WreckfulAbandon wrote: »Yeah man 50% AoE reduction from Jabs, DBoS, Leap, and tons of other common abilities totally won't break the game for some classes..
Come on
WreckfulAbandon wrote: »Yeah man 50% AoE reduction from Jabs, DBoS, Leap, and tons of other common abilities totally won't break the game for some classes..
Come on
How about a 55% damage reduction ...? Because with these new dual wield weapons coming in murkmire and with the stamplars new ultimate (for example, there are plenty of other skills with this buff) they will be getting major protection and major evasion. So tell me how thats not worse since that will be a 25% reduction to aoes and 30% to all damage... They will be able to keep it up nearly 100% of the time between their ultimate and blade cloak with the new DW.
Please explain the difference to me, id love to hear it.
Regardless i said that they should probably make lekis 5 pc just major evasion without the heal debuff. At least then it might be used.
All I know is that my heavy stamblade is just gonna get stronger.. Shorter mark duration, and now, what I can't dodge or cloak will do 25% less damage!
I didn't run swift or expedition pots anyway, and the duration nerf to my major expedition skill is much less of a nerf than on most other classes!
WreckfulAbandon wrote: »WreckfulAbandon wrote: »Yeah man 50% AoE reduction from Jabs, DBoS, Leap, and tons of other common abilities totally won't break the game for some classes..
Come on
How about a 55% damage reduction ...? Because with these new dual wield weapons coming in murkmire and with the stamplars new ultimate (for example, there are plenty of other skills with this buff) they will be getting major protection and major evasion. So tell me how thats not worse since that will be a 25% reduction to aoes and 30% to all damage... They will be able to keep it up nearly 100% of the time between their ultimate and blade cloak with the new DW.
Please explain the difference to me, id love to hear it.
Regardless i said that they should probably make lekis 5 pc just major evasion without the heal debuff. At least then it might be used.
They can both be bad things at the same time. Glad Lekis won't stack additively and think it's broken to let Blade Cloak with the new weapons give 55% AoE reduction. Can you imagine all 3 if Lekis was additive? Agree they could just make Lekis give Evasion but I don't like the new Evasion buff to begin with. It's an overpowered mechanic and the Black Rose DW weps just make it worse.
All I know is that my heavy stamblade is just gonna get stronger.. Shorter mark duration, and now, what I can't dodge or cloak will do 25% less damage!
I didn't run swift or expedition pots anyway, and the duration nerf to my major expedition skill is much less of a nerf than on most other classes!
Heavy stamblades are aids. And im guessing, even without dodge chance in heavy, they are going to be much stronger from the evasion change. But ya i dont care about the change to swift. Id rather them get rid of it completely. No one complained much about speed before swift. Im just aggravated they blanket nerf speed instead of focusing on the issue.
All I know is that my heavy stamblade is just gonna get stronger.. Shorter mark duration, and now, what I can't dodge or cloak will do 25% less damage!
I didn't run swift or expedition pots anyway, and the duration nerf to my major expedition skill is much less of a nerf than on most other classes!
Heavy stamblades are aids. And im guessing, even without dodge chance in heavy, they are going to be much stronger from the evasion change. But ya i dont care about the change to swift. Id rather them get rid of it completely. No one complained much about speed before swift. Im just aggravated they blanket nerf speed instead of focusing on the issue.
Aids? *Sniff*. I'm only playing it because I didn't like the cancer accusations from playing magsorc, and didn't want to be a despised gankblade or hated snipe-spammer..
How about my stamplar? Is that considered healthy?
Reason why they nerf solo is pretty obvious. To solo you need to be able to play and win outnumbered, by either avoiding direct dmg+cc or just soaking the dmg, while simultaneously getting kills.
If you're able to do those things, it's only natural that developers thinks the skills+sets being used are to strong. They also wont take things like player individual skill into account, which results in stuff being nerfed to hard.
All I know is that my heavy stamblade is just gonna get stronger.. Shorter mark duration, and now, what I can't dodge or cloak will do 25% less damage!
I didn't run swift or expedition pots anyway, and the duration nerf to my major expedition skill is much less of a nerf than on most other classes!
Heavy stamblades are aids. And im guessing, even without dodge chance in heavy, they are going to be much stronger from the evasion change. But ya i dont care about the change to swift. Id rather them get rid of it completely. No one complained much about speed before swift. Im just aggravated they blanket nerf speed instead of focusing on the issue.
Aids? *Sniff*. I'm only playing it because I didn't like the cancer accusations from playing magsorc, and didn't want to be a despised gankblade or hated snipe-spammer..
How about my stamplar? Is that considered healthy?
It's a shame though that you need to follow fotm and some semi-broken stuff, just to be successful outside if zerging.
But who knows, in the future you might not be able to do even that. Amount of solo roaming options have noticeably decreased over time. Few years ago you had a dozen builds to pick from.
WreckfulAbandon wrote: »Yeah man 50% AoE reduction from Jabs, DBoS, Leap, and tons of other common abilities totally won't break the game for some classes..
Come on
How about a 55% damage reduction ...? Because with these new dual wield weapons coming in murkmire and with the stamplars new ultimate (for example, there are plenty of other skills with this buff) they will be getting major protection and major evasion. So tell me how thats not worse since that will be a 25% reduction to aoes and 30% to all damage... They will be able to keep it up nearly 100% of the time between their ultimate and blade cloak with the new DW.
Please explain the difference to me, id love to hear it.
Regardless i said that they should probably make lekis 5 pc just major evasion without the heal debuff. At least then it might be used.
@mr_wazzabi
No need to pm it. I'm no expert on stamblade, so I'm sure there are better builds, so happy to post here.
I only play in CP campaigns, but I'm sure it's tweakable for no-cp, at the cost of a bit of weapon damage.
Argonian (must-have)
Clever Alch
Shacklebreaker
Troll king.
DW/2-hander.
Masters DW would be better if you have them for the bleeds (clever alch 2h).
3x infused jewels with potion cooldown enchants.
Armour is mostly impen with a little well-fitted.
Warrior mundus, dubious or lava-foot food.
It's a definite brawler build. I play it on the cheap with mostly AP stam pots, but if you have the resources, a good selection of crafted pots makes it stronger.
RighteousBacon wrote: »It's a shame though that you need to follow fotm and some semi-broken stuff, just to be successful outside if zerging.
But who knows, in the future you might not be able to do even that. Amount of solo roaming options have noticeably decreased over time. Few years ago you had a dozen builds to pick from.
So true
Most of the games I put time into and get good at I eventually begin running weaker builds/loadouts to challenge myself and keep my interest. That’s not really the case with ESO pvp. I don’t enjoy zerging or really even organized group fighting. It’s next to impossible to X without fotm sets and builds but I’ve tried it before. I once made a speedy build on my stam sorc, Coward’s Gear and Prisoner’s Rags. Most fun I’ve had in a while. I even won in a few 1vX’s against 2 or 3 players. But it’s not effective at all unless you’re fighting utter potatoes
WreckfulAbandon wrote: »Yeah man 50% AoE reduction from Jabs, DBoS, Leap, and tons of other common abilities totally won't break the game for some classes..
Come on
How about a 55% damage reduction ...? Because with these new dual wield weapons coming in murkmire and with the stamplars new ultimate (for example, there are plenty of other skills with this buff) they will be getting major protection and major evasion. So tell me how thats not worse since that will be a 25% reduction to aoes and 30% to all damage... They will be able to keep it up nearly 100% of the time between their ultimate and blade cloak with the new DW.
Please explain the difference to me, id love to hear it.
Regardless i said that they should probably make lekis 5 pc just major evasion without the heal debuff. At least then it might be used.
The dual wield black rose weapons aren't 55% actually, it's 47.5% because those buffs are multiplicative not additive.
At the same time, after every update there's always a few over-performing meta builds that's able to 1vX or solo with ease. Always something that didn't get nerfed as hard(as everything else) and in combination with some new broken sets&skills, you can do whatever as long as you adapt.
It's a shame though that you need to follow fotm and some semi-broken stuff, just to be successful outside if zerging.
But who knows, in the future you might not be able to do even that. Amount of solo roaming options have noticeably decreased over time. Few years ago you had a dozen builds to pick from. Can't say the same for Nerfmire.
Reason why they nerf solo is pretty obvious. To solo you need to be able to play and win outnumbered, by either avoiding direct dmg+cc or just soaking the dmg, while simultaneously getting kills.
If you're able to do those things, it's only natural that developers thinks the skills+sets being used are to strong. They also wont take things like player individual skill into account, which results in stuff being nerfed to hard.
Reason why they nerf solo is pretty obvious. To solo you need to be able to play and win outnumbered, by either avoiding direct dmg+cc or just soaking the dmg, while simultaneously getting kills.
If you're able to do those things, it's only natural that developers thinks the skills+sets being used are to strong. They also wont take things like player individual skill into account, which results in stuff being nerfed to hard.
It's not natural for people to think that. Why? Because people who actually play the game or any game for that matter would know that it's not just the sets after trying it on.
For every build video out there, people replicate the exact same build and then get upset that they cant 1v6 in Cyro. If the developers don't take player skill into consideration, then they are simply idiots.
Lol I hope people see this and think stamplar is strong next patch, they’ll be in for a rude awakening.
The change to forward momentum is just poorly thought out. I get it, it's cheaper to change one abilities timer than actually put some design behind another change.
The issue here is two fold-
1. Snares are in nearly every build. Some with easy 100% up-time.
2. Snares are attached to dps skills instead of utility.
This usually isn't much of an issue in small scale as all parties can generally keep each other snared. However, pugs vs zerg or while 1vXing this is going to be a huge issue.
I mean these groups have dedicated Purge and or Rapids bots so this change doesn't really effect them. But make no mistake, for the guy trying to get out of their way or running from 5+ this change will be devastating.
For crimeny sake, just buff shuffle to match FM's immunity and leave FM, major expedition alone. Heck even remove swift or change it.
Lol I hope people see this and think stamplar is strong next patch, they’ll be in for a rude awakening.
The point of this thread wasnt really about stamplar. But regardless stamplar is a strong class and is only getting buffed. Unless i missed something there is no reason they should be weaker next update. But please let me know why im wrong..
Sure theyre losing, i think, minor vitality and maybe something else from the rune? But the sustain is equal to, again i think, 600 recovery. Thats A LOT. You can make up for the healing. Plus im sure we will see some ult regen builds that keep that major protection, that the new ultimate will give, up nearly all of the time.
Stamplar is a class with healing passives, purify, class spammable damage skills, class damage ult, healing ult, debuffs, snares, bigger resistance buffs than other classes, and a pretty big burst tool with power of the light. Also with the new rune they will have high sustain. I think they will be fine.
Lol I hope people see this and think stamplar is strong next patch, they’ll be in for a rude awakening.
The point of this thread wasnt really about stamplar. But regardless stamplar is a strong class and is only getting buffed. Unless i missed something there is no reason they should be weaker next update. But please let me know why im wrong..
Sure theyre losing, i think, minor vitality and maybe something else from the rune? But the sustain is equal to, again i think, 600 recovery. Thats A LOT. You can make up for the healing. Plus im sure we will see some ult regen builds that keep that major protection, that the new ultimate will give, up nearly all of the time.
Stamplar is a class with healing passives, purify, class spammable damage skills, class damage ult, healing ult, debuffs, snares, bigger resistance buffs than other classes, and a pretty big burst tool with power of the light. Also with the new rune they will have high sustain. I think they will be fine.
1. Losing Minor Vitality and Minor Protection - Major defensive nerfs
2. The changes to Major Evasion mean that every NB and every person in medium armor(roughly 75% of Cyrodiil) is going to mitigate Stamplar's main spammable as well as Ultimate by an extra 25%
3. The nerf to dodge roll means medium armor stamplar is going to be even squishier vs projectiles, especially snipe
A couple things key things missed as well, the rune is equivalent to 480 Regen, but will in turn cost about 1400 stamina, so roughly 7 seconds of the rune is negated by that fact. Meaning its only 480 Regen for about 13 seconds. Not nearly as much sustain as people are making it out to be. Also, the minor protection being attached to jabs is a significant nerf and in no scenario where you need to play defensive(where its utilized most) will you ever have uptime on it. And in regards to Major Protection, I do not understand why people are acting like this is being added to Stamplar's toolkit? My best guess is it has to be people who literally don't know the class. It has already existed for several patches in the form of Remembrance, you can simply animation cancel it if needed and get 10 seconds of major protection. No semi-decent stamplar is going to use Empowering Sweep as an offensive ultimate over dawnbreaker.
Like I said, people are going to have a rude awakening playing stamplar next patch. Nerfs are hitting us very hard.
Lol I hope people see this and think stamplar is strong next patch, they’ll be in for a rude awakening.
The point of this thread wasnt really about stamplar. But regardless stamplar is a strong class and is only getting buffed. Unless i missed something there is no reason they should be weaker next update. But please let me know why im wrong..
Sure theyre losing, i think, minor vitality and maybe something else from the rune? But the sustain is equal to, again i think, 600 recovery. Thats A LOT. You can make up for the healing. Plus im sure we will see some ult regen builds that keep that major protection, that the new ultimate will give, up nearly all of the time.
Stamplar is a class with healing passives, purify, class spammable damage skills, class damage ult, healing ult, debuffs, snares, bigger resistance buffs than other classes, and a pretty big burst tool with power of the light. Also with the new rune they will have high sustain. I think they will be fine.
1. Losing Minor Vitality and Minor Protection - Major defensive nerfs
2. The changes to Major Evasion mean that every NB and every person in medium armor(roughly 75% of Cyrodiil) is going to mitigate Stamplar's main spammable as well as Ultimate by an extra 25%
3. The nerf to dodge roll means medium armor stamplar is going to be even squishier vs projectiles, especially snipe
A couple things key things missed as well, the rune is equivalent to 480 Regen, but will in turn cost about 1400 stamina, so roughly 7 seconds of the rune is negated by that fact. Meaning its only 480 Regen for about 13 seconds. Not nearly as much sustain as people are making it out to be. Also, the minor protection being attached to jabs is a significant nerf and in no scenario where you need to play defensive(where its utilized most) will you ever have uptime on it. And in regards to Major Protection, I do not understand why people are acting like this is being added to Stamplar's toolkit? My best guess is it has to be people who literally don't know the class. It has already existed for several patches in the form of Remembrance, you can simply animation cancel it if needed and get 10 seconds of major protection. No semi-decent stamplar is going to use Empowering Sweep as an offensive ultimate over dawnbreaker.
Like I said, people are going to have a rude awakening playing stamplar next patch. Nerfs are hitting us very hard.
You're looking at it completely wrong. See this is what happens when you play a strong class. You think everything is the end of the world. Meanwhile stam sorc sit where they have been for god knows how long and does just fine.
First of all i didnt know about dodge roll changes but i play a medium armor stam sorc so im sure it will hit me harder since i have zero healing passives.
Second it doesnt matter all that much that the rune costs 1400 stam. Sacrificing 1400 stam to get that recovery is more useful than the 1400 stam you had to begin with. Same reason people use lich and not warlock. And I thought i read that it restores like 300 stam every second? if thats the case then i believe that is roughly equal to 600 recovery.. But im guessing you're subtracting from that because of the cost? No.
Also, stamplars only lost minor vitality. I thought i was protection and vitality but protection is still there so its really not that bad.
And yes, losing spear wall is a nerf but you're wrong about the protection not being useful. If you want to use it defensively you ccan use shards or the shield. Otherwise not much has changed.
And you are wrong about the ultimate too. Ive tested the damage of dawnbreaker and sweep. It is similar. Very similar. All you're really losing is the stun. Maybe in solo pvp that might matter but for most people, and in bgs, groups, or duels, that ultimate will be very useful. Its not even comparable to remembrance in any way. Remembrance is a healing ultimate and does not deal around the same damage as dawnbreaker, cost 72 ultimate, and now give major protection!
The last thing here i can agree with a little bit. Evasion will make people more tanky for a templars jabs. But that is already available with blade cloak. And many people are using blade cloak.
I guess i just look at it a bit different. I play stamplar but i main stam sorc and i always think that if i can do it on a stam sorc then any class can do it. Stamplars have huge damage and very good skills for surviving. Now they will have more. And even if everything you said was the way it was, and its not, they would still have a lot to offer.
Lol I hope people see this and think stamplar is strong next patch, they’ll be in for a rude awakening.
The point of this thread wasnt really about stamplar. But regardless stamplar is a strong class and is only getting buffed. Unless i missed something there is no reason they should be weaker next update. But please let me know why im wrong..
Sure theyre losing, i think, minor vitality and maybe something else from the rune? But the sustain is equal to, again i think, 600 recovery. Thats A LOT. You can make up for the healing. Plus im sure we will see some ult regen builds that keep that major protection, that the new ultimate will give, up nearly all of the time.
Stamplar is a class with healing passives, purify, class spammable damage skills, class damage ult, healing ult, debuffs, snares, bigger resistance buffs than other classes, and a pretty big burst tool with power of the light. Also with the new rune they will have high sustain. I think they will be fine.
1. Losing Minor Vitality and Minor Protection - Major defensive nerfs
2. The changes to Major Evasion mean that every NB and every person in medium armor(roughly 75% of Cyrodiil) is going to mitigate Stamplar's main spammable as well as Ultimate by an extra 25%
3. The nerf to dodge roll means medium armor stamplar is going to be even squishier vs projectiles, especially snipe
A couple things key things missed as well, the rune is equivalent to 480 Regen, but will in turn cost about 1400 stamina, so roughly 7 seconds of the rune is negated by that fact. Meaning its only 480 Regen for about 13 seconds. Not nearly as much sustain as people are making it out to be. Also, the minor protection being attached to jabs is a significant nerf and in no scenario where you need to play defensive(where its utilized most) will you ever have uptime on it. And in regards to Major Protection, I do not understand why people are acting like this is being added to Stamplar's toolkit? My best guess is it has to be people who literally don't know the class. It has already existed for several patches in the form of Remembrance, you can simply animation cancel it if needed and get 10 seconds of major protection. No semi-decent stamplar is going to use Empowering Sweep as an offensive ultimate over dawnbreaker.
Like I said, people are going to have a rude awakening playing stamplar next patch. Nerfs are hitting us very hard.
You're looking at it completely wrong. See this is what happens when you play a strong class. You think everything is the end of the world. Meanwhile stam sorc sit where they have been for god knows how long and does just fine.
First of all i didnt know about dodge roll changes but i play a medium armor stam sorc so im sure it will hit me harder since i have zero healing passives.
Second it doesnt matter all that much that the rune costs 1400 stam. Sacrificing 1400 stam to get that recovery is more useful than the 1400 stam you had to begin with. Same reason people use lich and not warlock. And I thought i read that it restores like 300 stam every second? if thats the case then i believe that is roughly equal to 600 recovery.. But im guessing you're subtracting from that because of the cost? No.
Also, stamplars only lost minor vitality. I thought i was protection and vitality but protection is still there so its really not that bad.
And yes, losing spear wall is a nerf but you're wrong about the protection not being useful. If you want to use it defensively you ccan use shards or the shield. Otherwise not much has changed.
And you are wrong about the ultimate too. Ive tested the damage of dawnbreaker and sweep. It is similar. Very similar. All you're really losing is the stun. Maybe in solo pvp that might matter but for most people, and in bgs, groups, or duels, that ultimate will be very useful. Its not even comparable to remembrance in any way. Remembrance is a healing ultimate and does not deal around the same damage as dawnbreaker, cost 72 ultimate, and now give major protection!
The last thing here i can agree with a little bit. Evasion will make people more tanky for a templars jabs. But that is already available with blade cloak. And many people are using blade cloak.
I guess i just look at it a bit different. I play stamplar but i main stam sorc and i always think that if i can do it on a stam sorc then any class can do it. Stamplars have huge damage and very good skills for surviving. Now they will have more. And even if everything you said was the way it was, and its not, they would still have a lot to offer.
You clearly don’t know what you’re talking about lol. You don’t even know how the abilities work. It’s 120 stamina every .5 seconds, and crescent sweep in live =\= empowering sweep on pts. You’re losing 66% damage with the crescent morph being given to Magicka. It is no longer a viable offensives ult (there’s a reason magplars didn’t run it).
I would impede you to actually get to know the inner workings of the class before making comments insinuating you know what you’re talking about. “i believe that is roughly equal to 600 recovery.. But im guessing you're subtracting from that because of the cost? No.” ~ is a completely asinine statement to say when you don’t even know what you’re not talking about and just makes you look foolish.
Then on top of it all you said use shards or blazing shield on stamplar for 3 seconds of minor protection. Oh brother. People like you are the reason that zenimax doesn’t receive quality feedback.