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[SOLVED, POSSIBLY) Bug that prevents sprinting, weapon swap, mounting, rapid maneuver.

Jayman1000
Jayman1000
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[SOLVED, POSSIBLY)

This bug seems to have gone away. Maybe I need to test it more, but I tried today å~10 times to get a dot on me and then mount after combat before the dot ran out. I still sometimes got dismounted (and that seems intentional and good) but the bug did not happen.

Think possibly ZOS has actually squashed a bug here :)


OP:
I think I may have identified a bug:

A bug that causes me to not be able to weapon swap, cant sprint, cant mount, cant cast rapid maneuver (trying to gives me the error "You are mounted" which obviously makes no sense whjen rapid maneuver is supposed to be able to be cast mounted); I can cast all other skills and can also interact with objects. I can usually fix it by porting to another zone. /Reloadui, dying, dodgerolling, blocking, doesn't work, only porting to other zone or logging out.

This bugged me for a long time to figure out why and when this happens, but I seem to have it narrowed down to mounting after fighting, while also having a DoT on me from the fight, that DoT will then cause me to dismount and then that bug may happen. At least this is what I think is perhaps causing it.

Platform: PC Windows 10. Both EU and NA.

EDIT REASON: from further testing it seems to happen when just mounting while the DoT is active after the fight where the mobs are dead. Rapid Maneuver does not seem to be required to cast for the bug to happen. Also added video that clearly shows it happening:

https://www.youtube.com/watch?v=iuo8wP0Z8G0&feature=youtu.be
Edited by Jayman1000 on November 29, 2018 6:28PM
  • Jayman1000
    Jayman1000
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    I have tested this many times more and it is very consistently the case. This bug happens when the above conditions are described:

    Mounting after fighting, while also having a DoT on me from the fight, that DoT will then cause me to dismount and then that bug may happen. It is then impossible to cast Rapid Maneuver(error "You are mounted" appears in top right corner), can't mount, can't sprint and can't weapon swap.

    Porting to another zone can fix it almost every time. Porting to somewhere in the same zone only fixes it sometimes. Logging out and in again always fixes it (but that really sucks, so the port to other zone is my current workaround).

    Can you please confirm that you are aware of the bug?

    Edited by Jayman1000 on October 8, 2018 9:04AM
  • idk
    idk
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    Jayman1000 wrote: »
    Mounting after fighting while having just cast the rapid maneuver skill, while also having a DoT on me from the fight, that DoT will then cause me to dismount and then that bug may happen.


    If I understand this correctly, that you have a DoT and mount then are forced to dismount then you truly found a bug.

    We are not permitted to mount while in combat and if a DoT is on our character I am pretty sure we are in combat.

    Since you are saying you are mounting after fighting it seems it is not that you mounted then aggroed a new group and received the DoT. In this situation it should not force you to dismount until you run out of stamina and tank more damage.
  • Jayman1000
    Jayman1000
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    idk wrote: »
    Jayman1000 wrote: »
    Mounting after fighting while having just cast the rapid maneuver skill, while also having a DoT on me from the fight, that DoT will then cause me to dismount and then that bug may happen.


    If I understand this correctly, that you have a DoT and mount then are forced to dismount then you truly found a bug.

    We are not permitted to mount while in combat and if a DoT is on our character I am pretty sure we are in combat.

    Since you are saying you are mounting after fighting it seems it is not that you mounted then aggroed a new group and received the DoT. In this situation it should not force you to dismount until you run out of stamina and tank more damage.

    That's the thing. The mobs are dead, but a DoT from one of those dead mobs are still active on me. Obviously the game does not count the DoT as being "in combat". The damage from the DoT then causes a dismount. If Rapid Maneuver is active at that time then it happens. ( I found out Rapid Maneuver is not a requirement for the bug to happen, it's just mounting while DoT is active).

    I may video record this and post this to document it.
    Edited by Jayman1000 on October 8, 2018 9:36AM
  • Shadowshire
    Shadowshire
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    @Jayman1000 : on which platform and megaserver do you play TESO? ZOS cannot investigate the problem that you have reported without that information. (Please read and follow the Guidelines For Bug Report Forum.)

    (1) Any DoT debuff should become void immediately after the character (PC or NPC) that cast it dies. The only exception would be a DoT which was not cast by PC or NPC, but as a "trap", e.g., in a dungeon. Usually those continue to affect the character until either they are removed by a healing spell or they expire.

    (2) As idk has noted, the fact that your character was able to mount while a DoT on your character was active could be evidence of a bug. However, since your character was able to mount, apparently any such DoT had been voided.

    So I must ask: how do you know that the DoT debuff remains on your character at the time that your character summons the mount? (If a DoT debuff is shown as active by an add-on, then its output might not be correct.)

    In my experience (if I recall correctly), a character can Run or Sprint on foot after casting Rapid Maneuver, regardless of whether a DoT debuff is present "on" the character (unless the debuff is also a snare). But if a character summons a mount while a DoT is active, then the summons will probably either be ignored, or be reversed as you described -- regardless of whether Rapid Maneuver has been cast.

    A video that demonstrates the problem could be helpful, at least if it contains enough data as well as the visual events.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Jayman1000
    Jayman1000
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    @Jayman1000 : on which platform and megaserver do you play TESO? ZOS cannot investigate the problem that you have reported without that information. (Please read and follow the Guidelines For Bug Report Forum.)

    (1) Any DoT debuff should become void immediately after the character (PC or NPC) that cast it dies. The only exception would be a DoT which was not cast by PC or NPC, but as a "trap", e.g., in a dungeon. Usually those continue to affect the character until either they are removed by a healing spell or they expire.

    (2) As idk has noted, the fact that your character was able to mount while a DoT on your character was active could be evidence of a bug. However, since your character was able to mount, apparently any such DoT had been voided.

    So I must ask: how do you know that the DoT debuff remains on your character at the time that your character summons the mount? (If a DoT debuff is shown as active by an add-on, then its output might not be correct.)

    In my experience (if I recall correctly), a character can Run or Sprint on foot after casting Rapid Maneuver, regardless of whether a DoT debuff is present "on" the character (unless the debuff is also a snare). But if a character summons a mount while a DoT is active, then the summons will probably either be ignored, or be reversed as you described -- regardless of whether Rapid Maneuver has been cast.

    A video that demonstrates the problem could be helpful, at least if it contains enough data as well as the visual events.

    I can see the DoT because I have enabled all buffs and debuffs to be visible at all times (this setting is named "Buffs and Debuffs" and is found under Main Menu - Settings - Combat - Buffs and Debuffs, I set here to "always show" and all options set to "ON"). Clearly there are DoTs placed on the player does not go away just because the mob dies. I have seen this with different mobs, Scorpions (the big ones in Craglorn) is one such mob, but other mobs as well such as the generic overworld mobs like Bears, Assasin Beetles etc that you can find so many places can place a bleed type DoT or poison DoT on you and it happens with those as well.

    I have tested this many times now. If there is no DoT on me when I then mount I will never get dismounted and the bug never happens. If there is a DoT on me and then mount, it is not always that I am dismounted, but when I am the bug will happen. From further testing it seems that casting Rapid Maneuver is not a requirement for the bug to happen. It is simply mounting and then that DoT dismounting me, that causes the bug to happen.

    The issue can be circumvented if you do not mount while the DoT is active. However sometimes the mob may have applied the DoT on you just before it died and it can run for 7 seconds for example, which means you have to sit there and watch out not mount withing these 7 seconds which is obviously annoying especially when you want to move fast and effectively.

    You should try it out the next time you fight a generic overworld mob. Get its health down so it is close to dying then when it applies the 7-8 sec bleeding DoT on you, quickly kill it and mount. If the DoT dismounts you the bug should happen. This is what I am seeing.
    Edited by Jayman1000 on October 8, 2018 9:37AM
  • Jayman1000
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    Here, I recorded a video now of it happens. I fight the Bear down close to zero and let its heavy attack hit me so I get the Bleeding DoT. I then mount within the 8 second DoT duration and then bug happens as you can see. You may not actually see me mount the horse because it dismounts me immediately. But you can see the beginning of the mount animation as though my player was about to mount.

    If only you knew how long time it has been from first experiencing this bug to learning these circumstances that triggers it... then add the additional time it took me to learn that I can make it go away by porting to another zone.

    https://www.youtube.com/watch?v=iuo8wP0Z8G0&feature=youtu.be

    It can also go away by simply waiting it out, it may take 5 minutes or 20 minutes... yeah. I really tested this lol. I just can't stand when things aren't working like it's supposed to and I hate that I have to watch out not to mount after fighting until the DoT has run out.
    Edited by Jayman1000 on October 8, 2018 9:34AM
  • Shadowshire
    Shadowshire
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    @ZOS_Wrobel
    Jayman1000 wrote: »
    @Jayman1000 : on which platform and megaserver do you play TESO? ZOS cannot investigate the problem that you have reported without that information. (Please read and follow the Guidelines For Bug Report Forum.)

    (1) Any DoT debuff should become void immediately after the character (PC or NPC) that cast it dies. The only exception would be a DoT which was not cast by PC or NPC, but as a "trap", e.g., in a dungeon. Usually those continue to affect the character until either they are removed by a healing spell or they expire.

    (2) As idk has noted, the fact that your character was able to mount while a DoT on your character was active could be evidence of a bug. However, since your character was able to mount, apparently any such DoT had been voided.

    So I must ask: how do you know that the DoT debuff remains on your character at the time that your character summons the mount? (If a DoT debuff is shown as active by an add-on, then its output might not be correct.)

    In my experience (if I recall correctly), a character can Run or Sprint on foot after casting Rapid Maneuver, regardless of whether a DoT debuff is present "on" the character (unless the debuff is also a snare). But if a character summons a mount while a DoT is active, then the summons will probably either be ignored (edit: an error message "You cannot mount." should be displayed), or be reversed as you described -- regardless of whether Rapid Maneuver has been cast.

    A video that demonstrates the problem could be helpful, at least if it contains enough data as well as the visual events.
    I can see the DoT because I have enabled all buffs and debuffs to be visible at all times (this setting is named "Buffs and Debuffs" and is found under Main Menu - Settings - Combat - Buffs and Debuffs, I set here to "always show" and all options set to "ON"). Clearly there are DoTs placed on the player does not go away just because the mob dies. I have seen this with different mobs, Scorpions (the big ones in Craglorn) is one such mob, but other mobs as well such as the generic overworld mobs like Bears, Assasin Beetles etc that you can find so many places can place a bleed type DoT or poison DoT on you and it happens with those as well.

    I have tested this many times now. If there is no DoT on me when I then mount I will never get dismounted and the bug never happens. If there is a DoT on me and then mount, it is not always that I am dismounted, but when I am the bug will happen. From further testing it seems that casting Rapid Maneuver is not a requirement for the bug to happen. It is simply mounting and then that DoT dismounting me, that causes the bug to happen.

    The issue can be circumvented if you do not mount while the DoT is active. However sometimes the mob may have applied the DoT on you just before it died and it can run for 7 seconds for example, which means you have to sit there and watch out not mount withing these 7 seconds which is obviously annoying especially when you want to move fast and effectively.

    You should try it out the next time you fight a generic overworld mob. Get its health down so it is close to dying then when it applies the 7-8 sec bleeding DoT on you, quickly kill it and mount. If the DoT dismounts you the bug should happen. This is what I am seeing.
    Please note that you have yet to disclose the platform and megaserver on which you play TESO. If you want ZOS to actually invesitgate this, then they will need that information.

    From your descriptions, the bug would be that the debuff -- if it is a "DoT" -- is not voided immediately after the MoB dies. Consequently, when your character summons the mount, the message "You cannot mount right now." is shown in the upper right corner of the HUD.

    After you select Rapid Maneuver, place it on the Ability Bar, and (evidently) press the key to summon the mount, the message "You are mounted." is shown in the upper right corner of the HUD, although I don't see a mount, just the character. Shortly after that message is displayed, the software again displays the message "You cannot mount right now."

    I do not know which icon displayed among those across the bottom of the HUD corresponds to the debuff. Note that a bear does not cast any DoT spell. Which is to say, "Bleed" is not a DoT debuff but a "status effect" instead. As far as I know, a "status effect" is not removed when the NPC or MoB, whose attack caused the status effect to be applied, dies.

    If that is correct, then what you have encountered is not a bug, but a feature. It could be considered a bug, though, if the status effect should expire immediately when the character is no longer "in combat".

    Yes, frustrating! For what it is worth, in my experience, ordinarily healing removes any status effect(s) -- at least, it does if the character's Health is fully restored to maximum.

    By the way, the message "You cannot mount right now." vanishes while your character accesses the Map to teleport to a wayshrine. Perhaps accessing the Map causes the debuff to be removed? Or did the time-to-live for the Bleed status effect simply expire?

    Edited by Shadowshire on October 9, 2018 3:42AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Jayman1000
    Jayman1000
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    Please note that you have yet to disclose the platform and megaserver on which you play TESO. If you want ZOS to actually invesitgate this, then they will need that information.

    That's not true; check my OP I had added the platform and the megaserver. "Platform: PC Windows 10. Both EU and NA."
    From your descriptions, the bug would be that the debuff -- if it is a "DoT" -- is not voided immediately after the MoB dies. Consequently, when your character summons the mount, the message "You cannot mount right now." is shown in the upper right corner of the HUD.

    It's correct that the DoT is not voided immediatly after mob dies. The DoT stays on me for it's entire duration. Also, did you see my video to the end? It's quite clearly a Bleeding DoT, which is a DoT that a plethora of different mobs can place on you. In the video I am fighting a Bear where when it hits me with it's heavy attack I get the Bleeding DoT. I don't see how it is relevant whether it is a spell or not. Just because it is a DoT it doesn't have to necessarily be a spell (but again spell or not, that's not relevant). DoT stands for Damage over Time, so if you have an effect on you that does damage over time it's a DoT.
    If that is correct, then what you have encountered is not a bug, but a feature. It could be considered a bug, though, if the status effect should expire immediately when the character is no longer "in combat".

    A feature? That so called "feature" prevents weapon swapping, mounting, sprinting and rapid maneuver for 5 -20 minutes, unless I port to another zone. How can you call that a feature? The dismounting itself would be acceptable as a feature if horse stamina was zero, but surely horse stamina should not be zero after a fight. Additionally dismounting due to getting hit with zero horse stamina should then also cause a knockdown, which did not happen.
    After you select Rapid Maneuver, place it on the Ability Bar, and (evidently) press the key to summon the mount, the message "You are mounted." is shown in the upper right corner of the HUD, although I don't see a mount, just the character. Shortly after that message is displayed, the software again displays the message "You cannot mount right now."

    But I hope you did see my character starting the mounting animation, as I explained in my previous video post? When the bug is active the message "You are mounted" will be displayed when trying to cast Rapid Maneuver. The message "You cannot mount right now" will be displayed when trying to mount. No message is displayed when trying to sprint or weapon swap.
    I do not know which icon displayed among those across the bottom of the HUD corresponds to the debuff. Note that a bear does not cast any DoT spell. Which is to say, "Bleed" is not a DoT debuff but a "status effect" instead. As far as I know, a "status effect" is not removed when the NPC or MoB, whose attack caused the status effect to be applied, dies.

    It does damage to me over a duration of time, so it IS a DoT. It does Damage over Time, that is what DoT means. Whether it's a spell or not is not relevant. It's the DoT that is called "Bleeding". In the video it's the little red icon on the right. (you can also check the name "Bleeding" with the corresponding icon in the character window where you can see buffs and effects).
    By the way, the message "You cannot mount right now." vanishes while your character accesses the Map to teleport to a wayshrine. Perhaps accessing the Map causes the debuff to be removed? Or did the time-to-live for the Bleed status effect simply expire?

    Messages in the top right corner vanishes after a little while. The message "You cannot mount right now." just coincidentally vanished when I opened the map. Opening the map has no effect in this regard. Also there was no debuff active at that time. The Bleeding DoT had run out long before I opened the map (if you watch the video again check the little red icon to the right in the effects list, it's active for ~8 second and it disppears when it reaches zero).

    It's a bug, and the bug goes away upon porting to another zone or through waiting it out (usually 5 to 20 minutes, but sometimes you get lucky and it disappears after 30 seconds or so.)
    Edited by Jayman1000 on October 9, 2018 8:53PM
  • chaz
    chaz
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    There is certainly some kind of weapon skill bar swapping bug and it's not just in Cyrodiil, it's also in PvE areas as well. I find when I'm attacked and attacking while animation canceling to do direct damage to skill based something goes wrong and I can attack or use a skill based attach either, I have to either run far from the area of combat which is difficult because you can't block, stealth, mount or ""sprint"".

    Or I have to reloadui or just stand there and let a trash mob slowly kill me for the bug to release.

    For example in PvE I was killing a bunch of dregg when I got hit with the bug, and the area was clear, I just could not use attack, skill attack, heals, or any skill, could not mount, could not squint down to stealth, could not run *Sprint*, doing reload ui sometimes worked or I had to move very far from the area I got hit in, or had to find another mob of monsters to let them kill me, or falling off a tall cliff to die from fall damage took off the bug.

    (PC - N/A)

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  • Jayman1000
    Jayman1000
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    chaz wrote: »
    There is certainly some kind of weapon skill bar swapping bug and it's not just in Cyrodiil, it's also in PvE areas as well. I find when I'm attacked and attacking while animation canceling to do direct damage to skill based something goes wrong and I can attack or use a skill based attach either, I have to either run far from the area of combat which is difficult because you can't block, stealth, mount or ""sprint"".

    Or I have to reloadui or just stand there and let a trash mob slowly kill me for the bug to release.

    For example in PvE I was killing a bunch of dregg when I got hit with the bug, and the area was clear, I just could not use attack, skill attack, heals, or any skill, could not mount, could not squint down to stealth, could not run *Sprint*, doing reload ui sometimes worked or I had to move very far from the area I got hit in, or had to find another mob of monsters to let them kill me, or falling off a tall cliff to die from fall damage took off the bug.

    (PC - N/A)

    I think what you are experiencing is a different kind of bug. The bug I experience is very specific to trying to mount after combat while DoT from one of the dead mobs are still active on me. Damage from the DoT has a high risk of dismounting me (even when horse stamina is not near zero) and then the bug happens.

    I think you should make a seperate thread for the specific bug that you experience (not that I dont appreciate the input here).
    Edited by Jayman1000 on October 10, 2018 3:43AM
  • Shadowshire
    Shadowshire
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    @Jayman1000
    My apologies for the second reminder to disclose the platform and megaserver in a post. All that matters is that you have done so. Nonetheless, for future reference, it is best to include that information from the very beginning, because people (including ZOS) might not read any subsequently added content, or take note of other editing of the OP.

    Shadowshire wrote: »
    I do not know which icon displayed among those across the bottom of the HUD corresponds to the debuff. Note that a bear does not cast any DoT spell. Which is to say, "Bleed" is not a DoT debuff but a "status effect" instead. As far as I know, a "status effect" is not removed when the NPC or MoB, whose attack caused the status effect to be applied, dies.
    To which you replied:
    It does damage to me over a duration of time, so it IS a DoT. It does Damage over Time, that is what DoT means. Whether it's a spell or not is not relevant. It's the DoT that is called "Bleeding". In the video it's the little red icon on the right. (you can also check the name "Bleeding" with the corresponding icon in the character window where you can see buffs and effects).
    Please! Refrain from quibbling over terminology. The questions at hand are (a) how the game software works and (b) whether it is working correctly.

    When you read "DoT" substitute the words "damage over time". The acronym DoT describes the application of the damage inflicted by a spell or other ability. It is an adjectival phrase, not a class noun which signifies a generic assortment of spells, abilities, and/or status effects. Players -- myself among them -- often use "DoT" as a noun instead of an adjectival phrase. But there is no such thing as "a DoT"! Although, of course, we may correctly refer to "the DoT" in the proper context.

    In TESO, a spell or other ability which causes recurring damage during a limited span of time (DoT) to a character -- AKA a "debuff" (which is a class noun) -- will cease if the Player Character (PC), Non-Player Character (NPC), or the Monster or Beast (MoB) which cast the spell or used the ability dies before the debuff expires.

    Further, there are several status effects that can be inflicted upon a PC, NPC, and/or a MoB. They all occur as part of the outcome of an attack upon the recipient. Google: eso status effects and the results will probably include a forum post or wiki page that has a complete list of them.

    A "status effect" might, or might not, "damage" the character. For example, Stun prevents a character or MoB from moving, using a weapon, or casting a spell. It interrupts any character who is casting a spell that is not "instant cast". The target recovers from the Stun after (usually) 3 seconds. The Stun does not affect the character's Health, Magicka, or Stamina.

    Regardless, although a target does recover from any status effect after a limited span of time, in my experience, none of them are removed after the PC, NPC, or MoB which made the attack that resulted in the status effect being applied is killed. It doesn't matter whether "Bleed" applies recurring amounts of damage to the PC, NPC, or MoB on which it is applied before the afflicted target recovers. That will happen either until the target recovers from the status effect, or it is removed by a healing spell.

    In sum, short, and fine, a "status effect" is not identical to a debuff which does DoT -- one that is applied by a spell or other ability to a PC, NPC, or MoB. That is the way that it is, currently, a feature of the game, whether you or I might like it -- or whether the design is flawed with regard to a status effect such as Bleed.

    That said, there still appears to be a bug. As I have stated before, in my experience and observation, all status effects are removed from a PC, NPC, or MoB which is no longer in combat. But that doesn't appear to be happening in the situation that you describe and document.

    Of course, a player character can summon a mount while "in combat", but it will result in the error message "You cannot mount right now." displayed on the HUD. Else, a player character (who is not sprinting) can summon a mount and will be mounted upon it in many locations, but not all. Then the mount can move with the PC aboard. However, the PC is usually dismounted if and when they are attacked -- unless the mount is already moving (sprinting is most effective in the situation), and has enough stamina and health to survive the attack(s) as the mounted character flees, i.e., moves out of combat range.

    From your descriptions, the mount appears and the character is mounted, but immediately dismounted -- apparently because the character has not recovered yet from the Bleed status effect, and it has not been removed by healing. The flaw, in this case, is that the status effect continues after combat has ended.

    IMHO, enough said. The ZOS developers need to look at this and decide whether to leave it as it is, or modify it so that all status effects are removed when a character is no longer in combat.

    TTYL

    Edited by Shadowshire on October 10, 2018 4:17AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Jayman1000
    Jayman1000
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    The ZOS developers need to look at this and decide whether to leave it as it is, or modify it so that all status effects are removed when a character is no longer in combat.

    I don't like either of those decisions. How about fixing the DoT effect/effects so that they work properly and normally like they otherwise do? I would really prefer that.
    Edited by Jayman1000 on October 10, 2018 4:29AM
  • Jayman1000
    Jayman1000
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    This bug seems to have gone away. Maybe I need to test it more, but I tried today å~10 times to get a dot on me and then mount after combat before the dot ran out. I still sometimes got dismounted (and that seems intentional and good) but the bug did not happen.

    Think possibly ZOS has actually squashed a bug here :)
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