Maintenance for the week of July 27:
• NA megaservers for maintenance – July 27, 6:00AM EDT (10:00 UTC) -11:00AM EDT (15:00 UTC)
• EU megaservers for maintenance – July 27, 10:00 UTC (6:00AM EDT) - 15:00 UTC (11:00AM EDT)

Speed potion nerf added to the PTS

weedgenius
weedgenius
✭✭✭✭✭
For a potion at maximum rank, this reduces the duration of Major Expedition from 40.6 second to 12.5 seconds, before any modifications from things such as enchantments or passives.

Am I the only one who kinda wants to cry? :dizzy: First my warden wings speed duration was sliced by more than 50% and now this. So nervous for live!!
PS4 NA
Better Homes & Gardens
  • Andferne
    Andferne
    ✭✭✭
    Duration needed to be changed a long time ago.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    weedgenius wrote: »
    For a potion at maximum rank, this reduces the duration of Major Expedition from 40.6 second to 12.5 seconds, before any modifications from things such as enchantments or passives.

    Am I the only one who kinda wants to cry? :dizzy: First my warden wings speed duration was sliced by more than 50% and now this. So nervous for live!!

    I guess I'll just sit and die.

    Thats my big plan for nerfmire.
    Edited by Ragnarock41 on October 8, 2018 6:11PM
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    I think speed nerf is good. To many people on steroids these days. Basically speed is not so much of a problem. It's the crappy engine which cannot handle it, just like it can't handle big battles.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • THE_BIG_BOSS
    THE_BIG_BOSS
    ✭✭✭✭✭
    100% uptime on major expedition was broken. Adding swift into that was just crazy. The nerf is good.
  • frostz417
    frostz417
    ✭✭✭✭✭
    ✭✭
    This patch only caters to zerglings now
    No more 1vXing
    Best enjoy the last few weeks of solo play possible because next patch will just be roots and perma snares
  • Crixus8000
    Crixus8000
    ✭✭✭✭✭
    Speed nerf is great for zergs and ball groups, for solo players like me it means we can't survive the zergs and ball groups. I guess now I will change to a stand your ground build, they work well right ? xD
  • Waseem
    Waseem
    ✭✭✭✭✭
    Knootewoot wrote: »
    I think speed nerf is good. To many people on steroids these days. Basically speed is not so much of a problem. It's the crappy engine which cannot handle it, just like it can't handle big battles.

    Yeah speed nerf is good, its elder slow afterall.. so stupid that Zenimax treats the customers like forex companies
    just want players to buy *** and quit, come back next DLC to buy more *** and quit next week, and repeat
  • Shadowasrial
    Shadowasrial
    ✭✭✭✭✭
    I fail to see how we have gotten to the point where being fast and running away is considered overpowered
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    I will be totally ok with this change if they'll finally make snares underlying under minor/major (30/60% lets say) system where major snare with longer durations is granted only through ultimates.

    Edited by Juhasow on October 8, 2018 6:36PM
  • Crixus8000
    Crixus8000
    ✭✭✭✭✭
    Juhasow wrote: »
    I will be totally ok with this change if they'll finally make snares beeing minor/major (30/60% lets say) system where major snare with longer durations is granted only through ultimates.

    This would make 0 difference, if your being chased by multiple players even a 30% snare is enough for them to get many attacks off, especially without having major expedition now. You have to remove snares all the time in 1vx.

  • Andferne
    Andferne
    ✭✭✭
    I fail to see how we have gotten to the point where being fast and running away is considered overpowered

    Streak/BoL would liked to have known this years ago.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Crixus8000 wrote: »
    Juhasow wrote: »
    I will be totally ok with this change if they'll finally make snares beeing minor/major (30/60% lets say) system where major snare with longer durations is granted only through ultimates.

    This would make 0 difference, if your being chased by multiple players even a 30% snare is enough for them to get many attacks off, especially without having major expedition now. You have to remove snares all the time in 1vx.

    This would make huge difference You just dont realize that since You dont know how many things currently applies snare.
  • Crixus8000
    Crixus8000
    ✭✭✭✭✭
    Juhasow wrote: »
    Crixus8000 wrote: »
    Juhasow wrote: »
    I will be totally ok with this change if they'll finally make snares beeing minor/major (30/60% lets say) system where major snare with longer durations is granted only through ultimates.

    This would make 0 difference, if your being chased by multiple players even a 30% snare is enough for them to get many attacks off, especially without having major expedition now. You have to remove snares all the time in 1vx.

    This would make huge difference You just dont realize that since You dont know how many things currently applies snare.

    I play solo, I am snared all the time. And if I have ANY snare on me then I need to remove it or los won't be possible with a large group of players spamming me.

  • weedgenius
    weedgenius
    ✭✭✭✭✭
    Andferne wrote: »
    Duration needed to be changed a long time ago.
    Did you think it was an issue before Swift jewelry? Speed potion duration or all the major expedition sources?
    PS4 NA
    Better Homes & Gardens
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    Andferne wrote: »
    Duration needed to be changed a long time ago.

    While true, it's a shame because it impacts PvE activities like thievery. You know those potions we get from thieves troves that grant a nice long speed boost? They're going to be a lot less useful now.

    It's par for the course that things get ruined in PvE for the sake of PvP, but it would be nice if they added in a new ability to legerdemain or the Thieves Guild skill lines to compensate for this. Dark Brotherhood gives you a speed boost after murdering someone. Can we have a speed boost after we steal an owned item from NPCs or containers?
  • BuddyAces
    BuddyAces
    ✭✭✭✭✭
    Starlock wrote: »
    Andferne wrote: »
    Duration needed to be changed a long time ago.

    While true, it's a shame because it impacts PvE activities like thievery. You know those potions we get from thieves troves that grant a nice long speed boost? They're going to be a lot less useful now.

    It's par for the course that things get ruined in PvE for the sake of PvP, but it would be nice if they added in a new ability to legerdemain or the Thieves Guild skill lines to compensate for this. Dark Brotherhood gives you a speed boost after murdering someone. Can we have a speed boost after we steal an owned item from NPCs or containers?

    Take my agree. It's amazing how they can't see this. If they take something away cuz of pvp then why can't they add something to give back to pve? Seriously.

    Good post man.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Andferne
    Andferne
    ✭✭✭
    weedgenius wrote: »
    Andferne wrote: »
    Duration needed to be changed a long time ago.
    Did you think it was an issue before Swift jewelry? Speed potion duration or all the major expedition sources?

    Yes I believed it to be an issue before Swift was implemented. I also think that if the pots duration's were reduced before this. Then Swift would not have taken as big of a nerf. The nerf to all major expedition buffs (exception rapids) was overkill. I do agree that they all should have given the same duration, say 10 seconds. Not 4..
  • Andferne
    Andferne
    ✭✭✭
    Starlock wrote: »
    While true, it's a shame because it impacts PvE activities like thievery. You know those potions we get from thieves troves that grant a nice long speed boost? They're going to be a lot less useful now.

    Why not just switch to Invis pots, and or use Rapids.
  • weedgenius
    weedgenius
    ✭✭✭✭✭
    BuddyAces wrote: »
    Starlock wrote: »
    Andferne wrote: »
    Duration needed to be changed a long time ago.

    While true, it's a shame because it impacts PvE activities like thievery. You know those potions we get from thieves troves that grant a nice long speed boost? They're going to be a lot less useful now.

    It's par for the course that things get ruined in PvE for the sake of PvP, but it would be nice if they added in a new ability to legerdemain or the Thieves Guild skill lines to compensate for this. Dark Brotherhood gives you a speed boost after murdering someone. Can we have a speed boost after we steal an owned item from NPCs or containers?

    Take my agree. It's amazing how they can't see this. If they take something away cuz of pvp then why can't they add something to give back to pve? Seriously.

    Good post man.

    I don’t really PvP much but I relied on my wings for some PvE dungeons with mechanics that left me having to speed to protection circles/portals or something similar. Definitely a shame that this seems to have been considered exclusively from a PvP perspective :confused:
    Edited by weedgenius on October 8, 2018 6:51PM
    PS4 NA
    Better Homes & Gardens
  • BuddyAces
    BuddyAces
    ✭✭✭✭✭
    Andferne wrote: »
    Starlock wrote: »
    While true, it's a shame because it impacts PvE activities like thievery. You know those potions we get from thieves troves that grant a nice long speed boost? They're going to be a lot less useful now.

    Why not just switch to Invis pots, and or use Rapids.

    Why do so many things need to be removed because of pvp (or removed from pvp because of pve) without implementing a perfectly reasonable replacement to said game play?
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Andferne
    Andferne
    ✭✭✭
    BuddyAces wrote: »
    Why do so many things need to be removed because of pvp (or removed from pvp because of pve) without implementing a perfectly reasonable replacement to said game play?
    Nothing is being removed, just reduced. 12 seconds is still plenty of time to make an escape from stealing something in pve.

  • INinjaNinja
    INinjaNinja
    ✭✭✭
    100% uptime on major expedition was broken. Adding swift into that was just crazy. The nerf is good.

    A zerg lord likes the changes that empowers zergs, colour me shocked

    Its difficult not to be hyperbolic in these sort of threads but if the devs cannot see (or simply dont care) of the implications that all the changes make it makes it challenging to carry on playing the game.

    Dont get me wrong players (myself included) will adapt and find a way around this nerf to speed, but it just shows the way the devs are thinking about how pvp should run, skill is a secondary factor to numbers and organisation.

    Maybe if the stam players cry as much as the mag players did about shields we can get this reverted but im not holding my breath
    PC-EU
    @INinjaNinja
    Guild Master of Bamboozle Squad
    DC-PD Anti-zerg Unit
  • digitalucidityub17_ESO
    it's kind of a nerf to alchemists as well, and kinda defeats the purpose of spending skill points in potion duration when that's a pivotal trait for the cost of potion sales
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    Andferne wrote: »
    Starlock wrote: »
    While true, it's a shame because it impacts PvE activities like thievery. You know those potions we get from thieves troves that grant a nice long speed boost? They're going to be a lot less useful now.

    Why not just switch to Invis pots, and or use Rapids.

    Because that... really doesn't work as a substitute when you're running from guards or NPCs that are agroed on you (you are in combat = no rapids; you are in combat = invis breaks easy and you can't sprint). You don't spend much time on the wrong side of the law, do you? :D
    Edited by Starlock on October 8, 2018 7:05PM
  • Donny_Vito
    Donny_Vito
    ✭✭✭✭✭
    it's kind of a nerf to alchemists as well, and kinda defeats the purpose of spending skill points in potion duration when that's a pivotal trait for the cost of potion sales

    The potion duration passive Medicinal Use is still effective for everything else, so I don't think alchemists are taking a nerf.
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    weedgenius wrote: »
    BuddyAces wrote: »
    Starlock wrote: »
    Andferne wrote: »
    Duration needed to be changed a long time ago.

    While true, it's a shame because it impacts PvE activities like thievery. You know those potions we get from thieves troves that grant a nice long speed boost? They're going to be a lot less useful now.

    It's par for the course that things get ruined in PvE for the sake of PvP, but it would be nice if they added in a new ability to legerdemain or the Thieves Guild skill lines to compensate for this. Dark Brotherhood gives you a speed boost after murdering someone. Can we have a speed boost after we steal an owned item from NPCs or containers?

    Take my agree. It's amazing how they can't see this. If they take something away cuz of pvp then why can't they add something to give back to pve? Seriously.

    Good post man.

    I don’t really PvP much but I relied on my wings for some PvE dungeons with mechanics that left me having to speed to protection circles/portals or something similar. Definitely a shame that this seems to have been considered exclusively from a PvP perspective :confused:

    Yeah, there's this too... don't run dungeons a ton so didn't think about this. Yeah, that'll be shame too. Especially for my poor mages that are out of breath after running a few paces (assuming they even have the stamina, since they probably just had to break free from CC or something).
  • Mintaka5
    Mintaka5
    ✭✭✭✭✭
    Holy *** we had 40.6 seconds of speed? FFS if you can't manage 12.5 seconds of uptime, you need to git gud!

    SMH
    Edited by Mintaka5 on October 8, 2018 7:09PM
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    frostz417 wrote: »
    This patch only caters to zerglings now
    No more 1vXing
    Best enjoy the last few weeks of solo play possible because next patch will just be roots and perma snares

    repeating this does not make it true

    how about you 1 v X'rs actually 1 v X instead of picking off one at a time and then running away giggling but and later crying in the forums about how you were chased down before you got a camp down for the rest of the 'solo' players they hang about with. 10 Nb's per 100m is not solo …


    on topic : one potion glyph providing 110% uptime for any pot buff is too much speed or other wise
  • Crixus8000
    Crixus8000
    ✭✭✭✭✭
    BRogueNZ wrote: »
    frostz417 wrote: »
    This patch only caters to zerglings now
    No more 1vXing
    Best enjoy the last few weeks of solo play possible because next patch will just be roots and perma snares

    repeating this does not make it true

    how about you 1 v X'rs actually 1 v X instead of picking off one at a time and then running away giggling but and later crying in the forums about how you were chased down before you got a camp down for the rest of the 'solo' players they hang about with. 10 Nb's per 100m is not solo …


    on topic : one potion glyph providing 110% uptime for any pot buff is too much speed or other wise

    Because stand your ground doesn't exist. If you played solo you would know it's not possible to fight a large group of players in open field. Good luck surviving the multiple bleeds, zaan, caluurions and valykns flying at you.

  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    Crixus8000 wrote: »
    BRogueNZ wrote: »
    frostz417 wrote: »
    This patch only caters to zerglings now
    No more 1vXing
    Best enjoy the last few weeks of solo play possible because next patch will just be roots and perma snares

    repeating this does not make it true

    how about you 1 v X'rs actually 1 v X instead of picking off one at a time and then running away giggling but and later crying in the forums about how you were chased down before you got a camp down for the rest of the 'solo' players they hang about with. 10 Nb's per 100m is not solo …


    on topic : one potion glyph providing 110% uptime for any pot buff is too much speed or other wise

    Because stand your ground doesn't exist. If you played solo you would know it's not possible to fight a large group of players in open field. Good luck surviving the multiple bleeds, zaan, caluurions and valykns flying at you.

    My point exactly.
Sign In or Register to comment.