A longswords as a new 2H weapons.

Reistoph
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I love the longswords. The longswords portrayed versatile in both defense and offense. ZOS always used longswords in commercial videos such as Morrowind and Summersets, even the 1st trailer but sadly, there's no longswords in this game. Thus, I hope that ZOS will introduced a new weapon which is longswords. Here are the details :

@ZOS_GinaBruno

Longswords will be equiped at the back of the players.

Light and Heavy Attacks : Faster as one-handed sword, and smooth to shows the versatility of longswords.

Shape : Use the original greatsword, but make it so the blade looks thinner and longer and the guard size is abit bigger than one-handed swords

Skills : Merge the longswords into 2H skill line so that the issues of imbalanced in PVP can be reduced.

Active Skills :

1. Uppercut/Wild Slash = When using Longsword : Launch a two rapid slash, dealing (ori. uppercut dmg/2) per slash.
Morphs : A. Dizzying Swing/Wild Swing = When using Longsword : Heals X% of damage deal
B. Wrecking Blow/Wild Blow = Increase damage or Critical Chance for this skills (Choose one)

2. Critical Charge = Leave both skills as it is and if possible, change the animations.

3. Cleave/Horizon = When using Longsword : (Single Target) Launch a 2 strikes horizontally from right and left, dealing (ori. Cleave initial damage/2) per strikes,
and causing them to bleed for an additional (ori. Cleave bleed damage) over 10 secs.
Morph : A. Horizon Carve = When using Longsword : (Single Target) Grants Minor Heroism
B. Horizon Rend = When using Longsword : (Single Target) increase both initial and bleed damage per tick and duration over 14 secs.

4. Reverse Slice : When using Longsword : The original skills and two morph skills remain the same, but increase the animation speed by 30% or maybe more.

5. Momentum : Stays as they were.

Passive Skills :

1. Forceful = When using Longsword : Heavy attacks will not damage nearby enemy, instead
a. increase the damage of heavy attack by X%, or
b. increase the resource recover from heavy attacks by X% (recommended), or
c. Both of a and b.

2. Heavy Weapons = Longswords increase your weapon critical rating by 5% - 10%


With this change, we can bring out more varieties in ESO world and also Stamina DPS roles, instead of just dual wield and bows.
Edited by Reistoph on October 10, 2018 9:40AM
  • kind_hero
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    I would rather have spears with some new abilities and fighting moves, rather than almost the same thing ..

    Swords on the back: I don't know where this came from in the first place, we see this a lot in movies and games, but it is totally unpractical to use a sword from the back. Historically there is no evidence of such a use (there are a lot of drawings or paintings from antiquity to late middle ages, and nowhere, even in Asia, warriors use a sword from the back, unless they are transporting it).
    This is because you cannot sheathe the sword properly (you would need a very long arm to do it), and 2nd, it leaves your chest and vital areas exposed during the time you need to unsheathe your weapon. When you draw it from the side, the arm and the sword form a defensive barrier that can deflect a blow. In Game of Thrones there is a great example of this principle, when Bronn is attacked by the Sand Vipers. The samurai even developed a technique to draw the sword extremely fast, so they could kill an opponent just by drawing their weapon quicker. Of course, this wasn't possible from the back. It is also quite problematic to put the sword back in the scabbard if it is on the back.

    In games the weapons on the back look really silly, tbh. You have a huge hammer or axe that magically sits over your back :)
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  • Reistoph
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    Of course it is not practical. The sword at the back is not for battle ready, it is only for a long journey. Instead of letting their sword swings back and forth at their waist, they put it on the back to ease the carriage of the sword, and if they need to use it, they put back on their waist. For soldier, they constantly keep their sword at their waist for faster draw.
  • Biro123
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    Reistoph wrote: »
    Of course it is not practical. The sword at the back is not for battle ready, it is only for a long journey. Instead of letting their sword swings back and forth at their waist, they put it on the back to ease the carriage of the sword, and if they need to use it, they put back on their waist. For soldier, they constantly keep their sword at their waist for faster draw.

    Not really - they would mostly hang it from the saddle or throw it on a cart with their armour..

    When worn, it was at the waist - I see no reason to have it any other way in game.


    But yeah, longswords are cool - and very fast!
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  • Kanar
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    I don't understand the request. Longsword is a 1 handed sword. Aren't you asking for greatswords which also already exist in game?

    Now if you're asking for a 1handed weapon line (just one 1h sword, no shield or dw), then that I would love to see.
  • Hateanthem
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    I think you might be a little fuzzy on what a long sword is.

    A longsword is not a hand-and-a-half, otherwise known as a ***, sword. A longsword is your typical 1h sword. We already have them in the game.

    A *** sword has a longer pommel (so it can be used without a shield if needed) and a slightly longer blade. 99.9999999999999999999999999% these were still used with shields.

    A greatsword is the typical 2h sword we see in video games. IRL, they were rarely, if ever used in actual combat, because using a shield and longsword is about a billion times more combat effective.


    okay, the language filter is seeing the name of the sword as a curse word. The name for the longer pommel sword is bass-terd sword.
    Edited by Hateanthem on October 10, 2018 9:50PM
  • Hateanthem
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    No one actually wore swords on their backs, that's a Hollywood thing. A grown man's arms are not actually long enough to pull a sword from it's scabbard when it's on the back. Have you ever seen someone try? It's freaking hilarious, and they all say the same thing, "They do it in the movies all the time!"

    And just for the record, samarai and ninjas wore swords at their waist too.
  • SilverIce58
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    If you want a longer sword, just use the glass sword style or silken ring style. Those swords are way longer than the usual ones.

    Oh wait, you just want to use a sword in one hand, and nothing in the other.
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  • _Ahala_
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    Long swords would be amazing as the critical boosting variant of 2h
  • _Ahala_
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    But yeah spears with a whole spear skill line would be great too... Seeing those Argonian warriors with spears training in the Murkmire pts live stream made me want this more than ever...
    Edited by _Ahala_ on October 11, 2018 1:36AM
  • VaranisArano
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    One Hand and Rune, please.
  • Reistoph
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    Lol, people had problem with sword at the back. I know it's not practical, but that thing is really not important, if ZOS really introduce it, doesn't really matter back or waist, as long as we get that weapon.
    Hateanthem wrote: »
    No one actually wore swords on their backs, that's a Hollywood thing. A grown man's arms are not actually long enough to pull a sword from it's scabbard when it's on the back. Have you ever seen someone try? It's freaking hilarious, and they all say the same thing, "They do it in the movies all the time!"

    And just for the record, samarai and ninjas wore swords at their waist too.

    I know about that, got some training with a sword, just a little training, with katana. There's a concept that if you cut the scabbard shorter, you can sheath the sword and put it back.
    Hateanthem wrote: »
    I think you might be a little fuzzy on what a long sword is.

    A longsword is not a hand-and-a-half, otherwise known as a ***, sword. A longsword is your typical 1h sword. We already have them in the game.

    A *** sword has a longer pommel (so it can be used without a shield if needed) and a slightly longer blade. 99.9999999999999999999999999% these were still used with shields.

    A greatsword is the typical 2h sword we see in video games. IRL, they were rarely, if ever used in actual combat, because using a shield and longsword is about a billion times more combat effective.


    okay, the language filter is seeing the name of the sword as a curse word. The name for the longer pommel sword is bass-terd sword.

    This is just a suggestion to add the varieties in the ESO, in fact, longswords can be wield with two hand to increase the damage and possible accuracy or in game terms 'Critical Hits'. My point is using the things that already have in the game and just add one more weapon, like Dual Wield which have sword, axe, mace and dagger. This longsword can be a 'dagger' to 2H Skill Line.
    If you want a longer sword, just use the glass sword style or silken ring style. Those swords are way longer than the usual ones.

    Oh wait, you just want to use a sword in one hand, and nothing in the other.

    If it's not compromising the DPS, I have use that for a long time.
    One Hand and Rune, please.

    I also have some idea about that, introducing a One Hand and Rune and integrated with Destruction Skill Line.
    Edited by Reistoph on October 11, 2018 3:00AM
  • del9
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    Need a crit % 2h.
    PCNA

  • ScardyFox
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    I'd rather a new spear line for sure.
  • Beardimus
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    Magika Melee weapons would fill a bigger gap right now id say.

    With the death of MagDW even more so. Or 1H & Rune.

    Or male those crown gauntlets actually function lol
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  • Banana
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    Spears/Pole arms or some sort of ball and chain weapons would be more interesting
    Edited by Banana on October 11, 2018 8:35AM
  • idk
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    You are essentially naming the 2H we have now but merely want a slightly different shape and slightly different action with the skills.

    No offense but if Zos were to add a new weapon I would expect it would be decidedly different than what we already have.

    Considering stam has three different weapon lines designed with damage in mind, all unique, and magicka has one weapon line designed for damage I would expect any new weapon line will not be stamina based. Just a thought.
  • Biro123
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    Hateanthem wrote: »
    I think you might be a little fuzzy on what a long sword is.

    A longsword is not a hand-and-a-half, otherwise known as a ***, sword. A longsword is your typical 1h sword. We already have them in the game.

    A *** sword has a longer pommel (so it can be used without a shield if needed) and a slightly longer blade. 99.9999999999999999999999999% these were still used with shields.

    A greatsword is the typical 2h sword we see in video games. IRL, they were rarely, if ever used in actual combat, because using a shield and longsword is about a billion times more combat effective.


    okay, the language filter is seeing the name of the sword as a curse word. The name for the longer pommel sword is bass-terd sword.

    Sorry, man. That may be the DnD definition, but it's all just made-up.

    Historically speaking, Longswords became popular in the 14th and 15th century, a time when plate armour was also well evolved, pretty-much making the old wooden shield redundant. This freed up 2 hands to be used on weapons, and when in well-trained hands, longsword was one of the most versatile and effective.
    It was what most would describe now as a 'hand and a half' - being long, quite narrow, and with a longer grip for 2-handed use - designed slightly more for the thrust than the cut to find gaps in armour. On foot it was only ever used with 2 hands, making it extremely quick. But it could be used mounted with one hand (shields were often still used mounted as the left hand needs to control reins, do why not strap a shield to it?)
    In contrast the typical 1-handed sword was, oddly known as just a sword, or side-sword, due to being worn at the side.. (similar to the modern side-arm. They were also generally a backup weapon after the Lance/spear etc breaks). Different styles appeared at different times in history, and to give variety in games, they are often all seen together, but with different names to differentiate them. Hence the common longsword, broadsword, shortsword confusion.
    True 2-handers appeared in a number of forms at different times.
    The late 13c 'sword of war' was a precursor to the longsword, but with a wider, heavier blade focussed more on hacking - much less useful with one-hand.
    And 15c zweihanders were a larger, later variation of the longsword. To big to be shiethed, making them the primary weapon as opposed to the backup

    For anyone interested, there are some surviving manuscripts from the 15c which teach longsword combat techniques that have been studied, experimented with and revived and are taught in a number of schools today.
    Check YouTube for 'hema longsword', or lichtenauer (the chap who wrote one of the fightbooks)
    Edited by Biro123 on October 11, 2018 8:59AM
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  • kind_hero
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    Interesting thread regarding longswords...

    Indeed weapons evolved according to the type and technology of warfare used during history. The typical sword was always used with a shield, and it was a one handed weapon. Its handle could fit just one hand. Axes were similar to a wood cutter axe, but with a long shaft, not like we see them in games. In fantasy games we see all kinds of weapons, mostly which make no sense - I dislike swords that look like paddles.

    Regarding the game, I would like a skill that would allow the use of magicka weapons, like the conjured weapons we had in other ES games. The nightblades assassin's will feels like such a conjured weapon.

    Let's say ZOS adds a longsword line with some cool, flashy Witcher like moves. What would be the difference between the 2h skill line in terms of feel? You would still be a melee stamina char. I think we need more magicka playstyles.

    There are a few motifs that have good looking swords. I like bosmer, soul shriven (katana), and tsaeci. The militant ordinator swords are also great. The 2h one looks like Thorim's orcrist sword.
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  • Turelus
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    @kind_hero I kind of want you to just write an essay on these subjects because reading your comments is so interesting. :sweat_smile:
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  • Reistoph
    Reistoph
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    Looks like people really loves One And Runes. It's not that I don't like it, I really do, in fact, it fits perfectly to my Templar-Like playstyle, and maybe I will open a new thread regarding the idea of One Handed and Rune integrated with Destro.
    Edited by Reistoph on October 11, 2018 3:16PM
  • Reistoph
    Reistoph
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    @kind_hero

    Thing is, I want to add a 'dagger' version oh 2H version, same as Dual Wield, and I will open new thread regarding One Handed and Runes. Hope the developer read this thread...
  • Kanar
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    Crit damage typed weapon is the most minor of reasons why 2h is behind DW. As discussed in multiple threads, the following needs to be addressed and are much easier to implement than an entire weapon & assoc motifs:
    - infused DW weapons give full value when they should give half
    - nirn DW weapons give full value when they should give less (maybe not half, but less)
    - DW enchants should be half strength
    - dw axe bleed should do half damage if only one axe is used (if two axes are used then it should give the full bleed)

    Above 4 issues are trivial to fix in comparison to introducing a new crit-based 2h weapon. And really, axe bleed is almost as good as crit; 2h isn't losing that much when it comes to weapon secondary effects.
  • Zardayne
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    kind_hero wrote: »
    I would rather have spears with some new abilities and fighting moves, rather than almost the same thing ..

    Swords on the back: I don't know where this came from in the first place, we see this a lot in movies and games, but it is totally unpractical to use a sword from the back. Historically there is no evidence of such a use (there are a lot of drawings or paintings from antiquity to late middle ages, and nowhere, even in Asia, warriors use a sword from the back, unless they are transporting it).
    This is because you cannot sheathe the sword properly (you would need a very long arm to do it), and 2nd, it leaves your chest and vital areas exposed during the time you need to unsheathe your weapon. When you draw it from the side, the arm and the sword form a defensive barrier that can deflect a blow. In Game of Thrones there is a great example of this principle, when Bronn is attacked by the Sand Vipers. The samurai even developed a technique to draw the sword extremely fast, so they could kill an opponent just by drawing their weapon quicker. Of course, this wasn't possible from the back. It is also quite problematic to put the sword back in the scabbard if it is on the back.

    In games the weapons on the back look really silly, tbh. You have a huge hammer or axe that magically sits over your back :)

    I'll definitely confirm that back wielding is pretty horrible. I recently was working on my secondary renfest outfit, a ranger, and I strapped my sheathed scimitar (27" blade) to my quiver and it's near impossible to draw in any normal fashion. It's just as impossible to re-sheath. No matter how I adjust the blade I just don't have enough arm length. Fantasy movies=awesome, real life- No way!

    If they come out with any new melee weapon skill line it should be spears IMO.

    Mag could use new weapons as well.
    Edited by Zardayne on October 12, 2018 1:40AM
  • hakan
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    del9 wrote: »
    Need a crit % 2h.

    spear could be the critter of 2 handers. kind of makes sense.

    zos please.
  • firedrgn
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    The idea is great.. i was hoping they would give some love to the bow
  • Reistoph
    Reistoph
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    firedrgn wrote: »
    The idea is great.. i was hoping they would give some love to the bow

    Maybe introduced longbow or heavy bow, like dark souls, attack speed same as greatsword, but more damage, longer range.
  • Sevn
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    Are you guys talking poke poke spears? I'd love a bow staff is it? Whatever weapon that looks like a long staff, something like what Neo was using fighting all those agent Smith's in The Matrix 2. (Just watched it again lol).

    Looks so fun twirling around that staff using sweeps and other moves.
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  • TheYKcid
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    Sevn wrote: »
    Looks so fun twirling around that staff using sweeps and other moves.

    Neo was a Templar?

    But yes 10% crit 2H variant please. The alternatives for someone not wanting to run a bleed build (greatsword and maul) are pretty mediocre.
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  • Liofa
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    Only thing this game needs are katanas, Increase Weapon Critical by 10% when equipped. Just like daggers, but two handed.
  • ChunkyCat
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    I recommend a Gun. Much more effective.
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