Another nerf thread.
I am shocked.
Seems to me like you're at a too low skill level / game comprehension to be making these kind of suggestions.
Ultimates should have a miss chance. Now I've seen it all.
Some Ultimates already have a miss chance.
I didn’t make this suggestion, Zos did.
Please don’t devolve my thread with personal attacks.
I’m serious. I’m not trolling. Please don’t derail my thread with memes again. I’m talking about PVE mostly.
Fights happen in a blink of an eye. We burn down bosses before we see 1 mechanic/phase. Healers don’t feel needed. Power creep from CPs just make it worse.
Ultimates are too powerful. They need a 30% damage decrease across the board.
It’s not my idea, it is Zos’ idea.
Seems to me like you're at a too low skill level / game comprehension to be making these kind of suggestions.
Ultimates should have a miss chance. Now I've seen it all.
Some Ultimates already have a miss chance.
I didn’t make this suggestion, Zos did.
Please don’t devolve my thread with personal attacks.
They aren't personal attacks, they are careful observations, based on your suggestions and the content you discuss within your original post.
What ultimates have a miss chance? Perhaps we understand different things with miss chance. Miss chance in my mind is casting an ultimate ability on a target, hitting the target, but having an RNG roll factor decide that your damage is void because of a 'miss'
starkerealm wrote: »It’s not my idea, it is Zos’ idea.
No, it's extrapolating some very specific balance changes by ZOS. Problems specific to the Warden, in your bear example. Wardens suffer severely, because the bear is, often, their only legitimate DPS choice, while simultaneously the class under-performs for mag DPS under many situations.
So, no, it's not ZOS's idea to apply these as blanket changes across the board, or they would have done it.
Seems to me like you're at a too low skill level / game comprehension to be making these kind of suggestions.
Ultimates should have a miss chance. Now I've seen it all.
Some Ultimates already have a miss chance.
I didn’t make this suggestion, Zos did.
Please don’t devolve my thread with personal attacks.
They aren't personal attacks, they are careful observations, based on your suggestions and the content you discuss within your original post.
What ultimates have a miss chance? Perhaps we understand different things with miss chance. Miss chance in my mind is casting an ultimate ability on a target, hitting the target, but having an RNG roll factor decide that your damage is void because of a 'miss'
You’re right in that a miss chance is more of an rng element in the classic sense. The miss chance of the bear has to do with the function of the bear. The way it works has its own miss chance built in.
Seems to me like you're at a too low skill level / game comprehension to be making these kind of suggestions.
Ultimates should have a miss chance. Now I've seen it all.
Some Ultimates already have a miss chance.
I didn’t make this suggestion, Zos did.
Please don’t devolve my thread with personal attacks.
They aren't personal attacks, they are careful observations, based on your suggestions and the content you discuss within your original post.
What ultimates have a miss chance? Perhaps we understand different things with miss chance. Miss chance in my mind is casting an ultimate ability on a target, hitting the target, but having an RNG roll factor decide that your damage is void because of a 'miss'
You’re right in that a miss chance is more of an rng element in the classic sense. The miss chance of the bear has to do with the function of the bear. The way it works has its own miss chance built in.
And what makes you think having an RNG factor decide whether you land your ultimate or not will be something players find engaging and enjoyable when playing various PVE and PVP activities in the game?
Posts like these are one of the reasons why I'm completely fine with ZOS just ignoring player feedback most of the time. "We got nerfed and they didn't help us defend against those nerfs so nerf them too! wahahwaha." Is a terrible basis for a balance argument.
And it’s probably why actual concerns for the game are ignored.Posts like these are one of the reasons why I'm completely fine with ZOS just ignoring player feedback most of the time. "We got nerfed and they didn't help us defend against those nerfs so nerf them too! wahahwaha." Is a terrible basis for a balance argument.
Seems to me like you're at a too low skill level / game comprehension to be making these kind of suggestions.
Ultimates should have a miss chance. Now I've seen it all.
Some Ultimates already have a miss chance.
I didn’t make this suggestion, Zos did.
Please don’t devolve my thread with personal attacks.
They aren't personal attacks, they are careful observations, based on your suggestions and the content you discuss within your original post.
What ultimates have a miss chance? Perhaps we understand different things with miss chance. Miss chance in my mind is casting an ultimate ability on a target, hitting the target, but having an RNG roll factor decide that your damage is void because of a 'miss'
You’re right in that a miss chance is more of an rng element in the classic sense. The miss chance of the bear has to do with the function of the bear. The way it works has its own miss chance built in.
And what makes you think having an RNG factor decide whether you land your ultimate or not will be something players find engaging and enjoyable when playing various PVE and PVP activities in the game?
We already find it enjoyable when combat pets miss. We apparently find it enjoyable when a double barred ultimate misses. In fact, we find it too enjoyable clearly it needs the damage decreased by 30%. That is the logical conclusion. People are still using the bear regardless of wether it actually lands an attack. In order to fix this we just need to decrease the ultimate’s damage.
Seems to me like you're at a too low skill level / game comprehension to be making these kind of suggestions.
Ultimates should have a miss chance. Now I've seen it all.
Some Ultimates already have a miss chance.
I didn’t make this suggestion, Zos did.
Please don’t devolve my thread with personal attacks.
They aren't personal attacks, they are careful observations, based on your suggestions and the content you discuss within your original post.
What ultimates have a miss chance? Perhaps we understand different things with miss chance. Miss chance in my mind is casting an ultimate ability on a target, hitting the target, but having an RNG roll factor decide that your damage is void because of a 'miss'
You’re right in that a miss chance is more of an rng element in the classic sense. The miss chance of the bear has to do with the function of the bear. The way it works has its own miss chance built in.
And what makes you think having an RNG factor decide whether you land your ultimate or not will be something players find engaging and enjoyable when playing various PVE and PVP activities in the game?
We already find it enjoyable when combat pets miss. We apparently find it enjoyable when a double barred ultimate misses. In fact, we find it too enjoyable clearly it needs the damage decreased by 30%. That is the logical conclusion. People are still using the bear regardless of wether it actually lands an attack. In order to fix this we just need to decrease the ultimate’s damage.
Ah I see, so this entire thread was simply made for you to vent your salt regarding magwarden bear and nerfs. Well have fun with that.
It’s not a nerf. The damage of the class skills are increased. When combined in a rotation the ultimate having less damage is barely noticeable.
I agree with your desire, but I don't think a majority of players are ready to depart from their kill buttons.
Just look through all the "why does zos hate my class" threads and you will reliably find players who post videos of them absolutely wrecking people with dawnbreakers, 20k leaps, pulling 50k+ dps parses, and yet somehow can do amazing mental gymnastics to prove their class is underpowered 5 minutes later.
A good friend of mine jumped on the proc set meta pre-morrowind after months of being an honorable duelist and he said what most players truly feel,
"I play the game to have fun. Losing isn't fun, and I'm not going to gimp myself when no one else will."
"I play the game to have fun. Losing isn't fun" Thanks for this insight...it explains a lot. I am serious actually, I never stopped to consider it, but this is actually the exact mentality of today's average gamer. They aren't having fun if they aren't winning, some of us come from a different mindset where squashing bugs isn't fun...the fun in games for me comes from overcoming a challenge...not breezing through a game...but then, I am also from a different generation with games far more unforgiving than ESO. Its just sad to realize that aside from Dark Souls and the like there aren't many games that cater to people who like a challenge.
starkerealm wrote: »It’s not my idea, it is Zos’ idea.
No, it's extrapolating some very specific balance changes by ZOS. Problems specific to the Warden, in your bear example. Wardens suffer severely, because the bear is, often, their only legitimate DPS choice, while simultaneously the class under-performs for mag DPS under many situations.
So, no, it's not ZOS's idea to apply these as blanket changes across the board, or they would have done it.
The bear is not the only ultimate a warden can use. Anyone who says that is being disingenuous. Just use Ice Comet. If ice damage gives the chilled effect it should work with other ultimates. No. The bear is an ultimate wardens WANT to use but it isn’t as effective as other options. So the solution Zos came up with to solve that problem is to decrease its damage so that wardens won’t want to use it.
starkerealm wrote: »starkerealm wrote: »It’s not my idea, it is Zos’ idea.
No, it's extrapolating some very specific balance changes by ZOS. Problems specific to the Warden, in your bear example. Wardens suffer severely, because the bear is, often, their only legitimate DPS choice, while simultaneously the class under-performs for mag DPS under many situations.
So, no, it's not ZOS's idea to apply these as blanket changes across the board, or they would have done it.
The bear is not the only ultimate a warden can use. Anyone who says that is being disingenuous. Just use Ice Comet. If ice damage gives the chilled effect it should work with other ultimates. No. The bear is an ultimate wardens WANT to use but it isn’t as effective as other options. So the solution Zos came up with to solve that problem is to decrease its damage so that wardens won’t want to use it.
Ice Comet is not great. You're spending twice the ultimate of Dawnbreaker of Smiting to deal less damage (even on a build without points in Mighty), on a delay... Yeah, that doesn't sound great.
For PvP, a Warden is better served with trees and Ice Storm, but in PvE, passing up the bear is leaving a lot of damage on the table. Even for Stam Wardens, at 75 ultimate, it's a very appealing choice.
So, you can choose to slot ice comet on your warden. I won't stop you. But you will lose DPS for making that choice.
"I play the game to have fun. Losing isn't fun" Thanks for this insight...it explains a lot. I am serious actually, I never stopped to consider it, but this is actually the exact mentality of today's average gamer. They aren't having fun if they aren't winning, some of us come from a different mindset where squashing bugs isn't fun...the fun in games for me comes from overcoming a challenge...not breezing through a game...but then, I am also from a different generation with games far more unforgiving than ESO. Its just sad to realize that aside from Dark Souls and the like there aren't many games that cater to people who like a challenge.
Are there no other ultimates in the game for a dps Warden?
starkerealm wrote: »Are there no other ultimates in the game for a dps Warden?
I didn't say that.
I said the Bear has ridiculously good damage for it's ultimate cost, making it the most attractive option for PvE Wardens.
Your counterexample is an underpowered or overpriced ultimate that just isn't worth slotting outside of some very specific circumstances.
Dark Souls, at least to my understanding, despite how hard it is, has no boss or weapon without counter play.
Siohwenoeht wrote: »I've really had to think too hard about a response but here we go...
I get what the op is saying, bear nerf may be over the top but we're not to the end of the pts cycle yet and if it comes out as an overall DPS nerf (which it seems to be) the devs may reconsider or tweak it before live release.
That said, there are already too many class ults or morphs that go unused, which overall makes classes more homegenized which most people do not want. Just look to the shield changes and yes, they affect all mag classes but they hit sorcs right in their class identity.
The ults I see used most often are either guild (db, meteor), weapon (destro ult, s2w) or soul assault (not as much anymore). If anything we need to revert SOME of the bear nerf, if it is a net dps loss, and push for POSITIVE changes to other class ults to regain class identity.