https://www.youtube.com/watch?v=iuo8wP0Z8G0&feature=youtu.be Jayman1000 wrote: »Mounting after fighting while having just cast the rapid maneuver skill, while also having a DoT on me from the fight, that DoT will then cause me to dismount and then that bug may happen.
Jayman1000 wrote: »Mounting after fighting while having just cast the rapid maneuver skill, while also having a DoT on me from the fight, that DoT will then cause me to dismount and then that bug may happen.
If I understand this correctly, that you have a DoT and mount then are forced to dismount then you truly found a bug.
We are not permitted to mount while in combat and if a DoT is on our character I am pretty sure we are in combat.
Since you are saying you are mounting after fighting it seems it is not that you mounted then aggroed a new group and received the DoT. In this situation it should not force you to dismount until you run out of stamina and tank more damage.
Shadowshire wrote: »@Jayman1000 : on which platform and megaserver do you play TESO? ZOS cannot investigate the problem that you have reported without that information. (Please read and follow the Guidelines For Bug Report Forum.)
(1) Any DoT debuff should become void immediately after the character (PC or NPC) that cast it dies. The only exception would be a DoT which was not cast by PC or NPC, but as a "trap", e.g., in a dungeon. Usually those continue to affect the character until either they are removed by a healing spell or they expire.
(2) As idk has noted, the fact that your character was able to mount while a DoT on your character was active could be evidence of a bug. However, since your character was able to mount, apparently any such DoT had been voided.
So I must ask: how do you know that the DoT debuff remains on your character at the time that your character summons the mount? (If a DoT debuff is shown as active by an add-on, then its output might not be correct.)
In my experience (if I recall correctly), a character can Run or Sprint on foot after casting Rapid Maneuver, regardless of whether a DoT debuff is present "on" the character (unless the debuff is also a snare). But if a character summons a mount while a DoT is active, then the summons will probably either be ignored, or be reversed as you described -- regardless of whether Rapid Maneuver has been cast.
A video that demonstrates the problem could be helpful, at least if it contains enough data as well as the visual events.
https://www.youtube.com/watch?v=iuo8wP0Z8G0&feature=youtu.bePlease note that you have yet to disclose the platform and megaserver on which you play TESO. If you want ZOS to actually invesitgate this, then they will need that information.Jayman1000 wrote: »I can see the DoT because I have enabled all buffs and debuffs to be visible at all times (this setting is named "Buffs and Debuffs" and is found under Main Menu - Settings - Combat - Buffs and Debuffs, I set here to "always show" and all options set to "ON"). Clearly there are DoTs placed on the player does not go away just because the mob dies. I have seen this with different mobs, Scorpions (the big ones in Craglorn) is one such mob, but other mobs as well such as the generic overworld mobs like Bears, Assasin Beetles etc that you can find so many places can place a bleed type DoT or poison DoT on you and it happens with those as well.Shadowshire wrote: »@Jayman1000 : on which platform and megaserver do you play TESO? ZOS cannot investigate the problem that you have reported without that information. (Please read and follow the Guidelines For Bug Report Forum.)
(1) Any DoT debuff should become void immediately after the character (PC or NPC) that cast it dies. The only exception would be a DoT which was not cast by PC or NPC, but as a "trap", e.g., in a dungeon. Usually those continue to affect the character until either they are removed by a healing spell or they expire.
(2) As idk has noted, the fact that your character was able to mount while a DoT on your character was active could be evidence of a bug. However, since your character was able to mount, apparently any such DoT had been voided.
So I must ask: how do you know that the DoT debuff remains on your character at the time that your character summons the mount? (If a DoT debuff is shown as active by an add-on, then its output might not be correct.)
In my experience (if I recall correctly), a character can Run or Sprint on foot after casting Rapid Maneuver, regardless of whether a DoT debuff is present "on" the character (unless the debuff is also a snare). But if a character summons a mount while a DoT is active, then the summons will probably either be ignored (edit: an error message "You cannot mount." should be displayed), or be reversed as you described -- regardless of whether Rapid Maneuver has been cast.
A video that demonstrates the problem could be helpful, at least if it contains enough data as well as the visual events.
I have tested this many times now. If there is no DoT on me when I then mount I will never get dismounted and the bug never happens. If there is a DoT on me and then mount, it is not always that I am dismounted, but when I am the bug will happen. From further testing it seems that casting Rapid Maneuver is not a requirement for the bug to happen. It is simply mounting and then that DoT dismounting me, that causes the bug to happen.
The issue can be circumvented if you do not mount while the DoT is active. However sometimes the mob may have applied the DoT on you just before it died and it can run for 7 seconds for example, which means you have to sit there and watch out not mount withing these 7 seconds which is obviously annoying especially when you want to move fast and effectively.
You should try it out the next time you fight a generic overworld mob. Get its health down so it is close to dying then when it applies the 7-8 sec bleeding DoT on you, quickly kill it and mount. If the DoT dismounts you the bug should happen. This is what I am seeing.
Shadowshire wrote: »Please note that you have yet to disclose the platform and megaserver on which you play TESO. If you want ZOS to actually invesitgate this, then they will need that information.
Shadowshire wrote: »From your descriptions, the bug would be that the debuff -- if it is a "DoT" -- is not voided immediately after the MoB dies. Consequently, when your character summons the mount, the message "You cannot mount right now." is shown in the upper right corner of the HUD.
Shadowshire wrote: »If that is correct, then what you have encountered is not a bug, but a feature. It could be considered a bug, though, if the status effect should expire immediately when the character is no longer "in combat".
Shadowshire wrote: »After you select Rapid Maneuver, place it on the Ability Bar, and (evidently) press the key to summon the mount, the message "You are mounted." is shown in the upper right corner of the HUD, although I don't see a mount, just the character. Shortly after that message is displayed, the software again displays the message "You cannot mount right now."
Shadowshire wrote: »I do not know which icon displayed among those across the bottom of the HUD corresponds to the debuff. Note that a bear does not cast any DoT spell. Which is to say, "Bleed" is not a DoT debuff but a "status effect" instead. As far as I know, a "status effect" is not removed when the NPC or MoB, whose attack caused the status effect to be applied, dies.
Shadowshire wrote: »By the way, the message "You cannot mount right now." vanishes while your character accesses the Map to teleport to a wayshrine. Perhaps accessing the Map causes the debuff to be removed? Or did the time-to-live for the Bleed status effect simply expire?
There is certainly some kind of weapon skill bar swapping bug and it's not just in Cyrodiil, it's also in PvE areas as well. I find when I'm attacked and attacking while animation canceling to do direct damage to skill based something goes wrong and I can attack or use a skill based attach either, I have to either run far from the area of combat which is difficult because you can't block, stealth, mount or ""sprint"".
Or I have to reloadui or just stand there and let a trash mob slowly kill me for the bug to release.
For example in PvE I was killing a bunch of dregg when I got hit with the bug, and the area was clear, I just could not use attack, skill attack, heals, or any skill, could not mount, could not squint down to stealth, could not run *Sprint*, doing reload ui sometimes worked or I had to move very far from the area I got hit in, or had to find another mob of monsters to let them kill me, or falling off a tall cliff to die from fall damage took off the bug.
(PC - N/A)
To which you replied:I do not know which icon displayed among those across the bottom of the HUD corresponds to the debuff. Note that a bear does not cast any DoT spell. Which is to say, "Bleed" is not a DoT debuff but a "status effect" instead. As far as I know, a "status effect" is not removed when the NPC or MoB, whose attack caused the status effect to be applied, dies.
Please! Refrain from quibbling over terminology. The questions at hand are (a) how the game software works and (b) whether it is working correctly.It does damage to me over a duration of time, so it IS a DoT. It does Damage over Time, that is what DoT means. Whether it's a spell or not is not relevant. It's the DoT that is called "Bleeding". In the video it's the little red icon on the right. (you can also check the name "Bleeding" with the corresponding icon in the character window where you can see buffs and effects).
Shadowshire wrote: »The ZOS developers need to look at this and decide whether to leave it as it is, or modify it so that all status effects are removed when a character is no longer in combat.