So for static are you essentially just overcasting vamps bane? Since it runs longer than blockade?
hedna123b14_ESO wrote: »
hedna123b14_ESO wrote: »
@hedna123b14_ESO cancel out of the last ele weapon? I've been spear>blockade>bane>PL>ele x4 repeat
hedna123b14_ESO wrote: »Your version may actually be better because you barswap cancel the shard, which I like. I'll try it that way
WrathOfInnos wrote: »What are your thoughts on a 6 or 12s static rotation? I don’t play Templar enough to know which order skills should go in, but I’ve had good luck switching to a 6/12 rotation on non-pet Sorc with its skill timing.
For 6s I would think you’d use:
Purifying, Spear, Unstable Wall, Reflective Light, 2X Ele Weapon
For 12s it could be:
2X Purifying, 2X Spear, 2X Unstable Wall, 1X Vampire’s Bane, 5X Ele Weapon (obviously not in this order).
Either of these results in recasting spear early, but you’re not losing any uptime on purifying, and overcasting Bane less.
hedna123b14_ESO wrote: »Your version may actually be better because you barswap cancel the shard, which I like. I'll try it that way
Fair enough, I'll try your rota later also. Just be careful you dont swap cancel shard too early as it can just lock up and not go off.
hedna123b14_ESO wrote: »
hedna123b14_ESO wrote: »
If your rotation is 8 seconds long, what's the point of using vampires bane? You don't get more ticks on it anyway, so you can just go for reflective for the occasional aoe? Also grants you an aoe spammable that you can use as soon as there are multiple enemies.
Also, I found that using reflective light as a spammable+solar barrage yields the same damage as electric weapon rotation with siroria and BSW. In cloudrest it yields me the same damage at least. Reflective procs BSW all the time since you get 3 flame hits per LA+Initial hit+Dot tick.
Mister_DMC wrote: »I always found force pulse unsustainable on magplar 😕
hedna123b14_ESO wrote: »
If your rotation is 8 seconds long, what's the point of using vampires bane? You don't get more ticks on it anyway, so you can just go for reflective for the occasional aoe? Also grants you an aoe spammable that you can use as soon as there are multiple enemies.
Also, I found that using reflective light as a spammable+solar barrage yields the same damage as electric weapon rotation with siroria and BSW. In cloudrest it yields me the same damage at least. Reflective procs BSW all the time since you get 3 flame hits per LA+Initial hit+Dot tick.
Unless I'm not understanding what you're saying you do lose ticks because Reflective is only 5 seconds opposed to the 8 seconds you'd let vamp's bane run in a static rotation. Also for AoE wouldn't you be better off just running Force Pulse in place of ele weapon?
hedna123b14_ESO wrote: »
If your rotation is 8 seconds long, what's the point of using vampires bane? You don't get more ticks on it anyway, so you can just go for reflective for the occasional aoe? Also grants you an aoe spammable that you can use as soon as there are multiple enemies.
Also, I found that using reflective light as a spammable+solar barrage yields the same damage as electric weapon rotation with siroria and BSW. In cloudrest it yields me the same damage at least. Reflective procs BSW all the time since you get 3 flame hits per LA+Initial hit+Dot tick.
hedna123b14_ESO wrote: »On live
2 sweeps = 3 ele weapons
1 beam = 3 ele weapons
On pts
2 sweeps = 3 ele weapons
1 beam = 2 ele weapons
hedna123b14_ESO wrote: »On live
2 sweeps = 3 ele weapons
1 beam = 3 ele weapons
On pts
2 sweeps = 3 ele weapons
1 beam = 2 ele weapons
Beam I can see the difference to an extent...though I have yet to see ele weapon hit 42-50k damage and see beam having that quite regularly.
In terms of sweeps vs ele --- is that inclusive of burning light?
I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)
2 good burning light procs is 18-30k damage (crit/debuff dependent)
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »On live
2 sweeps = 3 ele weapons
1 beam = 3 ele weapons
On pts
2 sweeps = 3 ele weapons
1 beam = 2 ele weapons
Beam I can see the difference to an extent...though I have yet to see ele weapon hit 42-50k damage and see beam having that quite regularly.
In terms of sweeps vs ele --- is that inclusive of burning light?
I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)
2 good burning light procs is 18-30k damage (crit/debuff dependent)
He was asking about timing...the equivalence I gave above is unrelated to dps...just timing of skills. 2 sweeps take the same time as 3 ele weapons and 1 beam on live takes up the time of 3 ele weapons...
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »On live
2 sweeps = 3 ele weapons
1 beam = 3 ele weapons
On pts
2 sweeps = 3 ele weapons
1 beam = 2 ele weapons
Beam I can see the difference to an extent...though I have yet to see ele weapon hit 42-50k damage and see beam having that quite regularly.
In terms of sweeps vs ele --- is that inclusive of burning light?
I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)
2 good burning light procs is 18-30k damage (crit/debuff dependent)
He was asking about timing...the equivalence I gave above is unrelated to dps...just timing of skills. 2 sweeps take the same time as 3 ele weapons and 1 beam on live takes up the time of 3 ele weapons...
what is the difference in damage and sustain of a STATIC vs DYNAMIC rotation on a Magplar, here is the breakdown:<----
Replacing Elemental Weapon with sweeps/beam seems like it would be relevant as it alters the rotation, and if it is a metric of DAMAGE and SUSTAIN, the timing of the rotation will be effected --- it's also possible to weave into the last 0.1s of Sweeps with a little practice, so the question remains the same, as if the DAMAGE aspect is being taken into consideration, i.e. is the cost/damage of 3 ele weapons greater, equal, or less than 2 sweeps with burning light procs (1 proc and 2 proc)?
Is the damage/sustain of 1 beam greater, equal, or less than 1 beam (and at what % values on mob hp)?
How would replacing elemental weapon (GCD = Cast+2 LA =3s) with 2 Sweels (Cast+LA+Cast=3.2s) effect the overall results?
FrancisCrawford wrote: »How close are any of these rotations to being real when you go on long enough to take sustain into account? Can you really cast a skill every second, with no heavy attacks nor Spell Symmetry, and without totally investing in sustain gear?
In terms of sweeps vs ele --- is that inclusive of burning light?
I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)
2 good burning light procs is 18-30k damage (crit/debuff dependent)
@FrancisCrawford 4 hits from Sweeps, 1 hit from Shards. Five in total. (1.1 seconds for Sweeps, technically, but close enough for govt. work.)FrancisCrawford wrote: »
In terms of sweeps vs ele --- is that inclusive of burning light?
I think this is where most people misjudge the damage differential between the 2 because Sweeps+Blazing Shards gives you 5 chances to proc per second, 25% chance, but only a 0.5s CD, while Shards alone only gets 1 proc chance per second (on a single target comparison)
2 good burning light procs is 18-30k damage (crit/debuff dependent)
I'm reading that to say that Sweeps gives 1 proc chance per target per second, while Sweeps plus Blazing Spear/Shards (the morphs should be interchangeable for this particular analysis) gives 5 proc chances per second. But that makes no sense to me.