverwalk
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    I harvest a rubedite ore node and sometimes get grains, so why hasn't my blacksmith hireling not sending any grains ?
  • Acrolas
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    richo262 wrote: »
    Greens are more expensive than blues, because most people farm dungeons and they either only drop as blue or purple.

    Orrrrrrrr maybe greens are more expensive than blues because you need 2 green tempers to make one piece of Alinor drinkware, and there are a lot of green drinkware options in a demanded market.

    Jewelry Crafting is fine as a long-term experiment. You can absolutely have rewarding content that takes a year to complete. Development doesn't have to - and shouldn't - provide fast food gratification across the board just because some people can't play a long game.
    signing off
  • lillybit
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    Acrolas wrote: »
    richo262 wrote: »
    Greens are more expensive than blues, because most people farm dungeons and they either only drop as blue or purple.

    Orrrrrrrr maybe greens are more expensive than blues because you need 2 green tempers to make one piece of Alinor drinkware, and there are a lot of green drinkware options in a demanded market.

    Jewelry Crafting is fine as a long-term experiment. You can absolutely have rewarding content that takes a year to complete. Development doesn't have to - and shouldn't - provide fast food gratification across the board just because some people can't play a long game.

    Long term is good but pehaps not when there's a really good chance that the set you've spent so long upgrading will suddenly be nerfed and useless or another must-have set comes out.

    I agree that some things should need work and not everything needs to be just handed to us, but not so much work that it makes it practically unusable.

    My personal opinion is that the number of grains needed should be dropped to five. It would still be grindy and take a lot of time but wouldn't be so bad that you can't even see the finish line as it is now.
    PS4 EU
  • VaranisArano
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    Valrien wrote: »
    susmitds wrote: »
    Scraping grains would be even better, just have refining and deconstruction provide platings

    That would devalue golden jewelry.

    Who cares?

    Legitimately, why is this a bad thing when everything else works this way?

    Probably best to recap why ... since players lose sight of it all the time (either unknowingly or intentionally):

    ZOS wants to keep gold jewelry rare. Why? Because if upgrades were too easy and plentiful no one would run content that drops gold jewelry. Including leaderboard Trials and Arenas, end of campaign PvP rewards, the Golden vendor, and so on ...

    That said, I have not been having difficulty finding improvement platings through dust refinement, through writs, or outright purchase in the guild stores. Players should pursue those avenues ... instead of making a daily forum thread to propose "cutting corners" ideas or simply whine.

    I just put crafted 8-trait blue jewelry on my lowbie level 14 health tank to PvP in Vivec ... so I’m obviously comfortable with how this aspect of gameplay is designed.

    If ZOS ever does revert the 10 grains = 1 plating thing, I suspect they'll wait til next year when they make Jewelrycrafting a part of the base game.
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