Is there any way how to exclude yourself from DLC dungeons in automatic group finder? If I play on a healer It's not a big problem, you can find very fast another group till a normal dungeon show up, but with a dmg dealer is highly annoying when you have to wait almost half hour for a group. I had think to quit ESO + but I have gold edition version, I think some of them are already unlocked automatically
Agenericname wrote: »There is, just pick every dungeon that you're willing to do and omit the DLCs, then queue.
Nope. And boy do I wish they would at least limit those who could auto queue into one. Just don’t let someone auto queue into one until they have at least one of the vet achievements. What a big waste of time it usually ends up being when 2 or 3 don’t have any business being there.
Are all of the things you have listed not an issue on normal non-DLC's? Because if they aren't, they certainly should be.dlc dungeons are just too hard and too heavy on mechanics for PUGs even on normal.
the dungeons themselves are not “too hard,” but rather the random nature of what the group finder puts you with that makes the content impossible with the group composition you randomly get.
sure, its a roll of the dice. a less than 1% chance you can clear ruins of mozzarella sticks on normal, then bailing and having the time out penalty is just too much to deal with.
sure 1 player in the group can be great but how about those fake tanks? or the CP11 healers who only spam bow light attacks?
the point is this content is not made for random matchmaking with all these punk kids who have no idea what they are doing. dlc dungeons should be challenging and rewarding, but they are designed for premade groups who use communication and have good builds that synergize with each other to clear the content. they really are “mini trials.”
dlc dungeons should be removed from the group finder queue entirely and require a premade group just like trials.
OR....
mega nerf every aspect of the dungeons to bump them down several notches (ONLY ON NORMAL MODE!) to be in line with base game dungeons.
of course the only ones who are against these changes already have a group to play with anyway so the changes wont affect them.
its the solo players, the casuals, and the PUGs that “keep the lights on” with subs and crown purchases so ZOS has no choice but to cater to them.
hardcore players have veteran mode and can read the scroll with their l33t guilds so challenge is there for those poeple.
the rest of us do not want these headaches.
Agenericname wrote: »There is, just pick every dungeon that you're willing to do and omit the DLCs, then queue.
Yay thx, that's a way yes!, but I assume i'm out of luck when it comes to daily random dungeon ''quest.''
MooseKnuckles88 wrote: »I agree, I'd like to exclude from dlcs in a random too
dlc dungeons are just too hard and too heavy on mechanics for PUGs even on normal.
sure 1 player in the group can be great but how about those fake tnaks? or the CP11 healers who only spam bow light attacks?
the point is this content is not made for random matchmaking with all these punk kids who have no idea what they are doing. dlc dungeons should be challenging and rewarding, but they are designed for premade groups who use communication and have good builds that synergize with each other to clear the content. they really are “mini trials.”
dlc dungeons should be removed from the group finder queue entirely and require a premade group just like trials.
OR....
mega nerf every aspect of the dungeons to bump them down several notches (ONLY ON NORMAL MODE!) to be in line with base game dungeons.
of course the only ones who are against these changes already have a group to play with anyway so the changes wont affect them.
its the solo players, the casuals, and the PUGs that “keep the lights on” with subs and crown purchases so ZOS has no choice but to cater to them.
hardcore players have veteran mode and can read the scroll with their l33t guilds so challenge is there for those poeple.
the rest of us do not want these headaches.
Agenericname wrote: »dlc dungeons are just too hard and too heavy on mechanics for PUGs even on normal.
I dont think they need to be nerfed or removed from the daily random. I PUG well over 95% of the dungeons I run, and I really think I'm being generous with 2-3%. DLC dungeons, on normal, arent that bad. I'm fairly casual.
Fake tanks, or fake roles in general, aren't exclusive to DLC dungeons. I've seen more fake tanks vote kicked from DLC dungeons than from base dungeons. IMO that's not always a bad thing. I'll ackowledge the difference between "I'm new" or "I don't know the mechanics" and "I'm know I'm not a real tanks but the queue is aids!"
I find WGT or SCP much more interesting than COA or BC.
When some of you mention how ''easy'' are DLC dungeons, how everyone is able to finish it and so on,..you have to play Eso in parallel universe, whenever I come across a DLC dungeon it's a strugle, usually frustration and this
When some of you mention how ''easy'' are DLC dungeons, how everyone is able to finish it and so on,..you have to play Eso in parallel universe, whenever I come across a DLC dungeon it's a strugle, usually frustration and this is a norm. Of course here gives many professional gamers for who is everything easy, how everyone else suck,....DLC dungeons are $$ content, people pay for it and get content which a casual player usually consider frustration, I wonder how many would click on >>refund<< button if they could.
Join up with someone who does not have access to the DLCs and you will not get the DLC dungeons. At least you cannot directly queue for them.
I have suggested multiple times that Zos could offer a toggle to include or exclude the DLC dungeons from the mix. It would be simple and Zos could keep the purple quality random reward for including the DLCs and if they are excluded the reward becomes blue quality as though it was someone's second run.
Really a simple solution and acknowledges that the random reward would be greater when greater risk and challenge is taken up.
When some of you mention how ''easy'' are DLC dungeons, how everyone is able to finish it and so on,..you have to play Eso in parallel universe, whenever I come across a DLC dungeon it's a strugle, usually frustration and this is a norm. Of course here gives many professional gamers for who is everything easy, how everyone else suck,....DLC dungeons are $$ content, people pay for it and get content which a casual player usually consider frustration, I wonder how many would click on >>refund<< button if they could.
When some of you mention how ''easy'' are DLC dungeons, how everyone is able to finish it and so on,..you have to play Eso in parallel universe, whenever I come across a DLC dungeon it's a strugle, usually frustration and this is a norm. Of course here gives many professional gamers for who is everything easy, how everyone else suck,....DLC dungeons are $$ content, people pay for it and get content which a casual player usually consider frustration, I wonder how many would click on >>refund<< button if they could.
FlyingSwan wrote: »Join up with someone who does not have access to the DLCs and you will not get the DLC dungeons. At least you cannot directly queue for them.
I have suggested multiple times that Zos could offer a toggle to include or exclude the DLC dungeons from the mix. It would be simple and Zos could keep the purple quality random reward for including the DLCs and if they are excluded the reward becomes blue quality as though it was someone's second run.
Really a simple solution and acknowledges that the random reward would be greater when greater risk and challenge is taken up.
But that's the same outcome as just running random normals, is it not? And if one is concerned about completing the vet DLC content, using the Finder to queue for random normals means the group will invariably complete the daily quest even if a DLC dungeon pops, and you still get 100k XP, I think the reward items are just subtly different.
So there's a solution already for avoiding the harder content, just queue for a random normal. I do this sometimes, if I don't have much time that day but want to do the daily run, I'll queue random normal as I know I'll complete whatever the Finder throws at me.
I don't really understand why this keeps coming up, just run random normals, the problem goes away and you still get the all important XP reward.
Crafts_Many_Boxes wrote: »FlyingSwan wrote: »Join up with someone who does not have access to the DLCs and you will not get the DLC dungeons. At least you cannot directly queue for them.
I have suggested multiple times that Zos could offer a toggle to include or exclude the DLC dungeons from the mix. It would be simple and Zos could keep the purple quality random reward for including the DLCs and if they are excluded the reward becomes blue quality as though it was someone's second run.
Really a simple solution and acknowledges that the random reward would be greater when greater risk and challenge is taken up.
But that's the same outcome as just running random normals, is it not? And if one is concerned about completing the vet DLC content, using the Finder to queue for random normals means the group will invariably complete the daily quest even if a DLC dungeon pops, and you still get 100k XP, I think the reward items are just subtly different.
So there's a solution already for avoiding the harder content, just queue for a random normal. I do this sometimes, if I don't have much time that day but want to do the daily run, I'll queue random normal as I know I'll complete whatever the Finder throws at me.
I don't really understand why this keeps coming up, just run random normals, the problem goes away and you still get the all important XP reward.
First off, you miss out on the chance for monster helms. Upgrading jewelry from blue to purple is also kind of a pain, but that's a lesser point.
Monster helms aside though, there are many groups that can't even complete DLC dungeons. True, WGT and ICP are mostly puggable on normal these days, but ROM and COS are more hit-or-miss, and so is scalecaller peak and bloodroot forge. Haven't done the new ones yet, haven't been able to field a good group and I'm not gonna pug em right away haha.
Point being, even doing random normal is rolling the dice. even if you can carry dps hard, it doesn't necessarily mean the group can get through it.
DMuehlhausen wrote: »Nope. And boy do I wish they would at least limit those who could auto queue into one. Just don’t let someone auto queue into one until they have at least one of the vet achievements. What a big waste of time it usually ends up being when 2 or 3 don’t have any business being there.
You have to be 300 cp to get into any of the more recent DLC dungeons, 160 for Cyrodil ones I believe..
FlyingSwan wrote: »MooseKnuckles88 wrote: »I agree, I'd like to exclude from dlcs in a random too
Erm. Well, 'random dungeon' would be something of an oxymoron if you could do that ;-)