- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus

VaranisArano wrote: »ZOS still hasnt fixed the lag and persistent perdormance issues in Cyrodiil. What new bugs will Nerfmire introduce? What old bugs will reappear?
Hey, at least we have an updated map to fight and lag and disconnect from!
nice list but nobody will care.
also, stamina is not stronger, i switched from magicka to stamina and i must say that mag is way better in terms of survivability and utility. It's just more boring and dull.
-Stamina is stronger then magicka in everything but supporting.
-Heavy armor is stronger on stamina then magicka
-Bleeds up your win ratio by 90%
-Cyrodill is so laggy your skills don't even register
-You can't tank anymore a large group of pugs
-Stamina Wardens can apply for all "roles" at once without drawbacks
-There are more counters to magicka then stamina
-Shields are gonna still be a iusse
-Heavy armor is only gonna be viable for stamina users since they can literally not slot any resource set
-Heavy attacks on magicka weapons are clunky and slower then on stamina weapons
-Earthgore is still in this game
-Proximity detonation is useless in everything but a suicide bomb build
-Siege weapons are way too strong versus infantry.
-Guards are way to annoying (i have counted 5 negates in 3 seconds), this is pvp not pve
-Dawnbreaker should cost 150 minimum
-Befoul should go, as for the dmg vs shields cp
-If you aren't in a group of at least 3 people, in which 1 at least is a stamina player, you won't get fun smallscale
-Ranged builds are countered by 1 skill (for dks, wardens), 1 skills (from the S&B skill-line)
-Heavy armor feels like wearing a pijama if you are fighting more then 1 opponent
-Undaunted skills are still useless in pvp
-Magicka heals are the only thing that keeps magicka afloat. Nerf that and let's reroll all stamina
-Having a Gap-Closer (which is not a teleport)= suiciding
-Cyrodill doesn't reward a player enough. I don't talk about fancy things, more then a reason to be fighting there.
-Forward camp respawn time should decrease. Keeping the fight on it's what's fun. Strategising killing camps should be a thing
-Too many slows, too many soft ccs.
-Everyone is evolving on snare removal. Templar still has a 4k purge that may not remove slows
-Magicka nightblade is still uselsss in open world or in a group (congrats on killing its spammable btw)
-Damage is getting too high for tanky people, too low for non-tanky folks. (how % dmg reduction works)
-Everyone shold be able to run away from a fight. Not only Stamina, Sorcerers or Nightblades (when cloak works)
-Channel skills are useless. You get punished too much for using them
-Time Freeze is a joke, it's buggy and unfair
-Fighting outnumbered is now punished too heavly.
-Running low on stamina? Just heavy attack with dual wielded axes, you gonna get tons of stamina back, damage and a bleed dot that doesn't scale on resistences! Don't forget the weapon enchants or poisons too
nice list but nobody will care.
also, stamina is not stronger, i switched from magicka to stamina and i must say that mag is way better in terms of survivability and utility. It's just more boring and dull.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
-Cyrodill is so laggy your skills don't even register
-Siege weapons are way too strong versus infantry.

-Stamina is stronger then magicka in everything but supporting.
-Heavy armor is stronger on stamina then magicka
-Bleeds up your win ratio by 90%
-Cyrodill is so laggy your skills don't even register
-You can't tank anymore a large group of pugs
-Stamina Wardens can apply for all "roles" at once without drawbacks
-There are more counters to magicka then stamina
-Shields are gonna still be a iusse
-Heavy armor is only gonna be viable for stamina users since they can literally not slot any resource set
-Heavy attacks on magicka weapons are clunky and slower then on stamina weapons
-Earthgore is still in this game
-Proximity detonation is useless in everything but a suicide bomb build
-Siege weapons are way too strong versus infantry.
-Guards are way to annoying (i have counted 5 negates in 3 seconds), this is pvp not pve
-Dawnbreaker should cost 150 minimum
-Befoul should go, as for the dmg vs shields cp
-If you aren't in a group of at least 3 people, in which 1 at least is a stamina player, you won't get fun smallscale
-Ranged builds are countered by 1 skill (for dks, wardens), 1 skills (from the S&B skill-line)
-Heavy armor feels like wearing a pijama if you are fighting more then 1 opponent
-Undaunted skills are still useless in pvp
-Magicka heals are the only thing that keeps magicka afloat. Nerf that and let's reroll all stamina
-Having a Gap-Closer (which is not a teleport)= suiciding
-Cyrodill doesn't reward a player enough. I don't talk about fancy things, more then a reason to be fighting there.
-Forward camp respawn time should decrease. Keeping the fight on it's what's fun. Strategising killing camps should be a thing
-Too many slows, too many soft ccs.
-Everyone is evolving on snare removal. Templar still has a 4k purge that may not remove slows
-Magicka nightblade is still uselsss in open world or in a group (congrats on killing its spammable btw)
-Damage is getting too high for tanky people, too low for non-tanky folks. (how % dmg reduction works)
-Everyone shold be able to run away from a fight. Not only Stamina, Sorcerers or Nightblades (when cloak works)
-Channel skills are useless. You get punished too much for using them
-Time Freeze is a joke, it's buggy and unfair
-Fighting outnumbered is now punished too heavly.
-Running low on stamina? Just heavy attack with dual wielded axes, you gonna get tons of stamina back, damage and a bleed dot that doesn't scale on resistences! Don't forget the weapon enchants or poisons too
ZarkingFrued wrote: »"Magicka nightblade is still uselsss in open world or in a group (congrats on killing its spammable btw) " really? I know magblades you can't touch with a zerg. They need the nerf they're getting. Sounds like OP is a salty mag sorc who wants his shields back.
-Heavy armor feels like wearing a pijama if you are fighting more then 1 opponent
@Donny_Vito Someone who is suppose to wear heavy armor is suppose to be tanker. The fact that it's the meta (again) for DPS tells you that its main purpose as a heavy armor wearer is broken.Donny_Vito wrote: »-Heavy armor feels like wearing a pijama if you are fighting more then 1 opponent
I agree with a lot of the list except this. Heavy Armor is the meta right now (and will continue to be even more in Murkmire) because of how OP it is against multiple opponents and you still have the ability to dish out mass damage.
Donny_Vito wrote: »-Heavy armor feels like wearing a pijama if you are fighting more then 1 opponent
I agree with a lot of the list except this. Heavy Armor is the meta right now (and will continue to be even more in Murkmire) because of how OP it is against multiple opponents and you still have the ability to dish out mass damage.