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A suggestion for Swift.

OneKhajiitCrimeWave
OneKhajiitCrimeWave
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Ok, so we all know the insane levels of speed bugging out single target abilities/melee skills was an issue.

ZOS in their wisdom hit swift for a 40% nerf and then proceeded to decimate any form of movement speed buff, forcing more castings and much more need for skills like Forward Momentum and Shuffle (a weapon skill and an armor skill, because that TOTALLY doesn't pigeonhole people to play one way)....
Or you can go vamp and use mist form (play your way is so diverse right?)

Anyway, it's been well documented that an issue caused by this is the "permasnare" that has been commonplace in Cyrodiil in many previous patches. Why so many toons ran vamp and mist was because of this.

My suggestion is to revert the expedition skill changes, put swift in gold to 5% each but add a snare effectiveness reduction on to the trait (like the Ranger's set has). Maybe a 10-15% reduction per piece at gold so as to make snares 30-45% less effective as a tradeoff for the stats you lose out on.

This makes them still useful for the most likely to get snared (read as slower) classes who don't have efficient ways to reduce or remove snares so easily.

Classes and builds which can clear snares more effectively then have more choice as to clear them or let them the snare run off if the reduction isn't too bad.

Unless of course you want to give us a Universal skill with a mag and stam morph that removes snares?
Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • DeadlyRecluse
    DeadlyRecluse
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    I agree that a nominal snare reduction would be pretty cool on swift. 10% per piece (30% with 3, bringing a snare down from 30% to 20ish%) would be valuable without making the user invulnerable to snares.
    Thrice Empress, Forever Scrub
  • Katahdin
    Katahdin
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    There was no problem or complaining until the swift jewlery trait was added and it's only a real problem I pvp.

    Revert the changes to major expedition and cap max speed on foot in Cyro via battle spirit or as suggested change to reduction in snare duration.

    It's a simple fix as opposed to a sledge hammer
    Edited by Katahdin on October 10, 2018 2:20PM
    Beta tester November 2013
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Katahdin wrote: »
    There was no problem or complaining until the swift jewlery trait was added and it's only a real problem I pvp.

    Revert the changes to major expedition and cap max speed on foot in Cyro via battle spirit or as suggested change to reduction in snare duration.

    It's a simple fix as opposed to a sledge hammer

    Pre swift the issue that was complained about was the snares. We swung one extreme to the other with full powered swift. Now we need the middle ground to balance it correctly. This suggestion was an attempt at finding the middle ground.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
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