Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Exclude DLC dungeons

vienna
vienna
✭✭
Is there any way how to exclude yourself from DLC dungeons in automatic group finder? If I play on a healer It's not a big problem, you can find very fast another group till a normal dungeon show up, but with a dmg dealer is highly annoying when you have to wait almost half hour for a group. I had think to quit ESO + but I have gold edition version, I think some of them are already unlocked automatically :/
  • weg0
    weg0
    ✭✭✭
    Nope. And boy do I wish they would at least limit those who could auto queue into one. Just don’t let someone auto queue into one until they have at least one of the vet achievements. What a big waste of time it usually ends up being when 2 or 3 don’t have any business being there.
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    There is, just pick every dungeon that you're willing to do and omit the DLCs, then queue.
  • eso_nya
    eso_nya
    ✭✭✭✭✭
    group with a friend who doesnt have eso+ and didnt buy any dungeon pack. :/
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    vienna wrote: »
    Is there any way how to exclude yourself from DLC dungeons in automatic group finder? If I play on a healer It's not a big problem, you can find very fast another group till a normal dungeon show up, but with a dmg dealer is highly annoying when you have to wait almost half hour for a group. I had think to quit ESO + but I have gold edition version, I think some of them are already unlocked automatically :/

    if you are subscribing to ESO+ you can unsubscribe to get rid of the DLC dungeons. However if you alreday have bought the DLC then you're out of luck.
  • richo262
    richo262
    ✭✭✭✭✭
    You should be able to veto some dungeons from que. Allow the player to veto 3 dungeons, addtionally granted 1 veto per Dungeon DLC pack you get.
  • vienna
    vienna
    ✭✭
    There is, just pick every dungeon that you're willing to do and omit the DLCs, then queue.

    Yay thx, that's a way yes!, but I assume i'm out of luck when it comes to daily random dungeon ''quest.''
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    weg0 wrote: »
    Nope. And boy do I wish they would at least limit those who could auto queue into one. Just don’t let someone auto queue into one until they have at least one of the vet achievements. What a big waste of time it usually ends up being when 2 or 3 don’t have any business being there.

    You have to be 300 cp to get into any of the more recent DLC dungeons, 160 for Cyrodil ones I believe..
  • Meld777
    Meld777
    ✭✭✭✭✭
    You need to have at least 300 CP to be put into a Vet DLC dungeon. If you have a problem with Vet DLC dungeons in a CP 300+ group, you're part of the problem: L2P. If you have a problem with normal DLCs, you are most definitely part of the problem: L2P.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • MooseKnuckles88
    MooseKnuckles88
    ✭✭✭✭
    I agree, I'd like to exclude from dlcs in a random too
    Edited by MooseKnuckles88 on October 11, 2018 4:35PM
  • ayu_fever
    ayu_fever
    ✭✭✭✭✭
    dlc dungeons are just too hard and too heavy on mechanics for PUGs even on normal.
    the dungeons themselves are not “too hard,” but rather the random nature of what the group finder puts you with that makes the content impossible with the group composition you randomly get.

    sure, its a roll of the dice. a less than 1% chance you can clear ruins of mozzarella sticks on normal, then bailing and having the time out penalty is just too much to deal with.

    sure 1 player in the group can be great but how about those fake tanks? or the CP11 healers who only spam bow light attacks?
    the point is this content is not made for random matchmaking with all these punk kids who have no idea what they are doing. dlc dungeons should be challenging and rewarding, but they are designed for premade groups who use communication and have good builds that synergize with each other to clear the content. they really are “mini trials.”

    dlc dungeons should be removed from the group finder queue entirely and require a premade group just like trials.
    OR....
    mega nerf every aspect of the dungeons to bump them down several notches (ONLY ON NORMAL MODE!) to be in line with base game dungeons.

    of course the only ones who are against these changes already have a group to play with anyway so the changes wont affect them.
    its the solo players, the casuals, and the PUGs that “keep the lights on” with subs and crown purchases so ZOS has no choice but to cater to them.

    hardcore players have veteran mode and can read the scroll with their l33t guilds so challenge is there for those poeple.
    the rest of us do not want these headaches.
    Edited by ayu_fever on October 11, 2018 4:48PM
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    ayu_fever wrote: »
    dlc dungeons are just too hard and too heavy on mechanics for PUGs even on normal.
    the dungeons themselves are not “too hard,” but rather the random nature of what the group finder puts you with that makes the content impossible with the group composition you randomly get.

    sure, its a roll of the dice. a less than 1% chance you can clear ruins of mozzarella sticks on normal, then bailing and having the time out penalty is just too much to deal with.

    sure 1 player in the group can be great but how about those fake tanks? or the CP11 healers who only spam bow light attacks?
    the point is this content is not made for random matchmaking with all these punk kids who have no idea what they are doing. dlc dungeons should be challenging and rewarding, but they are designed for premade groups who use communication and have good builds that synergize with each other to clear the content. they really are “mini trials.”

    dlc dungeons should be removed from the group finder queue entirely and require a premade group just like trials.
    OR....
    mega nerf every aspect of the dungeons to bump them down several notches (ONLY ON NORMAL MODE!) to be in line with base game dungeons.

    of course the only ones who are against these changes already have a group to play with anyway so the changes wont affect them.
    its the solo players, the casuals, and the PUGs that “keep the lights on” with subs and crown purchases so ZOS has no choice but to cater to them.

    hardcore players have veteran mode and can read the scroll with their l33t guilds so challenge is there for those poeple.
    the rest of us do not want these headaches.
    Are all of the things you have listed not an issue on normal non-DLC's? Because if they aren't, they certainly should be.



    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • FlyingSwan
    FlyingSwan
    ✭✭✭✭✭
    vienna wrote: »
    There is, just pick every dungeon that you're willing to do and omit the DLCs, then queue.

    Yay thx, that's a way yes!, but I assume i'm out of luck when it comes to daily random dungeon ''quest.''

    Well yes, but then you're not taking the dungeon risk to warrant the reward. 'You snooze, you lose!'

    Or just run random normal dungeons, IME even a quite poorly co-ordinated PUG can complete the normal level DLC dungeons. I had a couple of groups who could not complete nMHK but they were exceptionally bad and would not observe instructions in chat etc., but most times an experienced player should be able to carry the team through any normal DLC. If you are regularly struggling to complete normal DLC dungeons, then I think you ought to be questioning your own contribution to the group, as they are genuinely not particularly tough.
  • FlyingSwan
    FlyingSwan
    ✭✭✭✭✭
    I agree, I'd like to exclude from dlcs in a random too

    Erm. Well, 'random dungeon' would be something of an oxymoron if you could do that ;-)
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    ayu_fever wrote: »
    dlc dungeons are just too hard and too heavy on mechanics for PUGs even on normal.
    sure 1 player in the group can be great but how about those fake tnaks? or the CP11 healers who only spam bow light attacks?
    the point is this content is not made for random matchmaking with all these punk kids who have no idea what they are doing. dlc dungeons should be challenging and rewarding, but they are designed for premade groups who use communication and have good builds that synergize with each other to clear the content. they really are “mini trials.”

    dlc dungeons should be removed from the group finder queue entirely and require a premade group just like trials.
    OR....
    mega nerf every aspect of the dungeons to bump them down several notches (ONLY ON NORMAL MODE!) to be in line with base game dungeons.

    of course the only ones who are against these changes already have a group to play with anyway so the changes wont affect them.
    its the solo players, the casuals, and the PUGs that “keep the lights on” with subs and crown purchases so ZOS has no choice but to cater to them.

    hardcore players have veteran mode and can read the scroll with their l33t guilds so challenge is there for those poeple.
    the rest of us do not want these headaches.

    I dont think they need to be nerfed or removed from the daily random. I PUG well over 95% of the dungeons I run, and I really think I'm being generous with 2-3%. DLC dungeons, on normal, arent that bad. I'm fairly casual.

    Fake tanks, or fake roles in general, aren't exclusive to DLC dungeons. I've seen more fake tanks vote kicked from DLC dungeons than from base dungeons. IMO that's not always a bad thing. I'll ackowledge the difference between "I'm new" or "I don't know the mechanics" and "I'm know I'm not a real tanks but the queue is aids!"

    I find WGT or SCP much more interesting than COA or BC.
  • FlyingSwan
    FlyingSwan
    ✭✭✭✭✭
    ayu_fever wrote: »
    dlc dungeons are just too hard and too heavy on mechanics for PUGs even on normal.

    I dont think they need to be nerfed or removed from the daily random. I PUG well over 95% of the dungeons I run, and I really think I'm being generous with 2-3%. DLC dungeons, on normal, arent that bad. I'm fairly casual.

    Fake tanks, or fake roles in general, aren't exclusive to DLC dungeons. I've seen more fake tanks vote kicked from DLC dungeons than from base dungeons. IMO that's not always a bad thing. I'll ackowledge the difference between "I'm new" or "I don't know the mechanics" and "I'm know I'm not a real tanks but the queue is aids!"

    I find WGT or SCP much more interesting than COA or BC.

    Yes, the normal DLC dungeons are easy enough, should be no issues for even a moderately skilled player there. I do understand some of the struggles with some of the newer vet DLC dungeons (vMHK can be irksome for uncoordinated groups who can't grasp the mechs, even powerful groups), but really, who wants to buy a game and faceroll all content on the first go? That would be a pretty stupid expectation to hold, all games have increasing difficulty levels.

    Plus, it's a great feeling the first time you do complete something you have previously struggled with. I remember when vWGT was first released I used to dread it popping in the random vet queue. Now I can waltz it and carry the odd loser who gets into the queue. Of course, some of that is power creep but a lot is that I became better at the game by stepping up to the tougher challenges. No one ever moved ahead in life by standing still, games included.


    Edited by FlyingSwan on October 11, 2018 5:25PM
  • vienna
    vienna
    ✭✭
    When some of you mention how ''easy'' are DLC dungeons, how everyone is able to finish it and so on,..you have to play Eso in parallel universe, whenever I come across a DLC dungeon it's a strugle, usually frustration and this is a norm. Of course here gives many professional gamers for who is everything easy, how everyone else suck,....DLC dungeons are $$ content, people pay for it and get content which a casual player usually consider frustration, I wonder how many would click on >>refund<< button if they could.
    Edited by vienna on October 11, 2018 6:52PM
  • FlyingSwan
    FlyingSwan
    ✭✭✭✭✭
    vienna wrote: »
    When some of you mention how ''easy'' are DLC dungeons, how everyone is able to finish it and so on,..you have to play Eso in parallel universe, whenever I come across a DLC dungeon it's a strugle, usually frustration and this

    We mean DLC are easy in normal mode, not vet. The DLC dungeons can be challenging in vet, that is certainly true.
  • Sevn
    Sevn
    ✭✭✭✭✭
    vienna wrote: »
    When some of you mention how ''easy'' are DLC dungeons, how everyone is able to finish it and so on,..you have to play Eso in parallel universe, whenever I come across a DLC dungeon it's a strugle, usually frustration and this is a norm. Of course here gives many professional gamers for who is everything easy, how everyone else suck,....DLC dungeons are $$ content, people pay for it and get content which a casual player usually consider frustration, I wonder how many would click on >>refund<< button if they could.

    Some folks just can't wait to tell someone to l2p or just how awesome they are they can solo a dlc vet dungeon and if you can't you're part of the problem. Forum in a nutshell.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Join up with someone who does not have access to the DLCs and you will not get the DLC dungeons. At least you cannot directly queue for them.

    I have suggested multiple times that Zos could offer a toggle to include or exclude the DLC dungeons from the mix. It would be simple and Zos could keep the purple quality random reward for including the DLCs and if they are excluded the reward becomes blue quality as though it was someone's second run.

    Really a simple solution and acknowledges that the random reward would be greater when greater risk and challenge is taken up.
  • FlyingSwan
    FlyingSwan
    ✭✭✭✭✭
    idk wrote: »
    Join up with someone who does not have access to the DLCs and you will not get the DLC dungeons. At least you cannot directly queue for them.

    I have suggested multiple times that Zos could offer a toggle to include or exclude the DLC dungeons from the mix. It would be simple and Zos could keep the purple quality random reward for including the DLCs and if they are excluded the reward becomes blue quality as though it was someone's second run.

    Really a simple solution and acknowledges that the random reward would be greater when greater risk and challenge is taken up.

    But that's the same outcome as just running random normals, is it not? And if one is concerned about completing the vet DLC content, using the Finder to queue for random normals means the group will invariably complete the daily quest even if a DLC dungeon pops, and you still get 100k XP, I think the reward items are just subtly different.

    So there's a solution already for avoiding the harder content, just queue for a random normal. I do this sometimes, if I don't have much time that day but want to do the daily run, I'll queue random normal as I know I'll complete whatever the Finder throws at me.

    I don't really understand why this keeps coming up, just run random normals, the problem goes away and you still get the all important XP reward.

    Edited by FlyingSwan on October 11, 2018 7:49PM
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    vienna wrote: »
    When some of you mention how ''easy'' are DLC dungeons, how everyone is able to finish it and so on,..you have to play Eso in parallel universe, whenever I come across a DLC dungeon it's a strugle, usually frustration and this is a norm. Of course here gives many professional gamers for who is everything easy, how everyone else suck,....DLC dungeons are $$ content, people pay for it and get content which a casual player usually consider frustration, I wonder how many would click on >>refund<< button if they could.

    I never said they were "easy." I said they're not that bad. As long as you're with a halfway reasonable group they're not.

    What part of DLC dungeons do you find frustrating? The mechanics or the people?
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    vienna wrote: »
    When some of you mention how ''easy'' are DLC dungeons, how everyone is able to finish it and so on,..you have to play Eso in parallel universe, whenever I come across a DLC dungeon it's a strugle, usually frustration and this is a norm. Of course here gives many professional gamers for who is everything easy, how everyone else suck,....DLC dungeons are $$ content, people pay for it and get content which a casual player usually consider frustration, I wonder how many would click on >>refund<< button if they could.

    These people don't use the dungeon finder. The go in guild groups or friends all communicating on Discord or something. This makes them easy.

    That being said if people were just more patient and helped other people learn they would become easy in PuGs too. One of the best examples is HOR (Halls of Reflection) back in WoW. When that first came out only a few groups could get through it. Eventually people go in with even undergeared people and get through it since people knew what to do.

    Part of the problem with ESO and the dungeon design is the bosses take to long to kill, unless you are able to just Zerg it, and then most of the mechanics you have to look out for are all one shot kills. So if you lag for a second, or just lose focus for a split second you can cause a wipe. Most well designed dungeons don't use one shot mechanics. It gives you a chance to recover if something random happens.
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭
    FlyingSwan wrote: »
    idk wrote: »
    Join up with someone who does not have access to the DLCs and you will not get the DLC dungeons. At least you cannot directly queue for them.

    I have suggested multiple times that Zos could offer a toggle to include or exclude the DLC dungeons from the mix. It would be simple and Zos could keep the purple quality random reward for including the DLCs and if they are excluded the reward becomes blue quality as though it was someone's second run.

    Really a simple solution and acknowledges that the random reward would be greater when greater risk and challenge is taken up.

    But that's the same outcome as just running random normals, is it not? And if one is concerned about completing the vet DLC content, using the Finder to queue for random normals means the group will invariably complete the daily quest even if a DLC dungeon pops, and you still get 100k XP, I think the reward items are just subtly different.

    So there's a solution already for avoiding the harder content, just queue for a random normal. I do this sometimes, if I don't have much time that day but want to do the daily run, I'll queue random normal as I know I'll complete whatever the Finder throws at me.

    I don't really understand why this keeps coming up, just run random normals, the problem goes away and you still get the all important XP reward.

    First off, you miss out on the chance for monster helms. Upgrading jewelry from blue to purple is also kind of a pain, but that's a lesser point.

    Monster helms aside though, there are many groups that can't even complete DLC dungeons. True, WGT and ICP are mostly puggable on normal these days, but ROM and COS are more hit-or-miss, and so is scalecaller peak and bloodroot forge. Haven't done the new ones yet, haven't been able to field a good group and I'm not gonna pug em right away haha.

    Point being, even doing random normal is rolling the dice. even if you can carry dps hard, it doesn't necessarily mean the group can get through it.
  • FlyingSwan
    FlyingSwan
    ✭✭✭✭✭
    FlyingSwan wrote: »
    idk wrote: »
    Join up with someone who does not have access to the DLCs and you will not get the DLC dungeons. At least you cannot directly queue for them.

    I have suggested multiple times that Zos could offer a toggle to include or exclude the DLC dungeons from the mix. It would be simple and Zos could keep the purple quality random reward for including the DLCs and if they are excluded the reward becomes blue quality as though it was someone's second run.

    Really a simple solution and acknowledges that the random reward would be greater when greater risk and challenge is taken up.

    But that's the same outcome as just running random normals, is it not? And if one is concerned about completing the vet DLC content, using the Finder to queue for random normals means the group will invariably complete the daily quest even if a DLC dungeon pops, and you still get 100k XP, I think the reward items are just subtly different.

    So there's a solution already for avoiding the harder content, just queue for a random normal. I do this sometimes, if I don't have much time that day but want to do the daily run, I'll queue random normal as I know I'll complete whatever the Finder throws at me.

    I don't really understand why this keeps coming up, just run random normals, the problem goes away and you still get the all important XP reward.

    First off, you miss out on the chance for monster helms. Upgrading jewelry from blue to purple is also kind of a pain, but that's a lesser point.

    Monster helms aside though, there are many groups that can't even complete DLC dungeons. True, WGT and ICP are mostly puggable on normal these days, but ROM and COS are more hit-or-miss, and so is scalecaller peak and bloodroot forge. Haven't done the new ones yet, haven't been able to field a good group and I'm not gonna pug em right away haha.

    Point being, even doing random normal is rolling the dice. even if you can carry dps hard, it doesn't necessarily mean the group can get through it.

    That's a good point about the helms, forgot that. Stopped bothering with them except some of the new ones. And when I was after a certain helm, I tended to farm a particular dungeon until the right trait popped for the helm. But then I guess you can still select the dungeons you know you can do/contain helms you want, and hit queue. After the first random run the XP bonus is negligible anyway.

    In my recent experience, and it is of course different for everyone, the only time I had to abandon a group in a random normal was nMHK. And the group certainly could have got through it, if they'd actually read the tips I was typing into chat, as it was just one mechanic they were ignoring over and over. But after typing how to deal with it several times and yet watching them running about like mindless twits and repeatedly dying to the same thing, I decided a nice cup of tea was a better option!

    But yes, the panacea is as the poster above says, run the tougher vet content with guildies, using Discord if one is unfamiliar with mechs etc., as it's way easier to co-ordinate using Discord than typing.




    Edited by FlyingSwan on October 11, 2018 9:22PM
  • db0ssman
    db0ssman
    ✭✭✭
    I agree to this to an extent, but it would create a lot of logical problems. I sherpa pugs through DLC dungeons all the time on my healer, so I don't mind explaining mechanics, building my healer around helping roles that struggle, or even letting some people die to mechanics if they are really interested in learning how the dungeons work. On the flip side you sometimes run into groups that just steamroll it and you don't have to explain anything and just heal through the mechanics. That's one of the more interesting parts of PUGs is that you never really know what the dungeon is going to be like.

    I agree with the skipping of DLC dungeons only because they can take pretty long to complete, and not because I don't think I'll be able to complete them. If you roll croutons of mozzarella sticks, even in a good group you will probably take 30 min. If you end up with a few weak members and need to explain stuff and the overall dps is low, that dungeon can easily take 45 min to an hour. Because of that, I can't really queue for a random NM unless I know I have at least an hour to play the dungeon (and it's more like 2 hours for a vet dungeon). Non-dlc dungeons can almost all be completed under 30 minutes no matter the group (BC-II may be one of the few exceptions to this. If your group is capped at 20k dps, you will probably not be able to heal through 6 daedroth & death circles while destroying healing balls).

    The problem this would create, though, is that the vast majority of people would opt not to queue with DLC dungeons available. That means it could take hours to get a DLC dungeon to pop if it's not the daily undaunted.
    Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
    Gives Good Heed lvl 50 Warden Super Buff Healer
    Crafty Smyth lvl 50 Stamblade Poison Assassin - Farmer
    Everyon's Pal Adin lvl 44 Templar Splash Healer
    Stands Against Danger lvl 16 DK Tank -ex mule
    Matriarch Tamer lvl 18 Baby Sorc Healer
  • weg0
    weg0
    ✭✭✭
    weg0 wrote: »
    Nope. And boy do I wish they would at least limit those who could auto queue into one. Just don’t let someone auto queue into one until they have at least one of the vet achievements. What a big waste of time it usually ends up being when 2 or 3 don’t have any business being there.

    You have to be 300 cp to get into any of the more recent DLC dungeons, 160 for Cyrodil ones I believe..

    Oh I know... but that is far from enough... considering how many people have just powerleveled to cp 160 and 300. My point about 2 or 3 people not being anywhere close to ready for the dlc vet dungeons is valid. I am not a cp snob, i know some that are 160 or just a shade above that have researched builds and rotations that certainly pull their weight. in my opinion it is not a cp issue it is a l2p issue.
  • robpr
    robpr
    ✭✭✭✭✭
    When you go to quick 1 hour play to just do the daily random for a crystal...aaaand it's Bloodrot Forge. Rip your time.
  • MooseKnuckles88
    MooseKnuckles88
    ✭✭✭✭
    FlyingSwan wrote: »
    I agree, I'd like to exclude from dlcs in a random too

    Erm. Well, 'random dungeon' would be something of an oxymoron if you could do that ;-)

    Well I just wanna queue for a random dungeon so long as there's no dlcs as a possibility. 😀 I have a list of reasons why I rather not pug a dlc with a bunch of random people.
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    I would be okay with DLC dungeons being excluded from the daily random. I know ESO said that players under CP 300 are kept out of DLC dungeons, but I've seen several sub-200 players in the random vet daily when it was MOS. Don't know how they got in there. Didn't go so well.
  • ruengdet2515
    ruengdet2515
    ✭✭✭
    Don't understand why we need dun-finder.

    Why not zone chat lfm, lfg dun-name then choose mode 'n/v' before enter and run as much as you can.
Sign In or Register to comment.