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Magplar DPS Rotation STATIC vs DYNAMIC

hedna123b14_ESO
hedna123b14_ESO
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If you ever wondered what is the difference in damage and sustain of a STATIC vs DYNAMIC rotation on a Magplar, here is the breakdown:

1. https://imgur.com/a/sttpLRF
2. https://imgur.com/a/6ISwysP
3. https://imgur.com/a/mR9AuYT
  • WrathOfInnos
    WrathOfInnos
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    Very interesting, thanks for posting.
  • md3788
    md3788
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    So for static are you essentially just overcasting vamps bane? Since it runs longer than blockade?
    vFG1 HM
  • hedna123b14_ESO
    hedna123b14_ESO
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    md3788 wrote: »
    So for static are you essentially just overcasting vamps bane? Since it runs longer than blockade?

    Yup, blockade>vamp bane>spear>PL>ele weapon x 4, rinse and repeat
  • Sparr0w
    Sparr0w
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    md3788 wrote: »
    So for static are you essentially just overcasting vamps bane? Since it runs longer than blockade?

    Yup, blockade>vamp bane>spear>PL>ele weapon x 4, rinse and repeat

    @hedna123b14_ESO cancel out of the last ele weapon? I've been spear>blockade>bane>PL>ele x4 repeat
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • hedna123b14_ESO
    hedna123b14_ESO
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    Sparr0w wrote: »
    md3788 wrote: »
    So for static are you essentially just overcasting vamps bane? Since it runs longer than blockade?

    Yup, blockade>vamp bane>spear>PL>ele weapon x 4, rinse and repeat

    @hedna123b14_ESO cancel out of the last ele weapon? I've been spear>blockade>bane>PL>ele x4 repeat

    I have blockade/vamp on back bar so the rotation is.
    LA>Blockade>LA>Vamp Bane>Barswap>LA>Shard>LA>PL>(LA>Ele weapon)x4>Barswap
  • Sparr0w
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    Yeah same here, currently I do:
    la > spear > swap
    la > blockade > la > bane > swap
    la > PL > (la > ele x4) > // la > spear > swap etc...

    You saying to do:
    la > blockade > la > bane > swap
    la > spear > la > PL > (la > ele x4) > swap
    *causing the next la > blockade to be empowered by ele weapon?*
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • hedna123b14_ESO
    hedna123b14_ESO
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    Your version may actually be better because you barswap cancel the shard, which I like. I'll try it that way
  • WrathOfInnos
    WrathOfInnos
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    What are your thoughts on a 6 or 12s static rotation? I don’t play Templar enough to know which order skills should go in, but I’ve had good luck switching to a 6/12 rotation on non-pet Sorc with its skill timing.

    For 6s I would think you’d use:
    Purifying, Spear, Unstable Wall, Reflective Light, 2X Ele Weapon

    For 12s it could be:
    2X Purifying, 2X Spear, 2X Unstable Wall, 1X Vampire’s Bane, 5X Ele Weapon (obviously not in this order).

    Either of these results in recasting spear early, but you’re not losing any uptime on purifying, and overcasting Bane less.
  • Sparr0w
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    Your version may actually be better because you barswap cancel the shard, which I like. I'll try it that way

    Fair enough, I'll try your rota later also. Just be careful you dont swap cancel shard too early as it can just lock up and not go off.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • hedna123b14_ESO
    hedna123b14_ESO
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    What are your thoughts on a 6 or 12s static rotation? I don’t play Templar enough to know which order skills should go in, but I’ve had good luck switching to a 6/12 rotation on non-pet Sorc with its skill timing.

    For 6s I would think you’d use:
    Purifying, Spear, Unstable Wall, Reflective Light, 2X Ele Weapon

    For 12s it could be:
    2X Purifying, 2X Spear, 2X Unstable Wall, 1X Vampire’s Bane, 5X Ele Weapon (obviously not in this order).

    Either of these results in recasting spear early, but you’re not losing any uptime on purifying, and overcasting Bane less.

    Issue is you want longest possible dots always because you get to use spammables more. Also Reflective light scales with lightning staff...
  • hedna123b14_ESO
    hedna123b14_ESO
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    Sparr0w wrote: »
    Your version may actually be better because you barswap cancel the shard, which I like. I'll try it that way

    Fair enough, I'll try your rota later also. Just be careful you dont swap cancel shard too early as it can just lock up and not go off.

    Yeah I feel it
  • Mister_DMC
    Mister_DMC
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    Is one sweeps or Jesus beam on live equivalent to 2 elemental weapons? I prefer sweeps for 4 man content due to excessive amounts of trash mobs.
  • hedna123b14_ESO
    hedna123b14_ESO
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    On live
    2 sweeps = 3 ele weapons
    1 beam = 3 ele weapons
    On pts
    2 sweeps = 3 ele weapons
    1 beam = 2 ele weapons
  • Mister_DMC
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    Hmmm ok, that makes it a little tougher
  • Masel
    Masel
    Class Representative
    md3788 wrote: »
    So for static are you essentially just overcasting vamps bane? Since it runs longer than blockade?

    Yup, blockade>vamp bane>spear>PL>ele weapon x 4, rinse and repeat

    If your rotation is 8 seconds long, what's the point of using vampires bane? You don't get more ticks on it anyway, so you can just go for reflective for the occasional aoe? Also grants you an aoe spammable that you can use as soon as there are multiple enemies.

    Also, I found that using reflective light as a spammable+solar barrage yields the same damage as electric weapon rotation with siroria and BSW. In cloudrest it yields me the same damage at least. Reflective procs BSW all the time since you get 3 flame hits per LA+Initial hit+Dot tick.
    Edited by Masel on October 11, 2018 8:06PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Danksta
    Danksta
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    Masel92 wrote: »
    md3788 wrote: »
    So for static are you essentially just overcasting vamps bane? Since it runs longer than blockade?

    Yup, blockade>vamp bane>spear>PL>ele weapon x 4, rinse and repeat

    If your rotation is 8 seconds long, what's the point of using vampires bane? You don't get more ticks on it anyway, so you can just go for reflective for the occasional aoe? Also grants you an aoe spammable that you can use as soon as there are multiple enemies.

    Also, I found that using reflective light as a spammable+solar barrage yields the same damage as electric weapon rotation with siroria and BSW. In cloudrest it yields me the same damage at least. Reflective procs BSW all the time since you get 3 flame hits per LA+Initial hit+Dot tick.

    Unless I'm not understanding what you're saying you do lose ticks because Reflective is only 5 seconds opposed to the 8 seconds you'd let vamp's bane run in a static rotation. Also for AoE wouldn't you be better off just running Force Pulse in place of ele weapon?
    BawKinTackWarDs PS4/NA

  • Mister_DMC
    Mister_DMC
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    I always found force pulse unsustainable on magplar 😕
  • Danksta
    Danksta
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    Mister_DMC wrote: »
    I always found force pulse unsustainable on magplar 😕

    I just ran mine the other day with Force Pulse through two full runs and had no issues. Didn't use ele weapon because I haven't leveled it on my magplar yet. I am a Breton so I suppose my sustain would be better than if I was a Dark Elf, but I don't think that if I was a Dark Elf it would've changed much.
    BawKinTackWarDs PS4/NA

  • Masel
    Masel
    Class Representative
    Danksta wrote: »
    Masel92 wrote: »
    md3788 wrote: »
    So for static are you essentially just overcasting vamps bane? Since it runs longer than blockade?

    Yup, blockade>vamp bane>spear>PL>ele weapon x 4, rinse and repeat

    If your rotation is 8 seconds long, what's the point of using vampires bane? You don't get more ticks on it anyway, so you can just go for reflective for the occasional aoe? Also grants you an aoe spammable that you can use as soon as there are multiple enemies.

    Also, I found that using reflective light as a spammable+solar barrage yields the same damage as electric weapon rotation with siroria and BSW. In cloudrest it yields me the same damage at least. Reflective procs BSW all the time since you get 3 flame hits per LA+Initial hit+Dot tick.

    Unless I'm not understanding what you're saying you do lose ticks because Reflective is only 5 seconds opposed to the 8 seconds you'd let vamp's bane run in a static rotation. Also for AoE wouldn't you be better off just running Force Pulse in place of ele weapon?

    Reflective is 7 seconds. So it'll fall off for one second, which doesn't matter because you recast before the next dot-tick occurs anyway.

    And no, the dot on tons of mobs is pretty insane in trash pulls when paired with blockade, barrage and spear.

    Rotationwise it doesn't change, just replace bane with barrage and cast reflective 4x in a row. In solo it'll parse lower because you have no minor vulnerability (which you have with ele weapon, sometimes more sometimes less), but in a raid it'll net you around the same damage.
    Edited by Masel on October 11, 2018 9:24PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I would love to see someone do this for mageblade. haha. Very cool info. Actually, I would love to see liko post "static" rotations for all classes. I think the info would be very useful for devs when trying to balance. Not that someone else couldnt do it, but since he already did it for all classes dynamically, it would be a solid comparison.

    Not even sure I will even bother practicing a dynamic templar rotation at this point. I am surprised the gap is that close if I am being honest. Definitely going to finally learn to Templar next patch.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Masel92 wrote: »
    md3788 wrote: »
    So for static are you essentially just overcasting vamps bane? Since it runs longer than blockade?

    Yup, blockade>vamp bane>spear>PL>ele weapon x 4, rinse and repeat

    If your rotation is 8 seconds long, what's the point of using vampires bane? You don't get more ticks on it anyway, so you can just go for reflective for the occasional aoe? Also grants you an aoe spammable that you can use as soon as there are multiple enemies.

    Also, I found that using reflective light as a spammable+solar barrage yields the same damage as electric weapon rotation with siroria and BSW. In cloudrest it yields me the same damage at least. Reflective procs BSW all the time since you get 3 flame hits per LA+Initial hit+Dot tick.

    Reflective initial hit is lower than vamp bane because its buffed by lightning staff while vamp bane is buffed by fire. Also when swapping targets it's nice to have the dot keep ticking. I would use reflective in mini trials. Vamp bane yields me around 1k more dps st.

    I wouldnt normally use reflective as a spammable because sustain is *** with it. The exception being vAS and maybe vCR.
  • hedna123b14_ESO
    hedna123b14_ESO
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    I wouldnt use barrage for anything except trash fights @Masel92
  • Vajrak
    Vajrak
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    On live
    2 sweeps = 3 ele weapons
    1 beam = 3 ele weapons
    On pts
    2 sweeps = 3 ele weapons
    1 beam = 2 ele weapons

    Beam I can see the difference to an extent...though I have yet to see ele weapon hit 42-50k damage and see beam having that quite regularly.

    In terms of sweeps vs ele --- is that inclusive of burning light?

    I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)

    2 good burning light procs is 18-30k damage (crit/debuff dependent)
  • hedna123b14_ESO
    hedna123b14_ESO
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    Vajrak wrote: »
    On live
    2 sweeps = 3 ele weapons
    1 beam = 3 ele weapons
    On pts
    2 sweeps = 3 ele weapons
    1 beam = 2 ele weapons

    Beam I can see the difference to an extent...though I have yet to see ele weapon hit 42-50k damage and see beam having that quite regularly.

    In terms of sweeps vs ele --- is that inclusive of burning light?

    I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)

    2 good burning light procs is 18-30k damage (crit/debuff dependent)

    He was asking about timing...the equivalence I gave above is unrelated to dps...just timing of skills. 2 sweeps take the same time as 3 ele weapons and 1 beam on live takes up the time of 3 ele weapons...
  • Vajrak
    Vajrak
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    Vajrak wrote: »
    On live
    2 sweeps = 3 ele weapons
    1 beam = 3 ele weapons
    On pts
    2 sweeps = 3 ele weapons
    1 beam = 2 ele weapons

    Beam I can see the difference to an extent...though I have yet to see ele weapon hit 42-50k damage and see beam having that quite regularly.

    In terms of sweeps vs ele --- is that inclusive of burning light?

    I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)

    2 good burning light procs is 18-30k damage (crit/debuff dependent)

    He was asking about timing...the equivalence I gave above is unrelated to dps...just timing of skills. 2 sweeps take the same time as 3 ele weapons and 1 beam on live takes up the time of 3 ele weapons...

    what is the difference in damage and sustain of a STATIC vs DYNAMIC rotation on a Magplar, here is the breakdown:<----

    Replacing Elemental Weapon with sweeps/beam seems like it would be relevant as it alters the rotation, and if it is a metric of DAMAGE and SUSTAIN, the timing of the rotation will be effected --- it's also possible to weave into the last 0.1s of Sweeps with a little practice, so the question remains the same, as if the DAMAGE aspect is being taken into consideration, i.e. is the cost/damage of 3 ele weapons greater, equal, or less than 2 sweeps with burning light procs (1 proc and 2 proc)?

    Is the damage/sustain of 1 beam greater, equal, or less than 1 beam (and at what % values on mob hp)?

    How would replacing elemental weapon (GCD = Cast+2 LA =3s) with 2 Sweels (Cast+LA+Cast=3.2s) effect the overall results?
  • hedna123b14_ESO
    hedna123b14_ESO
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    Vajrak wrote: »
    Vajrak wrote: »
    On live
    2 sweeps = 3 ele weapons
    1 beam = 3 ele weapons
    On pts
    2 sweeps = 3 ele weapons
    1 beam = 2 ele weapons

    Beam I can see the difference to an extent...though I have yet to see ele weapon hit 42-50k damage and see beam having that quite regularly.

    In terms of sweeps vs ele --- is that inclusive of burning light?

    I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)

    2 good burning light procs is 18-30k damage (crit/debuff dependent)

    He was asking about timing...the equivalence I gave above is unrelated to dps...just timing of skills. 2 sweeps take the same time as 3 ele weapons and 1 beam on live takes up the time of 3 ele weapons...

    what is the difference in damage and sustain of a STATIC vs DYNAMIC rotation on a Magplar, here is the breakdown:<----

    Replacing Elemental Weapon with sweeps/beam seems like it would be relevant as it alters the rotation, and if it is a metric of DAMAGE and SUSTAIN, the timing of the rotation will be effected --- it's also possible to weave into the last 0.1s of Sweeps with a little practice, so the question remains the same, as if the DAMAGE aspect is being taken into consideration, i.e. is the cost/damage of 3 ele weapons greater, equal, or less than 2 sweeps with burning light procs (1 proc and 2 proc)?

    Is the damage/sustain of 1 beam greater, equal, or less than 1 beam (and at what % values on mob hp)?

    How would replacing elemental weapon (GCD = Cast+2 LA =3s) with 2 Sweels (Cast+LA+Cast=3.2s) effect the overall results?

    1. Timing: On Live - 2 sweeps = 3 ele weapons , 1 beam = 3 ele weapons
    On pts - 2 sweeps = 3 ele weapons 1 beam = 2 ele weapons
    2. The damage of using sweep will always be less than that of Ele weapon weaving due to the light attack meta. Light attacks are too strong and thus make sweep undesirable.
    3. On Live You can substitute 1 beam for 3 ele weapons starting at 30% till 25%. After 25% you cast 2 beams per rotation and apply Blazing Spear and Blockade.
    4. The LAs are cast prior to skill. So you are replacing LA>Ele>LA>Ele>LA>Ele with LA>Sweep>LA>Sweep....Ele weapon spam wins...
  • FrancisCrawford
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    How close are any of these rotations to being real when you go on long enough to take sustain into account? Can you really cast a skill every second, with no heavy attacks nor Spell Symmetry, and without totally investing in sustain gear?
    Edited by FrancisCrawford on December 24, 2018 8:12AM
  • hedna123b14_ESO
    hedna123b14_ESO
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    How close are any of these rotations to being real when you go on long enough to take sustain into account? Can you really cast a skill every second, with no heavy attacks nor Spell Symmetry, and without totally investing in sustain gear?

    Sustain on Magplar is OP and yes you dont need to heavy
  • FrancisCrawford
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    Vajrak wrote: »

    In terms of sweeps vs ele --- is that inclusive of burning light?

    I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)

    2 good burning light procs is 18-30k damage (crit/debuff dependent)

    I'm reading that to say that Sweeps gives 1 proc chance per target per second, while Sweeps plus Blazing Spear/Shards (the morphs should be interchangeable for this particular analysis) gives 5 proc chances per second. But that makes no sense to me.
  • Merlin13KAGL
    Merlin13KAGL
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    Vajrak wrote: »

    In terms of sweeps vs ele --- is that inclusive of burning light?

    I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)

    2 good burning light procs is 18-30k damage (crit/debuff dependent)

    I'm reading that to say that Sweeps gives 1 proc chance per target per second, while Sweeps plus Blazing Spear/Shards (the morphs should be interchangeable for this particular analysis) gives 5 proc chances per second. But that makes no sense to me.
    @FrancisCrawford 4 hits from Sweeps, 1 hit from Shards. Five in total. (1.1 seconds for Sweeps, technically, but close enough for govt. work.)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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