Valera Progib wrote: »you plan to heal from regeneration? Bad build buddy, very bad build.
I've been toying with the idea of farming Pariah and running weapons and jewelry of that. But leaving the max health bonus on the jewelry and running spell damage enchants. Combined with Bright Throat or Shacklebreaker light armor.
With Pariah, your healing ward shield is going to be incredibly strong at low health. And the other shields will also be stronger with low health.
usmguy1234 wrote: »I've been toying with the idea of farming Pariah and running weapons and jewelry of that. But leaving the max health bonus on the jewelry and running spell damage enchants. Combined with Bright Throat or Shacklebreaker light armor.
With Pariah, your healing ward shield is going to be incredibly strong at low health. And the other shields will also be stronger with low health.
You could also run a 5/2 setup with that. Pariah chest, legs, weapons and one healthy jewel. The rest light. Bright throat will probably be best. Match that with bloodspawn and you'll be one tanky mfer with a nice magpool and regen and decent health.
That being said I'm probably going with bloodspawn, heavy shackle and bright throat.
Valera Progib wrote: »No spammable, no burst heal, no hard cc, no sustain (resto heavy attacks, gl with that)
Valkyn skoria - you have no skills to proc it... Blood spawn would be a lot better, since its proc would benefit shields
I've been toying with the idea of farming Pariah and running weapons and jewelry of that. But leaving the max health bonus on the jewelry and running spell damage enchants. Combined with Bright Throat or Shacklebreaker light armor.
With Pariah, your healing ward shield is going to be incredibly strong at low health. And the other shields will also be stronger with low health.
To feel the need of old proc sets in the upcoming DLC is understandable, But I'm here to say that you need to worry no more!
The new DLC, as well as destroying sorcs, adds a few sets that be used in interesting ways.
So what I have tested on PTS and will adapt over to live is this:
Bright-Throat’s Boast (Light)
2: Max Magicka
3: Max Magicka
4: Magicka Recovery
5: While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery 150.
This will be the main body set, full impen with prismatic enchants on big and magica on small (can do full prismatic)
And I will combine this with dubious cameron buff drink, this will net me a nice amount of mag / stam + recovery
Along with this I'll use two secondary sets for different situations, First for group play (small scale cyro) I will use Vicious death. A truly godly set when fighting outnumbered.
For Solo play, BGs, and more random play I will use Spell Strategist, as this set adds a really nice amount of spell dmg on a easy condition, as it fits perfectly for the sorcs single target burst.
Spell Strategist (Light)
2: Max Magicka
3: Spell Damage
4: Spell Damage
5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.
And on top of this I will use bloodspawn as a monster set for the extra ult recovery for resto ults, and the extra resistances fits perfect with the new meta.
To feel the need of old proc sets in the upcoming DLC is understandable, But I'm here to say that you need to worry no more!
The new DLC, as well as destroying sorcs, adds a few sets that be used in interesting ways.
So what I have tested on PTS and will adapt over to live is this:
Bright-Throat’s Boast (Light)
2: Max Magicka
3: Max Magicka
4: Magicka Recovery
5: While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery 150.
This will be the main body set, full impen with prismatic enchants on big and magica on small (can do full prismatic)
And I will combine this with dubious cameron buff drink, this will net me a nice amount of mag / stam + recovery
Along with this I'll use two secondary sets for different situations, First for group play (small scale cyro) I will use Vicious death. A truly godly set when fighting outnumbered.
For Solo play, BGs, and more random play I will use Spell Strategist, as this set adds a really nice amount of spell dmg on a easy condition, as it fits perfectly for the sorcs single target burst.
Spell Strategist (Light)
2: Max Magicka
3: Spell Damage
4: Spell Damage
5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.
And on top of this I will use bloodspawn as a monster set for the extra ult recovery for resto ults, and the extra resistances fits perfect with the new meta.
That's not a bad set up but you're still going to get popped by any competent NB - you won't have enough HP for large shields, and you have no defensive statistics besides Impen to protect yourself from this. Important to note your skill bar set up too, are you slotting boundless for Major or what?
To feel the need of old proc sets in the upcoming DLC is understandable, But I'm here to say that you need to worry no more!
The new DLC, as well as destroying sorcs, adds a few sets that be used in interesting ways.
So what I have tested on PTS and will adapt over to live is this:
Bright-Throat’s Boast (Light)
2: Max Magicka
3: Max Magicka
4: Magicka Recovery
5: While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery 150.
This will be the main body set, full impen with prismatic enchants on big and magica on small (can do full prismatic)
And I will combine this with dubious cameron buff drink, this will net me a nice amount of mag / stam + recovery
Along with this I'll use two secondary sets for different situations, First for group play (small scale cyro) I will use Vicious death. A truly godly set when fighting outnumbered.
For Solo play, BGs, and more random play I will use Spell Strategist, as this set adds a really nice amount of spell dmg on a easy condition, as it fits perfectly for the sorcs single target burst.
Spell Strategist (Light)
2: Max Magicka
3: Spell Damage
4: Spell Damage
5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.
And on top of this I will use bloodspawn as a monster set for the extra ult recovery for resto ults, and the extra resistances fits perfect with the new meta.
That's not a bad set up but you're still going to get popped by any competent NB - you won't have enough HP for large shields, and you have no defensive statistics besides Impen to protect yourself from this. Important to note your skill bar set up too, are you slotting boundless for Major or what?
Yes, boundless for major buffs. And I've never had an issue with NBs. Just dodge roll their incap and they usually run away on stealth for another day xP
edit: I am also looking into the protective trait and CP for the rest, but I'll test it out once I can do proper PvP on live. But for my playstyle were you try to be nimble, use shield and dodge roll around each other with streak for quick repostion for LoS. This setup works already. And could easily be made abit more tanky.
Second edit: Also if you run with a dedicated healer with transmutation set you can get away with a few well fitted armor parts for even cheaper dodge rolls, as we all know. Dodge roll > Shield, is like this on live, and continues like this in nerfmire.
Whats about the armor master set? it gives 5% more health for shield strength.
Non proc damage or heals. I know its using armour-master..
Guessing new magica bone-pirate, including emperor health buffs, perhaps an aylid well too. Not sure on monster sets - but stat-based.. perhaps bloodspawn (with its proc up? but doesn't look very stony..) Not sure how to explain the stam recov.. maybe dubious instead?