This order:
Melee Build in Light Armor = Should be doing Highest DPS
Melee Build in Medium Armor = Should be doing less than ^^
Ranged Builds in Light Armor = Should be doing less than ^^
Ranged Builds in Medium Armor = Should be doing less than ^^
Cillion3117 wrote: »An arrow to your face would kill you as easy as a sword to your face.
Marshall1289 wrote: »So most people voting no are talking about pvp and most people voting yes are talking about pve.
In pvp, range doesn't really make a difference with gap closers, but it still helps.
In pve, I don't see any reason for ranged builds to get equal dps to melee builds. Risk vs reward. Even 5-15% extra dps in melee range would make a difference, judging by Liko's dps tests, every build is within 58k dps range on a stationary target. Ranged doesn't need to worry about positioning themselves. Melee constantly has to disengage a dps rotation.
Mag DK and magplar count as melee builds, melee does not only mean stamina.
Marshall1289 wrote: »So most people voting no are talking about pvp and most people voting yes are talking about pve.
In pvp, range doesn't really make a difference with gap closers, but it still helps.
In pve, I don't see any reason for ranged builds to get equal dps to melee builds. Risk vs reward. Even 5-15% extra dps in melee range would make a difference, judging by Liko's dps tests, every build is within 58k dps range on a stationary target. Ranged doesn't need to worry about positioning themselves. Melee constantly has to disengage a dps rotation.
Mag DK and magplar count as melee builds, melee does not only mean stamina.
In nerfmire according to LiKo builds + Vids MagDK+MagPlar are dps kings in melee mode.
Now what you fail to realize is all magica builds to be CLOSE to melee builds dps atm in pve they have to use ZAAN and be melee as well. Outside Zaan no ranged dps can get even close to melee dps output.
Why you have to whine since melee dps is already better?
What will please you guys when melee dps "RISK" will output 50% more pve dps?
Guys thats not skyrim, its ESO.
Marshall1289 wrote: »Marshall1289 wrote: »So most people voting no are talking about pvp and most people voting yes are talking about pve.
In pvp, range doesn't really make a difference with gap closers, but it still helps.
In pve, I don't see any reason for ranged builds to get equal dps to melee builds. Risk vs reward. Even 5-15% extra dps in melee range would make a difference, judging by Liko's dps tests, every build is within 58k dps range on a stationary target. Ranged doesn't need to worry about positioning themselves. Melee constantly has to disengage a dps rotation.
Mag DK and magplar count as melee builds, melee does not only mean stamina.
In nerfmire according to LiKo builds + Vids MagDK+MagPlar are dps kings in melee mode.
Now what you fail to realize is all magica builds to be CLOSE to melee builds dps atm in pve they have to use ZAAN and be melee as well. Outside Zaan no ranged dps can get even close to melee dps output.
Why you have to whine since melee dps is already better?
What will please you guys when melee dps "RISK" will output 50% more pve dps?
Guys thats not skyrim, its ESO.
Sorry, what I fail to realize? My point was that in the dps parses every class is very much the same in melee range for dps, Zaan is what? 1-3k+ more than another monster set that's ranged on a 60k parse, that's what.. 7% less dps to be ranged? When you are at range you can continue to dps in fights where the boss moves or uses a strong attack. When you are at melee you need to disengage dps.
Even if you had a mag build parse at range, that is WAY more reliable for less dps then a high parse in melee range, that's why melee should have more dmg to equalize for the fact that melee classes can NOT fight 100% of the time. Obviously it depends on the boss, some npc's you can wail on in melee range with 100% uptime.
Also those stamina parses are using relequen + ravager + selene for high uptime on ravager and selene and only then are they able to parse that high. Relequen is no longer melee dmg, so selene and ravager uptime is no more.
I don't think anyone here is whining either. Merely stating their opinion based on the question of the thread.
Marshall1289 wrote: »Marshall1289 wrote: »So most people voting no are talking about pvp and most people voting yes are talking about pve.
In pvp, range doesn't really make a difference with gap closers, but it still helps.
In pve, I don't see any reason for ranged builds to get equal dps to melee builds. Risk vs reward. Even 5-15% extra dps in melee range would make a difference, judging by Liko's dps tests, every build is within 58k dps range on a stationary target. Ranged doesn't need to worry about positioning themselves. Melee constantly has to disengage a dps rotation.
Mag DK and magplar count as melee builds, melee does not only mean stamina.
In nerfmire according to LiKo builds + Vids MagDK+MagPlar are dps kings in melee mode.
Now what you fail to realize is all magica builds to be CLOSE to melee builds dps atm in pve they have to use ZAAN and be melee as well. Outside Zaan no ranged dps can get even close to melee dps output.
Why you have to whine since melee dps is already better?
What will please you guys when melee dps "RISK" will output 50% more pve dps?
Guys thats not skyrim, its ESO.
Sorry, what I fail to realize? My point was that in the dps parses every class is very much the same in melee range for dps, Zaan is what? 1-3k+ more than another monster set that's ranged on a 60k parse, that's what.. 7% less dps to be ranged? When you are at range you can continue to dps in fights where the boss moves or uses a strong attack. When you are at melee you need to disengage dps.
Even if you had a mag build parse at range, that is WAY more reliable for less dps then a high parse in melee range, that's why melee should have more dmg to equalize for the fact that melee classes can NOT fight 100% of the time. Obviously it depends on the boss, some npc's you can wail on in melee range with 100% uptime.
Also those stamina parses are using relequen + ravager + selene for high uptime on ravager and selene and only then are they able to parse that high. Relequen is no longer melee dmg, so selene and ravager uptime is no more.
I don't think anyone here is whining either. Merely stating their opinion based on the question of the thread.
If you claim zaan adds 1-3k dps more, here is the time i stop replying to you because we cant have a serious conversation.
Have fun.
Cry more, The Elder Scrolls Online way.
Now what you fail to realize is all magica builds to be CLOSE to melee builds dps atm in pve they have to use ZAAN and be melee as well. Outside Zaan no ranged dps can get even close to melee dps output.
Marshall1289 wrote: »Marshall1289 wrote: »Marshall1289 wrote: »So most people voting no are talking about pvp and most people voting yes are talking about pve.
In pvp, range doesn't really make a difference with gap closers, but it still helps.
In pve, I don't see any reason for ranged builds to get equal dps to melee builds. Risk vs reward. Even 5-15% extra dps in melee range would make a difference, judging by Liko's dps tests, every build is within 58k dps range on a stationary target. Ranged doesn't need to worry about positioning themselves. Melee constantly has to disengage a dps rotation.
Mag DK and magplar count as melee builds, melee does not only mean stamina.
In nerfmire according to LiKo builds + Vids MagDK+MagPlar are dps kings in melee mode.
Now what you fail to realize is all magica builds to be CLOSE to melee builds dps atm in pve they have to use ZAAN and be melee as well. Outside Zaan no ranged dps can get even close to melee dps output.
Why you have to whine since melee dps is already better?
What will please you guys when melee dps "RISK" will output 50% more pve dps?
Guys thats not skyrim, its ESO.
Sorry, what I fail to realize? My point was that in the dps parses every class is very much the same in melee range for dps, Zaan is what? 1-3k+ more than another monster set that's ranged on a 60k parse, that's what.. 7% less dps to be ranged? When you are at range you can continue to dps in fights where the boss moves or uses a strong attack. When you are at melee you need to disengage dps.
Even if you had a mag build parse at range, that is WAY more reliable for less dps then a high parse in melee range, that's why melee should have more dmg to equalize for the fact that melee classes can NOT fight 100% of the time. Obviously it depends on the boss, some npc's you can wail on in melee range with 100% uptime.
Also those stamina parses are using relequen + ravager + selene for high uptime on ravager and selene and only then are they able to parse that high. Relequen is no longer melee dmg, so selene and ravager uptime is no more.
I don't think anyone here is whining either. Merely stating their opinion based on the question of the thread.
If you claim zaan adds 1-3k dps more, here is the time i stop replying to you because we cant have a serious conversation.
Have fun.
Cry more, The Elder Scrolls Online way.
No one is crying here and I clearly said that as a question in comparison to other ranged monster set options you have available. You completely avoided everything else I said in the discussion and focused on a strong melee ranged monster set such as Zaan when I just stated melee stam builds are losing their over performing monster set and ravager too.
Point still stands, ranged doesn't need to disengage a pve fight as often as melee does. Period.
Honestly I was curious so I checked Zaan's dmg in Liko's video parse for magplar, wow, big surprise, it does 2.5k on a 63k parse, please tell me again how Zaan is apparently a crutch to those parses? Even if it was, it should do more dmg because it's melee range.Now what you fail to realize is all magica builds to be CLOSE to melee builds dps atm in pve they have to use ZAAN and be melee as well. Outside Zaan no ranged dps can get even close to melee dps output.
With a statement like that ^ I would think Zaan would be 3-5k dps.